mirror of
https://github.com/scummvm/scummvm.git
synced 2026-06-20 05:45:29 +00:00
376 lines
9.9 KiB
C++
376 lines
9.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
#include "audio/audiostream.h"
|
|
#include "audio/decoders/raw.h"
|
|
#include "common/events.h"
|
|
#include "common/substream.h"
|
|
#include "graphics/cursorman.h"
|
|
#include "graphics/paletteman.h"
|
|
|
|
#include "alg/graphics.h"
|
|
#include "alg/scene.h"
|
|
|
|
#include "alg/game.h"
|
|
|
|
namespace Alg {
|
|
|
|
Game::Game(AlgEngine *vm) {
|
|
_vm = vm;
|
|
}
|
|
|
|
Game::~Game() {
|
|
_libFile.close();
|
|
_libFileEntries.clear();
|
|
delete _rnd;
|
|
delete[] _palette;
|
|
delete _videoDecoder;
|
|
delete _sceneInfo;
|
|
if (_background) {
|
|
_background->free();
|
|
delete _background;
|
|
}
|
|
if (_screen) {
|
|
_screen->free();
|
|
delete _screen;
|
|
}
|
|
}
|
|
|
|
void Game::init() {
|
|
_inMenu = false;
|
|
_palette = new uint8[257 * 3]();
|
|
// blue for rect display
|
|
_palette[5] = 0xFF;
|
|
_paletteDirty = true;
|
|
_screen = new Graphics::Surface();
|
|
_rnd = new Common::RandomSource("alg");
|
|
_screen->create(320, 200, Graphics::PixelFormat::createFormatCLUT8());
|
|
_videoDecoder = new AlgVideoDecoder();
|
|
_videoDecoder->setPalette(_palette);
|
|
_sceneInfo = new SceneInfo();
|
|
}
|
|
|
|
Common::Error Game::run() {
|
|
return Common::kNoError;
|
|
}
|
|
|
|
void Game::shutdown() {
|
|
g_system->getMixer()->stopAll();
|
|
_vm->quitGame();
|
|
}
|
|
|
|
bool Game::pollEvents() {
|
|
Common::Event event;
|
|
bool hasEvents = false;
|
|
while (g_system->getEventManager()->pollEvent(event)) {
|
|
if (event.type == Common::EVENT_MOUSEMOVE) {
|
|
_mousePos = event.mouse;
|
|
} else if (event.type == Common::EVENT_LBUTTONDOWN) {
|
|
_leftDown = true;
|
|
_mousePos = event.mouse;
|
|
} else if (event.type == Common::EVENT_RBUTTONDOWN) {
|
|
_rightDown = true;
|
|
_mousePos = event.mouse;
|
|
} else if (event.type == Common::EVENT_LBUTTONUP) {
|
|
_leftDown = false;
|
|
_mousePos = event.mouse;
|
|
} else if (event.type == Common::EVENT_RBUTTONUP) {
|
|
_rightDown = false;
|
|
_mousePos = event.mouse;
|
|
}
|
|
hasEvents = true;
|
|
}
|
|
return hasEvents;
|
|
}
|
|
|
|
void Game::loadLibArchive(const Common::Path &path) {
|
|
debug("loading lib archive: %s", path.toString().c_str());
|
|
if (!_libFile.open(path)) {
|
|
error("Game::loadLibArchive(): Can't open library file '%s'", path.toString().c_str());
|
|
}
|
|
uint16 magicBytes = _libFile.readSint16LE();
|
|
uint32 indexOffset = _libFile.readSint32LE();
|
|
assert(magicBytes == 1020);
|
|
(void)magicBytes;
|
|
_libFile.seek(indexOffset);
|
|
uint16 indexSize = _libFile.readSint16LE();
|
|
assert(indexSize > 0);
|
|
(void)indexSize;
|
|
while (true) {
|
|
uint32 entryOffset = _libFile.readSint32LE();
|
|
Common::String entryName = _libFile.readStream(13)->readString();
|
|
if (entryName.empty()) {
|
|
break;
|
|
}
|
|
entryName.toLowercase();
|
|
_libFileEntries[entryName] = entryOffset;
|
|
}
|
|
_libFile.seek(0);
|
|
_videoDecoder->setInputFile(&_libFile);
|
|
}
|
|
|
|
bool Game::loadScene(Scene *scene) {
|
|
Common::String sceneFileName = Common::String::format("%s.mm", scene->_name.c_str());
|
|
auto it = _libFileEntries.find(sceneFileName);
|
|
if (it != _libFileEntries.end()) {
|
|
debug("loaded scene %s", scene->_name.c_str());
|
|
_videoDecoder->loadVideoFromStream(it->_value);
|
|
return true;
|
|
} else {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
