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Game checks for file CDAUDIO. Currently the kFileIO(Exists) code is working pretty slowly on at least Windows. Needs to get fixed properly by enhancing SaveFileManager(). This is primarily for branch 1.8.0.
1067 lines
36 KiB
C++
1067 lines
36 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/archive.h"
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#include "common/config-manager.h"
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#include "common/debug-channels.h"
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#include "common/file.h"
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#include "common/macresman.h"
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#include "common/str.h"
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#include "common/savefile.h"
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#include "common/system.h"
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#include "common/translation.h"
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#include "gui/saveload.h"
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#include "sci/sci.h"
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#include "sci/engine/file.h"
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#include "sci/engine/state.h"
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#include "sci/engine/kernel.h"
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#include "sci/engine/savegame.h"
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#include "sci/sound/audio.h"
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#include "sci/console.h"
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namespace Sci {
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extern reg_t file_open(EngineState *s, const Common::String &filename, int mode, bool unwrapFilename);
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extern FileHandle *getFileFromHandle(EngineState *s, uint handle);
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extern int fgets_wrapper(EngineState *s, char *dest, int maxsize, int handle);
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extern void listSavegames(Common::Array<SavegameDesc> &saves);
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extern int findSavegame(Common::Array<SavegameDesc> &saves, int16 savegameId);
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/**
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* Writes the cwd to the supplied address and returns the address in acc.
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*/
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reg_t kGetCWD(EngineState *s, int argc, reg_t *argv) {
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// We do not let the scripts see the file system, instead pretending
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// we are always in the same directory.
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// TODO/FIXME: Is "/" a good value? Maybe "" or "." or "C:\" are better?
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s->_segMan->strcpy(argv[0], "/");
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debugC(kDebugLevelFile, "kGetCWD() -> %s", "/");
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return argv[0];
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}
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enum {
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K_DEVICE_INFO_GET_DEVICE = 0,
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K_DEVICE_INFO_GET_CURRENT_DEVICE = 1,
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K_DEVICE_INFO_PATHS_EQUAL = 2,
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K_DEVICE_INFO_IS_FLOPPY = 3,
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K_DEVICE_INFO_GET_CONFIG_PATH = 5,
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K_DEVICE_INFO_GET_SAVECAT_NAME = 7,
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K_DEVICE_INFO_GET_SAVEFILE_NAME = 8
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};
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reg_t kDeviceInfo(EngineState *s, int argc, reg_t *argv) {
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if (g_sci->getGameId() == GID_FANMADE && argc == 1) {
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// WORKAROUND: The fan game script library calls kDeviceInfo with one parameter.
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// According to the scripts, it wants to call CurDevice. However, it fails to
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// provide the subop to the function.
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s->_segMan->strcpy(argv[0], "/");
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return s->r_acc;
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}
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int mode = argv[0].toUint16();
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switch (mode) {
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case K_DEVICE_INFO_GET_DEVICE: {
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Common::String input_str = s->_segMan->getString(argv[1]);
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s->_segMan->strcpy(argv[2], "/");
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debug(3, "K_DEVICE_INFO_GET_DEVICE(%s) -> %s", input_str.c_str(), "/");
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break;
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}
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case K_DEVICE_INFO_GET_CURRENT_DEVICE:
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s->_segMan->strcpy(argv[1], "/");
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debug(3, "K_DEVICE_INFO_GET_CURRENT_DEVICE() -> %s", "/");
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break;
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case K_DEVICE_INFO_PATHS_EQUAL: {
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Common::String path1_s = s->_segMan->getString(argv[1]);
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Common::String path2_s = s->_segMan->getString(argv[2]);
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debug(3, "K_DEVICE_INFO_PATHS_EQUAL(%s,%s)", path1_s.c_str(), path2_s.c_str());
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return make_reg(0, Common::matchString(path2_s.c_str(), path1_s.c_str(), false, true));
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}
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break;
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case K_DEVICE_INFO_IS_FLOPPY: {
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Common::String input_str = s->_segMan->getString(argv[1]);
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debug(3, "K_DEVICE_INFO_IS_FLOPPY(%s)", input_str.c_str());
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return NULL_REG; /* Never */
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}
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case K_DEVICE_INFO_GET_CONFIG_PATH: {
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// Early versions return drive letter, later versions a path string
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// FIXME: Implement if needed, for now return NULL_REG
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return NULL_REG;
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}
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/* SCI uses these in a less-than-portable way to delete savegames.
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** Read http://www-plan.cs.colorado.edu/creichen/freesci-logs/2005.10/log20051019.html
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** for more information on our workaround for this.
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*/
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case K_DEVICE_INFO_GET_SAVECAT_NAME: {
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Common::String game_prefix = s->_segMan->getString(argv[2]);
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s->_segMan->strcpy(argv[1], "__throwaway");
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debug(3, "K_DEVICE_INFO_GET_SAVECAT_NAME(%s) -> %s", game_prefix.c_str(), "__throwaway");
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}
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break;
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case K_DEVICE_INFO_GET_SAVEFILE_NAME: {
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Common::String game_prefix = s->_segMan->getString(argv[2]);
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uint virtualId = argv[3].toUint16();
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s->_segMan->strcpy(argv[1], "__throwaway");
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debug(3, "K_DEVICE_INFO_GET_SAVEFILE_NAME(%s,%d) -> %s", game_prefix.c_str(), virtualId, "__throwaway");
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if ((virtualId < SAVEGAMEID_OFFICIALRANGE_START) || (virtualId > SAVEGAMEID_OFFICIALRANGE_END))
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error("kDeviceInfo(deleteSave): invalid savegame ID specified");
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uint savegameId = virtualId - SAVEGAMEID_OFFICIALRANGE_START;
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Common::Array<SavegameDesc> saves;
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listSavegames(saves);
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if (findSavegame(saves, savegameId) != -1) {
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// Confirmed that this id still lives...
