Commit Graph
26418 Commits
Author SHA1 Message Date
Kostas Nakos df12c19dad address the ignored events and bad inventory screen handling 'features'
svn-id: r33758
2008-08-10 17:15:30 +00:00
Kostas Nakos cb6cbc69d3 hint the backend to show the VK
svn-id: r33756
2008-08-10 17:13:24 +00:00
Kostas Nakos 002c55dfac add support for drascula engine
svn-id: r33754
2008-08-10 17:10:09 +00:00
Johannes Schickel f8355abdee Added fallback to text only mode when voice files are not found.
svn-id: r33742
2008-08-10 01:28:00 +00:00
Johannes Schickel 980b3f8af1 Fixed kyra to support properly support restarting of engine (for GSoC RTL, based on a patch from Chris Page).
svn-id: r33736
2008-08-10 00:36:46 +00:00
Johannes Schickel 8268b5c210 Fixed crash in KyraEngine_HoF::pauseEngineIntern.
svn-id: r33733
2008-08-10 00:17:56 +00:00
Max Horn dca7116cb5 Use FSNode API in default OSystem::openConfigFileForReading & OSystem::openConfigFileForWriting method implementations
svn-id: r33730
2008-08-09 23:07:32 +00:00
Max Horn 39d2c3bdad If no default config file is present, just don't load it, instead of crashing
svn-id: r33729
2008-08-09 22:42:03 +00:00
Kari Salminen ef3b72d5e4 Converted zoneData and zoneQuery tables from plain array types to Common::Array. Should help catch out of bounds access errors that may cause memory corruption.
svn-id: r33727
2008-08-09 22:38:03 +00:00
Kari Salminen 983a4f21e5 Converted animDataTable from a plain array to a Common::Array. Should help to catch out of bounds access errors which may cause memory corruption.
svn-id: r33726
2008-08-09 20:55:01 +00:00
Kari Salminen 0911982954 Converted objectTable from a plain array to a Common::Array. Should help to catch out of bounds access errors that may cause memory corruption.
svn-id: r33725
2008-08-09 20:50:10 +00:00
Andre Heider c60565e108 Updated the Makefile to the new build system.
Introduced a Makefile variable to build a gamecube version.

svn-id: r33723
2008-08-09 20:02:56 +00:00
Kari Salminen 3e5e5f5342 Made type 21 & 22 overlays not be flipped (The oxygen gauge looks actually better when it reaches zero this way although in its fully charged state it still does look a bit off. Disassembly seems to agree with not flipping the overlays so I'm going with this one for now).
svn-id: r33722
2008-08-09 19:57:46 +00:00
Kari Salminen 0f07592184 Made drawPlainBox's effective width and height always at least one.
- Makes oxygen gauge during first arcade sequence visible as it gave drawPlainBox a height of zero.
Made type 21 overlays be drawn as type 22 (Filled rectangle).
- For an example the oxygen gauge during the first arcade sequence is a type 21 overlay.
Flipped type 21 & 22 overlays as it looks correct for the oxygen gauge.
These features are quite WIP, they need testing to see if they're correct.