void Game::updateScreen() {
|
|
if (!_inMenu) {
|
|
Graphics::Surface *frame = _videoDecoder->getVideoFrame();
|
|
_screen->copyRectToSurface(frame->getPixels(), frame->pitch, _videoPosX, _videoPosY, frame->w, frame->h);
|
|
}
|
|
debug_drawZoneRects();
|
|
if (_paletteDirty || _videoDecoder->isPaletteDirty()) {
|
|
g_system->getPaletteManager()->setPalette(_palette, 0, 256);
|
|
_paletteDirty = false;
|
|
}
|
|
g_system->copyRectToScreen(_screen->getPixels(), _screen->pitch, 0, 0, _screen->w, _screen->h);
|
|
g_system->updateScreen();
|
|
}
|
|
|
|
uint32 Game::getMsTime() {
|
|
return g_system->getMillis();
|
|
}
|
|
|
|
bool Game::fired(Common::Point *point) {
|
|
_fired = false;
|
|
pollEvents();
|
|
if (_leftDown == true) {
|
|
if (_buttonDown) {
|
|
return false;
|
|
}
|
|
_fired = true;
|
|
point->x = _mousePos.x;
|
|
point->y = _mousePos.y;
|
|
_buttonDown = true;
|
|
return true;
|
|
} else {
|
|
_buttonDown = false;
|
|
return false;
|
|
}
|
|
}
|
|
|
|
Rect *Game::checkZone(Zone *zone, Common::Point *point) {
|
|
for (auto &rect : zone->_rects) {
|
|
if (rect->contains(*point)) {
|
|
return rect;
|
|
}
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
uint32 Game::getFrame(Scene *scene) {
|
|
if (_videoDecoder->getCurrentFrame() == 0) {
|
|
return scene->_startFrame;
|
|
}
|
|
return scene->_startFrame + (_videoDecoder->getCurrentFrame() * _videoFrameSkip) - _videoFrameSkip;
|
|
}
|
|
|
|
int8 Game::skipToNewScene(Scene *scene) {
|
|
if (!_gameInProgress || _sceneSkipped) {
|
|
return 0;
|
|
}
|
|
if (scene->_dataParam2 == -1) {
|
|
_sceneSkipped = true;
|
|
return -1;
|
|
} else if (scene->_dataParam2 > 0) {
|
|
uint32 startFrame = scene->_dataParam3;
|
|
if (startFrame == 0) {
|
|
startFrame = scene->_startFrame + 15;
|
|
}
|
|
uint32 endFrame = scene->_dataParam4;
|
|
if (_currentFrame < endFrame && _currentFrame > startFrame) {
|
|
_sceneSkipped = true;
|
|
return 1;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
// Sound
|
|
Audio::SeekableAudioStream *Game::loadSoundFile(const Common::Path &path) {
|
|
Common::File *file = new Common::File();
|
|
if (!file->open(path)) {
|
|
warning("Game::loadSoundFile(): Can't open sound file '%s'", path.toString().c_str());
|
|
delete file;
|
|
return nullptr;
|
|
}
|
|
return Audio::makeRawStream(file, 8000, Audio::FLAG_UNSIGNED, DisposeAfterUse::YES);
|
|
}
|
|
|
|
void Game::playSound(Audio::SeekableAudioStream *stream) {
|
|
if (stream != nullptr) {
|
|
stream->rewind();
|
|
g_system->getMixer()->stopHandle(_sfxAudioHandle);
|
|
g_system->getMixer()->playStream(Audio::Mixer::kSFXSoundType, &_sfxAudioHandle, stream, -1, Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::NO);
|
|
}
|
|
}
|
|
|
|
// Script functions: Zone
|
|
void Game::zoneGlobalHit(Common::Point *point) {
|
|
// do nothing
|
|
}
|
|
|
|
// Script functions: RectHit
|
|
void Game::rectHitDoNothing(Rect *rect) {
|
|
// do nothing
|
|
}
|
|
|
|
// Script functions: Scene PreOps
|
|
void Game::scenePsoDrawRct(Scene *scene) {
|
|
}
|
|
|
|
void Game::scenePsoPause(Scene *scene) {
|
|
_hadPause = false;
|
|
_pauseTime = 0;
|
|
}
|
|
|
|
void Game::scenePsoDrawRctFadeIn(Scene *scene) {
|
|
scenePsoDrawRct(scene);
|
|
scenePsoFadeIn(scene);
|
|
}
|
|
|
|
void Game::scenePsoFadeIn(Scene *scene) {
|
|
// do nothing
|
|
}
|
|
|
|
void Game::scenePsoPauseFadeIn(Scene *scene) {
|
|
scenePsoPause(scene);
|
|
scenePsoFadeIn(scene);
|
|
}
|
|
|
|
void Game::scenePsoPreRead(Scene *scene) {
|
|
// do nothing
|
