Commit Graph
113441 Commits
Author SHA1 Message Date
Cameron Cawley dfe79052d2 SDL: Add implementation of OSystem::openUrl for SDL 2.0.14 2021-03-03 03:27:09 +02:00
sluicebox 76bf73ff46 NEWS: Retroactively update old bug tracker numbers 2021-03-03 02:15:05 +02:00
sluicebox 93eeffc84d JANITORIAL: Update old bug tracker numbers 2021-03-03 02:15:05 +02:00
SupSuper 67e2f73f8b AGS: Add detection entries for updated Wadjet Eye Steam games 2021-03-02 21:03:23 +00:00
Fiodar 147635668b SYMBIAN: fix misspelled SYMBIAN_DYNAMIC_PLUGIN 2021-03-02 20:52:19 +00:00
Fiodar Stryzhniou bb27b5f9ec SYMBIAN: fix conflict declaration for TKey struct between Lua and SDK headers.
Add missed prototypes for math functions.
2021-03-02 20:52:19 +00:00
Lothar Serra Mari e54fe5d11c NEWS: Fix grammar in German NEWS file 2021-03-02 21:05:45 +01:00
av-dx 1744cfd22d README: Fix broken links in Table of Contents 2021-03-02 20:29:48 +01:00
Martin Gerhardy 6e01e7603b TWINE: corrected angle in Collision::checkCollisionWithActors
according to disassembly
2021-03-02 17:53:56 +01:00
Martin Gerhardy 9fd3ad17e3 TWINE: some holomap checks 2021-03-01 19:54:06 +01:00
Martin Gerhardy 0de7b47ad2 TWINE: support the demo scenes
without this the player just enters a black scene and is falling all the time
2021-03-01 19:43:46 +01:00
Martin Gerhardy 89f0b55648 TWINE: use the translated scene names
Some scenes have duplicate names - so we can't distinguish between
all of them. But that's imo fine if we get the names into the
savegames. I've therefore added the scene number into the description
text.
2021-03-01 19:54:30 +01:00
Martin Gerhardy 9a9e26cc82 TWINE: replaced copyText with Common::strlcpy 2021-03-01 19:28:12 +01:00
Martin Gerhardy 64f70759cc TWINE: perform the entry amount calculation independently of the real Location struct size 2021-03-01 19:17:58 +01:00
Martin Gerhardy a2cdb8fb3a TWINE: put the scene location name into the savegame header 2021-03-01 19:12:53 +01:00
Martin Gerhardy 7176f94aac TWINE: put scene names into the savegames 2021-03-01 19:03:27 +01:00
Martin Gerhardy b813ad1c07 TWINE: flag the game demo with ADGF_DEMO 2021-03-02 08:17:28 +01:00
Paul Gilbert 3f62f198ac AGS: Move Lines global to Globals fontLines 2021-03-01 21:12:32 -08:00
Paul Gilbert 67d0560a52 AGS: Move fonts.cpp globals to Globals 2021-03-01 20:52:53 -08:00
Paul Gilbert acf3a6e080 AGS: Move overlay.cpp globals to Globals 2021-03-01 19:52:51 -08:00
Paul Gilbert b8a6375067 AGS: Implement draw clipping rect handling 2021-03-01 18:36:38 -08:00
Paul Gilbert 00472f09ad AGS: Remove deprecated assert 2021-03-01 18:36:38 -08:00
Fiodar Stryzhniou f7f599581b SYMBIAN: automatically build sources from main tree dirs: audio, base, common, etc except engines.
Enhance build logging - they differs by datetime now.
Build test exe which can coexist with release.
Correct parsing module.mk for DETECT_OBJS.
Appends to existed engines.mmh and macros.mmh, doesn't replace it.
2021-03-01 22:07:24 +00:00
Einar Johan Trøan Sømåen 160f5297f4 TINSEL: Map PLAYSAMPLE, and set sample data to MP3 in Noir 2021-03-01 22:32:47 +01:00
Einar Johan Trøan Sømåen bd44a9d597 TINSEL: Map RANDOM 2021-03-01 22:17:14 +01:00
Einar Johan Trøan Sømåen e31fbf6766 TINSEL: Map ACTORPRIORITY 2021-03-01 22:15:16 +01:00
Einar Johan Trøan Sømåen ee57db6c75 TINSEL: Stub library function 217 2021-03-01 22:12:43 +01:00
Einar Johan Trøan Sømåen b9e4f24e86 TINSEL: Stub library function 225 2021-03-01 22:09:43 +01:00
Einar Johan Trøan Sømåen 4320fff786 TINSEL: Stub library function 228 2021-03-01 22:06:16 +01:00
Einar Johan Trøan Sømåen 7543ee52e7 TINSEL: Map and partially implement FADEMUSIC 2021-03-01 22:04:00 +01:00
Einar Johan Trøan Sømåen 497ff53c94 TINSEL: Map SHOWMENU 2021-03-01 21:52:25 +01:00
Einar Johan Trøan Sømåen 483ead52dd TINSEL: Implement music playback for Discworld Noir 2021-03-01 21:52:25 +01:00
Martin Gerhardy fdbab26134 TWINE: replaced magic number with defines 2021-03-01 18:53:23 +01:00
Martin Gerhardy 2733316ae8 TWINE: fixed valgrind report while loading blank sample hqr entries 2021-03-01 18:39:44 +01:00
Martin Gerhardy 89804fb45c TWINE: try to reduce flipping 2021-03-01 18:02:31 +01:00
Martin Gerhardy 16aca8531b TWINE: activate the palette switch for the holomap 2021-03-01 18:01:10 +01:00
Martin Gerhardy 1bbd257140 TWINE: holomap updates 2021-03-01 18:01:10 +01:00
Martin Gerhardy e84a7b85aa TWINE: fixed boundary calculation 2021-03-01 17:58:54 +01:00
Martin Gerhardy f8b16991c9 TWINE: fixed dumpfile command 2021-03-01 17:58:54 +01:00
Paul Gilbert ef8825f810 AGS: Move draw.cpp globals into Globals 2021-02-28 20:55:41 -08:00
ScummVM-Translations aeed52c46f I18N: Update translation files
Updated by "Update PO files to match POT (msgmerge)" hook in Weblate.

Translation: ScummVM/scummvm
Translate-URL: https://translations.scummvm.org/projects/scummvm/scummvm/
2021-03-01 00:42:05 +00:00
Paul Gilbert b6dd902163 AGS: Move script.cpp globals into Globals 2021-02-28 16:41:48 -08:00
Paul Gilbert c3d96c399c AGS: Move debug.cpp globals to Globals 2021-02-28 16:41:48 -08:00
VAN-Gluon 00cb40c46f I18N: Update translation (Japanese)
Currently translated at 76.6% (1213 of 1583 strings)
2021-02-28 22:09:32 +00:00
Paul Gilbert 0ef2ac659b AGS: Move DbgMgr to Globals 2021-02-28 13:27:21 -08:00
Paul Gilbert 887472c8c1 AGS: Moved a lot of game.cpp globals to Globals 2021-02-28 13:27:21 -08:00
Paul Gilbert ef245e2104 AGS: Move thisroom to Globals 2021-02-28 13:27:21 -08:00
Paul Gilbert 80bfa0510d AGS: Move troom to Globals 2021-02-28 13:27:21 -08:00
Martin Gerhardy 0c21e1fac2 TWINE: fixed logic in renderLocations according to disassembly 2021-02-28 22:11:03 +01:00
Martin Gerhardy db604307f7 TWINE: reduced visibility 2021-02-28 22:11:03 +01:00