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Common::String filename = g_sci->getSavegameName(savegameId);
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Common::SaveFileManager *saveFileMan = g_sci->getSaveFileManager();
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saveFileMan->removeSavefile(filename);
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}
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break;
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}
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default:
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error("Unknown DeviceInfo() sub-command: %d", mode);
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break;
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}
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return s->r_acc;
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}
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reg_t kCheckFreeSpace(EngineState *s, int argc, reg_t *argv) {
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if (argc > 1) {
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// SCI1.1/SCI32
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// TODO: don't know if those are right for SCI32 as well
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// Please note that sierra sci supported both calls either w/ or w/o opcode in SCI1.1
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switch (argv[1].toUint16()) {
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case 0: // return saved game size
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return make_reg(0, 0); // we return 0
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case 1: // return free harddisc space (shifted right somehow)
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return make_reg(0, 0x7fff); // we return maximum
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case 2: // same as call w/o opcode
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break;
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return make_reg(0, 1);
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default:
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error("kCheckFreeSpace: called with unknown sub-op %d", argv[1].toUint16());
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}
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}
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Common::String path = s->_segMan->getString(argv[0]);
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debug(3, "kCheckFreeSpace(%s)", path.c_str());
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// We simply always pretend that there is enough space. The alternative
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// would be to write a big test file, which is not nice on systems where
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// doing so is very slow.
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return make_reg(0, 1);
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}
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reg_t kValidPath(EngineState *s, int argc, reg_t *argv) {
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Common::String path = s->_segMan->getString(argv[0]);
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debug(3, "kValidPath(%s) -> %d", path.c_str(), s->r_acc.getOffset());
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// Always return true
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return make_reg(0, 1);
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}
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#ifdef ENABLE_SCI32
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reg_t kCD(EngineState *s, int argc, reg_t *argv) {
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// TODO: Stub
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switch (argv[0].toUint16()) {
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case 0:
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if (argc == 1) {
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// Check if a disc is in the drive
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return TRUE_REG;
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} else {
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// Check if the specified disc is in the drive
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// and return the current disc number. We just
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// return the requested disc number.
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return argv[1];
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}
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case 1:
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// Return the current CD number
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return make_reg(0, 1);
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default:
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warning("CD(%d)", argv[0].toUint16());
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}
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return NULL_REG;
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}
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#endif
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// ---- FileIO operations -----------------------------------------------------
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reg_t kFileIO(EngineState *s, int argc, reg_t *argv) {
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if (!s)
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return make_reg(0, getSciVersion());
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error("not supposed to call this");
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}
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reg_t kFileIOOpen(EngineState *s, int argc, reg_t *argv) {
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Common::String name = s->_segMan->getString(argv[0]);
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// SCI32 can call K_FILEIO_OPEN with only one argument. It seems to
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// just be checking if it exists.
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int mode = (argc < 2) ? (int)_K_FILE_MODE_OPEN_OR_FAIL : argv[1].toUint16();
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bool unwrapFilename = true;
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// SQ4 floppy prepends /\ to the filenames
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if (name.hasPrefix("/\\")) {
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name.deleteChar(0);
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name.deleteChar(0);
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}
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// SQ4 floppy attempts to update the savegame index file sq4sg.dir when
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// deleting saved games. We don't use an index file for saving or loading,
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// so just stop the game from modifying the file here in order to avoid
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// having it saved in the ScummVM save directory.
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if (name == "sq4sg.dir") {
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debugC(kDebugLevelFile, "Not opening unused file sq4sg.dir");
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return SIGNAL_REG;
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}
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if (name.empty()) {
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// Happens many times during KQ1 (e.g. when typing something)
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debugC(kDebugLevelFile, "Attempted to open a file with an empty filename");
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return SIGNAL_REG;
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}
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debugC(kDebugLevelFile, "kFileIO(open): %s, 0x%x", name.c_str(), mode);
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if (name.hasPrefix("sciAudio\\")) {
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// fan-made sciAudio extension, don't create those files and instead return a virtual handle
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return make_reg(0, VIRTUALFILE_HANDLE_SCIAUDIO);
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}
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#ifdef ENABLE_SCI32
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if (name == PHANTASMAGORIA_SAVEGAME_INDEX) {
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if (s->_virtualIndexFile) {
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return make_reg(0, VIRTUALFILE_HANDLE_SCI32SAVE);
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} else {
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Common::String englishName = g_sci->getSciLanguageString(name, K_LANG_ENGLISH);
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Common::String wrappedName = g_sci->wrapFilename(englishName);
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if (!g_sci->getSaveFileManager()->listSavefiles(wrappedName).empty()) {
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s->_virtualIndexFile = new VirtualIndexFile(wrappedName);
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return make_reg(0, VIRTUALFILE_HANDLE_SCI32SAVE);
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}
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}
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}
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// Shivers is trying to store savegame descriptions and current spots in
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// separate .SG files, which are hardcoded in the scripts.
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// Essentially, there is a normal save file, created by the executable
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// and an extra hardcoded save file, created by the game scripts, probably
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// because they didn't want to modify the save/load code to add the extra
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// information.
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// Each slot in the book then has two strings, the save description and a
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// description of the current spot that the player is at. Currently, the
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// spot strings are always empty (probably related to the unimplemented
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// kString subop 14, which gets called right before this call).
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// For now, we don't allow the creation of these files, which means that
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// all the spot descriptions next to each slot description will be empty
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// (they are empty anyway). Until a viable solution is found to handle these
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// extra files and until the spot description strings are initialized
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// correctly, we resort to virtual files in order to make the load screen
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// useable. Without this code it is unusable, as the extra information is
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// always saved to 0.SG for some reason, but on restore the correct file is
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// used. Perhaps the virtual ID is not taken into account when saving.
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//
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// Future TODO: maintain spot descriptions and show them too, ideally without
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// having to return to this logic of extra hardcoded files.
