Andrei Prykhodko
f52a96e1f4
COMMON: fixed reading ini files which have not value for key
2019-08-19 21:50:14 +03:00
Dries Harnie
673a4393c6
Merge pull request #1569 from Botje/feature/travis
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BUILD: Fix up travis builds for all non-Android platforms
2019-08-19 19:34:30 +02:00
Dries Harnie
b3e03f7eae
Merge pull request #1570 from raziel-/patch-1
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CONFIGURE: Fix typo in comment
2019-08-19 17:26:26 +02:00
Paul Gilbert
1173344918
XEEN: Workaround for incorrect vowelless knights riddle answer
2019-08-18 20:28:23 -07:00
Paul Gilbert
b39ab39d44
XEEN: Fix granting temporary fire resistance
2019-08-18 19:32:36 -07:00
Paul Gilbert
2547ad576d
XEEN: Workaround script bug opening sarcophagus in Sphinx
2019-08-18 18:32:24 -07:00
Paul Gilbert
73a4f228f6
XEEN: Implement autosave support
2019-08-18 15:18:57 -07:00
Paul Gilbert
1f38a8239f
GLK: FROTZ: Whitespace fixes
2019-08-18 15:18:57 -07:00
Paul Gilbert
34f842e4b8
GLK: FROTZ: Fix creating text vs buffer windows
2019-08-18 15:18:57 -07:00
rsn8887
f14a7f15d5
SWITCH: Force fullscreen always on
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Windowed mode never worked correctly and is pointless since the
Switch operating system doesn't have a window manager.
2019-08-18 17:03:51 -05:00
Cameron Cawley
475eafc6c6
ANDROID: Don't deinitialize the EGL surface when pausing the application
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Fixes Trac#6129
2019-08-18 22:48:08 +01:00
Filippos Karapetis
0add13ed43
STARTREK: Read most of the TUG mission texts from RDF files
2019-08-19 00:18:05 +03:00
Filippos Karapetis
8e69e9e462
STARTREK: Fix failed action texts
2019-08-19 00:18:02 +03:00
Filippos Karapetis
6a9969ed25
STARTREK: Fix loading of some texts, and add the "text" console command
2019-08-19 00:18:00 +03:00
rsn8887
073d833283
PSP2: Force fullscreen always on
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Windowed mode never worked correctly and is pointless since Vita
operating system doesn't have a window manager.
2019-08-18 15:14:20 -05:00
antoniou79
b7c089f489
BLADERUNNER: Restore bits of dialogue for McCoy, Chew, Walls
2019-08-18 21:09:51 +03:00
antoniou79
a5849197c9
BLADERUNNER: McCoy should face Clovis in KP07 (ClickedOnActor)
2019-08-18 18:39:38 +03:00
antoniou79
e263207ba1
BLADERUNNER: Restore bits of Guzza dialogue
2019-08-18 13:32:39 +03:00
Cameron Cawley
ea9e33bd10
GUI: Check if fullscreen is available at runtime
2019-08-18 06:21:28 +03:00
D G Turner
1083ff6577
KYRA: LOL: Fix GCC Compiler Warning from memset Usage
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The memset call to clear the Common::Event is unecessary as all fields
are cleared either directly by the class constructor or for fields which
are struct/class objects, by their constructors.
2019-08-18 02:12:15 +01:00
D G Turner
ef00f1d053
STARTREK: Fix introduced bug in mission chain loading code
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This needs to avoid loading when the mission is "VENG" i.e. the last
mission, since there is no next mission to load and this would have
loaded an invalid memory string.
