Commit Graph
1182 Commits
Author SHA1 Message Date
Bastien Bouclet feaf9dc365 ALL: Sync with ScummVM rev. 55dba55056 2019-12-08 17:06:42 +01:00
Cameron Cawley e2d91258b7 PLUGINS: Fix crash when no plugins are available 2019-12-02 11:04:57 +02:00
Cameron Cawley f2b9f7bb76 BACKENDS: Remove the Windows CE port 2019-11-17 22:33:56 +01:00
Bastien Bouclet 3c0abc0800 BASE: Remove the engines/games alphabetical sort 2019-11-03 11:43:00 +01:00
Bastien Bouclet c142838122 BASE: Change the command line interface to use engine-qualified game names
Qualified game names have the following form: engineId:gameId.
Unqualified game names are still supported as long as they are not
ambiguous. However they are considered deprecated and are no longer
displayed by the --list-games command.
2019-11-03 11:43:00 +01:00
Bastien Bouclet 47a2b2a9a2 BASE: Add a command line option to list the engines 2019-11-03 11:43:00 +01:00
Bastien Bouclet ae9f764c7a ENGINES: Automatically upgrade the targets on launch to add an engine ID 2019-11-03 11:43:00 +01:00
Bastien Bouclet bb813719b5 ENGINES: Change targets to have an 'engine ID'
The engine ID identifies which engine should be used to launch the target.
Also remove the 'single ID' system. Different games from engines that used
that system now have different game IDs.

Also-By: Matthew Hoops <clone2727@gmail.com>
2019-11-03 11:43:00 +01:00
Jaromir Wysoglad 9a7a7743bb TTS: Fix "No voice available" warning 2019-10-14 01:34:54 +02:00
Eugene Sandulenko 41b49444b6 RELEASE: This is 2.2.0git 2019-09-23 00:12:30 +02:00
Eugene Sandulenko 7414258dff JANITORIAL: Fix indentation 2019-09-14 22:23:04 +02:00
Jaromir Wysoglad 324a90f4f6 TTS: Implement tts state switching when needed.
The state has to be pushed and poped when there is a transition
between game and gui code.
2019-09-01 22:47:55 +03:00
Jaromir Wysoglad ce64528129 TTS: Make sure that TTS lang matches transMan lang 2019-09-01 22:47:55 +03:00
Bastien Bouclet d474e3f94f ALL: Sync with ScummVM - rev. ea3f8f2e33 2019-06-29 19:08:44 +02:00
Bastien Bouclet 68bd697180 AUDIO: Removed most of the MIDI infrastructure
It's not needed in ResidualVM
2019-06-08 06:36:55 +02:00
Bastien Bouclet 0c001d236d AUDIO: Removed the OPL code
It's not needed in ResidualVM
2019-06-08 06:23:32 +02:00
Bastien Bouclet c5b92bcb2e GUI: Better integration for the unknown game dialog when adding games
* The list of candidates now includes unknown variants. When an unknown
variant is selected, the unknown game dialog is shown.
* On the unknown game dialog, users are given the choice to add the game
when that is possible, or to cancel.

The goal of those changes is to make the unknown game dialog less
confusing for users, especially when both known and unknown games
variants are found.
2019-05-12 11:44:51 +03:00
Eric Culp 6d11f46b15 BASE: Only reload engine plugins after return to launcher
The other plugins do not need to be reloaded. Reloading
the scaler plugins breaks the graphics.
2019-03-10 03:49:29 +02:00
sluicebox e67b8501bf WIN32: Fix embedding disabled engine files
Fix Windows builds (msvc and mingw) including data files from disabled
engines as embedded resources in executable. Bug #10878
2019-03-02 10:01:37 +02:00
Bastien Bouclet 66654cb376 ALL: Sync with ScummVM - rev. cd37d510f9 2019-01-26 20:47:55 +01:00
Torbjörn Andersson 3153f017a2 BASE: Add feature string for liba52 support. 2019-01-13 09:02:45 +01:00
SupSuper fc504996d3 GUI: Allow user to opt between GUI browser and native browser 2018-12-16 10:48:13 +00:00
Paul Gilbert ef161922d8 ENGINES: Add optional extra configuration entries when creating new targets 2018-12-08 19:05:59 -08:00
Bastien Bouclet bbbd40477d GUI: Add an option to set the GUI language to the game language 2018-12-02 19:47:32 +01:00
Cameron Cawley 8c6f9e5116 WIN32: Retrieve the version information for the resource script from base/internal_version.h 2018-11-16 09:14:37 +00:00
Cameron Cawley 79a4e3f813 BACKENDS: Remove references to the GP32 backend 2018-11-04 21:38:45 +00:00
Bastien Bouclet 53759fe53a ALL: Sync with ScummVM - rev. 2586ca2345 2018-07-31 21:09:37 +02:00
Thierry Crozat adacb4fcfd BASE: Add command line stretch mode arg 2018-07-08 16:54:51 +01:00
Bastien Bouclet 9d62f13e3a BASE: Fix a segfault when mass detector encounters an empty directory
Was introduced in the recent detection rework.
2018-06-17 18:09:40 +02:00
Torbjörn Andersson 4ea8ed4ff5 JANITORIAL: Fix comment typo 2018-06-13 20:49:36 +02:00
Bastien Bouclet 643ce81cf7 BASE: Remove temporary targets when they fail to launch
Prevents invalid targets created from the command line to show up in the
launcher.

