Commit Graph
137148 Commits
Author SHA1 Message Date
rsn8887 49601a7ac8 CONFIGURE: Add --disable-all-unstable-engines for use with buildbot 2019-06-06 17:41:47 -05:00
rsn8887 75a5c2f90b CONFIGURE: Add PSP to platforms where debug is off by default 2019-06-06 16:59:31 -05:00
Bastien Bouclet ae1a7fbf6f STARK: Fixes for text in the computer archive database
* Add a workaround so the white cardinal hotspot always matches the text
* Add a workaround so the main menu link does not wrap in the French
   version
* When the screen resolution changes reset all text visuals, even those
   not currently visible

Fixes #1551.
2019-06-06 20:28:44 +02:00
Lothar Serra Mari e380e6e0be AMIGA: Sync RM2AG.rexx with RM2AG.rexx.in 2019-06-06 18:23:38 +02:00
Hubert Maier 0bb8c0c8a6 AMIGAOS4: RM2AG.rexx rewrite
closes #1631
2019-06-06 14:46:11 +02:00
sluicebox a2cc90bf9b SCI: Fix backend events treated as keyboard events
Prevents backend events such as EVENT_SCREEN_CHANGED
from being misinterpreted as SCI keyboard events
2019-06-06 07:08:49 +03:00
lolbot-iichan 8b929a584f WINTERMUTE: Show warning on running 2.5D games
This is shown for the 2 games added in
0d8834b561, as both of them use
ACTOR3DX entities, i.e. 3D models, which are not supported in ScummVM
2019-06-06 07:07:16 +03:00
lolbot-iichan 5b06639a69 WINTERMUTE: Janitorial edits at detection table 2019-06-04 08:24:42 +03:00
lolbot-iichan f23345104c WINTERMUTE: Add detection tables for thekite v1.4
You can get the Kite v1.4 at https://anatolii.itch.io/the-kite
The Kite v1.5 is remade with Unity engine, so only v1.4 or lower are supported
2019-06-04 08:24:42 +03:00
Purple T bd5e872481 I18N: Update translation (French)
Currently translated at 99.9% (1069 of 1070 strings)
2019-06-04 00:06:52 +02:00
Timo Mikkolainen a2b475c52c I18N: Update translation (Finnish)
Currently translated at 100.0% (1070 of 1070 strings)
2019-06-04 00:06:52 +02:00
Thierry Crozat 03afa7b486 I18N: Regenerate translations data file 2019-06-04 00:06:52 +02:00
Bastien Bouclet 340a149f48 DEVTOOLS: Sync default create_project libraries with configure 2019-06-03 22:22:24 +02:00
Thierry Crozat 835671d10a STARTREK: Fix use of uninitialized variable 2019-06-03 21:13:00 +01:00
D G Turner 3a0ed17e66 AGOS: Fix Accolade MIDI Driver Compilation Breakage
These were broken by the last PR merge which included a cpp file in a
way which will not build reliably. This splits the Accolade MIDI driver
structure definitions into headers allowing these to be included
instead.

Also, minor cleanup by removal of unused header includes.
2019-06-03 19:35:48 +01:00
Bastien Bouclet 722f662247 STARK: Shadows can be disabled at the scene level
Fixes #1552.
2019-06-03 20:27:32 +02:00
Thanasis Antoniou e65bfad30e BLADERUNNER: Restore Gordo's lighter (Rep) comment 2019-06-03 21:24:56 +03:00
Thanasis Antoniou 70c2d3980d BLADERUNNER: Fix exit 0 in BB01 and remove more awry clickables 2019-06-03 21:24:56 +03:00
SupSuper 091b6ebe39 WIN32: Fix leaked handles in CreateProcess 2019-06-03 20:17:24 +03:00
Fedor Antokhin b1bd75a083 AGOS: Mute fix for ADLIB Accolade 2019-06-03 17:06:00 +01:00
Pawel Kolodziejski 4aa052cb9f DEBIAN: Update package definition 2019-06-02 21:43:10 +02:00
Pawel Kolodziejski eb23bd8bbc CONFIGURE: ResidualVM doesn't Theora 2019-06-02 21:21:46 +02:00
Paweł Kołodziejski 5ad885d95f KNOWN_BUGS: Remove version from file. 2019-06-02 20:22:25 +02:00
Bastien Bouclet 4c9a5cd1d6 SDL: Fix compiler warning 2019-06-02 20:10:46 +02:00
David Fioramonti 349c7487ee BLADERUNNER: Make the Moraji encounter easier on easy
This extending the bomb duration by 10secs while Moraji
is chained.

