Commit Graph
111291 Commits
Author SHA1 Message Date
Martin Gerhardy d583ad076a TWINE: one abort action to cancel the whole intro loop 2020-10-30 17:20:08 +01:00
Martin Gerhardy ef9fc9f64a TWINE: hide data structures 2020-10-30 17:20:08 +01:00
Martin Gerhardy 07d9af7259 TWINE: HQRDepack doesn't need the engine pointer 2020-10-30 17:20:08 +01:00
Eugene Sandulenko faafd9b20c I18N: Add translation (Turkish) 2020-10-30 16:10:45 +00:00
Paweł Kołodziejski 626284976c CONFIGURE: Enable opengles2 in 3d games by default for raspberrypi 2020-10-30 16:16:22 +01:00
Thierry Crozat ed99753fa4 CONFIGURE: Fix detection of 10.4 OS X deployement target 2020-10-30 14:47:31 +00:00
Matthew Duggan c5805bdef3 ULTIMA8: Add Crusader attack process.
This implementation is from No Remorse - have not compared with No Regret,
although its combat.dat file is identical so expect not many differences.  It's
also not complete yet (see TODOs in code), but it's most of the way there.
2020-10-30 22:17:49 +09:00
Thierry Crozat bb73c61999 COMMIT: Add missing destruction of elements when downsizing an Array 2020-10-29 20:47:24 +00:00
mara dd92596cc8 TLJ: Fix internal link in README.md 2020-10-29 19:40:17 +01:00
Denis Telyukh ae9a76d527 PRINCE: support amateur Russian localization from "Russian project" 2020-10-29 19:23:49 +01:00
Денис Телюх b2f11dd8ba PRINCE: correct Russian translation for "walk to" action 2020-10-29 19:23:49 +01:00
Omer Mor 4734e2fa91 SCI: Add Macintosh version of Hoyle 1 2020-10-29 13:31:27 +02:00
Vladimir Serbinenko c64a631520 HADESCH: Fix Charon teleportation 2020-10-29 11:25:59 +01:00
Vladimir Serbinenko 11d2722379 HADESCH: fix eye of fates position before it's given back 2020-10-29 11:25:59 +01:00
Vladimir Serbinenko dc8debc4d2 HADESCH: Fix wrong quest scroll for medusa quest 2020-10-29 11:25:59 +01:00
Vladimir Serbinenko 30e9bd2f1d HADESCH: Fix wrongly displayed straw cart 2020-10-29 11:25:59 +01:00
Paul Gilbert 95dc007283 NUVIE: Added reported variant detection 2020-10-28 22:06:09 -07:00
Gunnar Birke c021dbe243 WINTERMUTE: Use float literal to prevent implicit conversion 2020-10-29 04:20:02 +01:00
Matthew Duggan ff9571208d ULTIMA8: Remove extra underscores on variable names
These are mostly left over from Pentagram where they were used to avoid clashes
with member variables, but in ScummVM the underscore prefix takes care of that
problem for us.
2020-10-29 10:21:46 +09:00
Matthew Duggan 7fc60f9c02 ULTIMA8: tiny cleanup of glob egg 2020-10-29 10:21:46 +09:00
Matthew Duggan 9219ef6484 ULTIMA8: Reduce hard-coding of array sizes 2020-10-29 10:21:46 +09:00
Zvika Haramaty 1345295bd5 SCI: Hebrew - fix save games encoding
Make sure that Hebrew save games are using UTF8 (otherwise, when saving
in Hebrew it works well from original Sierra save/restore dialogs, but
when loading from ScummVM's dialog, it looks garbled)
2020-10-28 22:17:05 +02:00
Filippos Karapetis c5df234521 SCI: Render text in games running at a 480x300 resolution
It looks awful for now, but at least there is text showing up on screen
2020-10-28 22:12:41 +02:00
Filippos Karapetis 95bafa8d60 SCI: Don't scale the mouse cursor by 2x in games running at 480x300
It looks big and quite wrong in this case
2020-10-28 22:12:40 +02:00
YYxsCnnPP 93f78c4e57 SCUMM: Add compile-time check for array size 2020-10-27 18:15:54 +01:00
YYxsCnnPP 8fda85894b SCUMM: Add support for more formats on sound override 2020-10-27 18:15:54 +01:00
YYxsCnnPP dbb668dc3b SCUMM: Add music override 2020-10-27 18:15:54 +01:00
Martin Gerhardy 31ed2761be TWINE: fixed button states on menu initialization 2020-10-27 17:58:29 +01:00
Martin Gerhardy 83610de2eb TWINE: convert comment into code 2020-10-27 17:33:09 +01:00
Martin Gerhardy caeb854b0a TWINE: reduced scope and visibility 2020-10-27 17:30:15 +01:00
Martin Gerhardy e14950077d TWINE: missing inventory item constants 2020-10-27 17:20:07 +01:00
Martin Gerhardy 117cf827ee TWINE: reduced scope and cleanup in text rendering 2020-10-27 17:14:06 +01:00
Martin Gerhardy 31b6aecaba TWINE: copy vox comments
... taken from http://lbafileinfo.kazekr.net/index.php\?title\=LBA_1_files
2020-10-27 17:14:06 +01:00
Martin Gerhardy 3b73ba9c37 TWINE: comments and grouping of members in ConfigFile struct 2020-10-27 17:14:06 +01:00
Martin Gerhardy 0e16c3f09e TWINE: small comment about the language index 2020-10-27 17:14:05 +01:00
Martin Gerhardy 68c0eff29a TWINE: persist some ui-changable settings via ConfMan 2020-10-27 17:14:05 +01:00
Martin Gerhardy 0bef6c419d TWINE: according to the manual you don't have to hold down shift
... for the inventory menu
2020-10-27 17:14:05 +01:00
Martin Gerhardy 5f7c967481 TWINE: fixed toggleAbortAction to reset all states
otherwise the next call to this function might still succeed due another action still being active
2020-10-27 17:14:05 +01:00
Martin Gerhardy 191eed29c3 TWINE: debug command to toggle the debug mode of the game 2020-10-27 17:14:05 +01:00
Martin Gerhardy 444dfc18ee TWINE: doesn't make sense to use delaySkip for 1ms 2020-10-27 17:14:05 +01:00
Martin Gerhardy 10571de5aa TWINE: reduced visibility and return value checks 2020-10-27 17:14:05 +01:00
Martin Gerhardy f5273eef64 TWINE: debug command to list menu texts 2020-10-27 17:14:05 +01:00
Martin Gerhardy b7aa562484 TWINE: replaced magic numbers with text ids 2020-10-27 17:14:05 +01:00
Martin Gerhardy 9671ab083a TWINE: implemented options 2020-10-27 17:14:05 +01:00
Martin Gerhardy f9bcdaae46 TWINE: allow to quit from menus 2020-10-27 17:14:05 +01:00
Martin Gerhardy 1d3fa8e950 TWINE: fixed segfault and plug mem leak 2020-10-27 17:14:05 +01:00
Martin Gerhardy 26c6a63ac1 TWINE: plug memory leaks 2020-10-27 17:14:05 +01:00
Martin Gerhardy 3b0b130a0a TWINE: plug memory leaks 2020-10-27 17:14:05 +01:00
Martin Gerhardy 8626b873ce TWINE: use the cached sound samples 2020-10-27 17:14:05 +01:00
Martin Gerhardy 1b143bca5c TWINE: missing mean breaks 2020-10-27 17:14:05 +01:00