Fixes Trac#2788.
2018-06-03 13:48:31 +02:00
Bastien Bouclet 1dcb8076db ENGINES: Remove usage of C++11 extended initializer lists 2018-05-10 09:26:26 +02:00
Bastien Bouclet 90b78c5446 ENGINES: Merge GameDescriptor and DetectedGame 2018-05-10 09:04:23 +02:00
Bastien Bouclet faa2534f46 ENGINES: Factor adding games to ConfMan 2018-05-10 09:04:23 +02:00
Bastien Bouclet 5aff87dc15 ENGINES: Turn GameDescriptor into a simple struct 2018-05-10 09:04:23 +02:00
Bastien Bouclet 643c24db75 ENGINES: Change MetaEngine::listSupportedGames to return plain game descriptors 2018-05-10 09:04:23 +02:00
Bastien Bouclet 8fb149e3c7 ENGINES: Change MetaEngine::findGame to return a plain game descriptor 2018-05-10 09:04:23 +02:00
Bastien Bouclet cf1ebf2951 ENGINES: Add unknown game variants to the game detector results 2018-05-10 09:04:23 +02:00
Lothar Serra Mari 451cf2304f ENGINES: Show the unknown Game dialog only when the detector is launched by the Add Game feature 2018-04-29 21:47:10 +01:00
Thierry Crozat cb02d7471d BASE: Allow listing save games for all targets 2018-04-25 19:40:20 +01:00
Thierry Crozat 5907add148 BASE: Use --game to specify target for --list-saves command
This change brings the --list-saves command syntax in line with
other commands.
2018-04-25 19:40:20 +01:00
Bastien Bouclet 818117bda2 BASE: Allow options to come after command on the command line 2018-04-22 08:23:58 +02:00
Adrian Frühwirth 3747d852ee JANITORIAL: Fix whitespace 2018-04-15 16:31:31 +02:00
Tarek Soliman 093d477a08 BASE: Minor text fix for --copy-protection help 2018-04-12 20:28:39 -05:00
Vincent Bernat 9edd8eff01 AUDIO: add support for OPL2LPT
The OPL2LPT is an OPL2 chip plugged on a parallel port. It is
write-only but otherwise acts as a classic AdLib. This commit adds
support for this device.

User is expected to have the right permissions on the parallel
port. By default, the first suitable parallel port is used. It is
possible to override that with the hidden configuration setting
"opl2lpt_parport".

It depends on the presence of the libieee1284 library which abstracts
a bit parallel port handling. An alternative would be to access
directly /dev/parportX on Linux. This would amount of code but it
would be Linux-only.

Tested with Indy 3 and SOMI.
2018-04-08 09:17:19 +02:00
Eugene Sandulenko e0968df671 BASE: Show nuked audio driver only when compiled 2018-04-07 09:37:58 +02:00
nukeykt b2052bc66f AUDIO: Add Nuked OPL3 core 2018-04-07 09:34:00 +02:00
Bastien Bouclet 455a409cab ALL: Sync with ScummVM - rev. b272701834 2018-03-17 16:25:28 +01:00
Bastien Bouclet 3ec01653c3 ALL: Merge from ScummVM rev 3a933138ce 2017-12-06 21:41:03 +01:00
Colin Snover d087c9605f BASE: Remove bad casts between incompatible Plugin types
Previously, a C-style cast was used to convert a
Common::Array<Plugin *>, populated with pointers to StaticPlugin
and DynamicPlugin instances, to a
Common::Array<PluginSubclass<T> *>, but PluginSubclass<T> is a
*sibling* class to StaticPlugin/DynamicPlugin, so this cast was
invalid and the results undefined. The methods for retrieving
subclasses of plugins can't be easily changed to just generate an
array of temporary wrapper objects that expose an identical API
which dereferences to the preferred PluginObject subclass because
pointers to these objects are retained by other parts of ScummVM,
so the wrappers would needed to be persisted or they would need to
just re-expose the underlying Plugin object again. This indicated
that a way to solve this problem is to have the callers receive
Plugin objects and get the PluginObject from the Plugin by
explicitly stating their desired type, in a similar manner to
std::get(std::variant), so that the pattern used by this patch to
solve the problem.

Closes gh-1051.
2017-12-03 20:26:38 -06:00