Vhati
b3a379af37
SCI: Cleanup GK1 patches
2019-02-03 10:49:48 +02:00
Vhati
b50be2cd1f
SCI: Cleanup Pharkas patches
2019-02-03 10:49:48 +02:00
Vhati
6a6477f4c6
SCI: Cleanup fangame patches
2019-02-03 10:49:48 +02:00
Vhati
e289646b6f
SCI: Cleanup EcoQuest patches
2019-02-03 10:49:48 +02:00
Vhati
1cc4448317
SCI: Cleanup Conquests of Camelot patches
2019-02-03 10:49:48 +02:00
Vhati
6ee89aa698
SCI: Cleanup SCI32 patches
2019-02-03 10:49:48 +02:00
Peter Kohaut
95f42fde63
BLADERUNNER: Initial cleanup of Kipple scripts
2019-02-03 00:14:09 +01:00
Peter Kohaut
f2d76c2d71
BLADERUNNER: Cleanup of scripts at start of chapter 5
2019-02-03 00:14:09 +01:00
Peter Kohaut
cee294137a
BLADERUNNER: Cleanup for scene at UG18
2019-02-03 00:14:09 +01:00
Peter Kohaut
ce3b731656
BLADERUNNER: Cleanup Luther & Lance related scripts
2019-02-03 00:14:09 +01:00
Peter Kohaut
1df1eefc3e
BLADERUNNER: Fixed Rat interaction at UG15
2019-02-03 00:14:09 +01:00
Jean-Christophe Rona
5e5eb39197
SCI32: LIGHTHOUSE: Add French version 1.0c
2019-02-02 07:43:12 -05:00
Bastien Bouclet
04edc22635
MOHAWK: RIVEN: Add a console to quickly test all the cards
...
Goes through all the cards clicking on hotspots at random.
2019-02-02 13:30:44 +01:00
Bastien Bouclet
f72f71a6cc
VIDEO: Keep track of the duration of ignored edits
...
Fixes inconsistent videos playing in Caldoria in the DVD version of JMP
Pegasus Prime.
2019-02-02 13:30:44 +01:00
Bastien Bouclet
27a7a67778
MOHAWK: RIVEN: Prevent the card leave script from recursing
...
Recursion would happen when multiple events are received in the same
frame. This could happen when mashing both the mouse and the keyboard to
move around faster, as noticed by a speedrunner.
2019-02-02 13:30:44 +01:00
Peter Kohaut
19d92484fd
BLADERUNNER: Cleanup of scripts at start of chapter 4
2019-02-02 00:50:16 +01:00
Peter Kohaut
a5854b524b
BLADERUNNER: Fixed resource leak in game listing
...
This was causing issues with loading / saving games
2019-02-02 00:50:16 +01:00
Peter Kohaut
315100861c
BLADERUNNER: Fixed issue with untargeting objects
2019-02-02 00:50:16 +01:00
Peter Kohaut
cd43b7a11a
BLADERUNNER: Cleanup of walking code
...
Fixed missing "must reach" in a actorwalk::tick
2019-02-02 00:50:16 +01:00
Matthieu Milan
9975b8695b
GRIM: Image format must match internalformat for sprites too (ES2)
2019-02-01 21:47:47 +01:00
Bastien Bouclet
f8203d8b5f
STARK: Use the actual font bounding box when rendering text
...
Prevents parts of characters from being cut off.
2019-02-01 08:58:56 +01:00
Bastien Bouclet
c881ecf0f4
STARK: Fix sometimes incorrect item description in the action menu
2019-02-01 08:58:56 +01:00
Bastien Bouclet
ef87472cc8
STARK: Change animation scripts to use the script suspend system
...
Animation scripts now work the same way as video and skeleton animations
now.
Fixes #1517 .
2019-02-01 08:58:56 +01:00
Bastien Bouclet
bb6c92034f
STARK: Don't blend animations for models with incompatible number of bones
...
Both the new and previous animation need to have the same number of
bones as the model to be able to blend the animations.
Fixes #1517 .
2019-02-01 08:58:55 +01:00
Paul Gilbert
688db9394c
GLK: FROTZ: Fix writing transparently to header in Zork Zero
2019-01-31 21:54:34 -08:00
Paul Gilbert
69f91fafe4
GLK: Cleanups & fixes from color refactoring
2019-01-31 21:54:34 -08:00
Paul Gilbert
af2b1252d8
GLK: Change use of RGB tuplets to uint
...
