mirror of
https://github.com/scummvm/scummvm.git
synced 2026-06-20 05:45:29 +00:00
get rid of DUMP_SCRIPTS; in its place, added run time option '-u' to enabled script dumping
svn-id: r6284
This commit is contained in:
@@ -31,10 +31,6 @@ OBJS :=
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# Compile options - you can modify these to tweak ScummVM compilation #
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#######################################################################
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# Enable this if you want ScummVM to dump all scripts it runs.
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# This is mainly interesting for developers.
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# DEFINES += -DDUMP_SCRIPTS
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# Uncomment this to activate the MAD lib for compressed sound files
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DEFINES += -DUSE_MAD
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LIBS += -lmad
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@@ -35,10 +35,6 @@ EXEEXT :=.exe
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# Compile options - you can modify these to tweak ScummVM compilation #
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#######################################################################
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# Enable this if you want ScummVM to dump all scripts it runs.
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# This is mainly interesting for developers.
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# DEFINES += -DDUMP_SCRIPTS
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# Uncomment this to activate the MAD lib for compressed sound files
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DEFINES += -DUSE_MAD
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LIBS += -lmad
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@@ -71,6 +71,7 @@ static const char USAGE_STRING[] =
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"\n"
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"\t-b<num> - start in room <num>\n"
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"\t-d[<num>] - enable debug output (debug level [1])\n"
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"\t-u - dump scripts\n"
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;
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@@ -205,8 +206,9 @@ GameDetector::GameDetector()
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_amiga = false;
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_talkSpeed = 60;
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_debugLevel = 0;
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_debugMode = 0;
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_debugLevel = 0;
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_dumpScripts = 0;
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_noSubtitles = false;
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_bootParam = 0;
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@@ -427,6 +429,10 @@ void GameDetector::parseCommandLine(int argc, char **argv)
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_gameTempo = strtol(option, 0, 0);
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g_config->set("tempo", option);
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break;
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case 'u':
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CHECK_OPTION();
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_dumpScripts = true;
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break;
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case 'v':
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CHECK_OPTION();
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printf("ScummVM " SCUMMVM_VERSION "\nBuilt on " __DATE__ " "
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@@ -136,6 +136,7 @@ public:
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uint16 _talkSpeed;
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uint16 _debugMode;
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uint16 _debugLevel;
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bool _dumpScripts;
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bool _noSubtitles;
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uint16 _bootParam;
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@@ -12,7 +12,6 @@
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# * command line options to...
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# - override the host settings (for cross compiles
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# - select the desired backend (sdl, x11, ...)
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# - whether to dump scripts (sets -DDUMP_SCRIPTS)
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# - whether mad should be used (--enabled-mad) -> set LIBS/DEFINES
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# - whether to do a debug build (with -g) or an optimized build (-O3 etc.)
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# * detect whether the chosen backend is available (e.g. call sdl-config)
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@@ -109,9 +108,6 @@ for x in $@; do
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echo "#define USE_MAD" >> config.h
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LIBS="$LIBS -lmad"
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;;
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x--enable-dump-scripts)
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echo "#define DUMP_SCRIPTS" >> config.h
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;;
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esac;
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done;
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@@ -66,7 +66,7 @@ LIB32=link.exe -lib
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# PROP Intermediate_Dir "scumm___Debug"
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
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# ADD CPP /nologo /MTd /W3 /WX /Gm /GX /Zi /Od /I "." /I "common" /I "scumm" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "BYPASS_COPY_PROT" /D "USE_ADLIB" /D "DUMP_SCRIPTS" /YX /FD /GZ /c
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# ADD CPP /nologo /MTd /W3 /WX /Gm /GX /Zi /Od /I "." /I "common" /I "scumm" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "BYPASS_COPY_PROT" /D "USE_ADLIB" /YX /FD /GZ /c
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# ADD BASE RSC /l 0x415 /d "_DEBUG"
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# ADD RSC /l 0x415 /d "_DEBUG"
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BSC32=bscmake.exe
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@@ -88,8 +88,8 @@ LIB32=link.exe -lib
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# PROP Output_Dir "scumm___MP3_Enabled_Debug"
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# PROP Intermediate_Dir "scumm___MP3_Enabled_Debug"
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "." /I "common" /I "scumm" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "BYPASS_COPY_PROT" /D "USE_ADLIB" /D "DUMP_SCRIPTS" /YX /FD /GZ /c
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# ADD CPP /nologo /MTd /W3 /WX /Gm /GX /Zi /Od /I "." /I "common" /I "scumm" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "USE_ADLIB" /D "BYPASS_COPY_PROT" /D "USE_MAD" /D "DUMP_SCRIPTS" /YX /FD /GZ /c
