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scummvm/engine/imuse/imuse_script.cpp
T

174 lines
4.9 KiB
C++

/* Residual - Virtual machine to run LucasArts' 3D adventure games
* Copyright (C) 2003-2006 The ScummVM-Residual Team (www.scummvm.org)
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*
* $URL$
* $Id$
*
*/
#include "stdafx.h"
#include "bits.h"
#include "debug.h"
#include "timer.h"
#include "driver.h"
#include "mixer/mixer.h"
#include "mixer/audiostream.h"
#include "imuse/imuse.h"
#include "imuse/imuse_sndmgr.h"
void Imuse::flushTracks() {
// flushTracks should not lock the stack since all the functions
// that call it already do (stopAllSounds, startSound)
for (int l = 0; l < MAX_IMUSE_TRACKS + MAX_IMUSE_FADETRACKS; l++) {
Track *track = _track[l];
if (track->used && track->readyToRemove) {
if (track->stream) {
if (!track->stream->endOfStream()) {
track->stream->finish();
}
if (track->stream->endOfStream()) {
g_mixer->stopHandle(track->handle);
delete track->stream;
track->stream = NULL;
_sound->closeSound(track->soundHandle);
track->soundHandle = NULL;
track->used = false;
strcpy(track->soundName, "");
}
}
}
}
}
void Imuse::refreshScripts() {
bool found = false;
StackLock lock(_mutex);
for (int l = 0; l < MAX_IMUSE_TRACKS; l++) {
Track *track = _track[l];
if (track->used && !track->toBeRemoved && (track->volGroupId == IMUSE_VOLGRP_MUSIC)) {
found = true;
}
}
if (!found && (_curMusicSeq != 0)) {
setMusicSequence(2000);
}
}
void Imuse::startVoice(const char *soundName, int volume, int pan) {
startSound(soundName, IMUSE_VOLGRP_VOICE, 0, volume, pan, 127);
}
void Imuse::startMusic(const char *soundName, int hookId, int volume, int pan) {
startSound(soundName, IMUSE_VOLGRP_MUSIC, hookId, volume, pan, 126);
}
void Imuse::startSfx(const char *soundName, int priority) {
startSound(soundName, IMUSE_VOLGRP_SFX, 0, 127, 0, priority);
}
int32 Imuse::getPosIn60HzTicks(const char *soundName) {
Track *getTrack = NULL;
getTrack = findTrack(soundName);
// Warn the user if the track was not found
if (getTrack == NULL) {
if (debugLevel == DEBUG_IMUSE || debugLevel == DEBUG_WARN || debugLevel == DEBUG_ALL)
warning("Music track '%s' could not be found to get ticks!", soundName);
return false;
}
if (getTrack->handle.isActive()) {
int32 pos = (5 * (getTrack->dataOffset + getTrack->regionOffset)) / (getTrack->iteration / 12);
return pos;
}
return -1;
}
bool Imuse::isVoicePlaying() {
StackLock lock(_mutex);
for (int l = 0; l < MAX_IMUSE_TRACKS; l++) {
Track *track = _track[l];
// Make sure the track is in use before checking the group ID,
// otherwise volGroupId can be uninitialized or reference an
// old track.
if (track->used && track->volGroupId == IMUSE_VOLGRP_VOICE) {
if (track->handle.isActive()) {
return true;
}
}
}
return false;
}
bool Imuse::getSoundStatus(const char *soundName) {
Track *statusTrack = NULL;
// If there's no name then don't try to get the status!
if (strlen(soundName) == 0)
return false;
statusTrack = findTrack(soundName);
// Warn the user if the track was not found
if (statusTrack == NULL) {
// This debug warning should be "light" since this function gets called
// on occassion to see if a sound has stopped yet
if (debugLevel == DEBUG_IMUSE || debugLevel == DEBUG_NORMAL || debugLevel == DEBUG_ALL)
printf("Music track '%s' could not be found to get status, assume inactive.\n", soundName);
return false;
}
return statusTrack->handle.isActive();
}
void Imuse::stopSound(const char *soundName) {
Track *removeTrack = NULL;
removeTrack = findTrack(soundName);
// Warn the user if the track was not found
if (removeTrack == NULL) {
if (debugLevel == DEBUG_IMUSE || debugLevel == DEBUG_WARN || debugLevel == DEBUG_ALL)
warning("Music track '%s' could not be found to stop!", soundName);
return;
}
removeTrack->toBeRemoved = true;
}
void Imuse::stopAllSounds() {
for (;;) {
bool foundNotRemoved = false;
for (int l = 0; l < MAX_IMUSE_TRACKS + MAX_IMUSE_FADETRACKS; l++) {
Track *track = _track[l];
if (track->used) {
track->toBeRemoved = true;
foundNotRemoved = true;
}
}
if (!foundNotRemoved)
break;
flushTracks();
g_driver->delayMillis(50);
}
}
void Imuse::pause(bool p) {
_pause = p;
}