svn-id: r33721
2008-08-09 19:47:05 +00:00
Andre Heider f098b2817f Updates to the recent OSystem API changes
svn-id: r33719
2008-08-09 18:37:18 +00:00
Kostas Nakos 71f4a15e4e hotfix around drascula mem leak problems. see also bug report
svn-id: r33716
2008-08-09 18:12:43 +00:00
Kostas Nakos 355f100793 fix MR on ce: allocate large buffer on the heap instead and of the stack, and improve the workaround
svn-id: r33714
2008-08-09 18:09:24 +00:00
Kari Salminen e02f94d392 Added preliminary version of drawing type 22 overlays (Such overlays are added with opcode 0xA4 (o2_loadMask22) and removed with opcode 0xA5 (o2_unloadMask22)). Things might be wrong so needs testing! WIP!
svn-id: r33713
2008-08-09 16:07:08 +00:00
Kari Salminen 80648431d9 Added updating of global variable var5 to Operation Stealth's renderOverlay function's type 20 overlay case (Previously var5 wasn't updated anywhere!). Also added a lower bound for var5's value into a comparison (Previously only the upper bound was tested for).
svn-id: r33712
2008-08-09 15:17:32 +00:00
Kari Salminen 36e6bb27b5 Removing moving with keys qweasdzxc for now because they messed with savegame name typing. One can move with the cursor keys anyway.
svn-id: r33710
2008-08-09 10:52:48 +00:00
Kari Salminen 8e33f1530c Small cleanup: Renamed rol to rolByte and made it handle all cases.
svn-id: r33708
2008-08-09 10:44:12 +00:00
Kari Salminen c0701bfcb6 Added detection entry for the Sony published CD version of Future Wars.
Also added decrypting of the crypted AUTO00.PRC for this particular version.
Now this version should work but no CD audio support for it yet though.

svn-id: r33703
2008-08-08 18:28:13 +00:00
Kari Salminen 70760a77fd Partially fix Adlib volume setting in Cine (Now uses music volume for Adlib volume, previously always played with full volume. Doesn't differentiate between playing sound effects and music!).
svn-id: r33700
2008-08-08 14:46:19 +00:00
Kari Salminen 5cb08bd1e5 Added basic moving using keyboard (Only works in Operation Stealth at the moment):
- Should make it possible to complete the first arcade sequence legitimately
Renamed input variables (Their names were mixed up between Future Wars and Operation Stealth):
- Future Wars's inputVar1 -> egoMovedWithKeyboard
- Future Wars's inputVar2 -> xMoveKeyb
- Future Wars's inputVar3 -> yMoveKeyb
- Operation Stealth's inputVar0 -> xMoveKeyb
- Operation Stealth's inputVar1 -> yMoveKeyb

svn-id: r33698
2008-08-08 13:30:01 +00:00
Travis Howell f68d52ce4d Remove debug leftover.
svn-id: r33696
2008-08-08 02:49:51 +00:00
Travis Howell fd65ea311a Hopefully allow quiting at any stage AGOS engines games again.
svn-id: r33693
2008-08-08 02:18:17 +00:00
Gregory Montoir 52650efb6a fix for bug #2040484: TOUCHE: Graphic glitch with long answer options
svn-id: r33691
2008-08-07 21:50:12 +00:00
Gregory Montoir 303333352a fix for bug #2040311: TOUCHE: Missing characters in the spanish version
svn-id: r33690
2008-08-07 21:49:55 +00:00
Kari Salminen 092d7224b9 Implemented game speed changing by pressing - or + to e.g. ease testing.
svn-id: r33689
2008-08-07 21:46:56 +00:00
Kari Salminen da84a54694 Added precautionary tests to background scrolling function in Operation Stealth to avoid possible memory corruptions.
svn-id: r33688
2008-08-07 19:46:06 +00:00
Kari Salminen 853f4dbbe0 Made drawPlainBox handle border cases so it won't corrupt memory so easily. This may help with some memory corruption issues when for an example trying to draw the player's command string out of screen.
svn-id: r33687
2008-08-07 19:31:12 +00:00
Kari Salminen b8bfd5d04f Fix for popup boxes sometimes blocking animation when they shouldn't in Operation Stealth:
- Made waitForPlayerClick updating more like in the original.
- Moved removeMessages to after the frame drawing in main loop hoping to be more like the original.
- Added an additional test to Operation Stealth's implementation of overlay type 2 drawing.
- Added an additional parameter incrementing and testing to Operation Stealth's removeMessages.
Hopefully this won't cause any regressions in Future Wars!