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if (g_sci->getGameId() == GID_SHIVERS && name.hasSuffix(".SG")) {
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if (mode == _K_FILE_MODE_OPEN_OR_CREATE || mode == _K_FILE_MODE_CREATE) {
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// Game scripts are trying to create a file with the save
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// description, stop them here
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debugC(kDebugLevelFile, "Not creating unused file %s", name.c_str());
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return SIGNAL_REG;
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} else if (mode == _K_FILE_MODE_OPEN_OR_FAIL) {
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// Create a virtual file containing the save game description
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// and slot number, as the game scripts expect.
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int slotNumber;
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sscanf(name.c_str(), "%d.SG", &slotNumber);
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Common::Array<SavegameDesc> saves;
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listSavegames(saves);
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int savegameNr = findSavegame(saves, slotNumber - SAVEGAMEID_OFFICIALRANGE_START);
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if (!s->_virtualIndexFile) {
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// Make the virtual file buffer big enough to avoid having it grow dynamically.
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// 50 bytes should be more than enough.
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s->_virtualIndexFile = new VirtualIndexFile(50);
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}
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s->_virtualIndexFile->seek(0, SEEK_SET);
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s->_virtualIndexFile->write(saves[savegameNr].name, strlen(saves[savegameNr].name));
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s->_virtualIndexFile->write("\0", 1);
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s->_virtualIndexFile->write("\0", 1); // Spot description (empty)
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s->_virtualIndexFile->seek(0, SEEK_SET);
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return make_reg(0, VIRTUALFILE_HANDLE_SCI32SAVE);
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}
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}
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#endif
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// QFG import rooms get a virtual filelisting instead of an actual one
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if (g_sci->inQfGImportRoom()) {
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// We need to find out what the user actually selected, "savedHeroes" is
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// already destroyed when we get here. That's why we need to remember
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// selection via kDrawControl.
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name = s->_dirseeker.getVirtualFilename(s->_chosenQfGImportItem);
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unwrapFilename = false;
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}
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return file_open(s, name, mode, unwrapFilename);
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}
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reg_t kFileIOClose(EngineState *s, int argc, reg_t *argv) {
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debugC(kDebugLevelFile, "kFileIO(close): %d", argv[0].toUint16());
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if (argv[0] == SIGNAL_REG)
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return s->r_acc;
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uint16 handle = argv[0].toUint16();
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#ifdef ENABLE_SCI32
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if (handle == VIRTUALFILE_HANDLE_SCI32SAVE) {
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s->_virtualIndexFile->close();
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return SIGNAL_REG;
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}
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#endif
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if (handle >= VIRTUALFILE_HANDLE_START) {
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// it's a virtual handle? ignore it
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return SIGNAL_REG;
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}
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FileHandle *f = getFileFromHandle(s, handle);
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if (f) {
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f->close();
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if (getSciVersion() <= SCI_VERSION_0_LATE)
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return s->r_acc; // SCI0 semantics: no value returned
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return SIGNAL_REG;
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}
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if (getSciVersion() <= SCI_VERSION_0_LATE)
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return s->r_acc; // SCI0 semantics: no value returned
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return NULL_REG;
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}
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reg_t kFileIOReadRaw(EngineState *s, int argc, reg_t *argv) {
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uint16 handle = argv[0].toUint16();
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uint16 size = argv[2].toUint16();
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int bytesRead = 0;
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char *buf = new char[size];
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debugC(kDebugLevelFile, "kFileIO(readRaw): %d, %d", handle, size);
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#ifdef ENABLE_SCI32
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if (handle == VIRTUALFILE_HANDLE_SCI32SAVE) {
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bytesRead = s->_virtualIndexFile->read(buf, size);
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} else {
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#endif
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FileHandle *f = getFileFromHandle(s, handle);
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if (f)
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bytesRead = f->_in->read(buf, size);
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#ifdef ENABLE_SCI32
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}
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#endif
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// TODO: What happens if less bytes are read than what has
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// been requested? (i.e. if bytesRead is non-zero, but still
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// less than size)
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if (bytesRead > 0)
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s->_segMan->memcpy(argv[1], (const byte*)buf, size);
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delete[] buf;
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return make_reg(0, bytesRead);
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}
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reg_t kFileIOWriteRaw(EngineState *s, int argc, reg_t *argv) {
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uint16 handle = argv[0].toUint16();
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uint16 size = argv[2].toUint16();
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char *buf = new char[size];
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bool success = false;
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s->_segMan->memcpy((byte *)buf, argv[1], size);
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debugC(kDebugLevelFile, "kFileIO(writeRaw): %d, %d", handle, size);
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#ifdef ENABLE_SCI32
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if (handle == VIRTUALFILE_HANDLE_SCI32SAVE) {
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s->_virtualIndexFile->write(buf, size);
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success = true;
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} else {
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#endif
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FileHandle *f = getFileFromHandle(s, handle);
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if (f) {
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f->_out->write(buf, size);
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success = true;
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}
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#ifdef ENABLE_SCI32
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}
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#endif
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delete[] buf;
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if (success)
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return NULL_REG;
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return make_reg(0, 6); // DOS - invalid handle
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}
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reg_t kFileIOUnlink(EngineState *s, int argc, reg_t *argv) {
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Common::String name = s->_segMan->getString(argv[0]);
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Common::SaveFileManager *saveFileMan = g_sci->getSaveFileManager();
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bool result;
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// SQ4 floppy prepends /\ to the filenames
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if (name.hasPrefix("/\\")) {
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name.deleteChar(0);
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name.deleteChar(0);
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}
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// Special case for SQ4 floppy: This game has hardcoded names for all of
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// its savegames, and they are all named "sq4sg.xxx", where xxx is the
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// slot. We just take the slot number here, and delete the appropriate
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// save game.
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if (name.hasPrefix("sq4sg.")) {
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// Special handling for SQ4... get the slot number and construct the
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// save game name.