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "." /I "common" /I "scumm" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "BYPASS_COPY_PROT" /D "USE_ADLIB" /YX /FD /GZ /c
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# ADD CPP /nologo /MTd /W3 /WX /Gm /GX /Zi /Od /I "." /I "common" /I "scumm" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "USE_ADLIB" /D "BYPASS_COPY_PROT" /D "USE_MAD" /YX /FD /GZ /c
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# ADD BASE RSC /l 0x415 /d "_DEBUG"
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# ADD RSC /l 0x415 /d "_DEBUG"
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BSC32=bscmake.exe
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@@ -111,7 +111,7 @@ LIB32=link.exe -lib
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# PROP Output_Dir "scumm___MP3_Enabled_Release"
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# PROP Intermediate_Dir "scumm___MP3_Enabled_Release"
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /GX /O2 /I "." /I "common" /I "scumm" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "USE_ADLIB" /D "DUMP_SCRIPTS" /YX /FD /c
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# ADD BASE CPP /nologo /W3 /GX /O2 /I "." /I "common" /I "scumm" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "USE_ADLIB" /YX /FD /c
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# ADD CPP /nologo /G6 /MD /W3 /WX /GX /Zi /O2 /I "." /I "common" /I "scumm" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "USE_ADLIB" /D "BYPASS_COPY_PROT" /D "USE_MAD" /YX /FD /c
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# ADD BASE RSC /l 0x415 /d "NDEBUG"
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# ADD RSC /l 0x415 /d "NDEBUG"
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+6
-8
@@ -440,16 +440,15 @@ void Scumm::loadRoomObjects()
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else
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od->obj_nr = READ_LE_UINT16(&(cdhd->v5.obj_id));
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#ifdef DUMP_SCRIPTS
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do {
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if (_dumpScripts) {
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char buf[32];
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sprintf(buf, "roomobj-%d-", _roomResource);
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if (_features & GF_AFTER_V8)
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// TODO - maybe V8 is not the only that needs this?
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ptr = findResource(MKID('VERB'), ptr, 0);
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dumpResource(buf, od->obj_nr, ptr);
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} while (0);
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#endif
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}
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searchptr = NULL;
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}
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@@ -514,13 +513,12 @@ void Scumm::loadRoomObjectsSmall()
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od->OBCDoffset = ptr - room;
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od->obj_nr = READ_LE_UINT16(ptr + 6);
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#ifdef DUMP_SCRIPTS
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do {
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if (_dumpScripts) {
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char buf[32];
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sprintf(buf, "roomobj-%d-", _roomResource);
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dumpResource(buf, od->obj_nr, ptr);
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} while (0);
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#endif
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}
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searchptr = NULL;
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}
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+2
-4
@@ -585,12 +585,10 @@ int Scumm::loadResource(int type, int idx)
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}
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_fileHandle.read(createResource(type, idx, size), size);
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/* dump the resource */
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#ifdef DUMP_SCRIPTS
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if (type == rtScript) {
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// dump the resource if requested
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if (_dumpScripts && type == rtScript) {
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dumpResource("script-", idx, getResourceAddress(rtScript, idx));
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}
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#endif
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if (!_fileHandle.ioFailed()) {
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return 1;
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@@ -377,6 +377,7 @@ public:
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int16 _virtual_mouse_x, _virtual_mouse_y;
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int _bootParam;
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bool _dumpScripts;
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uint16 _debugMode, _soundCardType;
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/* Not sure where this stuff goes */
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+13
-14
@@ -85,6 +85,7 @@ Scumm::Scumm (GameDetector *detector, OSystem *syst)
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_debugMode = detector->_debugMode;
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_debugLevel = detector->_debugLevel;
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_dumpScripts = detector->_dumpScripts;
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_bootParam = detector->_bootParam;
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_exe_name = (char*)detector->_gameRealName.c_str();
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_game_name = (char*)detector->_gameFileName.c_str();
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@@ -755,18 +756,16 @@ void Scumm::initRoomSubBlocks()
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ptr = findResourceData(MKID('EXCD'), roomResPtr);
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if (ptr) {
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_EXCD_offs = ptr - roomResPtr;
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#ifdef DUMP_SCRIPTS
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dumpResource("exit-", _roomResource, ptr - _resourceHeaderSize);
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#endif
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if (_dumpScripts)
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dumpResource("exit-", _roomResource, ptr - _resourceHeaderSize);
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}
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// Look for an entry script
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ptr = findResourceData(MKID('ENCD'), roomResPtr);
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if (ptr) {
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_ENCD_offs = ptr - roomResPtr;
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#ifdef DUMP_SCRIPTS
