Commit Graph
111291 Commits
Author SHA1 Message Date
Lothar Serra Mari e3be179e7f I18N: Update translation (German)
Currently translated at 100.0% (1487 of 1487 strings)
2020-10-10 09:58:31 +00:00
Eugene Sandulenko b661b7e428 COMMON: Attempt to fix DC build 2020-10-10 10:28:05 +02:00
Eugene Sandulenko 737473895f DC: Fix compilation 2020-10-10 10:22:41 +02:00
Matthew Duggan c71ac4748b TTS: Fix compiler warning 2020-10-10 15:11:49 +09:00
Matthew Duggan e3a8524818 MACOSX: Remove unused variable 2020-10-10 15:03:08 +09:00
Matthew Duggan 79e2b0ceba CREATE_PROJECT: Add override keyword to remove build warnings 2020-10-10 14:58:44 +09:00
Paul Gilbert 2a393c8333 XEEN: Tweak Clouds intro to be more like original 2020-10-09 21:33:41 -07:00
Eugene Sandulenko bc4a1aed62 3DS: Fix compilation 2020-10-10 02:18:17 +02:00
Eugene Sandulenko 89123110d2 GRIM: Fix compilation on some systems 2020-10-10 02:05:25 +02:00
Eugene Sandulenko 770d8b0b92 NDS: Fix compilation 2020-10-10 02:03:34 +02:00
SupSuper 293b648745 SDL: Only handle events from current display window
This fixes the GraphicsManager reacting to dummy window events from testing OpenGL hardware capabilities
2020-10-10 00:14:10 +01:00
Eugene Sandulenko 385d8ad997 N64: Fix compilation 2020-10-10 00:18:06 +02:00
Eugene Sandulenko 6b15c6102b WII: Fix compilation 2020-10-10 00:16:40 +02:00
Eugene Sandulenko 806ab17c1a IPHONE: Fix compilation 2020-10-10 00:13:35 +02:00
Eugene Sandulenko c952d34410 TEST: Remove now unneeded library from dependencies 2020-10-09 23:33:38 +02:00
Eugene Sandulenko 752f97f072 COMMON: Remove default implementation for OSystem::getScreenPixelBuffer()
Otherwise it brings circular dependency, and we anyway have it already
in modular-backend.cpp
2020-10-09 23:31:43 +02:00
Eugene Sandulenko 700c716197 WINTERMUTE: Fix compilation with WME3D disabled 2020-10-09 23:07:21 +02:00
SupSuper b8cec30e94 WIN32: Remove duplicate Wintermute shaders 2020-10-09 22:01:07 +01:00
SupSuper 7fdddc414f ICB: Fix forbidden symbols 2020-10-09 21:57:28 +01:00
SupSuper 518d213fe8 ICB: Methods in typedef structs aren't allowed in latest C++ 2020-10-09 21:57:27 +01:00
Eugene Sandulenko f8dfe38be9 I18N: Regenerate scummvm.pot 2020-10-09 22:35:37 +02:00
Eugene Sandulenko 1e1e0e6079 GRIM: Added missing file to POTFILES 2020-10-09 22:35:37 +02:00
Eugene Sandulenko 2448d6cb0a STARK: Remove unneeded include 2020-10-09 22:35:37 +02:00
Eugene Sandulenko 41056cebad GRIM: Removed unneeded include 2020-10-09 22:35:37 +02:00
SupSuper 74d7fd00cc CI: Add GLEW libraries 2020-10-09 21:29:43 +01:00
SupSuper e2efeacc12 MSVC: Add OpenGL libraries 2020-10-09 21:26:36 +01:00
SupSuper 9340135b03 MYST3: Remove obsolete Windows headers 2020-10-09 21:25:24 +01:00
SupSuper 9ed8525c63 GRIM: Remove obsolete Windows headers 2020-10-09 21:24:52 +01:00
Paweł Kołodziejski be3db5f0ed BACKENDS: Attempt to fix PS2 and SWITCH port 2020-10-09 22:12:37 +02:00
Eugene Sandulenko 3ba3e4e565 TEST: Fix linking 2020-10-09 21:31:15 +02:00
Eugene Sandulenko abdb5381d0 WINTERMUTE: Temporarily mark whole engine as requiring opengl_shaders 2020-10-09 21:31:15 +02:00
Paweł Kołodziejski 736e99edeb PO: Update translations 2020-10-09 21:24:47 +02:00
Paweł Kołodziejski b87fb7c70d WME: Fixed opengl ifdef guards. Synced glew flag with opengl in configure. 2020-10-09 20:56:48 +02:00
Eugene Sandulenko 5f34c5d779 CREDITS: Regenerate 2020-10-09 20:05:43 +02:00
Paweł Kołodziejski 35b9cccbde ALL: Merge ResidualVM 2020-10-09 19:44:13 +02:00
Andrei Prykhodko ae268bf990 PETKA: implement saving/loading through ingame interface 2020-10-09 18:15:31 +03:00
Andrei Prykhodko 05f8dc3a95 PETKA: fix crash after starting panel 2nd time 2020-10-09 18:12:23 +03:00
Pawel Kolodziejski 48875a1d3d CREDITS: Update copyright file 2020-10-09 12:54:10 +02:00
Eugene Sandulenko 3ada5be76c NEWS: Mention another sword25 improvement 2020-10-09 09:55:00 +02:00
Cameron Cawley f59091c1e4 ANDROID: Use the input enums from the system headers 2020-10-09 07:57:08 +03:00
Paul Gilbert 96586504f2 XEEN: Don't show curosr during intro cutscenes 2020-10-08 21:11:36 -07:00
Paul Gilbert 759c954cf2 XEEN: Allow for screenshots in cutscenes 2020-10-08 20:28:35 -07:00
Pawel Kolodziejski 1120da8341 ALL: Sync with ScummVM, rev: 1f25347dd5 2020-10-08 23:38:29 +02:00
Paul Gilbert 1f25347dd5 GLK: GLULX: Implement savegame logic 2020-10-07 21:59:41 -07:00
Paul Gilbert ca7aeffa71 GLK: Don't bother detecting game id clashes in release builds
The code for detecting multiple Glk sub-engines using the same
game Id is only relevant to debug builds when new games are
first added. It's not needed for proper release builds
2020-10-07 19:10:27 -07:00
Zvika Haramaty 1a979a807a AGI: fixed typos in opcodes values comments 2020-10-07 23:22:34 +02:00
antoniou 8d261d559e BACKENDS: NETWORKING: Add fringe case for hasPermittedPrefix() return clause
Android port was failing because the normalized prefix ended in '/' and the normalized path was identical except for the trailing '/'
2020-10-07 23:44:08 +03:00
Andrei Prykhodko a5f16796ed IMAGE: Update Engine Usage Comment in BMP Decoder 2020-10-07 22:52:12 +03:00
Andrei Prykhodko 49437e2c1a VIDEO: Update Engine Usage Comment in AVI Decoder 2020-10-07 22:51:46 +03:00
Andrei Prykhodko 92aa564163 PETKA: add support for engine features(RTL, PAUSE etc) while playing video 2020-10-07 22:32:58 +03:00