Peter Kohaut
7f421be835
BLADERUNNER: Fixed small issue in combat calculation
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Better variable names in actor combat classes.
2019-01-28 20:45:59 +01:00
Peter Kohaut
578d98ee12
BLADERUNNER: Cleanup of scripts for Gordo chase
2019-01-28 20:45:48 +01:00
Bastien Bouclet
4920929116
STARK: Add a detection entry for the Dutch version
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Reported by ajvdhave on the forums.
2019-01-28 19:31:24 +01:00
Bastien Bouclet
29ddc40f41
STARK: Add a detection entry for the Russian 1C version
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Fixes #1509 .
2019-01-28 18:20:00 +01:00
Bastien Bouclet
e6a129d908
STARK: Load the font settings from gui.ini
2019-01-28 18:20:00 +01:00
Bastien Bouclet
462f087cdb
STARK: Add text encoding handling
2019-01-28 18:20:00 +01:00
Bastien Bouclet
a79c3b7961
SDL: Don't set a profile when requesting an OpenGL context
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It does not make too much sense to request a compatibility profile with
OpenGL 2.1 since that notion was added in GL 3.2.
Fixes context creation on Windows with old nvidia drivers (v310.90).
2019-01-28 12:50:07 +01:00
Peter Kohaut
77adb67664
BLADERUNNER: Initial cleanup of NR01, NR02 & related scripts
2019-01-27 22:21:54 +01:00
Peter Kohaut
1ee6cf92bd
BLADERUNNER: Marking few cut features
2019-01-27 21:31:29 +01:00
Peter Kohaut
1ef310db3c
BLADERUNNER: Small cleanup for chapter 2 scripts
2019-01-27 20:27:45 +01:00
Peter Kohaut
e3e55c2f4b
BLADERUNNER: Fixed game-breaking bug with dialogue menus
2019-01-27 20:27:45 +01:00
Peter Kohaut
5c1b8a635a
BLADERUNNER: Initial cleanup of HF05 & HF06
2019-01-27 20:27:45 +01:00
Peter Kohaut
2fd99c5c1b
BLADERUNNER: Police station script fixes
2019-01-27 20:27:45 +01:00
Peter Kohaut
c3a2a262d9
BLADERUNNER: Cleanup of PS06 script
2019-01-27 20:27:45 +01:00
Peter Kohaut
702d8a4d37
BLADERUNNER: Holloway script cleanup
2019-01-27 20:27:45 +01:00
Bastien Bouclet
0cc57bfbd9
STARK: Set the demo flag for the Swedish demo
2019-01-27 20:15:42 +01:00
Bastien Bouclet
282d82df85
STARK: Implement the confirmation dialogs using the original style
2019-01-27 17:53:50 +01:00
Bastien Bouclet
75505518c3
Merge pull request #1507 from ccawley2011/riscos
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RISCOS: Add RISC OS support
2019-01-27 17:03:17 +01:00
athrxx
ccb2dab9d0
AUDIO: (Paula) - fix typo
2019-01-27 14:46:09 +01:00
Cameron Cawley
0f45b7f9bc
RISCOS: Add RISC OS support
2019-01-27 11:36:26 +00:00
Peter Kohaut
24bc52c277
BLADERUNNER: Cleanup of Steele scripts for Lucy chase
2019-01-27 11:49:00 +01:00
Peter Kohaut
d3f456a328
BLADERUNNER: Implement CD switching in outtake player
2019-01-27 11:49:00 +01:00
Peter Kohaut
de1dabd072
BLADERUNNER: Cleanup & fix of Lucy chase scripts
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First wait-point in Hystersia Maze was incorrectly triggered
2019-01-27 11:49:00 +01:00
Peter Kohaut
2bea230711
BLADERUNNER: Initial cleanup of HF02 & HF03
2019-01-27 11:49:00 +01:00
Peter Kohaut
2cf1d2e3f1
BLADERUNNER: Initial cleanup of HF01 & related actors
2019-01-27 11:48:59 +01:00
Peter Kohaut
bc7713e040
BLADERUNNER: Cleanup of Police station scripts for chapter 1 & 2
2019-01-27 11:48:59 +01:00
Peter Kohaut
1ca97137ad
BLADERUNNER: Fixed wrongly clickable news in DR02
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They are not supposed to be clickable
2019-01-27 11:48:59 +01:00
Peter Kohaut
ace4904d39
BLADERUNNER: Cleanup of Guzza script for chapter 2
2019-01-27 11:48:59 +01:00
Peter Kohaut
783f0554ed
BLADERUNNER: Cleanup of Steele scripts for chapter 1
2019-01-27 11:48:59 +01:00
Peter Kohaut
f4c5a557ac
BLADERUNNER: Hawker's circle script cleanup