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int slotNum = atoi(name.c_str() + name.size() - 3);
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Common::Array<SavegameDesc> saves;
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listSavegames(saves);
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int savedir_nr = saves[slotNum].id;
|
|
name = g_sci->getSavegameName(savedir_nr);
|
|
result = saveFileMan->removeSavefile(name);
|
|
} else if (getSciVersion() >= SCI_VERSION_2) {
|
|
// The file name may be already wrapped, so check both cases
|
|
result = saveFileMan->removeSavefile(name);
|
|
if (!result) {
|
|
const Common::String wrappedName = g_sci->wrapFilename(name);
|
|
result = saveFileMan->removeSavefile(wrappedName);
|
|
}
|
|
|
|
#ifdef ENABLE_SCI32
|
|
if (name == PHANTASMAGORIA_SAVEGAME_INDEX) {
|
|
delete s->_virtualIndexFile;
|
|
s->_virtualIndexFile = 0;
|
|
}
|
|
#endif
|
|
} else {
|
|
const Common::String wrappedName = g_sci->wrapFilename(name);
|
|
result = saveFileMan->removeSavefile(wrappedName);
|
|
}
|
|
|
|
debugC(kDebugLevelFile, "kFileIO(unlink): %s", name.c_str());
|
|
if (result)
|
|
return NULL_REG;
|
|
return make_reg(0, 2); // DOS - file not found error code
|
|
}
|
|
|
|
reg_t kFileIOReadString(EngineState *s, int argc, reg_t *argv) {
|
|
uint16 maxsize = argv[1].toUint16();
|
|
char *buf = new char[maxsize];
|
|
uint16 handle = argv[2].toUint16();
|
|
debugC(kDebugLevelFile, "kFileIO(readString): %d, %d", handle, maxsize);
|
|
uint32 bytesRead;
|
|
|
|
#ifdef ENABLE_SCI32
|
|
if (handle == VIRTUALFILE_HANDLE_SCI32SAVE)
|
|
bytesRead = s->_virtualIndexFile->readLine(buf, maxsize);
|
|
else
|
|
#endif
|
|
bytesRead = fgets_wrapper(s, buf, maxsize, handle);
|
|
|
|
s->_segMan->memcpy(argv[0], (const byte*)buf, maxsize);
|
|
delete[] buf;
|
|
return bytesRead ? argv[0] : NULL_REG;
|
|
}
|
|
|
|
reg_t kFileIOWriteString(EngineState *s, int argc, reg_t *argv) {
|
|
int handle = argv[0].toUint16();
|
|
Common::String str = s->_segMan->getString(argv[1]);
|
|
debugC(kDebugLevelFile, "kFileIO(writeString): %d", handle);
|
|
|
|
// Handle sciAudio calls in fanmade games here. sciAudio is an
|
|
// external .NET library for playing MP3 files in fanmade games.
|
|
// It runs in the background, and obtains sound commands from the
|
|
// currently running game via text files (called "conductor files").
|
|
// We skip creating these files, and instead handle the calls
|
|
// directly. Since the sciAudio calls are only creating text files,
|
|
// this is probably the most straightforward place to handle them.
|
|
if (handle == VIRTUALFILE_HANDLE_SCIAUDIO) {
|
|
Common::List<ExecStack>::const_iterator iter = s->_executionStack.reverse_begin();
|
|
iter--; // sciAudio
|
|
iter--; // sciAudio child
|
|
g_sci->_audio->handleFanmadeSciAudio(iter->sendp, s->_segMan);
|
|
return NULL_REG;
|
|
}
|
|
|
|
#ifdef ENABLE_SCI32
|
|
if (handle == VIRTUALFILE_HANDLE_SCI32SAVE) {
|
|
s->_virtualIndexFile->write(str.c_str(), str.size());
|
|
return NULL_REG;
|
|
}
|
|
#endif
|
|
|
|
FileHandle *f = getFileFromHandle(s, handle);
|
|
|
|
if (f) {
|
|
f->_out->write(str.c_str(), str.size());
|
|
if (getSciVersion() <= SCI_VERSION_0_LATE)
|
|
return s->r_acc; // SCI0 semantics: no value returned
|
|
return NULL_REG;
|
|
}
|
|
|
|
if (getSciVersion() <= SCI_VERSION_0_LATE)
|
|
return s->r_acc; // SCI0 semantics: no value returned
|
|
return make_reg(0, 6); // DOS - invalid handle
|
|
}
|
|
|
|
reg_t kFileIOSeek(EngineState *s, int argc, reg_t *argv) {
|
|
uint16 handle = argv[0].toUint16();
|
|
uint16 offset = ABS<int16>(argv[1].toSint16()); // can be negative
|
|
uint16 whence = argv[2].toUint16();
|
|
debugC(kDebugLevelFile, "kFileIO(seek): %d, %d, %d", handle, offset, whence);
|
|
|
|
#ifdef ENABLE_SCI32
|
|
if (handle == VIRTUALFILE_HANDLE_SCI32SAVE)
|
|
return make_reg(0, s->_virtualIndexFile->seek(offset, whence));
|
|
#endif
|
|
|
|
FileHandle *f = getFileFromHandle(s, handle);
|
|
|
|
if (f && f->_in) {
|
|
// Backward seeking isn't supported in zip file streams, thus adapt the
|
|
// parameters accordingly if games ask for such a seek mode. A known
|
|
// case where this is requested is the save file manager in Phantasmagoria
|
|
if (whence == SEEK_END) {
|
|
whence = SEEK_SET;
|
|
offset = f->_in->size() - offset;
|
|
}
|
|
|
|
return make_reg(0, f->_in->seek(offset, whence));
|
|
} else if (f && f->_out) {
|
|
error("kFileIOSeek: Unsupported seek operation on a writeable stream (offset: %d, whence: %d)", offset, whence);
|
|
}
|
|
|
|
return SIGNAL_REG;
|
|
}
|
|
|
|
reg_t kFileIOFindFirst(EngineState *s, int argc, reg_t *argv) {
|
|
Common::String mask = s->_segMan->getString(argv[0]);
|
|
reg_t buf = argv[1];
|
|
int attr = argv[2].toUint16(); // We won't use this, Win32 might, though...
