aryanrawlani28
e22b32abfe
GUI: U32: Use Common::U32String::format where necessary and GUIError to u32
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- Where necessary as in, where translated messages are used.
- GUIErrorMessage now takes in U32String
- error messages across some engines use U32Strings. they are changed because they show a message dialog.
2020-08-30 14:43:41 +02:00
aryanrawlani28
bed05ea134
GUI: U32: Fix compilation errors across entire project
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After the initial changes just to scummvm/gui for u32, this commit includes the whole project
- Widget creations now always have u32 descriptions, labels, or tooltips
- Message dialogs make use of default arguments instead of providing the same argument explicitly
- encode String::format properly before passing on as argument where necessary
- Modify hugo utils (yesNoBox and notify box) to use u32
- Also provide fake constructors for the above which redirect to the u32 constructor
- Convert all keymap descriptions to u32 across all engines
- showConfirmationDialog in mohawk now uses u32
- showScummVMDialog also uses u32
- Scumm engine has dialogs now which use u32
- General fixes and wrapping convertToU32String for setLabels and related functions
- Add a fake constructor to MesssageDialog which redirects to the u32 constructor
2020-08-30 14:43:41 +02:00
Paul Gilbert
b35c5cba39
ACCESS: AMAZON: Fix crash due to Common::Language change
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Thanks to eriktorbjorn for noticing a new addition to the
Common::Language enum was breaking the game
2019-03-03 21:52:57 -08:00
Ben Castricum
ebaab44cd1
ALL: Leave out instructions for engine data issues
2016-12-08 13:38:56 +01:00
Ben Castricum
55512414dd
ALL: Change instructions for engine data file issues
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The engine data files should be included in the package, so downloading
may not be the best suggestion. Instead refer to the README.
2016-12-06 14:16:37 +01:00
Ben Castricum
1cf3f50b74
ALL: Unify 'wrong version of engine data' message
2016-12-06 09:38:25 +01:00
Ben Castricum
eb7ffb1e2c
ALL: Unify 'corrupted engine data' message
2016-12-06 09:38:19 +01:00
Ben Castricum
e1ec91b69a
ALL: Unify 'missing engine data' message
2016-12-05 21:04:50 +01:00
Eugene Sandulenko
a6ca2ec6d0
ACCESS: Adding missing comma
2015-11-27 23:02:30 +01:00
Paul Gilbert
1fe6e92bf9
ACCESS: Silence gcc warnings
2015-11-27 12:40:33 -05:00
Paul Gilbert
a6150f9308
ACCESS: Creation of access.dat for holding Access games engine data
2015-11-27 12:12:32 -05:00
Willem Jan Palenstijn
6ec9c81b57
Merge branch 'master' into mm
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Conflicts:
engines/access/access.cpp
engines/access/asurface.h
engines/access/bubble_box.cpp
engines/access/bubble_box.h
engines/access/martian/martian_game.cpp
engines/access/player.cpp
engines/access/player.h
engines/access/resources.cpp
engines/access/screen.cpp
engines/access/screen.h
engines/access/sound.cpp
engines/access/sound.h
2015-07-22 22:43:42 +02:00
Max Horn
4887796888
ACCESS: Avoid use of global constructors
2015-07-19 17:11:36 +02:00
Paul Gilbert
587aad7d46
ACCESS: Fix moonwalking in MM
2015-01-25 17:19:19 -05:00
Strangerke
56754c2a9d
ACCESS: MM - Make RMOUSE game-specific
2015-01-02 22:34:45 +01:00
Strangerke
7895c5408c
ACCESS: Constify general messages
2014-12-18 07:14:21 +01:00
Strangerke
c8d6370edf
ACCESS: Fix broken file header
2014-12-17 18:27:01 +01:00
Strangerke
84ba0df9b2
ACCESS: Janitorial
2014-12-12 23:00:46 -05:00
Paul Gilbert
cc8a8bfddd
ACCESS: Refactored Amazon specific player loading into new AmazonPlayer class
2014-12-12 22:44:43 -05:00
Paul Gilbert
ee62d6c1cf
ACCESS: In progress inventory display screen
2014-08-23 23:21:17 -04:00
Paul Gilbert
7fef53b68c
ACCESS: Implemented cmdEndObject
2014-08-17 22:32:26 -04:00
Paul Gilbert
b3ab8a42a6
ACCESS: Implementing doCommand
2014-08-16 09:35:38 -04:00
Paul Gilbert
c1613178c3
ACCESS: Implemented player loading
2014-08-09 22:07:28 -04:00
Paul Gilbert
3bd0f0f339
ACCESS: Split resources into a seperate file just for Amazon resources
2014-08-06 08:55:56 -04:00
Paul Gilbert
f1309a7b0b
ACCESS: Remainder of Amazon game initialization added
2014-08-05 20:59:44 -04:00
Paul Gilbert
a35ba4caf9
ACCESS: Adding file loading
2014-08-02 15:14:42 -04:00
Paul Gilbert
857f94423f
ACCESS: Implement decoding of game cursors
2014-08-01 21:32:05 -04:00
Paul Gilbert
c2451b57bc
ACCESS: Added resources for cursors
2014-08-01 15:21:21 -04:00