Cameron Cawley
dfe79052d2
SDL: Add implementation of OSystem::openUrl for SDL 2.0.14
2021-03-03 03:27:09 +02:00
sluicebox
76bf73ff46
NEWS: Retroactively update old bug tracker numbers
2021-03-03 02:15:05 +02:00
sluicebox
93eeffc84d
JANITORIAL: Update old bug tracker numbers
2021-03-03 02:15:05 +02:00
SupSuper
67e2f73f8b
AGS: Add detection entries for updated Wadjet Eye Steam games
2021-03-02 21:03:23 +00:00
Fiodar
147635668b
SYMBIAN: fix misspelled SYMBIAN_DYNAMIC_PLUGIN
2021-03-02 20:52:19 +00:00
Fiodar Stryzhniou
bb27b5f9ec
SYMBIAN: fix conflict declaration for TKey struct between Lua and SDK headers.
...
Add missed prototypes for math functions.
2021-03-02 20:52:19 +00:00
Lothar Serra Mari
e54fe5d11c
NEWS: Fix grammar in German NEWS file
2021-03-02 21:05:45 +01:00
av-dx
1744cfd22d
README: Fix broken links in Table of Contents
2021-03-02 20:29:48 +01:00
Martin Gerhardy
6e01e7603b
TWINE: corrected angle in Collision::checkCollisionWithActors
...
according to disassembly
2021-03-02 17:53:56 +01:00
Martin Gerhardy
9fd3ad17e3
TWINE: some holomap checks
2021-03-01 19:54:06 +01:00
Martin Gerhardy
0de7b47ad2
TWINE: support the demo scenes
...
without this the player just enters a black scene and is falling all the time
2021-03-01 19:43:46 +01:00
Martin Gerhardy
89f0b55648
TWINE: use the translated scene names
...
Some scenes have duplicate names - so we can't distinguish between
all of them. But that's imo fine if we get the names into the
savegames. I've therefore added the scene number into the description
text.
2021-03-01 19:54:30 +01:00
Martin Gerhardy
9a9e26cc82
TWINE: replaced copyText with Common::strlcpy
2021-03-01 19:28:12 +01:00
Martin Gerhardy
64f70759cc
TWINE: perform the entry amount calculation independently of the real Location struct size
2021-03-01 19:17:58 +01:00
Martin Gerhardy
a2cdb8fb3a
TWINE: put the scene location name into the savegame header
2021-03-01 19:12:53 +01:00
Martin Gerhardy
7176f94aac
TWINE: put scene names into the savegames
2021-03-01 19:03:27 +01:00
Martin Gerhardy
b813ad1c07
TWINE: flag the game demo with ADGF_DEMO
2021-03-02 08:17:28 +01:00
Paul Gilbert
3f62f198ac
AGS: Move Lines global to Globals fontLines
2021-03-01 21:12:32 -08:00
Paul Gilbert
67d0560a52
AGS: Move fonts.cpp globals to Globals
2021-03-01 20:52:53 -08:00
Paul Gilbert
acf3a6e080
AGS: Move overlay.cpp globals to Globals
2021-03-01 19:52:51 -08:00
Paul Gilbert
b8a6375067
AGS: Implement draw clipping rect handling
2021-03-01 18:36:38 -08:00
Paul Gilbert
00472f09ad
AGS: Remove deprecated assert
2021-03-01 18:36:38 -08:00
Fiodar Stryzhniou
f7f599581b
SYMBIAN: automatically build sources from main tree dirs: audio, base, common, etc except engines.
...
Enhance build logging - they differs by datetime now.
Build test exe which can coexist with release.
Correct parsing module.mk for DETECT_OBJS.
Appends to existed engines.mmh and macros.mmh, doesn't replace it.