|
|
debugC(kDebugLevelFile, "kFileIO(findFirst): %s, 0x%x", mask.c_str(), attr);
|
|
|
|
// We remove ".*". mask will get prefixed, so we will return all additional files for that gameid
|
|
if (mask == "*.*")
|
|
mask = "*";
|
|
return s->_dirseeker.firstFile(mask, buf, s->_segMan);
|
|
}
|
|
|
|
reg_t kFileIOFindNext(EngineState *s, int argc, reg_t *argv) {
|
|
debugC(kDebugLevelFile, "kFileIO(findNext)");
|
|
return s->_dirseeker.nextFile(s->_segMan);
|
|
}
|
|
|
|
reg_t kFileIOExists(EngineState *s, int argc, reg_t *argv) {
|
|
Common::String name = s->_segMan->getString(argv[0]);
|
|
|
|
#ifdef ENABLE_SCI32
|
|
// Cache the file existence result for the Phantasmagoria
|
|
// save index file, as the game scripts keep checking for
|
|
// its existence.
|
|
if (name == PHANTASMAGORIA_SAVEGAME_INDEX && s->_virtualIndexFile)
|
|
return TRUE_REG;
|
|
#endif
|
|
|
|
bool exists = false;
|
|
|
|
if (g_sci->getGameId() == GID_PEPPER) {
|
|
// HACK: Special case for Pepper's Adventure in Time
|
|
// The game checks like crazy for the file CDAUDIO when entering the game menu.
|
|
// On at least Windows that makes the engine slow down to a crawl and takes at least 1 second.
|
|
// Should get solved properly by changing the code below. This here is basically for 1.8.0 release.
|
|
// TODO: Fix this properly.
|
|
if (name == "CDAUDIO")
|
|
return NULL_REG;
|
|
}
|
|
|
|
// Check for regular file
|
|
exists = Common::File::exists(name);
|
|
|
|
// Check for a savegame with the name
|
|
Common::SaveFileManager *saveFileMan = g_sci->getSaveFileManager();
|
|
if (!exists)
|
|
exists = !saveFileMan->listSavefiles(name).empty();
|
|
|
|
// Try searching for the file prepending "target-"
|
|
const Common::String wrappedName = g_sci->wrapFilename(name);
|
|
if (!exists) {
|
|
exists = !saveFileMan->listSavefiles(wrappedName).empty();
|
|
}
|
|
|
|
// SCI2+ debug mode
|
|
if (DebugMan.isDebugChannelEnabled(kDebugLevelDebugMode)) {
|
|
if (!exists && name == "1.scr") // PQ4
|
|
exists = true;
|
|
if (!exists && name == "18.scr") // QFG4
|
|
exists = true;
|
|
if (!exists && name == "99.scr") // GK1, KQ7
|
|
exists = true;
|
|
if (!exists && name == "classes") // GK2, SQ6, LSL7
|
|
exists = true;
|
|
}
|
|
|
|
// Special case for non-English versions of LSL5: The English version of
|
|
// LSL5 calls kFileIO(), case K_FILEIO_OPEN for reading to check if
|
|
// memory.drv exists (which is where the game's password is stored). If
|
|
// it's not found, it calls kFileIO() again, case K_FILEIO_OPEN for
|
|
// writing and creates a new file. Non-English versions call kFileIO(),
|
|
// case K_FILEIO_FILE_EXISTS instead, and fail if memory.drv can't be
|
|
// found. We create a default memory.drv file with no password, so that
|
|
// the game can continue.
|
|
if (!exists && name == "memory.drv") {
|
|
// Create a new file, and write the bytes for the empty password
|
|
// string inside
|
|
byte defaultContent[] = { 0xE9, 0xE9, 0xEB, 0xE1, 0x0D, 0x0A, 0x31, 0x30, 0x30, 0x30 };
|
|
Common::WriteStream *outFile = saveFileMan->openForSaving(wrappedName);
|
|
for (int i = 0; i < 10; i++)
|
|
outFile->writeByte(defaultContent[i]);
|
|
outFile->finalize();
|
|
exists = !outFile->err(); // check whether we managed to create the file.
|
|
delete outFile;
|
|
}
|
|
|
|
// Special case for KQ6 Mac: The game checks for two video files to see
|
|
// if they exist before it plays them. Since we support multiple naming
|
|
// schemes for resource fork files, we also need to support that here in
|
|
// case someone has a "HalfDome.bin" file, etc.
|
|
if (!exists && g_sci->getGameId() == GID_KQ6 && g_sci->getPlatform() == Common::kPlatformMacintosh &&
|
|
(name == "HalfDome" || name == "Kq6Movie"))
|
|
exists = Common::MacResManager::exists(name);
|
|
|
|
debugC(kDebugLevelFile, "kFileIO(fileExists) %s -> %d", name.c_str(), exists);
|
|
return make_reg(0, exists);
|
|
}
|
|
|
|
reg_t kFileIORename(EngineState *s, int argc, reg_t *argv) {
|
|
Common::String oldName = s->_segMan->getString(argv[0]);
|
|
Common::String newName = s->_segMan->getString(argv[1]);
|
|
|
|
// SCI1.1 returns 0 on success and a DOS error code on fail. SCI32
|
|
// returns -1 on fail. We just return -1 for all versions.
