Commit Graph
137148 Commits
Author SHA1 Message Date
Matan Bareket cc4917bed5 CREDITS: GLK engine credits 2018-12-09 12:52:14 -05:00
Paul Gilbert 82580aacb6 GLK: Update engine name and copyright strings 2018-12-09 09:51:04 -08:00
Paul Gilbert ef1be1cee8 GLK: Add entries for Glulxe and TADS sub-engines to credits.pl 2018-12-09 09:38:22 -08:00
Paul Gilbert 1156aca3e5 GLK: Fix compiler warnings 2018-12-09 08:49:20 -08:00
sluicebox d55e63dbcf SCI32: Fix GK1 mummy animation, bug #10828 (#1439)
Fixes an animation script bug that occurs in the original
2018-12-09 14:10:08 +02:00
sluicebox d95b8e215b SCI: Fix LONGBOW Amiga pub error, bug #9688 (#1437)
Fixes a script bug which causes a kernel signature mismatch
2018-12-09 13:54:35 +02:00
Paul Gilbert b9a99a897d GLK: Further fixes for Buildbot warnings 2018-12-08 20:35:54 -08:00
Paul Gilbert 867adc6dca GLK: Sound volume and pausing methods 2018-12-08 20:22:31 -08:00
Paul Gilbert 34d01af004 GLK: Fix Buildbot identified warnings 2018-12-08 19:45:44 -08:00
Paul Gilbert ac9830614d GLK: GLULXE: Validate game file version 2018-12-08 19:05:59 -08:00
Paul Gilbert 290196946d GLK: GLULXE: Skeleton sub-engine 2018-12-08 19:05:59 -08:00
Paul Gilbert 754819f928 GLK: FROTZ: Reduce window margin to 0 to have status bar fill entire width 2018-12-08 19:05:59 -08:00
Paul Gilbert ecb0c10fdb GLK: FROTZ: Properly flag the detections of Infocom games that have sound effects 2018-12-08 19:05:59 -08:00
Paul Gilbert 08db684864 GLK: Add support for secondary Blorb files separate from the gamefile
It also hads further support for playing AIFF files. However, the
Blorb files for Lurking Horror & Sherlock on the if-archive website
don't seem to be valid AIFF files, so sound doesn't play using them
2018-12-08 19:05:59 -08:00
Paul Gilbert 43283ff561 GLK: FROTZ: Playing sounds now works directly from lhsound.zip and shsound.zip 2018-12-08 19:05:59 -08:00
Paul Gilbert 0cbd51641b GLK: FROTZ: Further sound handling 2018-12-08 19:05:59 -08:00
Paul Gilbert 3661fc61ec GLK: Beginnings of Sounds manager 2018-12-08 19:05:59 -08:00
Paul Gilbert f6abb3ea33 GLK: FROTZ: Simplify accessing sounds for Lurking Horror & Sherlock 2018-12-08 19:05:59 -08:00
Paul Gilbert 2ae0edd58b GLK: FROTZ: Add sound playing code 2018-12-08 19:05:59 -08:00
Paul Gilbert 88b47cdd8b GLK: FROTZ: Added winarg methods 2018-12-08 19:05:59 -08:00
Paul Gilbert ab8ff73453 GLK: FROTZ: Fix handling of empty rect picture resources 2018-12-08 19:05:59 -08:00
Paul Gilbert 7fda941302 GLK: FROTZ: Implement some of the V6 opcodes 2018-12-08 19:05:59 -08:00
Paul Gilbert 4894ce2134 GLK: FROTZ: Add all the new V6 methods, commented out until I can fix each one 2018-12-08 19:05:59 -08:00
Paul Gilbert d7c015a17e GLK: FROTZ: Detect Infocom games using .zip extensions 2018-12-08 19:05:59 -08:00
Paul Gilbert 63079834fa GLK: FROTZ: Improved rendering of Beyond Zork description area 2018-12-08 19:05:59 -08:00
Paul Gilbert 1933130dfc GLK: FROTZ: Fix setting cwin field when window changes 2018-12-08 19:05:59 -08:00
Paul Gilbert 7212924b1e GLK: TADS: Compilation fixes 2018-12-08 19:05:59 -08:00
Paul Gilbert c68542dba8 GLK: TADS: Compilation fix 2018-12-08 19:05:59 -08:00
Paul Gilbert 14871c28bc GLK: TADS: Added Data class 2018-12-08 19:05:59 -08:00
Paul Gilbert f20d07381c GLK: TADS: Added cmap file 2018-12-08 19:05:59 -08:00
Paul Gilbert d3c46f7078 GLK: TADS: Add Regex class 2018-12-08 19:05:59 -08:00
Paul Gilbert 41b62ab00d GLK: TADS: Add a number of GLK interface methods 2018-12-08 19:05:59 -08:00
Paul Gilbert 5ab65b0954 GLK: TADS: TADS2: Add ler file 2018-12-08 19:05:59 -08:00
Paul Gilbert d2836360fb GLK: TADS: GLK window initialization 2018-12-08 19:05:59 -08:00
Paul Gilbert 75f4d34070 GLK: TADS: Add first detection entry, further fallback detection 2018-12-08 19:05:59 -08:00
Paul Gilbert 09b682cb63 GLK: TADS: Skeletons for TADS 2 & 3 subengines, extra detection logic 2018-12-08 19:05:59 -08:00
Paul Gilbert 0b7a29c797 GLK: TADS: Skeleton engine 2018-12-08 19:05:59 -08:00
Paul Gilbert 855911d0c0 GLK: FROTZ: Fix display of character graphics in text grid windows 2018-12-08 19:05:59 -08:00
Paul Gilbert bfbc0ba0ed GLK: FROTZ: Allow loading savegames from launcher 2018-12-08 19:05:59 -08:00
Paul Gilbert 2331a0e9fb GLK: FROTZ: Quetzal saving and loading now works 2018-12-08 19:05:59 -08:00
Paul Gilbert 33a23bca1c GLK: FROTZ: Further reading/writing setup for savegames using Quetzal 2018-12-08 19:05:59 -08:00
Paul Gilbert 6e6b285e83 GLK: FROTZ: Savegame listing now reads Quetzal savegames 2018-12-08 19:05:59 -08:00
Paul Gilbert 6080a1d091 GLK: FROTZ: Draw character graphic chars at the same size as the fixed width font 2018-12-08 19:05:59 -08:00
Paul Gilbert 9fa7e9be81 GLK: FROTZ: Fix selection of the character graphics font 2018-12-08 19:05:59 -08:00
Paul Gilbert 3a543a1e6d GLK: FROTZ: Add derived Screen class to add Infocom character graphics font 2018-12-08 19:05:59 -08:00
Paul Gilbert fb7dbffd59 GLK: Merge Fonts class into Screen class 2018-12-08 19:05:59 -08:00
Paul Gilbert 5cc3d40c28 GLK: FROTZ: Adding bitmap font class for Infocom character graphics 2018-12-08 19:05:59 -08:00
Paul Gilbert c2625264fb GLK: Change int 0 to false 2018-12-08 19:05:59 -08:00
Paul Gilbert 77468312de GLK: FROTZ: Beyond Zork title screen now showing 2018-12-08 19:05:59 -08:00
Paul Gilbert 62af5ea891 GLK: FROTZ: More work on displaying Beyond Zork title screen 2018-12-08 19:05:59 -08:00