Vladimir Serbinenko
148a4195a8
ULTIMA: Fix compilation with older compilers
2020-11-01 19:40:00 +01:00
Purple T
099260e36d
I18N: Update translation (French)
...
Currently translated at 99.5% (1483 of 1490 strings)
2020-11-01 18:16:21 +00:00
Eugene Sandulenko
efbef92f9f
I18N: Update translation (French)
...
Currently translated at 99.5% (1483 of 1490 strings)
2020-11-01 18:16:20 +00:00
Purple T
ccf0971c19
I18N: Update translation (French)
...
Currently translated at 99.4% (1482 of 1490 strings)
2020-11-01 18:16:09 +00:00
mdenizdemirci
34abadef20
I18N: Update translation (Turkish)
...
Currently translated at 12.5% (187 of 1490 strings)
2020-11-01 17:44:01 +00:00
Marcel Souza Lemes
7ca0e83bfd
I18N: Update translation (Portuguese (Brazil))
...
Currently translated at 100.0% (1490 of 1490 strings)
2020-11-01 17:44:00 +00:00
George Kormendi
92856e4289
I18N: Update translation (Hungarian)
...
Currently translated at 100.0% (1490 of 1490 strings)
2020-11-01 17:43:59 +00:00
Purple T
ff6da6e620
I18N: Update translation (French)
...
Currently translated at 99.3% (1480 of 1490 strings)
2020-11-01 17:43:58 +00:00
Timo Mikkolainen
cef493d52e
I18N: Update translation (Finnish)
...
Currently translated at 100.0% (1490 of 1490 strings)
2020-11-01 17:43:57 +00:00
IlDucci
b7d2ed8993
I18N: Update translation (Spanish)
...
Currently translated at 100.0% (1490 of 1490 strings)
2020-11-01 17:43:56 +00:00
antoniou
4bda9bf112
ANDROID: Use TextUtils.isEmpty() instead of String's isEmpty()
2020-11-01 19:38:07 +02:00
antoniou
7aa38e197a
ANDROID: Callback for onDestroy at ScummVM thread end
2020-11-01 19:38:07 +02:00
antoniou
8fe6aae59e
ANDROID: Use SAF for folder and file creation when normal way fails
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Should affect only external "secondary" storage (eg. physical SD card)
2020-11-01 19:38:07 +02:00
Vladimir Serbinenko
8656e2be9e
HADESCH: Ensure lifecycle of heroNameUTF8
...
If you encode and do c_str() in the same statement then temporary
object may be freed before c_str result is actually used. So far
it wasn't a problem but let's be safe
2020-11-01 17:16:03 +01:00
Paweł Kołodziejski
32ae55122d
PORTS: Rename linux-generic to dist-generic target
2020-11-01 16:09:05 +01:00
Paweł Kołodziejski
02bffb0abb
PORTS: Added special generic Linux target for simple archive distribution.
2020-11-01 15:43:30 +01:00
Vladimir Serbinenko
0d7ab6cd64
COMMON: compilation fix on some older compilers
2020-11-01 14:58:46 +01:00
Paweł Kołodziejski
d44f1f77ed
GRIM: Rename engine data patches
2020-11-01 14:10:09 +01:00
Matthew Duggan
5135f1f4b9
ALL: Run optipng to reduce png file size
2020-11-01 21:34:03 +09:00
Le Philousophe
f3e00fb6a4
IPHONE: Link with Security framework when using curl
...
That lets static curl libraries make use of DarwinSSL instead of OpenSSL
2020-11-01 10:11:06 +01:00
Le Philousophe
7c92081aa0
IPHONE: Don't link with SDL if it's unavailable
...
SDL_Net can be compiled without the need of SDL so avoid linking with
it.
Define WITHOUT_SDL as it's done (for nothing) in create_project
2020-11-01 10:11:06 +01:00
Le Philousophe
0415a9da2a
IPHONE: Update defines for iPhone 7
...
It's what is used in Xcode project files generated by create_project
2020-11-01 10:11:06 +01:00
Matthew Duggan
1267341d74
ULTIMA8: Avoid slowing game down by failed attack pathfinding
2020-11-01 08:56:55 +09:00
Matthew Duggan
c54bfbe919
ULTIMA8: Correct unkegg ids for Crusader
2020-11-01 08:56:52 +09:00
Matthew Duggan
5512efa1b9
ULTIMA8: Implement fireDistance intrinsic
2020-11-01 08:50:23 +09:00
Matthew Duggan
628620f680
ULTIMA8: Correct a lot of things about AttackProcess
2020-11-01 08:50:23 +09:00
Vladimir Serbinenko
92e8988936
HADESCH: Use U32String for hero and save name
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This doesn't have any immediate benefit as fonts have only 256
characters but it's a step in right direction.