svn-id: r33686
2008-08-07 19:04:19 +00:00
Kostas Nakos a30ecc96a0 setup interface for later kyra games
svn-id: r33682
2008-08-07 18:36:12 +00:00
Torbjörn Andersson 99ade3d25c Initialise the _sound object. Otherwise, ScummVM crashes for me if I use a native
MIDI driver instead of Adlib.

svn-id: r33678
2008-08-07 13:36:02 +00:00
Kostas Nakos 1a99bce201 smartphone-specific code not needed anymore
svn-id: r33674
2008-08-07 09:10:42 +00:00
Kari Salminen 92eec1b905 HACK: In Operation Stealth after the first arcade sequence jump player's position to avoid getting stuck.
The player's position is changed only by *one* pixel but it helps
and makes it possible to carry on with the game (Previously the player was totally stuck).

svn-id: r33673
2008-08-06 23:12:25 +00:00
Kari Salminen f5e9a3e185 Tiny comment update to loadCt-opcodes: Load collision table data.
svn-id: r33670
2008-08-06 20:58:02 +00:00
Kari Salminen a10753e2a1 Renamed page3Raw to collisionPage so it's more apparent what it does.
svn-id: r33669
2008-08-06 20:54:38 +00:00
Kari Salminen 66fc0d6a25 Add 320x200 screen bounds checking to Operation Stealth's checkCollision function.
Fixes teleporting bug when getting out of the water after first arcade sequence.
The player previously got teleported to the beach near the hotel. Now it doesn't happen.
The player is still caught motionless and can't move after this fix though...

svn-id: r33668
2008-08-06 20:47:59 +00:00
Kari Salminen a944497d75 HACK: Force oxygen to maximum during Operation Stealth's first arcade sequence.
This way the arcade sequence is completable now.
This hack should be removed later and the first
arcade sequence be made properly playable!

svn-id: r33667
2008-08-06 20:41:53 +00:00
Max Horn 32ad70f608 Do not query savestates which obviously do not exist (to shut up bogus console warnings)
svn-id: r33664
2008-08-06 16:03:06 +00:00
Max Horn e7027503f1 Workaround for bug #2016521 (DOTT: Bernard impersonating LaVerne)
svn-id: r33655
2008-08-06 10:32:20 +00:00
Max Horn eb649983fc SCUMM: Renamed inventoryScript -> inventoryScriptIndy3Mac
svn-id: r33654
2008-08-06 09:13:57 +00:00
Torbjörn Andersson 4e66938e8c Committed my patch #2026097 ("ALSA: Try both 65:0 and 17:0 by default"), with a
slight modification to the README changes. (I don't know how to interpret all
the output from aconnect, so I'm only documenting "the most important bit".)

svn-id: r33648
2008-08-05 21:43:10 +00:00
Max Horn 169b27de0a Patch #2014663: Do not mark stack as executable in HQx scaler
svn-id: r33645
2008-08-05 21:26:04 +00:00
Kari Salminen df1246bf9f Workaround for missing player character animation when exiting the airport in Santa Paragua in at least the 256 color PC version of Operation Stealth.
svn-id: r33644
2008-08-05 21:20:11 +00:00
Kari Salminen f3ecdaa6fe Made rest of resource loading functions used in loadResource return -1 on error.
This fixed a crash in Operation Stealth when walking out of the airport
(Some file couldn't be opened and the game crashed because of that.
Now it doesn't crash but handles the missing file gracefully).

svn-id: r33643
2008-08-05 19:30:16 +00:00
Kari Salminen 9417066641 Add detection entry for a previously unrecognized 16 color PC version of Operation Stealth (The John Glames variant).
svn-id: r33642
2008-08-05 18:17:55 +00:00
Max Horn 8d830effc1 SCUMM: cleanup SaveLoadChooser::updateInfos code
svn-id: r33640
2008-08-05 13:11:22 +00:00
Max Horn bedebaccc3 SCUMM: Don't try to load metadata for slot -1 (i.e. don't try to load metadata if nothing is selected)
svn-id: r33639
2008-08-05 13:08:07 +00:00