Commit Graph
1182 Commits
Author SHA1 Message Date
aryanrawlani28 68d01321d6 GUI: U32: Downscale changes of U32, fix review issues
This commit addresses a range of changes, within scummvm subproject.

- Audio files, like mididrv, remove U32String based name and identifier, because ASCII only.
- mididrv.cpp had some wrong format for warning messages, fix those
- Message dialogs were modified to use default arguments more often, but reverting back to the orignal to minimize changes.
- SetTooltip has a fake constructor that takes in a string, and use it.
- U32Format had some break statements missing, add those.
- RemapWidget: Use fake constructor for setLabel and setTooltip, to make minimal changes
- SDL: setting text in clipboard no longer uses SDL_iconv_string
- TTS: Override base class "say" with strings, so tts->say can be used with normal strings too.
- About dialog: fix incorrect code for u32string variables
- Fix some extra brackets
- Some buttons were incorrectly removed from using translated labels, revert those
- Message Dialog: Pass default and alt buttons as const references
- Saveload Dialog: Use translations in missing places, use const-references. Also, use translations in a correct manner.
- Use const references for tooltip in GraphicsWidget, EditTextWidget, error.cpp
- DomainEditTextWidget: Use U32String for text
2020-08-30 14:43:41 +02:00
aryanrawlani28 4b6976c558 GUI: U32: Reduce number of files changed and fixes
Up until last commit, everything was working fine but the amount of files changed was too large. This commit tries to reduce the changes.

- Add a fake constructor to Keymap, text-to-speech, setDescription (save-state)
- Redirecting functions for PopUpWidget::appendEntry, ButtonWidget::setLabel, GUIErrorMessage
- Use the above functions and constructors to reduce changes in Engines
- Fix warnings being in unicode. Only output english text in - Warnings, Errors, etc.
- Mark some strings as "translation" strings. (Not yet added to POTFILES)
- Remove some CP related things from po/modules.mk
- Previously used some Common::convertToU32 where it was not necessary, replace this with u32constructor
2020-08-30 14:43:41 +02:00
aryanrawlani28 cbc83065c0 GUI: U32: Fix warnings with printf statements
Command line printfs used some functions which returned u32 strings. Correctly encode them and then turn into c_str
2020-08-30 14:43:41 +02:00
aryanrawlani28 f800ca4ada GUI: U32: Convert majority of code to use U32
This commit also includes some additional major changes.