2021-03-01 22:07:24 +00:00
Einar Johan Trøan Sømåen
160f5297f4
TINSEL: Map PLAYSAMPLE, and set sample data to MP3 in Noir
2021-03-01 22:32:47 +01:00
Einar Johan Trøan Sømåen
bd44a9d597
TINSEL: Map RANDOM
2021-03-01 22:17:14 +01:00
Einar Johan Trøan Sømåen
e31fbf6766
TINSEL: Map ACTORPRIORITY
2021-03-01 22:15:16 +01:00
Einar Johan Trøan Sømåen
ee57db6c75
TINSEL: Stub library function 217
2021-03-01 22:12:43 +01:00
Einar Johan Trøan Sømåen
b9e4f24e86
TINSEL: Stub library function 225
2021-03-01 22:09:43 +01:00
Einar Johan Trøan Sømåen
4320fff786
TINSEL: Stub library function 228
2021-03-01 22:06:16 +01:00
Einar Johan Trøan Sømåen
7543ee52e7
TINSEL: Map and partially implement FADEMUSIC
2021-03-01 22:04:00 +01:00
Einar Johan Trøan Sømåen
497ff53c94
TINSEL: Map SHOWMENU
2021-03-01 21:52:25 +01:00
Einar Johan Trøan Sømåen
483ead52dd
TINSEL: Implement music playback for Discworld Noir
2021-03-01 21:52:25 +01:00
Martin Gerhardy
fdbab26134
TWINE: replaced magic number with defines
2021-03-01 18:53:23 +01:00
Martin Gerhardy
2733316ae8
TWINE: fixed valgrind report while loading blank sample hqr entries
2021-03-01 18:39:44 +01:00
Martin Gerhardy
89804fb45c
TWINE: try to reduce flipping
2021-03-01 18:02:31 +01:00
Martin Gerhardy
16aca8531b
TWINE: activate the palette switch for the holomap
2021-03-01 18:01:10 +01:00
Martin Gerhardy
1bbd257140
TWINE: holomap updates
2021-03-01 18:01:10 +01:00
Martin Gerhardy
e84a7b85aa
TWINE: fixed boundary calculation
2021-03-01 17:58:54 +01:00
Martin Gerhardy
f8b16991c9
TWINE: fixed dumpfile command
2021-03-01 17:58:54 +01:00
Paul Gilbert
ef8825f810
AGS: Move draw.cpp globals into Globals
2021-02-28 20:55:41 -08:00
ScummVM-Translations
aeed52c46f
I18N: Update translation files
...
Updated by "Update PO files to match POT (msgmerge)" hook in Weblate.
Translation: ScummVM/scummvm
Translate-URL: https://translations.scummvm.org/projects/scummvm/scummvm/
2021-03-01 00:42:05 +00:00
Paul Gilbert
b6dd902163
AGS: Move script.cpp globals into Globals
2021-02-28 16:41:48 -08:00
Paul Gilbert
c3d96c399c
AGS: Move debug.cpp globals to Globals
2021-02-28 16:41:48 -08:00
VAN-Gluon
00cb40c46f
I18N: Update translation (Japanese)
...
Currently translated at 76.6% (1213 of 1583 strings)
2021-02-28 22:09:32 +00:00
Paul Gilbert
0ef2ac659b
AGS: Move DbgMgr to Globals
2021-02-28 13:27:21 -08:00
Paul Gilbert
887472c8c1
AGS: Moved a lot of game.cpp globals to Globals
2021-02-28 13:27:21 -08:00
Paul Gilbert
ef245e2104
AGS: Move thisroom to Globals
2021-02-28 13:27:21 -08:00
Paul Gilbert
80bfa0510d
AGS: Move troom to Globals
2021-02-28 13:27:21 -08:00
Martin Gerhardy
0c21e1fac2
TWINE: fixed logic in renderLocations according to disassembly
2021-02-28 22:11:03 +01:00
Martin Gerhardy
db604307f7
TWINE: reduced visibility
2021-02-28 22:11:03 +01:00