2020-11-01 00:05:09 +01:00
Vladimir Serbinenko
93ee9d0896
COMMON: Fix operator+ declaration in U32String
2020-10-31 23:56:40 +01:00
Paul Gilbert
a834c285eb
SHERLOCK: Added Scalpel Chinese detection entry
2020-10-31 15:09:20 -07:00
Thierry Crozat
d2251bde1c
COMMON: Fix additional compilation errors in U32String
2020-10-31 21:32:36 +00:00
athrxx
e7476495ab
GUI: prevent unloading of extra font on refresh
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When hitting pause in a CJK SCUMM game and then switching to fullscreen the call to ThemeEngine::refresh() would kill the required extra font.
2020-10-31 20:47:02 +01:00
Paweł Kołodziejski
b593b0d011
WINTERMUTE: Added "Eight Squares in The Garden" to detection entries
2020-10-31 20:46:18 +01:00
Lothar Serra Mari
a2075e2cd3
I18N: Update translation (German)
...
Currently translated at 100.0% (1490 of 1490 strings)
2020-10-31 19:14:58 +00:00
Lothar Serra Mari
3ed81034f5
I18N: Rebuild .po files from sources
2020-10-31 19:57:59 +01:00
mdenizdemirci
caf3f5215c
I18N: Update translation (Turkish)
...
Currently translated at 8.3% (124 of 1486 strings)
2020-10-31 18:43:56 +00:00
Paul Gilbert
a5b9eeb7ab
GLK: COMPREHEND: Fix answering rhetorical questions
2020-10-31 11:02:34 -07:00
Thierry Crozat
0b93a68a0d
COMMON: Attempt to fix compilation for some compilers
2020-10-31 16:56:50 +00:00
Thierry Crozat
23ce3edac9
COMMON: Add contains overload for char32_t in String
2020-10-31 16:56:50 +00:00
athrxx
7b7bea9fe5
SCUMM: (DIG/Korean) - fix Korean newline character
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(I haven't seen any cases where it matters, but it should be correct nonetheless)
2020-10-31 15:46:23 +01:00
Paweł Kołodziejski
0b3a2b3e47
WINTERMUTE: Added more demo entries in detection table
2020-10-31 15:27:35 +01:00
besentv
3530eae6f1
MOHAWK: Fix game "Just Grandma and Me" german and french version crash
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The german and french version of "Just Grandma and Me" (Mohawk engine) have the special characters "ç" and "ö" in their config files. This causes ScummVM to crash when trying to start the game in german or french. Allowing non english chars in config files for Living Books games fixes this issue.
2020-10-31 14:06:25 +01:00
Vladimir Serbinenko
29cfa7bb0f
COMMON: Merge code for str.cpp and ustr.cpp
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Most of the code in str.cpp and ustr.cpp is actually the same. Do some
template magic to merge them.
2020-10-31 14:05:30 +01:00
Martin Gerhardy
a286db2d3c
TWINE: use voice volume for speech
2020-10-31 13:02:07 +01:00
Martin Gerhardy
cc4e3a30d8
TWINE: fixed voice samples
2020-10-31 13:02:07 +01:00
Martin Gerhardy
ff40266934
TWINE: convert all hqr errors into warnings
2020-10-31 13:02:07 +01:00
Martin Gerhardy
04651701a3
TWINE: endian safe file parsing (at least partially)
2020-10-31 13:02:07 +01:00
Filippos Karapetis
bedb5e04b0
SCI: Fix compilation
2020-10-31 13:54:48 +02:00
Lothar Serra Mari
8929cfbcd1
NEWS: Update German NEWS file
2020-10-31 12:12:57 +01:00
Filippos Karapetis
68d33b8cba
SCI: Group and reuse some GUIO flags in game entries
2020-10-31 13:05:01 +02:00
Filippos Karapetis
e8563f8203
NEWS: Mention the SCI custom palette mods feature
2020-10-31 12:28:33 +02:00