/* Residual - Virtual machine to run LucasArts' 3D adventure games * Copyright (C) 2003-2006 The ScummVM-Residual Team (www.scummvm.org) * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA * * $URL$ * $Id$ * */ #include "stdafx.h" #include "bits.h" #include "debug.h" #include "timer.h" #include "driver.h" #include "mixer/mixer.h" #include "mixer/audiostream.h" #include "imuse/imuse.h" #include "imuse/imuse_sndmgr.h" void Imuse::flushTracks() { // flushTracks should not lock the stack since all the functions // that call it already do (stopAllSounds, startSound) for (int l = 0; l < MAX_IMUSE_TRACKS + MAX_IMUSE_FADETRACKS; l++) { Track *track = _track[l]; if (track->used && track->readyToRemove) { if (track->stream) { if (!track->stream->endOfStream()) { track->stream->finish(); } if (track->stream->endOfStream()) { g_mixer->stopHandle(track->handle); delete track->stream; track->stream = NULL; _sound->closeSound(track->soundHandle); track->soundHandle = NULL; track->used = false; strcpy(track->soundName, ""); } } } } } void Imuse::refreshScripts() { bool found = false; StackLock lock(_mutex); for (int l = 0; l < MAX_IMUSE_TRACKS; l++) { Track *track = _track[l]; if (track->used && !track->toBeRemoved && (track->volGroupId == IMUSE_VOLGRP_MUSIC)) { found = true; } } if (!found && (_curMusicSeq != 0)) { setMusicSequence(2000); } } void Imuse::startVoice(const char *soundName, int volume, int pan) { startSound(soundName, IMUSE_VOLGRP_VOICE, 0, volume, pan, 127); } void Imuse::startMusic(const char *soundName, int hookId, int volume, int pan) { startSound(soundName, IMUSE_VOLGRP_MUSIC, hookId, volume, pan, 126); } void Imuse::startSfx(const char *soundName, int priority) { startSound(soundName, IMUSE_VOLGRP_SFX, 0, 127, 0, priority); } int32 Imuse::getPosIn60HzTicks(const char *soundName) { Track *getTrack = NULL; getTrack = findTrack(soundName); // Warn the user if the track was not found if (getTrack == NULL) { if (debugLevel == DEBUG_IMUSE || debugLevel == DEBUG_WARN || debugLevel == DEBUG_ALL) warning("Music track '%s' could not be found to get ticks!", soundName); return false; } if (getTrack->handle.isActive()) { int32 pos = (5 * (getTrack->dataOffset + getTrack->regionOffset)) / (getTrack->iteration / 12); return pos; } return -1; } bool Imuse::isVoicePlaying() { StackLock lock(_mutex); for (int l = 0; l < MAX_IMUSE_TRACKS; l++) { Track *track = _track[l]; // Make sure the track is in use before checking the group ID, // otherwise volGroupId can be uninitialized or reference an // old track. if (track->used && track->volGroupId == IMUSE_VOLGRP_VOICE) { if (track->handle.isActive()) { return true; } } } return false; } bool Imuse::getSoundStatus(const char *soundName) { Track *statusTrack = NULL; // If there's no name then don't try to get the status! if (strlen(soundName) == 0) return false; statusTrack = findTrack(soundName); // Warn the user if the track was not found if (statusTrack == NULL) { // This debug warning should be "light" since this function gets called // on occassion to see if a sound has stopped yet if (debugLevel == DEBUG_IMUSE || debugLevel == DEBUG_NORMAL || debugLevel == DEBUG_ALL) printf("Music track '%s' could not be found to get status, assume inactive.\n", soundName); return false; } return statusTrack->handle.isActive(); } void Imuse::stopSound(const char *soundName) { Track *removeTrack = NULL; removeTrack = findTrack(soundName); // Warn the user if the track was not found if (removeTrack == NULL) { if (debugLevel == DEBUG_IMUSE || debugLevel == DEBUG_WARN || debugLevel == DEBUG_ALL) warning("Music track '%s' could not be found to stop!", soundName); return; } removeTrack->toBeRemoved = true; } void Imuse::stopAllSounds() { for (;;) { bool foundNotRemoved = false; for (int l = 0; l < MAX_IMUSE_TRACKS + MAX_IMUSE_FADETRACKS; l++) { Track *track = _track[l]; if (track->used) { track->toBeRemoved = true; foundNotRemoved = true; } } if (!foundNotRemoved) break; flushTracks(); g_driver->delayMillis(50); } } void Imuse::pause(bool p) { _pause = p; }