This has several advantages, such as simplifying copying and
comparing colors. It will also make it easier to specify
zcolor_Transparent as a color
2019-01-31 21:54:34 -08:00
Paul Gilbert
307dd44fba
GLK: FROTZ: Cleanup of current fg/bg variables
2019-01-31 21:54:33 -08:00
Cameron Cawley
543027de11
ANDROID: Update the README file
2019-02-01 04:40:21 +00:00
Peter Kohaut
69be535308
BLADERUNNER: Initial cleanup of underground scripts
2019-01-31 21:27:31 +01:00
Peter Kohaut
49d01c3c13
BLADERUNNER: Cleanup of Dektora chase related scripts
2019-01-31 21:27:31 +01:00
Peter Kohaut
3fc1fbb8da
BLADERUNNER: Clean up of Dektora script
2019-01-31 21:27:31 +01:00
Peter Kohaut
b16b26ac72
BLADERUNNER: Clean up NR04 and related scripts
2019-01-31 21:27:31 +01:00
Bastien Bouclet
60cbd099ab
STARK: Add console commands to force animations to play
2019-01-31 15:33:07 +01:00
Bastien Bouclet
fd01247558
VIDEO: Implement Bink rewind
2019-01-31 09:01:14 +01:00
Bastien Bouclet
3333aea405
COMMON: Include hidden files in directory listings by default
...
Hidden files are now only ignored in the GUI file browser when the user
has not checked 'show hidden files'.
Myst III has the hidden flag set for one of the directories containing
datafiles on the CD-ROM. When users copy the files to their hard drives
the hidden flag is kept. Detection worked previously because hidden
files were explicitly requested in the AD code. The engine would fail
to open the datafiles because SearchMan.addSubDirectoryMatching
ignored hidden directories.
Fixes #1516 .
2019-01-31 09:01:14 +01:00
Bastien Bouclet
8f350905e9
MOHAWK: RIVEN: Patch Jungle island book closing animation script
...
Fixes #10880 .
2019-01-30 08:46:01 +01:00
Bastien Bouclet
662791a961
COMMON: Include hidden files in directory listings by default
...
Hidden files are now only ignored in the GUI file browser when the user
has not checked 'show hidden files'.
Myst III has the hidden flag set for one of the directories containing
datafiles on the CD-ROM. When users copy the files to their hard drives
the hidden flag is kept. Detection worked previously because hidden
files were explicitly requested in the AD code. The engine would fail
to open the datafiles because SearchMan.addSubDirectoryMatching
ignored hidden directories.
2019-01-30 06:48:32 +01:00
Paul Gilbert
4b15cdb3b6
GLK: FROTZ: Fix rendering text to upper window in Zork Zero
2019-01-29 21:17:18 -08:00
Paul Gilbert
b92f8f0856
GLK: FROTZ: Make window transparent for V6 games to not obscure upper area
2019-01-29 21:17:18 -08:00
Paul Gilbert
53a1426cc3
GLK: FROTZ: Add 6x8 font for Infocom v6 games
2019-01-29 21:17:18 -08:00
Paul Gilbert
52f9451bbb
GLK: Fix Rect fromXYWH when W or H is negative
2019-01-29 21:17:17 -08:00
Peter Kohaut
bce294cd79
BLADERUNNER: Fixed compilation issues
2019-01-29 23:39:31 +01:00
Peter Kohaut
2e9c4bfdc1
BLADERUNNER: Cleanup of back EarlyQ's scenes scripts
2019-01-29 23:37:09 +01:00
Peter Kohaut
2c3af4b8e9
BLADERUNNER: Cleanup of front EarlyQ's scenes scripts
2019-01-29 23:36:29 +01:00
Peter Kohaut
4ba4902c3d
BLADERUNNER: Don't mute everything when playing a outtake
...
this was causing issue at nr08 when audience was silent during Dektora performance
2019-01-29 23:36:26 +01:00
Peter Kohaut
d776eb186d
BLADERUNNER: Fixed Gordo death animation after running
2019-01-29 18:43:42 +01:00
Bastien Bouclet
32178ee0dc
STARK: Display a warning when the user is missing datafiles
2019-01-29 08:42:55 +01:00
Bastien Bouclet
9bbaa69dba
STARK: Make the text color endian-safe
2019-01-28 21:23:14 +01:00
Peter Kohaut
de527a2406
BLADERUNNER: Cleanup of Steele animation code
2019-01-28 20:45:59 +01:00