|
|
if (g_sci->getSaveFileManager()->renameSavefile(oldName, newName))
|
|
return NULL_REG;
|
|
else
|
|
return SIGNAL_REG;
|
|
}
|
|
|
|
#ifdef ENABLE_SCI32
|
|
reg_t kFileIOReadByte(EngineState *s, int argc, reg_t *argv) {
|
|
// Read the byte into the low byte of the accumulator
|
|
FileHandle *f = getFileFromHandle(s, argv[0].toUint16());
|
|
if (!f)
|
|
return NULL_REG;
|
|
return make_reg(0, (s->r_acc.toUint16() & 0xff00) | f->_in->readByte());
|
|
}
|
|
|
|
reg_t kFileIOWriteByte(EngineState *s, int argc, reg_t *argv) {
|
|
FileHandle *f = getFileFromHandle(s, argv[0].toUint16());
|
|
if (f)
|
|
f->_out->writeByte(argv[1].toUint16() & 0xff);
|
|
return s->r_acc; // FIXME: does this really not return anything?
|
|
}
|
|
|
|
reg_t kFileIOReadWord(EngineState *s, int argc, reg_t *argv) {
|
|
FileHandle *f = getFileFromHandle(s, argv[0].toUint16());
|
|
if (!f)
|
|
return NULL_REG;
|
|
return make_reg(0, f->_in->readUint16LE());
|
|
}
|
|
|
|
reg_t kFileIOWriteWord(EngineState *s, int argc, reg_t *argv) {
|
|
FileHandle *f = getFileFromHandle(s, argv[0].toUint16());
|
|
if (f)
|
|
f->_out->writeUint16LE(argv[1].toUint16());
|
|
return s->r_acc; // FIXME: does this really not return anything?
|
|
}
|
|
|
|
reg_t kFileIOCreateSaveSlot(EngineState *s, int argc, reg_t *argv) {
|
|
// Used in Shivers when the user enters his name on the guest book
|
|
// in the beginning to start the game.
|
|
|
|
// Creates a new save slot, and returns if the operation was successful
|
|
|
|
// Argument 0 denotes the save slot as a negative integer, 2 means "0"
|
|
// Argument 1 is a string, with the file name, obtained from kSave(5).
|
|
// The interpreter checks if it can be written to (by checking for free
|
|
// disk space and write permissions)
|
|
|
|
// We don't really use or need any of this...
|
|
|
|
uint16 saveSlot = argv[0].toUint16();
|
|
char* fileName = s->_segMan->lookupString(argv[1])->getRawData();
|
|
warning("kFileIOCreateSaveSlot(%d, '%s')", saveSlot, fileName);
|
|
|
|
return TRUE_REG; // slot creation was successful
|
|
}
|
|
|
|
reg_t kFileIOIsValidDirectory(EngineState *s, int argc, reg_t *argv) {
|
|
// Used in Torin's Passage and LSL7 to determine if the directory passed as
|
|
// a parameter (usually the save directory) is valid. We always return true
|
|
// here.
|
|
return TRUE_REG;
|
|
}
|
|
|
|
#endif
|
|
|
|
// ---- Save operations -------------------------------------------------------
|
|
|
|
#ifdef ENABLE_SCI32
|
|
|
|
reg_t kSave(EngineState *s, int argc, reg_t *argv) {
|
|
if (!s)
|
|
return make_reg(0, getSciVersion());
|
|
error("not supposed to call this");
|
|
}
|
|
|
|
#endif
|
|
|
|
reg_t kSaveGame(EngineState *s, int argc, reg_t *argv) {
|
|
Common::String game_id;
|
|
int16 virtualId = argv[1].toSint16();
|
|
int16 savegameId = -1;
|
|
Common::String game_description;
|
|
Common::String version;
|
|
|
|
if (argc > 3)
|
|
version = s->_segMan->getString(argv[3]);
|
|
|
|
// We check here, we don't want to delete a users save in case we are within a kernel function
|
|
if (s->executionStackBase) {
|
|
warning("kSaveGame - won't save from within kernel function");
|
|
return NULL_REG;
|
|
}
|
|
|
|
if (argv[0].isNull()) {
|
|
// Direct call, from a patched Game::save
|
|
if ((argv[1] != SIGNAL_REG) || (!argv[2].isNull()))
|
|
error("kSaveGame: assumed patched call isn't accurate");
|
|
|
|
// we are supposed to show a dialog for the user and let him choose where to save
|
|
g_sci->_soundCmd->pauseAll(true); // pause music
|
|
GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser(_("Save game:"), _("Save"), true);
|
|
savegameId = dialog->runModalWithCurrentTarget();
|
|
game_description = dialog->getResultString();
|
|
if (game_description.empty()) {
|
|
// create our own description for the saved game, the user didn't enter it
|
|
game_description = dialog->createDefaultSaveDescription(savegameId);
|
|
}
|
|
delete dialog;
|
|
g_sci->_soundCmd->pauseAll(false); // unpause music (we can't have it paused during save)
|
|
if (savegameId < 0)
|
|
return NULL_REG;
|
|
|
|
} else {
|
|
// Real call from script
|
|
game_id = s->_segMan->getString(argv[0]);
|
|
if (argv[2].isNull())
|
|
error("kSaveGame: called with description being NULL");
|
|
game_description = s->_segMan->getString(argv[2]);
|
|
|
|
debug(3, "kSaveGame(%s,%d,%s,%s)", game_id.c_str(), virtualId, game_description.c_str(), version.c_str());
|
|
|
|
Common::Array<SavegameDesc> saves;
|
|
listSavegames(saves);
|
|
|
|
if ((virtualId >= SAVEGAMEID_OFFICIALRANGE_START) && (virtualId <= SAVEGAMEID_OFFICIALRANGE_END)) {
|
|
// savegameId is an actual Id, so search for it just to make sure
|
