Commit Graph
144 Commits
Author SHA1 Message Date
Joel Teichroeb 013fb385cb Implemented some more functionality for EMI. 2011-06-02 15:34:34 -07:00
Joel Teichroeb 2ba03249d1 Changed more const char * to const Common::String & 2011-05-22 16:40:56 -07:00
Joel Teichroeb 733b34febc Changed const char * to const Common::String &. 2011-05-22 12:56:37 +08:00
Pawel Kolodziejski 356c9c8c07 sync with scummvm 2011-05-18 23:33:39 +02:00
Joni Vähämäki c5cfd652ac GRIM: Don't add the lipsync file block to the cache if it's cached already. 2011-05-19 01:31:04 +08:00
Giulio Camuffo 667979efb4 GRIM: Shut up. 2011-05-16 19:07:34 +02:00
Giulio Camuffo 3e2fdb6b5f GRIM: Use lowercase filenames for materials. 2011-05-16 18:28:03 +02:00
Joni Vähämäki d208590d0d GRIM: Make resource getters case insensitive. Fixes some resources being loaded multiple times because of case differences. 2011-05-15 02:31:32 +08:00
Pawel Kolodziejski 83de2e6600 refactor movie playback and game detection params 2011-05-14 12:11:53 +02:00
Pawel Kolodziejski 18c3c45ffa Merge pull request #109 from klusark/stuff
Slightly improved the fixFilename function.
2011-05-13 23:01:11 -07:00
Joel Teichroeb 8c7afc742c Slightly improved the fixFilename function. 2011-05-13 20:25:23 -07:00
Joel Teichroeb 4751516279 Cleaned up dependencies between files. 2011-05-13 17:55:14 -07:00
Pawel Kolodziejski 7cb42a7595 EMI: import costume, model resource loaders from klusark fork with some modifications 2011-05-09 10:00:01 +02:00
Giulio Camuffo a02740f77d GRIM: Don't cache the bitmaps in ResourceLoader. Bump savegame version to 12 2011-05-08 18:39:28 +02:00
Joel Teichroeb ca377e895d Fix an issue where a list gets corrupted in when deconstructing. Fixes #84. 2011-05-05 22:04:48 -07:00
Giulio Camuffo a87b9c6e99 GRIM: Rename ResourceLoader's getters. 2011-05-05 11:48:58 +02:00
Giulio Camuffo 73b607b47c GRIM: Rename Lab's getters. 2011-05-05 11:47:48 +02:00
Giulio Camuffo d7008d2514 GRIM: Rename Block's getters. 2011-05-05 11:40:10 +02:00
Giulio Camuffo 91d4cf3739 GRIM: Rename Keyframe's getters 2011-05-05 11:37:11 +02:00
Giulio Camuffo 365b7f7901 GRIM: Renames some Bitmap's getters. 2011-05-05 10:49:53 +02:00
Giulio Camuffo 9b41ba81b7 GRIM: Clear the Blocks cache in the dtor. 2011-05-04 21:23:55 +02:00
Giulio Camuffo bad3055d20 GRIM: Delete the resources on exit. 2011-05-04 18:51:08 +02:00
Giulio Camuffo 1e868dd359 GRIM: Store ids instead of the pointers as lua's userdata objects.
Removed ObjectManager as it became useless.
2011-05-01 18:54:29 +02:00
Pawel Kolodziejski 74796a5de7 strcasecmp->scumm_stricmp 2011-05-01 18:39:28 +02:00
Pawel Kolodziejski b18b857558 cleanup headers - grim part 2011-04-16 14:12:44 +02:00
Giulio Camuffo 8c66b2e7a6 Do not cache the Costume instances.
Each Actor needs to own an instance of all its costumes. This was
also causing the NULL costume issues.
2011-03-27 22:26:14 +02:00
Matthew Hoops 1554e1ab2f ALL: Silence a ton of warnings 2011-03-25 07:42:03 +08:00
Matthew Hoops c375cc30ae GRIM: Add detection for Monkey4 PS2 2011-03-25 07:15:11 +08:00
Matthew Hoops d00bbceb34 GRIM: Add support for parsing MI4 lab files 2011-03-25 07:14:56 +08:00
Matthew Hoops 4e2781c41e GRIM: Cleanup Lab file parsing
Common::String's are used directly now (instead of changing back to c-strings half the time) and a hashmap now holds the data.
2011-03-25 07:14:44 +08:00
Matthew Hoops 5f2056068f GRIM: Add detection for the MI4 demo 2011-03-25 07:14:31 +08:00
Giulio Camuffo 59dcece9ae Working savegame support.
Implemented also the movement of Manny's head when looking at usable items.
This commit also introduces a new Object class with a ObjectPtr used for
caching the resources loaded by ResourceLoader. This fixes also the lipsync
regression.
2011-03-21 05:41:30 +08:00
Joost Peters 7ff3dec4f0 bail out early in getEntryFromCache() when the cache is empty, this avoids calling bsearch() with nmemb=0 (which some implementations don't cope well with) 2010-05-17 20:46:57 +00:00
Torbjorn Andersson 20a5e580b7 Silenced a bunch of mostly harmless cppcheck warnings. 2010-02-04 19:43:50 +00:00
Pawel Kolodziejski a05ef9df8c cache block files not classes 2009-06-27 06:47:18 +00:00
Pawel Kolodziejski 771f1f4438 adding counting memory size of cache 2009-06-27 06:08:44 +00:00
Pawel Kolodziejski d8b20db3ce cleanup 2009-06-26 19:00:28 +00:00
Pawel Kolodziejski 6e489b1c2d get rid Resource and ResPtr 2009-06-26 16:13:11 +00:00
Pawel Kolodziejski c035f6b6fd * added save Primitives
* modified detection of GF demo
* correction to GF game patch
2009-06-23 07:14:53 +00:00
Pawel Kolodziejski f364f9a535 update headers 2009-05-26 14:13:08 +00:00
Pawel Kolodziejski a4467bd1d0 convert residual into multi engine support (not all things done yet, WIP) 2009-05-25 19:21:58 +00:00
Pawel Kolodziejski 8b8e7e07d2 added namespace Grim 2009-05-25 06:49:57 +00:00
Pawel Kolodziejski a34d883844 update path includes for recent directory changes 2009-05-24 19:13:58 +00:00
Pawel Kolodziejski f58c073a0a move/rename engine into engines/grim 2009-05-24 18:55:19 +00:00