Vhati
4fd1da70a4
SCI32: Fix QFG4 talking to absent innkeeper ( #1395 )
...
Fixes inn dialogue after Igor's rescue, bug #10753
2018-11-28 02:33:26 +02:00
Vhati
c58d619e20
SCI32: Fix QFG4 conditional void calls ( #1416 )
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Fixes unsafe arithmetic in combat, bugs #10138 , #10419 , #10710 , #10814
Supersedes commits 4dc9f0e and 01f3e6c
2018-11-28 02:23:37 +02:00
sluicebox
8eb334a2ab
SCI32: Fix GK1 fortune teller messages, bug #10819 ( #1423 )
2018-11-28 02:20:34 +02:00
Filippos Karapetis
3f77b0a0fb
SCI32: Fix spacing
2018-11-28 02:15:36 +02:00
sluicebox
f1197f3d92
SCI32: Fix GK1 chair missing message, bug #10820 ( #1424 )
2018-11-28 02:08:04 +02:00
Cameron Cawley
8fa2f90a26
CREATE_PROJECT: Support building with Tremor instead of Vorbis
2018-11-27 22:58:02 +00:00
sluicebox
e016efce56
SCI32: Fix GK1 artist missing message, bug #10818 ( #1422 )
2018-11-27 22:34:23 +02:00
Thierry Crozat
4e24ede18d
SDL: Fix crash when calling OSystem::quit() and OSystem::fatalError()
2018-11-26 22:42:30 +00:00
Jakub Wilk
ae68b1332c
DISTS: Fix typo
2018-11-26 16:37:12 +00:00
D G Turner
7b4d1ed460
IOS7: Enable Building Scalers By Default
...
This override prevented the previous IOS7 commit to enable software
scalers on 2018-11-21 having any effect.
2018-11-26 12:51:04 +00:00
Peter Kohaut
cfb46da90c
BLADERUNNER: Add in-game loading screen
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It is also possible to start new game from it.
2018-11-25 22:22:25 +01:00
Matan Bareket
0d8834b561
WINTERMUTE: Add hashes to Zbang! and Pizza Morgana
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These are two never quite finished Israeli games.
Zbang can be downloaded at: http://www.corbomitegames.com/zbang/download.php
Pizza Morgana can be downloaded at: http://pizza-morgana.com/download
2018-11-25 10:26:21 -05:00
Bastien Bouclet
cf02210729
STARK: Inventory window fixes
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* Show an active cursor when hovering the scroll buttons
* Clicking on a inactive scroll button no longer closes the inventory
* Changing the visibility of the inventory window now closes the action
menu.
* The inventory management hotkeys only work when the game is
interactive.
* Hide the inventory window when loading a save.
* Hide the action menu when loading a save.
2018-11-25 13:39:57 +01:00
Peter Kohaut
88fa8c3c5c
BLADERUNNER: Fixed ambient sounds after load
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After loading a game, ambient sounds stoped playing, now they are
working properly.
Also some smaller compiler warnings were fixed.
2018-11-24 17:19:40 +01:00
sluicebox
79b7de93e7
SCI: Add workaround for KQ6 debugger ( #1417 )
2018-11-24 13:03:41 +02:00
Kamil Páral
acd1a6d09e
DISTS: update manual page to latest commandline options and hotkeys
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Add missing cmdline options and hotkeys to the manpage. Add long options
where they were missing. Update existing options description and values.
Improve formatting for important words, arguments, etc. Sort the options
in the same way they are sorted in README, so that future synchronization
is easier. Add info into several places saying that README is more
comprehensive than this manpage.
2018-11-24 10:38:23 +00:00
Peter Kohaut
babcb612c3
BLADERUNNER: Fix build issues
2018-11-24 08:55:21 +01:00
Peter Kohaut
824ecc0aad
BLADERUNNER: Preliminary saving & loading support
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Saving and loading is accessible via ScummVM dialogs.
No in-game UI support yet.
It is possible to load saves from original game via debugger console.
ScummVM saves have additional header and are incompatibile with original
game.
2018-11-24 08:39:03 +01:00
Vhati
44b68a0aeb
SCI32: Fix QFG4 stairway pathfinding ( #1407 )
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Fixes walkable area when entering flipped stairways, bug #10757
2018-11-23 00:56:36 +02:00
sluicebox
47022cad12
SCI: Fix KQ6CD wallflower dance bug ( #1406 )
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Fixes script bug in the original in Text mode. bug #10811
2018-11-23 00:31:37 +02:00
Vhati
44eb9dfec7
SCI32: Fix QFG4 setScale error when levitating ( #1408 )
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Fixes typos that lead to a "y value less than vanishingY" msg, bug #10726
2018-11-23 00:20:53 +02:00
Bastien Bouclet
24eda9e18d
STARK: Adjust a few TODOs
2018-11-22 13:35:47 +01:00
Bastien Bouclet
aa2075fc48
STARK: Ignore keyboard repeat events
2018-11-22 12:35:05 +01:00
Bastien Bouclet
b94aaffab3
MYST3: Ignore keyboard repeat except when entering save names
2018-11-22 06:31:44 +01:00
Bastien Bouclet
842a13abb9
MYST3: Reset the input state after displaying a modal dialog
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Fixes #1448 .
