Eric Fry
|
21f61c26b9
|
DRAGONS: More gameLoop refactoring
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
bd39b6baae
|
DRAGONS: Removed goto from game loop. renamed counter to flickerIdleCounter
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
ff519c1373
|
DRAGONS: Fixed flicker idle animation
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
ccea9afda3
|
DRAGONS: Renamed a bunch of script opcodes
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
bda2b9ae5a
|
DRAGONS: Adding language support for flicker's default response text
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
f848b87572
|
DRAGONS: Fixed cutscene palettes in other variants. Started on FR support
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
4790844720
|
DRAGONS: Started adding support for other game variants. EU and DE
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
6e86ab1d45
|
DRAGONS: Code clean. Added names to some script opcodes. Fixes for mini game 2
|
2020-02-25 14:43:42 +01:00 |
|
Eugene Sandulenko
|
79c7dbc8f6
|
DRAGONS: Whitespace fixes
|
2020-02-25 14:43:42 +01:00 |
|
Eugene Sandulenko
|
8ffb484c34
|
DRAGONS: Fix #include directive
|
2020-02-25 14:43:42 +01:00 |
|
Eugene Sandulenko
|
aae718b99d
|
DRAGONS: Whitespace fixes
|
2020-02-25 14:43:42 +01:00 |
|
Eugene Sandulenko
|
3d72a0a816
|
DRAGONS: Rename VabSound.* to vabsound.*
|
2020-02-25 14:43:42 +01:00 |
|
Eugene Sandulenko
|
853b703953
|
DRAGONS: Fix whitespaces
|
2020-02-25 14:43:42 +01:00 |
|
Eugene Sandulenko
|
5d39aab174
|
DRAGONS: Whitespace fixes
|
2020-02-25 14:43:42 +01:00 |
|
Eugene Sandulenko
|
9ea348117b
|
DRAGONS: Fix incorrect assert() usage.
At release builds assert() statements will be skipped. Thus, it is
wrong to use functions with side effects in those.
|
2020-02-25 14:43:42 +01:00 |
|
Eugene Sandulenko
|
36008ba9e9
|
DRAGONS: Whitespace fixes
|
2020-02-25 14:43:42 +01:00 |
|
Eugene Sandulenko
|
df7102298e
|
DRAGONS: More renames for the class variables
|
2020-02-25 14:43:42 +01:00 |
|
Eugene Sandulenko
|
89e9e76efa
|
DRAGONS: More class variable renames
|
2020-02-25 14:43:42 +01:00 |
|
Eugene Sandulenko
|
647f687830
|
DRAGONS: Whitespace fixes
|
2020-02-25 14:43:42 +01:00 |
|
Eugene Sandulenko
|
039d8c0274
|
DRAGONS: Fix warnings
|
2020-02-25 14:43:42 +01:00 |
|
Eugene Sandulenko
|
c28b2d2a07
|
DRAGONS: Fix warnings
|
2020-02-25 14:43:42 +01:00 |
|
Eugene Sandulenko
|
7a912ee39f
|
DRAGONS: More whitespace fixes
|
2020-02-25 14:43:42 +01:00 |
|
Eugene Sandulenko
|
1d783366c0
|
DRAGONS: Remove superfluous namespace references
|
2020-02-25 14:43:42 +01:00 |
|
Eugene Sandulenko
|
2ca5dc3f11
|
DRAGONS: Whitespace fixes
|
2020-02-25 14:43:42 +01:00 |
|
Eugene Sandulenko
|
08fb9da119
|
DRAGONS: Rename Actor class variables to conform our naming standards
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
dfee40fd24
|
DRAGONS: More code formatting
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
559a96c1ca
|
DRAGONS: Fixed platform specific issues in VabSound.
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
11eee8190f
|
DRAGONS: Remove usages of auto keyword
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
f32a199876
|
DRAGONS: Fixed formatting on includes
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
47f7d0aed5
|
DRAGONS: Add size to const array data
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
8301d0dbb1
|
DRAGONS: Compile fixes + formatting
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
b792c8bd13
|
DRAGONS: More compile fixes
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
837af740c5
|
DRAGONS: Removed uint32_t int32_t and ushort
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
adba45ce33
|
DRAGONS: Compile fixes
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
6dcb16fc11
|
DRAGONS: Added splashes to stilt walking sequence.
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
77544a8b26
|
DRAGONS: Fixed naming on include define check
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
952442d56a
|
DRAGONS: Code cleanup
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
0036271c85
|
DRAGONS: More code cleanups
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
dc312c59f3
|
DRAGONS: Added lights to mini game 4
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
780070f995
|
DRAGONS: Updated palette cycling script opcode
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
40a13a853e
|
DRAGONS: Added palette cycling logic
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
894e0d99df
|
DRAGONS: Added more missing specialOpcode logic
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
5cc1ff8dad
|
DRAGONS: Add additive pixel blending for scene layers
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
56e0a2fa0a
|
DRAGONS: Working on castle fog update logic
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
f94d3e7671
|
DRAGONS: Fixed men in mine stop scene updater script function
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
8a639a6eba
|
DRAGONS: Added more scene update functions
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
1116df23c1
|
DRAGONS: Added table based scene updater logic
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
af43722a35
|
DRAGONS: Add garden scene logic
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
31e314ef7e
|
DRAGONS: Add textIds to spcZigmondFraudSceneLogic
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
bb0fbec3bb
|
DRAGONS: Replaced walk code with JohnDoe's walk logic. Cleaned up Actor variable names
|
2020-02-25 14:43:42 +01:00 |
|