sluicebox
93eeffc84d
JANITORIAL: Update old bug tracker numbers
2021-03-03 02:15:05 +02:00
SupSuper
67e2f73f8b
AGS: Add detection entries for updated Wadjet Eye Steam games
2021-03-02 21:03:23 +00:00
Martin Gerhardy
6e01e7603b
TWINE: corrected angle in Collision::checkCollisionWithActors
...
according to disassembly
2021-03-02 17:53:56 +01:00
Martin Gerhardy
9fd3ad17e3
TWINE: some holomap checks
2021-03-01 19:54:06 +01:00
Martin Gerhardy
0de7b47ad2
TWINE: support the demo scenes
...
without this the player just enters a black scene and is falling all the time
2021-03-01 19:43:46 +01:00
Martin Gerhardy
89f0b55648
TWINE: use the translated scene names
...
Some scenes have duplicate names - so we can't distinguish between
all of them. But that's imo fine if we get the names into the
savegames. I've therefore added the scene number into the description
text.
2021-03-01 19:54:30 +01:00
Martin Gerhardy
9a9e26cc82
TWINE: replaced copyText with Common::strlcpy
2021-03-01 19:28:12 +01:00
Martin Gerhardy
64f70759cc
TWINE: perform the entry amount calculation independently of the real Location struct size
2021-03-01 19:17:58 +01:00
Martin Gerhardy
a2cdb8fb3a
TWINE: put the scene location name into the savegame header
2021-03-01 19:12:53 +01:00
Martin Gerhardy
7176f94aac
TWINE: put scene names into the savegames
2021-03-01 19:03:27 +01:00
Martin Gerhardy
b813ad1c07
TWINE: flag the game demo with ADGF_DEMO
2021-03-02 08:17:28 +01:00
Paul Gilbert
3f62f198ac
AGS: Move Lines global to Globals fontLines
2021-03-01 21:12:32 -08:00
Paul Gilbert
67d0560a52
AGS: Move fonts.cpp globals to Globals
2021-03-01 20:52:53 -08:00
Paul Gilbert
acf3a6e080
AGS: Move overlay.cpp globals to Globals
2021-03-01 19:52:51 -08:00
Paul Gilbert
b8a6375067
AGS: Implement draw clipping rect handling
2021-03-01 18:36:38 -08:00
Paul Gilbert
00472f09ad
AGS: Remove deprecated assert
2021-03-01 18:36:38 -08:00
Einar Johan Trøan Sømåen
160f5297f4
TINSEL: Map PLAYSAMPLE, and set sample data to MP3 in Noir
2021-03-01 22:32:47 +01:00
Einar Johan Trøan Sømåen
bd44a9d597
TINSEL: Map RANDOM
2021-03-01 22:17:14 +01:00
Einar Johan Trøan Sømåen
e31fbf6766
TINSEL: Map ACTORPRIORITY
2021-03-01 22:15:16 +01:00
Einar Johan Trøan Sømåen
ee57db6c75
TINSEL: Stub library function 217
2021-03-01 22:12:43 +01:00
Einar Johan Trøan Sømåen
b9e4f24e86
TINSEL: Stub library function 225
2021-03-01 22:09:43 +01:00
Einar Johan Trøan Sømåen
4320fff786
TINSEL: Stub library function 228
2021-03-01 22:06:16 +01:00
Einar Johan Trøan Sømåen
7543ee52e7
TINSEL: Map and partially implement FADEMUSIC
2021-03-01 22:04:00 +01:00
Einar Johan Trøan Sømåen
497ff53c94
TINSEL: Map SHOWMENU
2021-03-01 21:52:25 +01:00
Einar Johan Trøan Sømåen
483ead52dd
TINSEL: Implement music playback for Discworld Noir
2021-03-01 21:52:25 +01:00
Martin Gerhardy
fdbab26134
TWINE: replaced magic number with defines
2021-03-01 18:53:23 +01:00
Martin Gerhardy
2733316ae8
