Commit Graph
54 Commits
Author SHA1 Message Date
Robert Göffringmann f6d697444b added VersionSettings flag MDT_PREFER_NATIVE for defaulting to midi music
svn-id: r9771
2003-08-18 23:19:53 +00:00
Jamieson Christian e1bc6493d8 Replaced ADLIB_ALWAYS and ADLIB_PREFERRED with a more flexible
list of music types supported. This was done because now
PC speaker support must be treated separately, along with
Adlib and native (GM/MT32) support.

This fixes a problem with games that don't support PC speaker
(including V5 games that don't parse SPK resources yet)
being run with -epcspk or -epcjr. Those games now properly
switch to -enull so that music resources still get parsed
and music/script synchronization mechanisms don't break.

svn-id: r9703
2003-08-15 10:19:24 +00:00
Jamieson Christian fb62ba61ca Added PC Speaker and PCjr command line options,
in preparation for Kirben's addition of WA support
for games that already have AD tracks.

svn-id: r9656
2003-08-13 14:08:21 +00:00
Travis Howell 11aa36ff90 Add option for the demo included in Maniac Mansion (Classic version)
svn-id: r9279
2003-07-29 12:13:39 +00:00
Max Horn d592095fb9 Patch #715991: Quit Confirmation Dialog (feature request #642721) with some tweaks by me
svn-id: r9210
2003-07-28 01:36:16 +00:00
Robert Göffringmann 8b36d14696 added support for different languages and fixed memory leak and screen refreshes in load/save dialogs
svn-id: r8921
2003-07-12 03:40:44 +00:00
Joost Peters 934611c348 applied eriktorbjorn's floppy-intro-with-cd-version patch (#765885)
svn-id: r8753
2003-07-05 00:57:03 +00:00
Max Horn 3ed9aae095 const correctness
svn-id: r8727
2003-07-03 22:06:13 +00:00
Max Horn 11ff7fe9a3 Patch #757827: Aspect-ratio correction
svn-id: r8605
2003-06-22 11:55:40 +00:00
Max Horn 101df28e0b moved GameId declaration to common/engine.h (more logical); moved scumm specific stuff from gameDetector.h to scumm.h; cleaned up some #includes (ideally, never #include something in a header file if you can avoid it - this cuts down interdepencies)
svn-id: r8496
2003-06-15 01:42:19 +00:00
Max Horn 6f0943e9c8 removed GF_AFTER flags (except GF_AFTER_HEV7)
svn-id: r8374
2003-06-07 00:16:54 +00:00
Max Horn badfdeedd3 added to new feature flags
svn-id: r8369
2003-06-06 23:58:39 +00:00
Max Horn 4b227da824 Preparations for removing GF_AFTER_V? flags
svn-id: r8364
2003-06-06 22:51:33 +00:00
Max Horn d4982a0b1d fixed compilation
svn-id: r8276
2003-06-02 21:29:54 +00:00
Oliver Kiehl a95e860c10 _gameId is of type char so it does not make sense to have 299 GIDs. reduce to 199
svn-id: r7620
2003-05-17 23:47:50 +00:00
Jamieson Christian 5a1e994d02 Added command line options for
native MT-32 support and
combination Adilb/native MIDI drivers.

