Commit Graph
137148 Commits
Author SHA1 Message Date
Vhati 4fd1da70a4 SCI32: Fix QFG4 talking to absent innkeeper (#1395)
Fixes inn dialogue after Igor's rescue, bug #10753
2018-11-28 02:33:26 +02:00
Vhati c58d619e20 SCI32: Fix QFG4 conditional void calls (#1416)
Fixes unsafe arithmetic in combat, bugs #10138, #10419, #10710, #10814

Supersedes commits 4dc9f0e and 01f3e6c
2018-11-28 02:23:37 +02:00
sluicebox 8eb334a2ab SCI32: Fix GK1 fortune teller messages, bug #10819 (#1423) 2018-11-28 02:20:34 +02:00
Filippos Karapetis 3f77b0a0fb SCI32: Fix spacing 2018-11-28 02:15:36 +02:00
sluicebox f1197f3d92 SCI32: Fix GK1 chair missing message, bug #10820 (#1424) 2018-11-28 02:08:04 +02:00
Cameron Cawley 8fa2f90a26 CREATE_PROJECT: Support building with Tremor instead of Vorbis 2018-11-27 22:58:02 +00:00
sluicebox e016efce56 SCI32: Fix GK1 artist missing message, bug #10818 (#1422) 2018-11-27 22:34:23 +02:00
Thierry Crozat 4e24ede18d SDL: Fix crash when calling OSystem::quit() and OSystem::fatalError() 2018-11-26 22:42:30 +00:00
Jakub Wilk ae68b1332c DISTS: Fix typo 2018-11-26 16:37:12 +00:00
D G Turner 7b4d1ed460 IOS7: Enable Building Scalers By Default
This override prevented the previous IOS7 commit to enable software
scalers on 2018-11-21 having any effect.
2018-11-26 12:51:04 +00:00
Peter Kohaut cfb46da90c BLADERUNNER: Add in-game loading screen
It is also possible to start new game from it.
2018-11-25 22:22:25 +01:00
Matan Bareket 0d8834b561 WINTERMUTE: Add hashes to Zbang! and Pizza Morgana
These are two never quite finished Israeli games.
Zbang can be downloaded at: http://www.corbomitegames.com/zbang/download.php
Pizza Morgana can be downloaded at: http://pizza-morgana.com/download
2018-11-25 10:26:21 -05:00
Bastien Bouclet cf02210729 STARK: Inventory window fixes
* Show an active cursor when hovering the scroll buttons
* Clicking on a inactive scroll button no longer closes the inventory
* Changing the visibility of the inventory window now closes the action
   menu.
* The inventory management hotkeys only work when the game is
   interactive.
* Hide the inventory window when loading a save.
* Hide the action menu when loading a save.
2018-11-25 13:39:57 +01:00
Peter Kohaut 88fa8c3c5c BLADERUNNER: Fixed ambient sounds after load
After loading a game, ambient sounds stoped playing, now they are
working properly.
Also some smaller compiler warnings were fixed.
2018-11-24 17:19:40 +01:00
sluicebox 79b7de93e7 SCI: Add workaround for KQ6 debugger (#1417) 2018-11-24 13:03:41 +02:00
Kamil Páral acd1a6d09e DISTS: update manual page to latest commandline options and hotkeys
Add missing cmdline options and hotkeys to the manpage. Add long options
where they were missing. Update existing options description and values.
Improve formatting for important words, arguments, etc. Sort the options
in the same way they are sorted in README, so that future synchronization
is easier. Add info into several places saying that README is more
comprehensive than this manpage.
2018-11-24 10:38:23 +00:00
Peter Kohaut babcb612c3 BLADERUNNER: Fix build issues 2018-11-24 08:55:21 +01:00
Peter Kohaut 824ecc0aad BLADERUNNER: Preliminary saving & loading support
Saving and loading is accessible via ScummVM dialogs.
No in-game UI support yet.

