Willem Jan Palenstijn
eece58df7f
SCI: Remove unused argument to said
2011-03-08 22:50:32 +01:00
Johannes Schickel
b0cd614fd5
WINCE: Silence/fix some warnings.
2011-03-08 20:23:31 +01:00
Johannes Schickel
0e7dc36792
DRASCULA: Fix a style related warning for WinCE specific code.
2011-03-08 20:11:13 +01:00
Johannes Schickel
aebd9c6ea0
WINCE: Run astyle over WinCE related event and graphics source files.
2011-03-08 19:49:10 +01:00
Johannes Schickel
689b87a3e8
CONFIGURE: Oops fix a typo.
2011-03-08 19:49:10 +01:00
md5
12e7d3078b
SCI: Cleanup
2011-03-08 20:13:08 +02:00
Johannes Schickel
fe89ffe80a
WINCE: Add -fno-inline-functions to compiler arguments.
...
WinCE is using -O3 by default, which includes -finline-functions, which in turn
breaks SCI. By disabling that opimization we get SCI working fine again.
2011-03-08 18:16:36 +01:00
Max Horn
fc074fef48
WIN32: Use names for various magic constants in resource definitions
2011-03-08 16:19:11 +01:00
Alyssa Milburn
2a064a9725
MOHAWK: Rename variable to fix WinCE build.
...
Thanks to LordHoto for working out why this was failing.
2011-03-08 15:45:52 +01:00
md5
92093d267f
SCI: Fixed typos
2011-03-08 15:24:59 +02:00
md5
0642b30933
SCI: Cleanup
2011-03-08 14:46:03 +02:00
Max Horn
aa452d3aeb
WINCE: Make scummvm compile and run again for WinCE platform (patch #3202337 )
2011-03-08 12:53:41 +01:00
md5
6a31e398f7
SCI: Comparisons between pointers and numbers are also done in SCI1.1
...
Fixes SQ4CD
2011-03-08 13:44:09 +02:00
sylvaintv
b2a72da651
Merge branch 'master' of github.com:scummvm/scummvm
2011-03-08 00:54:40 +01:00
sylvaintv
53d6a4f831
TOON: Decrease CPU usage
...
Added dirty rects
Reduced the max FPS from 60 to 30
2011-03-08 00:51:21 +01:00
strangerke
9fb28410b5
HUGO: Misc savegame modifications
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- Add initial savegame on slot 0
- Save viewstate as it may now contain several different values when saving
- Fix loading from GMM
- Implement ctrl-N
2011-03-08 00:21:02 +01:00
dhewg
905d5e76b4
ANDROID: Move misplaced assert
...
Leftover from the recently introduced 16bit support
2011-03-07 23:42:20 +01:00
dhewg
e71fb5b0eb
ANDROID: Move the overlay initialization
...
There's no point in doing that in initSize() every time
2011-03-07 23:42:20 +01:00
Matthew Hoops
920bae62c0
MOHAWK: Fix Riven's cursor in the main menu
...
Actually call the showCursor() function now...
2011-03-07 17:28:19 -05:00
Max Horn
2cbefc8bb5
SCI: Constify some code
2011-03-07 23:21:35 +01:00
Matthew Hoops
e815102659
Merge branch 'pe_exe' of https://github.com/clone2727/scummvm into clone2727-pe_exe
2011-03-07 17:07:59 -05:00
Matthew Hoops
4e7b66b1bc
GRAPHICS: Cleanup WinCursorGroup functions a bit
...
ScopedPtr is now used on the streams to avoid having repetitive delete calls.
2011-03-07 16:37:12 -05:00
Matthew Hoops
212b58ad42
MOHAWK: Remove unused runLoadDialog() function
2011-03-07 16:28:28 -05:00
dhewg
1f90d232e3
ANDROID: Save the game when the process is paused
...
The OS can kill the activity at will after onPause() or onStop()
to free up memory for other application. Provide a parachute when
the engine allows it.