|
savegameId = virtualId - SAVEGAMEID_OFFICIALRANGE_START;
|
|
if (findSavegame(saves, savegameId) == -1)
|
|
return NULL_REG;
|
|
} else if (virtualId < SAVEGAMEID_OFFICIALRANGE_START) {
|
|
// virtualId is low, we assume that scripts expect us to create new slot
|
|
if (g_sci->getGameId() == GID_JONES) {
|
|
// Jones has one save slot only
|
|
savegameId = 0;
|
|
} else if (virtualId == s->_lastSaveVirtualId) {
|
|
// if last virtual id is the same as this one, we assume that caller wants to overwrite last save
|
|
savegameId = s->_lastSaveNewId;
|
|
} else {
|
|
uint savegameNr;
|
|
// savegameId is in lower range, scripts expect us to create a new slot
|
|
for (savegameId = SAVEGAMESLOT_FIRST; savegameId <= SAVEGAMESLOT_LAST; savegameId++) {
|
|
for (savegameNr = 0; savegameNr < saves.size(); savegameNr++) {
|
|
if (savegameId == saves[savegameNr].id)
|
|
break;
|
|
}
|
|
if (savegameNr == saves.size()) // Slot not found, seems to be good to go
|
|
break;
|
|
}
|
|
if (savegameId > SAVEGAMESLOT_LAST)
|
|
error("kSavegame: no more savegame slots available");
|
|
}
|
|
} else {
|
|
error("kSaveGame: invalid savegameId used");
|
|
}
|
|
|
|
// Save in case caller wants to overwrite last newly created save
|
|
s->_lastSaveVirtualId = virtualId;
|
|
s->_lastSaveNewId = savegameId;
|
|
}
|
|
|
|
s->r_acc = NULL_REG;
|
|
|
|
Common::String filename = g_sci->getSavegameName(savegameId);
|
|
Common::SaveFileManager *saveFileMan = g_sci->getSaveFileManager();
|
|
Common::OutSaveFile *out;
|
|
|
|
out = saveFileMan->openForSaving(filename);
|
|
if (!out) {
|
|
warning("Error opening savegame \"%s\" for writing", filename.c_str());
|
|
} else {
|
|
if (!gamestate_save(s, out, game_description, version)) {
|
|
warning("Saving the game failed");
|
|
} else {
|
|
s->r_acc = TRUE_REG; // save successful
|
|
}
|
|
|
|
out->finalize();
|
|
if (out->err()) {
|
|
warning("Writing the savegame failed");
|
|
s->r_acc = NULL_REG; // write failure
|
|
}
|
|
delete out;
|
|
}
|
|
|
|
return s->r_acc;
|
|
}
|
|
|
|
reg_t kRestoreGame(EngineState *s, int argc, reg_t *argv) {
|
|
Common::String game_id = !argv[0].isNull() ? s->_segMan->getString(argv[0]) : "";
|
|
int16 savegameId = argv[1].toSint16();
|
|
bool pausedMusic = false;
|
|
|
|
debug(3, "kRestoreGame(%s,%d)", game_id.c_str(), savegameId);
|
|
|
|
if (argv[0].isNull()) {
|
|
// Direct call, either from launcher or from a patched Game::restore
|
|
if (savegameId == -1) {
|
|
// we are supposed to show a dialog for the user and let him choose a saved game
|
|
g_sci->_soundCmd->pauseAll(true); // pause music
|
|
GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser(_("Restore game:"), _("Restore"), false);
|
|
savegameId = dialog->runModalWithCurrentTarget();
|
|
delete dialog;
|
|
if (savegameId < 0) {
|
|
g_sci->_soundCmd->pauseAll(false); // unpause music
|
|
return s->r_acc;
|
|
}
|
|
pausedMusic = true;
|
|
}
|
|
// don't adjust ID of the saved game, it's already correct
|
|
} else {
|
|
if (g_sci->getGameId() == GID_JONES) {
|
|
// Jones has one save slot only
|
|
savegameId = 0;
|
|
} else {
|
|
// Real call from script, we need to adjust ID
|
|
if ((savegameId < SAVEGAMEID_OFFICIALRANGE_START) || (savegameId > SAVEGAMEID_OFFICIALRANGE_END)) {
|
|
warning("Savegame ID %d is not allowed", savegameId);
|
|
return TRUE_REG;
|
|
}
|
|
savegameId -= SAVEGAMEID_OFFICIALRANGE_START;
|
|
}
|
|
}
|
|
|
|
s->r_acc = NULL_REG; // signals success
|
|
|
|
Common::Array<SavegameDesc> saves;
|
|
listSavegames(saves);
|
|
if (findSavegame(saves, savegameId) == -1) {
|
|
s->r_acc = TRUE_REG;
|
|
warning("Savegame ID %d not found", savegameId);
|
|
} else {
|
|
Common::SaveFileManager *saveFileMan = g_sci->getSaveFileManager();
|
|
Common::String filename = g_sci->getSavegameName(savegameId);
|
|
Common::SeekableReadStream *in;
|
|
|
|
in = saveFileMan->openForLoading(filename);
|
|
if (in) {
|
|
// found a savegame file
|
|
gamestate_restore(s, in);
|
|
delete in;
|
|
|
|
gamestate_afterRestoreFixUp(s, savegameId);
|
|
|
|
} else {
|
|
s->r_acc = TRUE_REG;
|
|
warning("Savegame #%d not found", savegameId);
|
|
}
|
|
}
|
|
|
|
if (!s->r_acc.isNull()) {
|
|
// no success?
|
|
if (pausedMusic)
|
|
g_sci->_soundCmd->pauseAll(false); // unpause music
|
|
}
|
|
|
|
return s->r_acc;
|
|
}
|
|
|
|
reg_t kGetSaveDir(EngineState *s, int argc, reg_t *argv) {
|
|
#ifdef ENABLE_SCI32
|
|
// SCI32 uses a parameter here. It is used to modify a string, stored in a
|
|
// global variable, so that game scripts store the save directory. We
|
|
// don't really set a save game directory, thus not setting the string to
|
|
// anything is the correct thing to do here.