It is possible to load saves from original game via debugger console.
ScummVM saves have additional header and are incompatibile with original
game.
2018-11-24 08:39:03 +01:00
Vhati 44b68a0aeb SCI32: Fix QFG4 stairway pathfinding (#1407)
Fixes walkable area when entering flipped stairways, bug #10757
2018-11-23 00:56:36 +02:00
sluicebox 47022cad12 SCI: Fix KQ6CD wallflower dance bug (#1406)
Fixes script bug in the original in Text mode. bug #10811
2018-11-23 00:31:37 +02:00
Vhati 44eb9dfec7 SCI32: Fix QFG4 setScale error when levitating (#1408)
Fixes typos that lead to a "y value less than vanishingY" msg, bug #10726
2018-11-23 00:20:53 +02:00
Bastien Bouclet 24eda9e18d STARK: Adjust a few TODOs 2018-11-22 13:35:47 +01:00
Bastien Bouclet aa2075fc48 STARK: Ignore keyboard repeat events 2018-11-22 12:35:05 +01:00
Bastien Bouclet b94aaffab3 MYST3: Ignore keyboard repeat except when entering save names 2018-11-22 06:31:44 +01:00
Bastien Bouclet 842a13abb9 MYST3: Reset the input state after displaying a modal dialog
Fixes #1448.
2018-11-22 06:25:27 +01:00
Cameron Cawley 97e2da5ae9 3DS: Fix copy/paste error 2018-11-21 20:14:25 +00:00
Bastien Bouclet 4edb8a7add STARK: Use the mouse cursor as a hitbox when testing small world items
Fixes #1506.
2018-11-21 17:24:10 +01:00
Cameron Cawley c9a8ee0190 3DS: Fix compilation of the test runner 2018-11-21 15:45:01 +00:00
Cameron Cawley 84b91c1797 3DS: Fix typos 2018-11-21 15:36:24 +00:00
Cameron Cawley ae25843ea7 3DS: Remove unnecessary include 2018-11-21 15:36:24 +00:00
Cameron Cawley e7cb178feb 3DS: Fix building outside the main source directory 2018-11-21 15:36:24 +00:00
Bastien Bouclet c5185ee753 STARK: Prevent string pulling from making April walk on disabled faces
Fixes #1494.
2018-11-21 14:22:22 +01:00
D G Turner 442c578223 IOS7: Enable Port Specific Software Scalers.
This was disabled during the merge of the initial pull request, PR 630
as this "limits the port to 16bit color precision, i.e. preventing it
from coping with engines like Wintermute, and Sword25.".

The intent was to replace this with GLSL based scalers, and thus to
avoid switching around and confusing users this was disabled.

However, since the GLSL solution has not been implemented after 2 years,
and users are asking for this feature on IOS7, am enabling this for now.

This can always be replaced in future with a GLSL based solution if a
motivated developer provides a patch.
2018-11-21 08:11:48 +00:00
Nitrus 187889cd79 3DS: Updated README.md 2018-11-21 07:54:49 +00:00
Nitrus c80bbc4ee5 3DS: Added improved README.md 2018-11-21 07:54:49 +00:00
Nitrus f615b3392b 3DS: Fix assertion issue in case cursor dimensions are zero 2018-11-21 07:54:49 +00:00
Nitrus 92ab8328b1 3DS: Clear render target on each frame
...in order to clear framebuffer artifacts in case the screen is not stretched.
2018-11-21 07:54:49 +00:00
Nitrus a4f85955fe 3DS: Don't wait after SyncDisplayTransfer 2018-11-21 07:54:49 +00:00
Nitrus 4d84105237 3DS: Fix deprecated C3D methods 2018-11-21 07:54:49 +00:00
Nitrus 2122c07d5f 3DS: Update header inclusions and forbidden symbols 2018-11-21 07:54:49 +00:00
Nitrus b782705a20 3DS: Clean up entry point 2018-11-21 07:54:49 +00:00
Nitrus dffe50c1d8 3DS: Use recent devkitPro build tools 2018-11-21 07:54:49 +00:00
Nitrus 4c6e65e36e 3DS: Disable 'pedantic' and add bzip2 for FreeType2 2018-11-21 07:54:49 +00:00
sluicebox 4f5041e870 SCI: Fix LB2 elevator lockup (#1401)
Fixes a lockup in the original when walking to a corner, bug #10702
2018-11-20 02:52:58 +02:00
Thierry Crozat 8aca628a94 I18N: Regenerate translations data file 2018-11-19 05:05:09 +01:00
Peter Kohaut 17246fca91 BLADERUNNER: Fixed perspective slice rendering
Perspective projection is now working properly and character and object
are now properly rendered.
2018-11-18 15:00:13 +01:00
Thierry Crozat a26a82a1c0 I18N: Update translations templates 2018-11-18 01:38:47 +01:00
Thunderforge 67f483dd51 I18N: Update translation (Spanish)
Currently translated at 94.6% (946 of 1000 strings)
2018-11-17 16:08:06 +01:00
Bastien Bouclet 016c930c5a I18N: Add a codepage file for ISO-8859-8
This encoding is used by the Hebrew translation. The GUI would need
more work to properly display Hebrew, but at least this change fixes
building translations.dat.
2018-11-17 16:06:24 +01:00
Bastien Bouclet 191113819b STARK: Save and restore the previous location stack
Fixes #1497.
2018-11-17 10:59:07 +01:00