Commit Graph
137148 Commits
Author SHA1 Message Date
Vhati b3a379af37 SCI: Cleanup GK1 patches 2019-02-03 10:49:48 +02:00
Vhati b50be2cd1f SCI: Cleanup Pharkas patches 2019-02-03 10:49:48 +02:00
Vhati 6a6477f4c6 SCI: Cleanup fangame patches 2019-02-03 10:49:48 +02:00
Vhati e289646b6f SCI: Cleanup EcoQuest patches 2019-02-03 10:49:48 +02:00
Vhati 1cc4448317 SCI: Cleanup Conquests of Camelot patches 2019-02-03 10:49:48 +02:00
Vhati 6ee89aa698 SCI: Cleanup SCI32 patches 2019-02-03 10:49:48 +02:00
Peter Kohaut 95f42fde63 BLADERUNNER: Initial cleanup of Kipple scripts 2019-02-03 00:14:09 +01:00
Peter Kohaut f2d76c2d71 BLADERUNNER: Cleanup of scripts at start of chapter 5 2019-02-03 00:14:09 +01:00
Peter Kohaut cee294137a BLADERUNNER: Cleanup for scene at UG18 2019-02-03 00:14:09 +01:00
Peter Kohaut ce3b731656 BLADERUNNER: Cleanup Luther & Lance related scripts 2019-02-03 00:14:09 +01:00
Peter Kohaut 1df1eefc3e BLADERUNNER: Fixed Rat interaction at UG15 2019-02-03 00:14:09 +01:00
Jean-Christophe Rona 5e5eb39197 SCI32: LIGHTHOUSE: Add French version 1.0c 2019-02-02 07:43:12 -05:00
Bastien Bouclet 04edc22635 MOHAWK: RIVEN: Add a console to quickly test all the cards
Goes through all the cards clicking on hotspots at random.
2019-02-02 13:30:44 +01:00
Bastien Bouclet f72f71a6cc VIDEO: Keep track of the duration of ignored edits
Fixes inconsistent videos playing in Caldoria in the DVD version of JMP
Pegasus Prime.
2019-02-02 13:30:44 +01:00
Bastien Bouclet 27a7a67778 MOHAWK: RIVEN: Prevent the card leave script from recursing
Recursion would happen when multiple events are received in the same
frame. This could happen when mashing both the mouse and the keyboard to
move around faster, as noticed by a speedrunner.
2019-02-02 13:30:44 +01:00
Peter Kohaut 19d92484fd BLADERUNNER: Cleanup of scripts at start of chapter 4 2019-02-02 00:50:16 +01:00
Peter Kohaut a5854b524b BLADERUNNER: Fixed resource leak in game listing
This was causing issues with loading / saving games
2019-02-02 00:50:16 +01:00
Peter Kohaut 315100861c BLADERUNNER: Fixed issue with untargeting objects 2019-02-02 00:50:16 +01:00
Peter Kohaut cd43b7a11a BLADERUNNER: Cleanup of walking code
Fixed missing "must reach" in a actorwalk::tick
2019-02-02 00:50:16 +01:00
Matthieu Milan 9975b8695b GRIM: Image format must match internalformat for sprites too (ES2) 2019-02-01 21:47:47 +01:00
Bastien Bouclet f8203d8b5f STARK: Use the actual font bounding box when rendering text
Prevents parts of characters from being cut off.
2019-02-01 08:58:56 +01:00
Bastien Bouclet c881ecf0f4 STARK: Fix sometimes incorrect item description in the action menu 2019-02-01 08:58:56 +01:00
Bastien Bouclet ef87472cc8 STARK: Change animation scripts to use the script suspend system
Animation scripts now work the same way as video and skeleton animations
now.

Fixes #1517.
2019-02-01 08:58:56 +01:00
Bastien Bouclet bb6c92034f STARK: Don't blend animations for models with incompatible number of bones
Both the new and previous animation need to have the same number of
bones as the model to be able to blend the animations.

