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103 lines
2.6 KiB
C++
103 lines
2.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef COMMON_OSD_MESSAGE_QUEUE_H
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#define COMMON_OSD_MESSAGE_QUEUE_H
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#include "common/events.h"
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#include "common/singleton.h"
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#include "common/str.h"
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#include "common/ustr.h"
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#include "common/queue.h"
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#include "common/mutex.h"
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namespace Graphics {
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struct Surface;
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}
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namespace Common {
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/**
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* @defgroup common_osd_message_queue OSD message queue
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* @ingroup common
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*
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* @brief API for managing the queue of On Screen Display (OSD) messages.
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* @{
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*/
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/**
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* Queue OSD messages from any thread to be displayed by the graphic thread.
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*/
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class OSDMessageQueue : public Singleton<OSDMessageQueue>, public EventSource {
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public:
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OSDMessageQueue();
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~OSDMessageQueue();
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void registerEventSource();
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enum {
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kMinimumDelay = 1000, /** < Minimum delay between two OSD messages (in milliseconds) */
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kIconCleanupDelay = 2 * 1000, /** < Delay after which an OSD icon is removed if it hasn't been shown (in milliseconds) */
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};
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/**
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* Add a message to the OSD message queue.
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*/
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void addMessage(const Common::U32String &msg);
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/**
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* Add an image to the OSD message queue.
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*/
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void addImage(const Graphics::Surface *surface);
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/**
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* Common::EventSource interface
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*
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* The OSDMessageQueue registers itself as an event source even if it does not
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* actually produce events as a mean to be polled periodically by the GUI or
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* engine code.
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*
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* The periodical polling is used to update the OSD messages.
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*/
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bool pollEvent(Common::Event &event) override;
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private:
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struct OSDQueueEntry {
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Common::U32String *_text;
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Graphics::Surface *_image;
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OSDQueueEntry(const Common::U32String &msg);
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OSDQueueEntry(const Graphics::Surface *surface);
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~OSDQueueEntry();
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};
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Mutex _mutex;
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Queue<OSDQueueEntry *> _messages;
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uint32 _lastUpdate;
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bool _iconWasShown;
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};
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/** @} */
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} // End of namespace Common
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#endif
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