/* ** $Id$ ** load pre-compiled Lua chunks ** See Copyright Notice in lua.h */ #ifndef lundump_h #define lundump_h #include "engine/lua/lobject.h" #include "engine/lua/lzio.h" TProtoFunc *luaU_undump1(ZIO *Z); // load one chunk #define SIGNATURE "Lua" #define VERSION 0x31 // last format change was in 3.1 #define VERSION0 0x31 // last major change was in 3.1 #define ID_CHUNK 27 // ESC #define IsMain(f) (f->lineDefined == 0) #define luaO_typename(o) luaO_typenames[-ttype(o)] // number representation #define ID_INT4 'l' // 4-byte integers #define ID_REAL4 'F' // 4-byte reals #define ID_REAL8 'd' // 8-byte reals #define ID_NATIVE '?' // whatever your machine uses /* * use a multiple of PI for testing number representation. * multiplying by 1E8 gives notrivial integer values. */ #define TEST_NUMBER 3.14159265358979323846E8 /* LUA_NUMBER * choose one below for the number representation in precompiled chunks. * the default is ID_REAL8 because the default for LUA_NUM_TYPE is double. * if your machine does not use IEEE 754, use ID_NATIVE. * the next version will support conversion to/from IEEE 754. * * if you change LUA_NUM_TYPE, make sure you set ID_NUMBER accordingly, * specially if sizeof(long)!=4. * for types other than the ones listed below, you'll have to write your own * dump and undump routines. */ #define ID_NUMBER ID_REAL4 #define DumpNumber DumpFloat #define LoadNumber LoadFloat #define SIZEOF_NUMBER 4 #endif