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dumpResource("entry-", _roomResource, ptr - _resourceHeaderSize);
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#endif
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if (_dumpScripts)
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dumpResource("entry-", _roomResource, ptr - _resourceHeaderSize);
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}
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if (_features & GF_SMALL_HEADER) {
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@@ -856,13 +855,13 @@ void Scumm::initRoomSubBlocks()
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int id = 0;
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ptr += _resourceHeaderSize; /* skip tag & size */
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id = ptr[0];
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#ifdef DUMP_SCRIPTS
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do {
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if (_dumpScripts) {
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char buf[32];
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sprintf(buf, "room-%d-", _roomResource);
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dumpResource(buf, id, ptr - 6);
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} while (0);
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#endif
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}
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_localScriptList[id - _numGlobalScripts] = ptr + 1 - roomptr;
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searchptr = NULL;
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}
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@@ -884,13 +883,13 @@ void Scumm::initRoomSubBlocks()
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id = ptr[0];
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_localScriptList[id - _numGlobalScripts] = ptr + 1 - roomResPtr;
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}
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#ifdef DUMP_SCRIPTS
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do {
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if (_dumpScripts) {
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char buf[32];
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sprintf(buf, "room-%d-", _roomResource);
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dumpResource(buf, id, ptr - 8);
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} while (0);
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#endif
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}
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searchptr = NULL;
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}
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}
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+3
-3
@@ -70,7 +70,7 @@ LINK32=link.exe
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /Yu"stdafx.h" /FD /GZ /c
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# ADD CPP /nologo /MTd /W3 /WX /Gm /GX /Zi /Od /I "." /I "sound" /I "common" /I "scumm" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /D "ALLOW_GDI" /D "BYPASS_COPY_PROT" /D "DUMP_SCRIPTS" /YX /FD /GZ /c
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# ADD CPP /nologo /MTd /W3 /WX /Gm /GX /Zi /Od /I "." /I "sound" /I "common" /I "scumm" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /D "ALLOW_GDI" /D "BYPASS_COPY_PROT" /YX /FD /GZ /c
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# SUBTRACT CPP /Fr
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# ADD BASE RSC /l 0x41d /d "_DEBUG"
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# ADD RSC /l 0x41d /d "_DEBUG"
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@@ -96,9 +96,9 @@ LINK32=link.exe
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# PROP Intermediate_Dir "scummvm___MP3_Enabled_Debug"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /I "./sound" /I "./" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /D "ALLOW_GDI" /D "BYPASS_COPY_PROT" /D "USE_ADLIB" /D "DUMP_SCRIPTS" /D "USE_MAD" /Yu"stdafx.h" /FD /GZ /c
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# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /I "./sound" /I "./" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /D "ALLOW_GDI" /D "BYPASS_COPY_PROT" /D "USE_ADLIB" /D "USE_MAD" /Yu"stdafx.h" /FD /GZ /c
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# SUBTRACT BASE CPP /Fr
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# ADD CPP /nologo /MTd /W3 /WX /Gm /GX /Zi /Od /I "." /I "sound" /I "common" /I "scumm" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /D "ALLOW_GDI" /D "USE_ADLIB" /D "BYPASS_COPY_PROT" /D "USE_MAD" /D "DUMP_SCRIPTS" /YX /FD /GZ /c
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# ADD CPP /nologo /MTd /W3 /WX /Gm /GX /Zi /Od /I "." /I "sound" /I "common" /I "scumm" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /D "ALLOW_GDI" /D "USE_ADLIB" /D "BYPASS_COPY_PROT" /D "USE_MAD" /YX /FD /GZ /c
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# SUBTRACT CPP /Fr
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# ADD BASE RSC /l 0x41d /d "_DEBUG"
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# ADD RSC /l 0x41d /d "_DEBUG"
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@@ -66,7 +66,7 @@ LIB32=link.exe -lib
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# PROP Intermediate_Dir "simon___Debug"
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
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# ADD CPP /nologo /MTd /W3 /WX /Gm /GX /Zi /Od /I "." /I "common" /I "scumm" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "BYPASS_COPY_PROT" /D "USE_ADLIB" /D "DUMP_SCRIPTS" /YX /FD /GZ /c
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# ADD CPP /nologo /MTd /W3 /WX /Gm /GX /Zi /Od /I "." /I "common" /I "scumm" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "BYPASS_COPY_PROT" /D "USE_ADLIB" /YX /FD /GZ /c
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# ADD BASE RSC /l 0x415 /d "_DEBUG"
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# ADD RSC /l 0x415 /d "_DEBUG"
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BSC32=bscmake.exe
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@@ -88,8 +88,8 @@ LIB32=link.exe -lib
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# PROP Output_Dir "simon___MP3_Enabled_Debug"
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# PROP Intermediate_Dir "simon___MP3_Enabled_Debug"
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "BYPASS_COPY_PROT" /D "USE_ADLIB" /D "DUMP_SCRIPTS" /YX /FD /GZ /c
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# ADD CPP /nologo /MTd /W3 /WX /Gm /GX /Zi /Od /I "." /I "common" /I "scumm" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "USE_ADLIB" /D "BYPASS_COPY_PROT" /D "USE_MAD" /D "DUMP_SCRIPTS" /FD /GZ /c
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "BYPASS_COPY_PROT" /D "USE_ADLIB" /YX /FD /GZ /c
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# ADD CPP /nologo /MTd /W3 /WX /Gm /GX /Zi /Od /I "." /I "common" /I "scumm" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "USE_ADLIB" /D "BYPASS_COPY_PROT" /D "USE_MAD" /FD /GZ /c
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# SUBTRACT CPP /YX
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# ADD BASE RSC /l 0x415 /d "_DEBUG"
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# ADD RSC /l 0x415 /d "_DEBUG"
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