2019-08-17 22:29:15 +01:00
antoniou79
4d16d31d1d
BLADERUNNER: Remove traces of added L.MOUSE2 object in PS07
2019-08-17 22:18:39 +03:00
antoniou79
6e44885476
BLADERUNNER: Remove aux (added) L.MOUSE2 object
2019-08-17 21:58:21 +03:00
antoniou79
7bcd8af890
BLADERUNNER: Complete Klein's annoyed behavior
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Also restored him being at the lab past day 1 (Act 1 up to and including Act 3)
2019-08-17 21:58:21 +03:00
antoniou79
0aa82a099f
BLADERUNNER: Merge code for clues in PS07 original/cut versions
2019-08-17 21:58:21 +03:00
antoniou79
ac40449699
BLADERUNNER: Restored - Dino gets clues properly
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He gets them from the mainframe as indicated by the game's manual
2019-08-17 21:58:21 +03:00
Filippos Karapetis
ef71ebda4d
STARTREK: Read TUG0 description messages from the respective RDF file
2019-08-17 21:56:14 +03:00
Filippos Karapetis
62d1dbac65
STARTREK: More explicit definition of text types
2019-08-17 21:56:13 +03:00
Filippos Karapetis
d74060e17a
STARTREK: Load all kinds of messages, and remove redundant variables
2019-08-17 21:56:12 +03:00
Filippos Karapetis
1641bd3a61
STARTREK: Allow lowercase for mission names in console commands
2019-08-17 21:56:11 +03:00
Paul Gilbert
fe62841561
GLK: FROTZ: Workaround Shogun Blorb having a 0 size apal chunk
2019-08-16 22:18:27 -07:00
Paul Gilbert
c9811e279a
GLK: FROTZ: Erase correct area when switching rooms in Arthur
2019-08-16 22:08:43 -07:00
D G Turner
d78459f8bc
GUI: Fix GCC Compiler Warnings in GUI Theme Parser Code
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This removes the usage of memset to clear complex structures and replaces
them with constructor methods for the structures which will be executed
when these are instantiated.
2019-08-17 05:03:04 +01:00
Paul Gilbert
a6c5caf1fb
GLK: FROTZ: Properly implement os_char_width
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This fixes a memory corruption in the Arthur startup
2019-08-16 18:26:27 -07:00
Paul Gilbert
45de5828df
GLK: FROTZ: Proper pixel precision for V5+
2019-08-16 18:26:27 -07:00
Paul Gilbert
5c5814d544
GLK: FROTZ: Only call Glk move cursor for Glk text grid windows
2019-08-16 18:26:27 -07:00
antoniou79
43af0a3bb0
BLADERUNNER: Restored buzzer to annoy Dino (WIP)
2019-08-16 19:20:13 +03:00
antoniou79
94858f738e
BLADERUNNER: Added cut generic walker models
2019-08-16 19:20:13 +03:00
Filippos Karapetis
878675cbd0
STARTREK: Simplify screen name code and add the "actions" debug command
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- The screen name and map name code have been merged and simplified
- Some usage of SharedPtr has been adapted
- Duplicate code for loading the room map has been merged
- The "actions" command has been imported from the tools code
- Cleanup
2019-08-16 14:16:43 +03:00
sluicebox
2b6d58cbb2
SCI: Fix builds when SCI32 disabled
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Fixes previous commit
2019-08-15 17:44:44 -07:00
sluicebox
25374e0533
SCI: Fix ECO2 Icon bar tutorial
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Fixes bug #11081
2019-08-15 17:16:28 -07:00
antoniou79
9a76434d40
BLADERUNNER: Early restoration for Dino Klein
2019-08-16 00:50:49 +03:00
antoniou79
a2df43bd91
BLADERUNNER: Cleaner format in constants and init_script(partial)
2019-08-16 00:50:49 +03:00
Thierry Crozat
bf65647589
CREDITS: Add credits for Supernova and update iOS and macOS credits
2019-08-15 22:27:57 +01:00
Cameron Cawley
1e6e6c1e1a
DS: Disable Bink and Lua
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This should help to reduce the size of the main executable.
2019-08-15 17:42:32 +01:00
D G Turner
54c465ef17
BACKENDS: Fix GCC Warnings in Surface SDL Graphics
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This removes the usage of memset to clear complex structures and replaces
them with constructor methods for the structures which will be executed
when these are instantiated.
2019-08-15 16:26:53 +01:00
Filippos Karapetis
089c04f6f7
STARTREK: Cleanup away mission chain loading code
2019-08-15 11:58:16 +03:00
Filippos Karapetis
384715da84
STARTREK: Add a console
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This also fixes an uninitialized pointer crash (_mapFile)
2019-08-15 11:58:15 +03:00
Le Philousophe
6761ef67cf
CRYOMNI3D: Fix Spanish compressed file size
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That was reported in forums and it's due to bad copy-paste
2019-08-15 09:32:07 +02:00
Cameron Cawley
1feb86ee97
BACKENDS: Handle screen shaking in WindowedGraphicsManager
2019-08-15 02:01:21 +03:00