athrxx
56d897a100
AGOS: (ELVIRA/PC98/Jp) - more fixes
...
Just walking around the castle fixing bugs as I find them, e. g.:
- make decompression routine safer (this could write a couple of invalid byte in at least one case)
- also support compressed data header without actual data (required in the kitchen scene when killing the evil cook)
- fix some graphics/palette related glitches
2021-01-22 00:47:59 +01:00
athrxx
512ae9cfe3
AGOS: (ELVIRA/PC98/Jp) - add static msg strings + some fixes
...
(this concerns mostly the save/load/pause texts)
2021-01-22 00:47:58 +01:00
athrxx
8d17584247
AGOS: (ELVIRA/PC98/Jp) - more dirty rect handling
...
Make more use of dirty rect handling (applies to the PC-98 version only, the other versions don't need that).
2021-01-22 00:47:58 +01:00
athrxx
574133086d
AGOS: (ELVIRA/PC98/Jp) - add Japanese font drawing
...
- Add dual layer graphics display to display the Japanese characters in their proper (double) resolution on top of the graphics. The original actually uses text mode.
- Adapt mouse handling to dual layer code.
- For consistency I got rid of all direct calls to _system->lockScreen() and _system->unlockScreen(), even in the sub engines that aren't affected. I find it easier to debug and to maintain this way.
2021-01-22 00:47:58 +01:00
Johannes Schickel
c4fc0cee96
AGOS: Make GPL headers consistent in themselves.
2014-02-18 02:39:32 +01:00
Johannes Schickel
01daff0f1d
AGOS: Take advantage of Surface::getPixels.
2013-08-03 04:02:50 +02:00
Johannes Schickel
28b74b14ec
AGOS: Prefer getBasePtr over direct Surface::pixels access.
2013-08-03 02:52:31 +02:00
Eugene Sandulenko
6e795a89b0
AGOS: Reduced header dependency
2011-08-06 11:28:40 +01:00
strangerke
69b1485a22
GIT: Clean up: Suppress SVN tags, now useless
2011-05-12 01:16:22 +02:00
Ori Avtalion
9414d7a6e2
JANITORIAL: Reduce header dependencies in shared code
...
Some backends may break as I only compiled SDL
2011-04-28 15:08:58 +03:00
Johannes Schickel
2b62f6bec3
AGOS: Adapt to setPalette RGBA->RGB change.
...
I only (minimally) tested this change with Simon 1 + 2 DOS CD.
2011-02-15 23:22:30 +01:00
Filippos Karapetis
b4f1960318
Reverted parts of revisions #44298 , #44299 and #44300 , to prevent warnings and issues in compilers which don't support NORETURN
...
svn-id: r44314
2009-09-24 17:52:53 +00:00
Filippos Karapetis
9026b63503
AGOS: Fixed some warnings about unreachable code
...
svn-id: r44298
2009-09-24 09:53:51 +00:00
Travis Howell
1c15bcf87d
Add option to disable later games (Feeble Files, Puzzle Pack) in AGOS game engine, which require higher resolution.
...
svn-id: r43270
2009-08-11 14:42:44 +00:00
Travis Howell
dc0f6dce76
Use graphics surfaces for screen buffers, and always use correct pitch when writing to the frameBuffer.
...
svn-id: r42163
2009-07-06 06:21:59 +00:00
Travis Howell
56189fcf30
Clarify several errors messages.
...
svn-id: r39219
2009-03-08 10:08:09 +00:00
Travis Howell
2620d6836c
Add initial support for Personal Nightmare.
...
Thanks to dreammaster for file decompression and icon decoding code.
NOTE: setjmp/longjmp code will require conversion for portability.
svn-id: r39216
2009-03-08 08:45:21 +00:00
Travis Howell
b2332744e4
Cleanup.
...
svn-id: r36228
2009-02-07 01:11:51 +00:00
Max Horn
9b160804ab
Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
...
svn-id: r34700
2008-09-30 12:27:38 +00:00
Christopher Page
8d8c46e36f
Cleanup: Got rid of _quit and _rtl variables in engine.h/.cpp which are not used anymore. Found some _quit flags in Agos and Gob and replaced with bool quit() where appropriate
...
svn-id: r33848
2008-08-13 20:45:00 +00:00
Travis Howell
fd65ea311a
Hopefully allow quiting at any stage AGOS engines games again.
...
svn-id: r33693
2008-08-08 02:18:17 +00:00
Travis Howell
48fac2f9dc
Fix palette glitches in Amiga OCS version of Simon the Sorcerer 1.