|
}
|
|
|
|
void Game::scenePsoPausePreRead(Scene *scene) {
|
|
scenePsoPause(scene);
|
|
scenePsoPreRead(scene);
|
|
}
|
|
|
|
// Script functions: Scene Scene InsOps
|
|
void Game::sceneIsoDoNothing(Scene *scene) {
|
|
// do nothing
|
|
}
|
|
|
|
void Game::sceneIsoStartGame(Scene *scene) {
|
|
_startScene = scene->_insopParam;
|
|
}
|
|
|
|
void Game::sceneIsoPause(Scene *scene) {
|
|
bool checkPause = true;
|
|
if (_hadPause) {
|
|
checkPause = false;
|
|
}
|
|
if (_currentFrame > scene->_endFrame) {
|
|
checkPause = false;
|
|
}
|
|
if (scene->_dataParam1 <= 0) {
|
|
checkPause = false;
|
|
}
|
|
if (checkPause) {
|
|
uint32 pauseStart = atoi(scene->_insopParam.c_str());
|
|
uint32 pauseEnd = atoi(scene->_insopParam.c_str()) + _videoFrameSkip + 1;
|
|
if (_currentFrame >= pauseStart && _currentFrame < pauseEnd && !_hadPause) {
|
|
uint32 pauseDuration = scene->_dataParam1 * 0x90FF / 1000;
|
|
_pauseTime = pauseDuration;
|
|
_nextFrameTime += pauseDuration;
|
|
_pauseTime += getMsTime();
|
|
_hadPause = true;
|
|
}
|
|
}
|
|
if (_pauseTime != 0) {
|
|
if (getMsTime() > _pauseTime) {
|
|
_pauseTime = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Script functions: Scene NxtScn
|
|
void Game::sceneNxtscnDoNothing(Scene *scene) {
|
|
// do nothing
|
|
}
|
|
|
|
void Game::sceneDefaultNxtscn(Scene *scene) {
|
|
_curScene = scene->_next;
|
|
}
|
|
|
|
// Script functions: ShowMsg
|
|
void Game::sceneSmDonothing(Scene *scene) {
|
|
// do nothing
|
|
}
|
|
|
|
// Script functions: ScnNxtFrm
|
|
void Game::sceneNxtfrm(Scene *scene) {
|
|
}
|
|
|
|
// debug methods
|
|
void Game::debug_drawZoneRects() {
|
|
if (_debug_drawRects || debugChannelSet(1, Alg::kAlgDebugGraphics)) {
|
|
if (_inMenu) {
|
|
for (auto rect : _subMenuZone->_rects) {
|
|
_screen->drawLine(rect->left, rect->top, rect->right, rect->top, 1);
|
|
_screen->drawLine(rect->left, rect->top, rect->left, rect->bottom, 1);
|
|
_screen->drawLine(rect->right, rect->bottom, rect->right, rect->top, 1);
|
|
_screen->drawLine(rect->right, rect->bottom, rect->left, rect->bottom, 1);
|
|
}
|
|
} else if (_curScene != "") {
|
|
Scene *targetScene = _sceneInfo->findScene(_curScene);
|
|
for (auto &zone : targetScene->_zones) {
|
|
for (auto rect : zone->_rects) {
|
|
// only draw frames that appear soon or are current
|
|
if (_currentFrame + 30 >= zone->_startFrame && _currentFrame <= zone->_endFrame) {
|
|
Common::Rect interpolated = rect->getInterpolatedRect(zone->_startFrame, zone->_endFrame, _currentFrame);
|
|
_screen->drawLine(interpolated.left, interpolated.top, interpolated.right, interpolated.top, 1);
|
|
_screen->drawLine(interpolated.left, interpolated.top, interpolated.left, interpolated.bottom, 1);
|
|
_screen->drawLine(interpolated.right, interpolated.bottom, interpolated.right, interpolated.top, 1);
|
|
_screen->drawLine(interpolated.right, interpolated.bottom, interpolated.left, interpolated.bottom, 1);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
bool Game::debug_dumpLibFile() {
|
|
Common::DumpFile dumpFile;
|
|
for (auto &entry : _libFileEntries) {
|
|
_libFile.seek(entry._value, SEEK_SET);
|
|
uint32 size = _libFile.readUint32LE();
|
|
Common::Path dumpFileName(Common::String::format("libDump/%s", entry._key.c_str()));
|
|
dumpFile.open(dumpFileName, true);
|
|
assert(dumpFile.isOpen());
|
|
dumpFile.writeStream(_libFile.readStream(size));
|
|
dumpFile.flush();
|
|
dumpFile.close();
|
|
}
|
|
return true;
|
|
}
|
|
|
|
} // End of namespace Alg
|