2019-01-27 11:48:59 +01:00
Peter Kohaut
8b849d282f
BLADERUNNER: Cleanup of Gaff script for chapter 1 & 2
2019-01-27 11:48:59 +01:00
Paul Gilbert
22a71f0b38
GLK: FROTZ: Split BItmapFont into it's own file
2019-01-26 21:14:39 -08:00
Bastien Bouclet
66654cb376
ALL: Sync with ScummVM - rev. cd37d510f9
2019-01-26 20:47:55 +01:00
Peter Kohaut
3653703a40
BLADERUNNER: Analysed all Yukon hotel scenes
2019-01-26 14:59:16 +01:00
Peter Kohaut
71c262f881
BLADERUNNER: Analysed Leon scene at Yukon Hotel
2019-01-26 14:31:04 +01:00
Peter Kohaut
bff136ca0c
BLADERUNNER: Fixed Sebastian script
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Dialogue was not available
2019-01-26 10:38:53 +01:00
Peter Kohaut
80fb50423d
BLADERUNNER: Added names of loops in BB01
2019-01-26 10:38:33 +01:00
Peter Kohaut
cd37d510f9
BLADERUNNER: Cleanup of actor scripts for a fight in BB11
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Also named goal for McCoy arrest
2019-01-25 23:18:20 +01:00
Peter Kohaut
474e4e2f09
BLADERUNNER: Cleanup of BBxx scripts
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Removed issue where McCoy went to jail for no reason at start of 3rd act
2019-01-25 23:16:24 +01:00
Peter Kohaut
a1f608cebb
BLADERUNNER: Improved debugger's scene command
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Added missing CT09 scene name
Show scene names for chapter 3 and 5
2019-01-25 23:16:05 +01:00
Peter Kohaut
f5aa8d7134
BLADERUNNER: Fixed fly-away animation in RC01 for later chapters
2019-01-25 21:32:33 +01:00
Bastien Bouclet
0dc8726136
STARK: Game view user interface refinements
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* Implement the mouse item description delay
* Implement inventory auto close
* Implement action menu auto close
* Implement the action menu item description
2019-01-25 21:02:02 +01:00
Bastien Bouclet
2b9242c8ea
STARK: Delay playing FMVs until all the location change scripts are done
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This ensures no sound is started by the scripts after the game has
already been paused. In-game sounds no longer play during FMVs.
2019-01-25 21:02:02 +01:00
Bastien Bouclet
0607e8c7a7
STARK: Implement retrieving path positions for commands
2019-01-25 09:48:31 +01:00
Bastien Bouclet
c46beaafc6
STARK: Add an infinite loop protection to AnimScript
2019-01-25 09:48:31 +01:00
Bastien Bouclet
cfcf10a0fd
STARK: Add a small pause after each speech line
2019-01-25 09:48:31 +01:00
Bastien Bouclet
e3c6748a7f
STARK: Rework skeletal animation blending control
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The previous animation blending system had some flows. The
AnimationHandler was owned by the model which was incorrect, since it's
possible to change models during an animation sequence. The
AnimationHandler is now owned by the item, ensuring there is only one
per character instance.
We now ignore animation change requests for one frame. This is because
the scripts often cause an animation change, and request another one the
very next frame. This used to cause issues because we were blending the
latest animation with the previous one which was only active for one
frame, causing a discontinuity. This new solution is kind of a hack.
Hopefully it is good enough and there is no need to implement animation
blending for more than two animations at once.
2019-01-25 09:48:31 +01:00
Peter Kohaut
2aafdd3559
BLADERUNNER: Fixed compilation errors
2019-01-24 23:14:57 +01:00
Peter Kohaut
2cc09b6b10
BLADERUNNER: Fixes for game scripts & cleanup
2019-01-24 23:05:13 +01:00
Peter Kohaut
2fd29c5193
BLADERUNNER: Fixed fog rendering
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Fogs were not animated.
Clean up of the fog calculation routines.
2019-01-24 22:59:49 +01:00