Additionally, the blast radius is decreased so that the player may survive
closer.

All of this only happens on the uncut version when playing on easy.
2019-06-02 12:10:57 -04:00
Bastien Bouclet c95f711a8e STARK: Add support for loading modded textures 2019-06-02 17:15:50 +02:00
Bastien Bouclet db33fb3e41 STARK: Fix the file extension when extracting textures 2019-06-02 17:13:14 +02:00
Lothar Serra Mari 7e15168447 CONFIGURE: Remove the 'u' flag from 'ar' in mingw32
This patch silences the warnings about the (outdated?) 'u'
flag that appears at least when building and linking ScummVM
statically on mingw32:

"`u' modifier ignored since `D' is the default (see `U')"

The cause for this appears to be a bug in recent versions of
libtool that most likely will also appear when building on
Linux. However, since I have not tested this yet, this patch
only disables it for mingw32.

The only downside from this patch is that building a non-clean
build will take (slightly?) longer since we are no longer
just updating (that's what the 'u' is for) changed libraries
during the linking stage, but linking all .a files again.
2019-06-02 11:43:51 +02:00
Bastien Bouclet 13a5006dec STARK: Fix the none mouse cursor being visible sometimes
When scripts want to clear the selected inventory item, they ask to
select the 0 special value. We now properly recognize that value.
2019-06-02 09:39:03 +02:00
Bastien Bouclet c5ea4db2c9 STARK: Only 3d model items should be used for collision checks
Previously the fact machine was checked when Zak was entering his room
in the border house.

Fixes #1549.
2019-06-02 09:34:53 +02:00
Bastien Bouclet d524d0e999 STARK: Fix Speech::isPlaying
Fixes #1549.
2019-06-01 22:51:46 +02:00
Bastien Bouclet 1425f4e487 STARK: Only play idle animations while the game is interactive
Fixes #1549.
2019-06-01 22:51:46 +02:00
Le Philousophe 3e61864ad8 CRYOMNI3D: Fix places documentation 2019-06-01 22:43:48 +02:00
Le Philousophe 475f9ea293 CRYOMNI3D: Fix missed clicks when occuring beteen two pollEvent 2019-06-01 22:43:48 +02:00
Le Philousophe e707e312da CRYOMNI3D: Handle cursor moves during fading 2019-06-01 22:43:48 +02:00
Le Philousophe b72fdaf8a2 CRYOMNI3D: Fix search path of files
Without that, when images are reused from one level to another, they are
not found. For example in level 2 when displaying images in The Bassano
Antechamber.
2019-06-01 22:43:48 +02:00
Le Philousophe f25102ac76 CRYOMNI3D: Put delayMillis out of pollEvents
This let's improve reaction times
2019-06-01 22:43:48 +02:00
Le Philousophe e07844e06b CRYOMNI3D: Fix constants names 2019-06-01 22:43:48 +02:00
Le Philousophe f20d33f130 CRYOMNI3D: Make ignored reads explicit 2019-06-01 22:43:48 +02:00
Le Philousophe 7ae6e1af1e CRYOMNI3D: Use byte instead of char 2019-06-01 22:43:48 +02:00
Le Philousophe 2d82abdaf5 CRYOMNI3D: Add a comment to clarify 2019-06-01 22:43:48 +02:00
Le Philousophe b81f477ac1 CRYOMNI3D: Convert short to int16 2019-06-01 22:43:48 +02:00
Le Philousophe d5a6c1c9cb CRYOMNI3D: Fix abort constants names 2019-06-01 22:43:48 +02:00
Le Philousophe 5ed893bb6a CRYOMNI3D: Move break to be clear it's not a fall through 2019-06-01 22:43:48 +02:00
Le Philousophe bd8698897d CRYOMNI3D: Better check of sprites magic 2019-06-01 22:43:48 +02:00
Le Philousophe d3c33364d7 CRYOMNI3D: Sort files 2019-06-01 22:43:48 +02:00
Le Philousophe 257a788e08 CRYOMNI3D: Cleanup 2019-06-01 22:43:48 +02:00
Le Philousophe 8dceff30ea CRYOMNI3D: Fix indentation of preproc blocks 2019-06-01 22:43:48 +02:00
Le Philousophe 28206dd554 CRYOMNI3D: Fix include paths 2019-06-01 22:43:48 +02:00
Le Philousophe ff197718c2 CRYOMNI3D: Rename unsigned int to uint 2019-06-01 22:43:48 +02:00