2018-11-22 06:25:27 +01:00
Cameron Cawley
97e2da5ae9
3DS: Fix copy/paste error
2018-11-21 20:14:25 +00:00
Bastien Bouclet
4edb8a7add
STARK: Use the mouse cursor as a hitbox when testing small world items
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Fixes #1506 .
2018-11-21 17:24:10 +01:00
Cameron Cawley
c9a8ee0190
3DS: Fix compilation of the test runner
2018-11-21 15:45:01 +00:00
Cameron Cawley
84b91c1797
3DS: Fix typos
2018-11-21 15:36:24 +00:00
Cameron Cawley
ae25843ea7
3DS: Remove unnecessary include
2018-11-21 15:36:24 +00:00
Cameron Cawley
e7cb178feb
3DS: Fix building outside the main source directory
2018-11-21 15:36:24 +00:00
Bastien Bouclet
c5185ee753
STARK: Prevent string pulling from making April walk on disabled faces
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Fixes #1494 .
2018-11-21 14:22:22 +01:00
D G Turner
442c578223
IOS7: Enable Port Specific Software Scalers.
...
This was disabled during the merge of the initial pull request, PR 630
as this "limits the port to 16bit color precision, i.e. preventing it
from coping with engines like Wintermute, and Sword25.".
The intent was to replace this with GLSL based scalers, and thus to
avoid switching around and confusing users this was disabled.
However, since the GLSL solution has not been implemented after 2 years,
and users are asking for this feature on IOS7, am enabling this for now.
This can always be replaced in future with a GLSL based solution if a
motivated developer provides a patch.
2018-11-21 08:11:48 +00:00
Nitrus
187889cd79
3DS: Updated README.md
2018-11-21 07:54:49 +00:00
Nitrus
c80bbc4ee5
3DS: Added improved README.md
2018-11-21 07:54:49 +00:00
Nitrus
f615b3392b
3DS: Fix assertion issue in case cursor dimensions are zero
2018-11-21 07:54:49 +00:00
Nitrus
92ab8328b1
3DS: Clear render target on each frame
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...in order to clear framebuffer artifacts in case the screen is not stretched.
2018-11-21 07:54:49 +00:00
Nitrus
a4f85955fe
3DS: Don't wait after SyncDisplayTransfer
2018-11-21 07:54:49 +00:00
Nitrus
4d84105237
3DS: Fix deprecated C3D methods
2018-11-21 07:54:49 +00:00
Nitrus
2122c07d5f
3DS: Update header inclusions and forbidden symbols
2018-11-21 07:54:49 +00:00
Nitrus
b782705a20
3DS: Clean up entry point
2018-11-21 07:54:49 +00:00
Nitrus
dffe50c1d8
3DS: Use recent devkitPro build tools
2018-11-21 07:54:49 +00:00
Nitrus
4c6e65e36e
3DS: Disable 'pedantic' and add bzip2 for FreeType2
2018-11-21 07:54:49 +00:00
sluicebox
4f5041e870
SCI: Fix LB2 elevator lockup ( #1401 )
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Fixes a lockup in the original when walking to a corner, bug #10702
2018-11-20 02:52:58 +02:00
Thierry Crozat
8aca628a94
I18N: Regenerate translations data file
2018-11-19 05:05:09 +01:00
Peter Kohaut
17246fca91
BLADERUNNER: Fixed perspective slice rendering
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Perspective projection is now working properly and character and object
are now properly rendered.
2018-11-18 15:00:13 +01:00
Thierry Crozat
a26a82a1c0
I18N: Update translations templates
2018-11-18 01:38:47 +01:00
Thunderforge
67f483dd51
I18N: Update translation (Spanish)
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Currently translated at 94.6% (946 of 1000 strings)
2018-11-17 16:08:06 +01:00
Bastien Bouclet
016c930c5a
I18N: Add a codepage file for ISO-8859-8
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This encoding is used by the Hebrew translation. The GUI would need
more work to properly display Hebrew, but at least this change fixes
building translations.dat.
2018-11-17 16:06:24 +01:00
Bastien Bouclet
191113819b
STARK: Save and restore the previous location stack
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Fixes #1497 .
2018-11-17 10:59:07 +01:00