2011-03-07 19:56:29 +01:00
dhewg
42c6a785c7
ANDROID: Texture cleanup
2011-03-07 19:56:29 +01:00
strangerke
29b5b4afa6
HUGO: Fix registration messages for H1 Dos Freeware version (in intro)
2011-03-07 19:40:20 +01:00
Matthew Hoops
b158a40844
GRAPHICS: Add doxygen comments for WinCursorGroup
2011-03-07 13:24:05 -05:00
Matthew Hoops
bc3638834b
COMMON: Add TODO to make compressed NE EXE handling transparent
2011-03-07 13:18:33 -05:00
Matthew Hoops
c7d7e50155
COMMON: Add a sanity assert
2011-03-07 13:14:10 -05:00
Matthew Hoops
d2f8103a3b
COMMON: Fix WinResourceID::getID()
2011-03-07 13:12:43 -05:00
Matthew Hoops
826197cf76
COMMON: Make the operator=(String) function be a const reference instead
2011-03-07 13:11:28 -05:00
Matthew Hoops
4dba6962f5
GRAPHICS: Fix a missing 'f'
...
Thanks, fuzzie
2011-03-07 11:40:54 -05:00
Matthew Hoops
9c7166ccc9
MOHAWK: Error message consistency
2011-03-07 11:02:50 -05:00
Matthew Hoops
10dad00a79
MOHAWK: Improve error handling when data isn't found
2011-03-07 11:00:41 -05:00
md5
4ddc66d68e
SCI: Initial handling of the views in Longbow Amiga. Still not right
2011-03-07 13:23:52 +02:00
Matthew Hoops
ad7400524b
MOHAWK: Make Riven use original executables for cursors
...
It will try both Windows and Macintosh executables. The hardcoded cursors have been removed.
2011-03-07 01:10:01 -05:00
Matthew Hoops
d49f3a8a78
GRAPHICS: Improve support of Windows 8bpp cursors
2011-03-07 00:53:40 -05:00
Matthew Hoops
6582b77f1c
SCUMM: Use the new WinCursor code in SCUMM HE
...
Also, updated the MacResManager cursor code to reflect the SCUMM resource extractor code changes
2011-03-06 19:57:18 -05:00
Matthew Hoops
5b907e828b
GRAPHICS: Fix PE cursors
...
Initial work on 8bpp cursors has also been added
2011-03-06 19:53:17 -05:00
Matthew Hoops
df1a800d01
SCI: Fix KQ6 Mac inventory cursors
2011-03-06 18:36:45 -05:00
Matthew Hoops
adfa5e1b86
SCI: Fix Mac SCI1.1 view decompression
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A regression from d2ad7898d9
2011-03-06 12:46:01 -05:00
eriktorbjorn
6a8fadeec8
SCI: Silence GCC warning
2011-03-06 18:39:26 +01:00
md5
d2ad7898d9
SCI: Merged the cel data unpacking code for views and pictures
2011-03-06 19:22:32 +02:00
sylvaintv
7d36aabd42
TOON: Fix crashs when toon.dat is not present
2011-03-06 18:08:24 +01:00
sylvaintv
95a1624f6d
TOON: Improve music fading between rooms
2011-03-06 17:54:03 +01:00
sylvaintv
bc73a6bd76
TOON: Fix global package loading
2011-03-06 17:52:39 +01:00
dhewg
0b24fc3acc
OPENGL: Fix compilation for --disable-16bit
2011-03-06 16:59:20 +01:00
md5
0698ee61ab
SCI: Some changes to picture drawing
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- Fixed picture drawing for Longbow Amiga (view drawing is still wrong,
though)
- Added debug output for picture drawing
2011-03-06 17:30:14 +02:00
dhewg
433429dcf4
ANDROID: Fix warning
2011-03-05 23:56:25 +01:00
dhewg
12fb817751
ANDROID: Fix 16bit cursors
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I hate this code
2011-03-05 23:08:42 +01:00