TWINE: fixed valgrind report while loading blank sample hqr entries
2021-03-01 18:39:44 +01:00
Martin Gerhardy
89804fb45c
TWINE: try to reduce flipping
2021-03-01 18:02:31 +01:00
Martin Gerhardy
16aca8531b
TWINE: activate the palette switch for the holomap
2021-03-01 18:01:10 +01:00
Martin Gerhardy
1bbd257140
TWINE: holomap updates
2021-03-01 18:01:10 +01:00
Martin Gerhardy
e84a7b85aa
TWINE: fixed boundary calculation
2021-03-01 17:58:54 +01:00
Martin Gerhardy
f8b16991c9
TWINE: fixed dumpfile command
2021-03-01 17:58:54 +01:00
Paul Gilbert
ef8825f810
AGS: Move draw.cpp globals into Globals
2021-02-28 20:55:41 -08:00
Paul Gilbert
b6dd902163
AGS: Move script.cpp globals into Globals
2021-02-28 16:41:48 -08:00
Paul Gilbert
c3d96c399c
AGS: Move debug.cpp globals to Globals
2021-02-28 16:41:48 -08:00
Paul Gilbert
0ef2ac659b
AGS: Move DbgMgr to Globals
2021-02-28 13:27:21 -08:00
Paul Gilbert
887472c8c1
AGS: Moved a lot of game.cpp globals to Globals
2021-02-28 13:27:21 -08:00
Paul Gilbert
ef245e2104
AGS: Move thisroom to Globals
2021-02-28 13:27:21 -08:00
Paul Gilbert
80bfa0510d
AGS: Move troom to Globals
2021-02-28 13:27:21 -08:00
Martin Gerhardy
0c21e1fac2
TWINE: fixed logic in renderLocations according to disassembly
2021-02-28 22:11:03 +01:00
Martin Gerhardy
db604307f7
TWINE: reduced visibility
2021-02-28 22:11:03 +01:00
Martin Gerhardy
d7043700c0
TWINE: fixed position of drawSelectableCharacter
2021-02-28 22:11:03 +01:00
Martin Gerhardy
83d7494bbf
TWINE: comment
2021-02-28 22:08:10 +01:00
antoniou79
ccc1ccf06f
BLADERUNNER: Improve dialogue with Bob about Hasan
2021-02-28 22:45:37 +02:00
athrxx
9b582ce0c5
SCUMM: (LOOM) - fix bug no. 11480
...
(Loom (VGA) - Graphical glitches where some text appears over previous line and the wood musical note disappear)
The glitch is caused by a workaround in ScummEngine::actorTalk(). Removing it will make the original bug (speech animations for empty text strings) reappear. I have located the code which prevents that in LOOM DOS EGA disasm and added that. The FM-Towns versions don't have such code, but I do not get that weird speech animations either. So it seems to be fixed in a different manner there...
2021-02-28 21:00:23 +01:00
athrxx
80f79d21c9
SCUMM: (FM-Towns) - fix graphics glitch
...
In certain situations a string rect could get restored twice, e. g. LOOM, dragon's lair, when double clicking the gold pile and then pressing Esc.
2021-02-28 21:00:23 +01:00
athrxx
65f567d817
SCUMM: (FM-Towns) - array declaration cleanup
...
_cyclRects can have no more than 10 entries, but was declared as [16]. Someone put a TODO about it in saveload.cpp, so why not fix it...
2021-02-28 21:00:23 +01:00
Paweł Kołodziejski
bd4983ce8a
ICB: Removed ';' leftover
2021-02-28 19:12:19 +01:00
Paweł Kołodziejski
9bf59ec021
ICB: Attempt to fix amigaos4 build
2021-02-28 18:54:57 +01:00
Paweł Kołodziejski
dce0c082db
ICB: Attempt to fix amigaos4 build
2021-02-28 18:15:10 +01:00