...
svn-id: r31233
2008-03-25 08:03:32 +00:00
Travis Howell
59b0bf8fa1
Correct background color when displaying saved game list in Amiga versions of Simon the Sorcerer 1.
...
svn-id: r31230
2008-03-24 06:48:09 +00:00
Nicola Mettifogo
258901bab9
Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
...
svn-id: r28966
2007-09-19 08:40:12 +00:00
Travis Howell
00829f15c8
Minor cleanup.
...
svn-id: r27580
2007-06-21 06:37:00 +00:00
Travis Howell
89b2cf75e2
Use frameBuffer directly, in order to drop extra buffer (frontBuffer) and cleanup code.
...
svn-id: r27577
2007-06-21 03:14:20 +00:00
Travis Howell
f95c8450cb
Fix line wrapping of text in Elvira 2.
...
svn-id: r27522
2007-06-18 10:57:50 +00:00
Travis Howell
c03fe8e8cf
Fix window scrolling in earlier games.
...
svn-id: r27183
2007-06-08 02:18:22 +00:00
Travis Howell
56a7a29c42
Fix inventory arrows still been shown in Elvira 1, when inventory is removed.
...
svn-id: r27181
2007-06-08 01:47:29 +00:00
Travis Howell
bb476586b7
Fix inventory arrows in Elvira 1.
...
svn-id: r27170
2007-06-07 15:42:59 +00:00
Travis Howell
bcd4dfb86a
Fix incorrect position of characters in Elvira 2, caused by column offset difference in clearWindow.
...
svn-id: r27154
2007-06-07 00:54:17 +00:00
Travis Howell
3547c13e49
Updates, to keep Amiga demo of Elvira 1 working.
...
svn-id: r27102
2007-06-05 09:14:59 +00:00
Travis Howell
06d9b8ea39
Fix palette glitches on printScroll background, during many scenes in Eivira 1.
...
svn-id: r27100
2007-06-05 08:48:30 +00:00
Travis Howell
43511e8ed2
Change printChar variables to signed, to allow removal of work around for The Feeble Files.
...
svn-id: r27075
2007-06-04 05:02:22 +00:00
Max Horn
218e132e37
Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
...
svn-id: r27024
2007-05-30 21:56:52 +00:00
Travis Howell
5f84a9ce71
Add minor code differences in Elvira 2 and Waxworks.
...
svn-id: r26969
2007-05-27 11:46:42 +00:00
Travis Howell
82d6145be5
Minor cleanup.
...
svn-id: r26913
2007-05-22 13:11:06 +00:00
Travis Howell
766d889b69
Move code to correct position.
...
svn-id: r26912
2007-05-22 11:31:31 +00:00
Travis Howell
5e1af6f479
Add load/save interface support for Elvira 2 and Waxworks.
...
svn-id: r26909
2007-05-22 10:31:51 +00:00
Travis Howell
aa89759a55
Trigger palette update in colorWindow() for Elvira 2.
...
svn-id: r26824
2007-05-13 05:58:18 +00:00
Travis Howell
20bf83a2ce
Imrproved support for Elvira 1/2 and Waxworks.
...
svn-id: r26792
2007-05-09 15:36:05 +00:00
Travis Howell
1a69604e82
Cleanup.
...
svn-id: r26769
2007-05-07 01:11:10 +00:00
Travis Howell
76c98a03af
Fix regression that caused input to fail, after load or save error occurs.
...
svn-id: r26756
2007-05-06 09:31:32 +00:00
Travis Howell
b2f9c5ab8e
Add palette code difference for Amiga OCS version of Simon the Sorcerer 1.
...
svn-id: r25517
2007-02-12 11:27:11 +00:00
Travis Howell
f55320f988
Add inital pause code for Elvira 1/2 & WW, and cleanup
...
svn-id: r24723
2006-11-15 13:11:53 +00:00
Travis Howell
415ec67056
Cleanup
...
svn-id: r24639
2006-11-06 13:59:11 +00:00
Travis Howell
a2abbf919d
Add inital load/save code changes for earlier games and cleanup
...
svn-id: r24622
2006-11-05 06:26:45 +00:00
Travis Howell
9f85511537
Cleanup
...
svn-id: r24533
2006-10-27 13:28:32 +00:00
Travis Howell
399f8381a9
Cleanup
...
svn-id: r24397
2006-10-21 01:51:59 +00:00
Travis Howell
d41192d4fc
Add minor differences in windows code of Elvira 1/2/WW
...
svn-id: r24356
2006-10-17 01:04:14 +00:00