|
|
//if (argc > 0)
|
|
// warning("kGetSaveDir called with %d parameter(s): %04x:%04x", argc, PRINT_REG(argv[0]));
|
|
#endif
|
|
return s->_segMan->getSaveDirPtr();
|
|
}
|
|
|
|
reg_t kCheckSaveGame(EngineState *s, int argc, reg_t *argv) {
|
|
Common::String game_id = s->_segMan->getString(argv[0]);
|
|
uint16 virtualId = argv[1].toUint16();
|
|
|
|
debug(3, "kCheckSaveGame(%s, %d)", game_id.c_str(), virtualId);
|
|
|
|
Common::Array<SavegameDesc> saves;
|
|
listSavegames(saves);
|
|
|
|
// we allow 0 (happens in QfG2 when trying to restore from an empty saved game list) and return false in that case
|
|
if (virtualId == 0)
|
|
return NULL_REG;
|
|
|
|
uint savegameId = 0;
|
|
if (g_sci->getGameId() == GID_JONES) {
|
|
// Jones has one save slot only
|
|
} else {
|
|
// Find saved game
|
|
if ((virtualId < SAVEGAMEID_OFFICIALRANGE_START) || (virtualId > SAVEGAMEID_OFFICIALRANGE_END))
|
|
error("kCheckSaveGame: called with invalid savegame ID (%d)", virtualId);
|
|
savegameId = virtualId - SAVEGAMEID_OFFICIALRANGE_START;
|
|
}
|
|
|
|
int savegameNr = findSavegame(saves, savegameId);
|
|
if (savegameNr == -1)
|
|
return NULL_REG;
|
|
|
|
// Check for compatible savegame version
|
|
int ver = saves[savegameNr].version;
|
|
if (ver < MINIMUM_SAVEGAME_VERSION || ver > CURRENT_SAVEGAME_VERSION)
|
|
return NULL_REG;
|
|
|
|
// Otherwise we assume the savegame is OK
|
|
return TRUE_REG;
|
|
}
|
|
|
|
reg_t kGetSaveFiles(EngineState *s, int argc, reg_t *argv) {
|
|
Common::String game_id = s->_segMan->getString(argv[0]);
|
|
|
|
debug(3, "kGetSaveFiles(%s)", game_id.c_str());
|
|
|
|
// Scripts ask for current save files, we can assume that if afterwards they ask us to create a new slot they really
|
|
// mean new slot instead of overwriting the old one
|
|
s->_lastSaveVirtualId = SAVEGAMEID_OFFICIALRANGE_START;
|
|
|
|
Common::Array<SavegameDesc> saves;
|
|
listSavegames(saves);
|
|
uint totalSaves = MIN<uint>(saves.size(), MAX_SAVEGAME_NR);
|
|
|
|
reg_t *slot = s->_segMan->derefRegPtr(argv[2], totalSaves);
|
|
|
|
if (!slot) {
|
|
warning("kGetSaveFiles: %04X:%04X invalid or too small to hold slot data", PRINT_REG(argv[2]));
|
|
totalSaves = 0;
|
|
}
|
|
|
|
const uint bufSize = (totalSaves * SCI_MAX_SAVENAME_LENGTH) + 1;
|
|
char *saveNames = new char[bufSize];
|
|
char *saveNamePtr = saveNames;
|
|
|
|
for (uint i = 0; i < totalSaves; i++) {
|
|
*slot++ = make_reg(0, saves[i].id + SAVEGAMEID_OFFICIALRANGE_START); // Store the virtual savegame ID (see above)
|
|
strcpy(saveNamePtr, saves[i].name);
|
|
saveNamePtr += SCI_MAX_SAVENAME_LENGTH;
|
|
}
|
|
|
|
*saveNamePtr = 0; // Terminate list
|
|
|
|
s->_segMan->memcpy(argv[1], (byte *)saveNames, bufSize);
|
|
delete[] saveNames;
|
|
|
|
return make_reg(0, totalSaves);
|
|
}
|
|
|
|
#ifdef ENABLE_SCI32
|
|
|
|
reg_t kMakeSaveCatName(EngineState *s, int argc, reg_t *argv) {
|
|
// Normally, this creates the name of the save catalogue/directory to save into.
|
|
// First parameter is the string to save the result into. Second is a string
|
|
// with game parameters. We don't have a use for this at all, as we have our own
|
|
// savegame directory management, thus we always return an empty string.
|
|
return argv[0];
|
|
}
|
|
|
|
reg_t kMakeSaveFileName(EngineState *s, int argc, reg_t *argv) {
|
|
// Creates a savegame name from a slot number. Used when deleting saved games.
|
|
// Param 0: the output buffer (same as in kMakeSaveCatName)
|
|
// Param 1: a string with game parameters, ignored
|
|
// Param 2: the selected slot
|
|
|
|
SciString *resultString = s->_segMan->lookupString(argv[0]);
|
|
uint16 virtualId = argv[2].toUint16();
|
|
if ((virtualId < SAVEGAMEID_OFFICIALRANGE_START) || (virtualId > SAVEGAMEID_OFFICIALRANGE_END))
|
|
error("kMakeSaveFileName: invalid savegame ID specified");
|
|
uint saveSlot = virtualId - SAVEGAMEID_OFFICIALRANGE_START;
|
|
|
|
Common::Array<SavegameDesc> saves;
|
|
listSavegames(saves);
|
|
|
|
Common::String filename = g_sci->getSavegameName(saveSlot);
|
|
resultString->fromString(filename);
|
|
|
|
return argv[0];
|
|
}
|
|
|
|
reg_t kAutoSave(EngineState *s, int argc, reg_t *argv) {
|
|
// TODO
|
|
// This is a timer callback, with 1 parameter: the timer object
|
|
// (e.g. "timers").
|
|
// It's used for auto-saving (i.e. save every X minutes, by checking
|
|
// the elapsed time from the timer object)
|
|
|
|
// This function has to return something other than 0 to proceed
|
|
return TRUE_REG;
|
|
}
|
|
|
|
#endif
|
|
|
|
} // End of namespace Sci
|