Now that we match SSCI behavior when it comes to interrupting samples
when new samples play, we need to implement kDoAudio(13) so that the CD
version of Freddy Pharkas can detect these interruptions. Otherwise,
the game will softlock if the points sound effect or narration is
interrupted.
This patch removes a call to kDoAudio(13) because at the time it was
written, the subop was unimplemented and didn't return a value.
kDoAudio(13) was later changed to always return 1 so this patch has been
moot for a while. Now we need this script to do what it's supposed to
and detect sound interruptions so I'm about to implement kDoAudio(13).
This change doesn't affect kGetTime results.
kGetTime has been logging its return value in debug messages as a 32-bit
value before converting down to the actual 16-bit value that's returned.
Make sure that Hebrew save games are using UTF8 (otherwise, when saving
in Hebrew it works well from original Sierra save/restore dialogs, but
when loading from ScummVM's dialog, it looks garbled)
Workarounds for this excellent fan patch were deliberately
excluded because previous versions were distributed with a full
version of the game, but 1.3 is distributed as a true patch set.
Confirmed that this version is now completable.
We need to find the actual interpreter difference that causes this bug,
and not patch scenes in this manner, as this bug does not occur with
the original. There is still no explanation why this bug occurs in
ScummVM, so it's best to revert the inserted script code, as it caused
a regression in bug #11671.
This reverts commit 6216f855a8.
- Common: add wordWrap function to ustr.cpp
- Bladerunner: Explicitly state we have a U32String in subs (same as Subtitles::loadOuttakeSubsText)
- Don't use translations for engine specific "put strings", because they might not support.
- SCI: Use const references for showScummVMDialog
- SCUMM:
-- Don't use translation in md5 warning. left comments with the translated version.
-- Remove some redundant headers in help.cpp
-- Don't use translation in handleSaveload when printing to console
-- Also, display success transaction correctly via u32::format
- TESTBED: Use fake constructor when setting label of button
- SKY: Correctly use translation when using SaveStateDescription
- ULTIMA: Don't use translations when display_string
- ENGINES:
-- GenerateUnknownGameReport correctly, with proper translations.
-- There was an error, where a function had been declared twice, in a header file. Correct this.