- Return U32String from TransMan getTranslation()
- Change tooltips to be U32Strings
- Remove temporary code of convertToU32String
- U32 Support various dialogs (Browser, FileBrowser, Messages, Chooser, etc)
- U32 for music plugins
- U32 for OSD messages
- Add some helper functions to ustr.cpp
- Change default tooltips from nullptr & 0 -> ""
- Some runtime exceptions may occur when changing languages due to incorrect String::Format
2020-08-30 14:43:41 +02:00
Eugene Sandulenko 98e0b14852 RELEASE: This is 2.3.0git 2020-08-30 13:42:19 +02:00
Bastien Bouclet 3f45f77269 BACKENDS: Fix crash when all the plugins fail to load 2020-08-27 21:14:07 +02:00
Eugene Sandulenko fe0193b914 JANITORIAL: Remove unndeded "common/translation.h" include 2020-08-27 20:26:45 +02:00
BeWorld 2f1acbe627 MORPHOS: simplify VERSION
- Same as AmigaOS4, add AMIGA format DATE
- Configure : force optimization level on release build
2020-08-21 00:59:18 +02:00
BeWorld 8f38b6a08d MORPHOS: Update version.cpp
MorphOS Support
2020-08-21 00:59:18 +02:00
Pawel Kolodziejski aea3bae26d ALL: Synced with ScummVM - rev 0b777c23a9 2020-08-11 00:59:40 +02:00
Eugene Sandulenko aa563f0c81 ALL: Remove PS2 port 2020-08-01 15:15:49 +02:00
athrxx 5e276286ae AUDIO/GUI: add SegaCD sound settings 2020-07-30 22:19:21 +02:00
Roland van Laar 14c92e6179 DIRECTOR: Extend --start-movie to start at frame
A frame number can be given to --start-movie and it will start
at that frame.
Examples:
    --start-movie=movie.dir@45  # start movie.dir at frame 45
    --start-movie=@23           # start the default movie frame 23
    --start-movie=movie.dir     # start movie.dir as usual
2020-07-24 20:57:52 +02:00
Pawel Kolodziejski 8f4e1c6cf3 Sync with ScummVM rev. 654b8208b8 2020-06-22 08:14:16 +02:00
Lothar Serra Mari aca3975843 BASE: Fix missing newline in command line output 2020-06-06 13:01:28 +02:00
Cameron Cawley 23e3a672b0 DS: Fix compilation with C++11 enabled 2020-05-29 20:05:02 +01:00
Thierry Crozat 75426284f7 BASE: Add test with c++11 std::initializer_list replacement
This code is adapted from similar code in SerenityOS and allows the
LIST_INITIALIZER1 test to pass with c++11 compliant compiler when
targeting an old c++ std librray that does not have
std::initializer_list.
2020-05-29 19:23:02 +01:00
Thierry Crozat c643801b65 BASE: Fix INITIALIZIER_LIST1 c++11 test 2020-05-29 19:23:02 +01:00
Zvika Haramaty 55ae963488 BASE: Added 'test_new_standards.cpp'
Adding C++11 compatibility tests, disabled by default.
See instructions inside the file.
2020-05-27 12:47:05 +02:00
Cameron Cawley cc5abf5ebb TTS: Fix crash when TextToSpeechManager is unavailable, clean up formatting 2020-05-27 12:43:49 +02:00
Cameron Cawley 65a09ee0fa BASE: Always set a default value for the vsync config key 2020-05-15 15:48:08 +02:00
mataniko 2f5eb14d4b JANITORIAL: Rename additional RTL references and comments 2020-05-12 10:36:38 +02:00
mataniko 321a02aff2 JANITORIAL: Rename shouldRTL, resetRTL and FORCE_RTL 2020-05-12 10:36:38 +02:00
Pawel Kolodziejski b586571900 ALL: synced with ScummVM commit 09bf38c120 2020-05-09 20:05:54 +02:00
Matthew Duggan e5501c7be4 BASE: Move CoreMIDI to end of list to speed up finding the right device (#2193)
CoreMIDI provides hardware midi device support.

On my MacBook, the first call to MIDIGetNumberOfDestinations() takes around 2
seconds.  Using one of the midi devices lower on the plugin list (mt32,
fluidsynth, etc) takes 2 extra seconds on every game start as
MidiDriver::getDeviceHandle() enumerates all the plugins to find the right one.

This change simply moves CoreMIDI to the bottom of the list.  It will still
take 2 extra seconds when opening the options box, but that's a rare operation
relative to starting games.
2020-05-01 13:27:43 +09:00
Eugene Sandulenko bd788ad801 BASE: Mention FriBiDi in the about dialog when compiled in 2020-04-30 11:52:42 +02:00
Thierry Crozat b196d26b3e SDL: Add --logfile command line argument to specify logfile path 2020-04-17 22:39:50 +01:00
Bastien Bouclet bcfb7145fa GUI: Allow engines to define a fully custom tab in the edit game dialog
By implementing MetaEngine::buildEngineOptionsWidget, engines can
instantiate a container widget that will be shown in the Engine tab of
the edit game dialog. The default implementation retains the existing
behavior and shows the extra GUI options.
2020-03-28 07:38:39 +01:00
Bastien Bouclet 9cc2fee887 SDL: Enable joystick input by default
Game controller input is now enabled whenever a compatible device is
connected. The keymapper's keymaps are refreshed when a joystick is added
or removed.