Fixes #1517.
2019-02-01 08:58:55 +01:00
Paul Gilbert 688db9394c GLK: FROTZ: Fix writing transparently to header in Zork Zero 2019-01-31 21:54:34 -08:00
Paul Gilbert 69f91fafe4 GLK: Cleanups & fixes from color refactoring 2019-01-31 21:54:34 -08:00
Paul Gilbert af2b1252d8 GLK: Change use of RGB tuplets to uint
This has several advantages, such as simplifying copying and
comparing colors. It will also make it easier to specify
zcolor_Transparent as a color
2019-01-31 21:54:34 -08:00
Paul Gilbert 307dd44fba GLK: FROTZ: Cleanup of current fg/bg variables 2019-01-31 21:54:33 -08:00
Cameron Cawley 543027de11 ANDROID: Update the README file 2019-02-01 04:40:21 +00:00
Peter Kohaut 69be535308 BLADERUNNER: Initial cleanup of underground scripts 2019-01-31 21:27:31 +01:00
Peter Kohaut 49d01c3c13 BLADERUNNER: Cleanup of Dektora chase related scripts 2019-01-31 21:27:31 +01:00
Peter Kohaut 3fc1fbb8da BLADERUNNER: Clean up of Dektora script 2019-01-31 21:27:31 +01:00
Peter Kohaut b16b26ac72 BLADERUNNER: Clean up NR04 and related scripts 2019-01-31 21:27:31 +01:00
Bastien Bouclet 60cbd099ab STARK: Add console commands to force animations to play 2019-01-31 15:33:07 +01:00
Bastien Bouclet fd01247558 VIDEO: Implement Bink rewind 2019-01-31 09:01:14 +01:00
Bastien Bouclet 3333aea405 COMMON: Include hidden files in directory listings by default
Hidden files are now only ignored in the GUI file browser when the user
has not checked 'show hidden files'.

Myst III has the hidden flag set for one of the directories containing
datafiles on the CD-ROM. When users copy the files to their hard drives
the hidden flag is kept. Detection worked previously because hidden
files were explicitly requested in the AD code. The engine would fail
to open the datafiles because SearchMan.addSubDirectoryMatching
ignored hidden directories.

Fixes #1516.
2019-01-31 09:01:14 +01:00
Bastien Bouclet 8f350905e9 MOHAWK: RIVEN: Patch Jungle island book closing animation script
Fixes #10880.
2019-01-30 08:46:01 +01:00
Bastien Bouclet 662791a961 COMMON: Include hidden files in directory listings by default
Hidden files are now only ignored in the GUI file browser when the user
has not checked 'show hidden files'.

Myst III has the hidden flag set for one of the directories containing
datafiles on the CD-ROM. When users copy the files to their hard drives
the hidden flag is kept. Detection worked previously because hidden
files were explicitly requested in the AD code. The engine would fail
to open the datafiles because SearchMan.addSubDirectoryMatching
ignored hidden directories.
2019-01-30 06:48:32 +01:00
Paul Gilbert 4b15cdb3b6 GLK: FROTZ: Fix rendering text to upper window in Zork Zero 2019-01-29 21:17:18 -08:00
Paul Gilbert b92f8f0856 GLK: FROTZ: Make window transparent for V6 games to not obscure upper area 2019-01-29 21:17:18 -08:00
Paul Gilbert 53a1426cc3 GLK: FROTZ: Add 6x8 font for Infocom v6 games 2019-01-29 21:17:18 -08:00
Paul Gilbert 52f9451bbb GLK: Fix Rect fromXYWH when W or H is negative 2019-01-29 21:17:17 -08:00
Peter Kohaut bce294cd79 BLADERUNNER: Fixed compilation issues 2019-01-29 23:39:31 +01:00
Peter Kohaut 2e9c4bfdc1 BLADERUNNER: Cleanup of back EarlyQ's scenes scripts 2019-01-29 23:37:09 +01:00
Peter Kohaut 2c3af4b8e9 BLADERUNNER: Cleanup of front EarlyQ's scenes scripts 2019-01-29 23:36:29 +01:00
Peter Kohaut 4ba4902c3d BLADERUNNER: Don't mute everything when playing a outtake
this was causing issue at nr08 when audience was silent during Dektora performance
2019-01-29 23:36:26 +01:00
Peter Kohaut d776eb186d BLADERUNNER: Fixed Gordo death animation after running 2019-01-29 18:43:42 +01:00
Bastien Bouclet 32178ee0dc STARK: Display a warning when the user is missing datafiles 2019-01-29 08:42:55 +01:00
Bastien Bouclet 9bbaa69dba STARK: Make the text color endian-safe 2019-01-28 21:23:14 +01:00
Peter Kohaut de527a2406 BLADERUNNER: Cleanup of Steele animation code 2019-01-28 20:45:59 +01:00