svn-id: r7594
2003-05-17 03:06:16 +00:00
Jonathan Gray 0d7184aa00 GF_AFTER_HEV7
svn-id: r7571
2003-05-16 11:29:16 +00:00
Robert Göffringmann 299a1a451f added method to detect which midi driver will be created
svn-id: r7482
2003-05-12 23:21:35 +00:00
Paweł Kołodziejski d56673b845 fixed detection of early scumm games
svn-id: r6923
2003-04-06 19:41:34 +00:00
Max Horn 023d84a6a3 added some meat to the global options dialog (no prefs are stored yet, though)
svn-id: r6862
2003-03-25 15:32:36 +00:00
Max Horn a50bbdd7f7 cleanup
svn-id: r6856
2003-03-25 00:26:53 +00:00
Jonathan Gray 3af1183c5a move language enum to gameDetector.h
svn-id: r6848
2003-03-23 13:44:59 +00:00
Jonathan Gray 5985310d64 add GF_DEFAULT_TO_1X_SCALER
svn-id: r6830
2003-03-18 06:53:47 +00:00
Paweł Kołodziejski aa3766018f updated copyrights headers
svn-id: r6726
2003-03-06 21:46:56 +00:00
Paweł Kołodziejski 6ce098172f next pedantic cleanup code
svn-id: r6714
2003-03-06 16:27:06 +00:00
Max Horn 5ffeedb1cb Patch #697312: Beneath a Steel Sky interim/initial support patch
svn-id: r6691
2003-03-05 19:04:34 +00:00
Oliver Kiehl 08f8e9d1ad those TODOs have been obsoleted
svn-id: r6655
2003-03-01 22:54:16 +00:00
Max Horn f4e147e5d2 removed the single big VersionSettings list; instead, the simon & scumm modules now keep their target lists seperatly (and when we add BASS, it can have its own target list)
svn-id: r6652
2003-03-01 22:04:48 +00:00
Max Horn 956e5e2b3d don't hardcode the Simon GameID values, rather use the #defines from simon/intern.h. Proper solution pending
svn-id: r6651
2003-03-01 21:26:45 +00:00
Jonathan Gray a7d73fd063 add gameid for puttdemo
svn-id: r6636
2003-02-24 04:35:44 +00:00
Jonathan Gray e899415443 make good on GF_NEW_COSTUMES threats
svn-id: r6616
2003-02-17 21:37:56 +00:00
Jonathan Gray 80bd149156 add ability to specify language for comi see scummvm -h for possible values
svn-id: r6567
2003-01-29 08:07:10 +00:00
Travis Howell 1814063dc7 Start for Simon 1 amiga cd32 version support, not working right yet.
svn-id: r6450
2003-01-14 04:25:38 +00:00
James Brown 6bf93e41c5 Fix game-specific scalers overriding global... when game started from Launcher
svn-id: r6415
2003-01-12 07:19:03 +00:00
Travis Howell 8b9e8cb812 More simon 2 targets (amiga/mac ports)
svn-id: r6396
2003-01-11 15:38:37 +00:00
Max Horn 166ea5bcee get rid of DUMP_SCRIPTS; in its place, added run time option '-u' to enabled script dumping
svn-id: r6284
2002-12-31 02:09:57 +00:00
Max Horn ce6913cf36 fix -pedantic warnings
svn-id: r6108
2002-12-25 00:36:04 +00:00
Max Horn b27db90bb1 fixed VC++ compile
svn-id: r5950
2002-12-14 11:53:58 +00:00
Max Horn dcbde175fc removed unused field
svn-id: r5944
2002-12-14 01:30:13 +00:00
Max Horn e01ecb3a7f added an API to query the list of available music drivers; cleanup
svn-id: r5942
2002-12-13 23:29:18 +00:00
James Brown ce4690c7c6 Tidy one or two things up for future V1/V2/V8 SCUMM support.
svn-id: r5915
2002-12-12 16:29:21 +00:00
Travis Howell ad1ad142d0 Add debug levels for simon games
svn-id: r5860
2002-12-06 15:24:14 +00:00
Max Horn df594d41ff even more cleanup
svn-id: r5839
2002-12-04 22:31:36 +00:00
Max Horn ce3cde15a0 added some preliminary game auto detect code to the launcher; this required a small change to the FS API, Windows/Morphos code will have to be adapted slightly I fear. Also, not all games are detected correctly, and some probably never will be, so we still have to add a dialog for cases where auto detect doesn't work
svn-id: r5600
2002-11-19 01:36:47 +00:00
Max Horn 004afead33 moved some constants from scumm.h to gameDetector.h; this way, we don't have to include scumm.h in gameDetector.cpp (good, as it seperates scumm/ from common/ even more)
svn-id: r5444
2002-11-06 16:01:36 +00:00
James Brown 959a9acf14 Add support for aliased scummvm config entries.
Eg:
 [germandott]
 path=/games/german/dott
 gameid=tentacle
 description=the german version of DOTT

I havn't finished the Launcher changes to show aliased entries yet, as I need to parse the whole domainmap to do so.

svn-id: r5341
2002-10-28 09:03:02 +00:00
Max Horn 4625c126c6 don't use strdup
svn-id: r5287
2002-10-23 12:56:30 +00:00
Travis Howell 319b37bd7b Add command line option for master volume, patch #591813
svn-id: r5280
2002-10-23 10:34:14 +00:00
Jonathan Gray 2425fc44bf add -z option to list games
svn-id: r5182
2002-10-18 07:08:45 +00:00
Max Horn d921d06d39 played a bit with the launcher - it now is already somewhat usable <g>
svn-id: r5047
2002-09-30 00:55:47 +00:00