Fixes #10366.
2020-03-16 18:41:27 +01:00
Cameron Cawley f2db412ba5 GUI: Store the shader name in the config file instead of the ID 2020-03-09 18:01:14 -05:00
Cameron Cawley 7488e17c0a GUI: Allow shaders to be selected for individual targets 2020-03-09 18:01:14 -05:00
Zvika Haramaty 3b4810aab4 AUDIO: Added dump-midi mechanism
This mechanism is enabled by '--dump-midi' command line parameter.
The midi events are printed to screen, and dumped to 'dump.mid' file.
2020-02-28 08:27:12 +02:00
Bastien Bouclet 3567c4f159 BASE: Reset the keymapper on RTL with dynamic plugins enabled
When returning to the launcher with dynamic plugins enabled, the config manager
is re-created, invalidating the pointers the keymapper keeps to the
configuration domains.

Fixes #11348.
2020-02-09 07:29:43 +01:00
Bastien Bouclet 2ef7365401 KEYMAPPER: Change backend default bindings to replace keymap defaults
Previously backend defaults where added to the keymap defaults.
However, it became apparent backends need to change the default bindings
to resolve conflicts.
2020-01-29 08:51:30 +01:00
Bastien Bouclet 519b4a57e2 KEYMAPPER: Allow engines to return multiple keymaps
The idea is that keymaps may be situational. A keymap may be always
enabled, while another one may be enabled only during combat..
2020-01-29 08:51:29 +01:00
Bastien Bouclet 7617723ab5 KEYMAPPER: Allow backends to register multiple keymaps 2020-01-29 08:51:29 +01:00
Bastien Bouclet 14663c4790 KEYMAPPER: Make the keymapper mandatory 2020-01-29 08:51:29 +01:00
Bastien Bouclet 8dd2b7ca39 EVENTS: Expose the primary global keymap builder 2020-01-26 23:09:08 +02:00
Bastien Bouclet be388fd9b0 BASE: Don't needlessly go through EngineMan to get the game description 2020-01-26 23:09:08 +02:00
Bastien Bouclet ee8229dc00 ENGINES: Move keymap initialization to MetaEngine
To be able to access the keymap while the engine is not running.
2020-01-26 23:09:08 +02:00
Bastien Bouclet 19de568e24 KEYMAPPER: Untangle the dependencies between Action and Keymap 2020-01-26 23:09:08 +02:00
Bastien Bouclet 576982bc33 KEYMAPPER: Use the default action bindings defined by the backends 2020-01-26 19:07:53 +01:00
Bastien Bouclet 17791e2f7d KEYMAPPER: Actions can now have default mappings 2020-01-26 19:07:53 +01:00
Bastien Bouclet 9c0bc2b633 KEYMAPPER: Simplify the way keymaps are enabled and disabled 2020-01-26 19:07:53 +01:00
Bastien Bouclet ac44469558 KEYMAPPER: Remove the domain class 2020-01-26 19:07:53 +01:00
Bastien Bouclet e197a75829 KEYMAPPER: Action can generate only a single event 2020-01-26 19:07:53 +01:00
Bastien Bouclet b7a816f1eb KEYMAPPER: Clean up the classes dependencies 2020-01-26 19:07:53 +01:00
Cameron Cawley 795452042e BASE: Add mouse click events to the global keymap 2020-01-21 19:49:10 +00:00
Bastien Bouclet f17a7a96da BASE: Fix being unable to run games when using dynamic plugins
When the plugin-engine mapping is not cached in the configuration file,
we were not scanning all the plugins to establish the mapping.

This is a regression from commit: e2d91258b7

This commit reverts the offending commit and implements a proper fix for
the case where there are no dynamic plugins.

Fixes #11300.
2020-01-04 17:49:32 +01:00
Bastien Bouclet 9454346782 ENGINES: Copy the data referenced by QualifiedGameDescriptor
The engineId, gameId and description come from static data in the game
engines. When the game engines are compiled as dynamic plugins, the QGD
structure may outlive the engine plugin. Making a copy ensures the data
remains available.

Fixes #11292.
2020-01-01 08:19:48 +01:00