neuromancer
|
227b5f535d
|
FREESCAPE: fixed colors and improved rendering to avoid the mirror effect
|
2022-11-06 21:59:39 +01:00 |
|
neuromancer
|
359884615b
|
FREESCAPE: improved mouse look and some other fixes
|
2022-11-06 21:59:39 +01:00 |
|
neuromancer
|
829afc2325
|
FREESCAPE: fixes
|
2022-11-06 21:59:39 +01:00 |
|
neuromancer
|
8bdfd73559
|
FREESCAPE: refactoring detection code and first attempt to render cubes
|
2022-11-06 21:59:39 +01:00 |
|
neuromancer
|
5fa47a0188
|
FREESCAPE: added some code to determinate how to render a cube
|
2022-11-06 21:59:39 +01:00 |
|
neuromancer
|
364c0f3174
|
FREESCAPE: using Math::Vector3d instead of TinyGL::Vector3
|
2022-11-06 21:59:39 +01:00 |
|
neuromancer
|
9a2479465b
|
FREESCAPE: removed useless code from the renderer
|
2022-11-06 21:59:38 +01:00 |
|
neuromancer
|
3e6c07f5fa
|
FREESCAPE: preliminary rotation/movement code
|
2022-11-06 21:59:38 +01:00 |
|
neuromancer
|
7ecb3169ee
|
FREESCAPE: preliminary movement functions and fixes
|
2022-11-06 21:59:38 +01:00 |
|
neuromancer
|
0110695d31
|
FREESCAPE: refactoring to better integrate exe parsing
|
2022-11-06 21:59:38 +01:00 |
|
neuromancer
|
1f4ae36d19
|
FREESCAPE: removed clearAllDebugChannels when rebased with master
|
2022-11-06 21:59:38 +01:00 |
|
neuromancer
|
d18ef03d1a
|
FREESCAPE: code clean-up
|
2022-11-06 21:59:38 +01:00 |
|
neuromancer
|
fcd721c90a
|
FREESCAPE: better detection and starting to parse Driller frame image
|
2022-11-06 21:59:37 +01:00 |
|
neuromancer
|
ad0f96ad11
|
FREESCAPE: better parser for Driller
|
2022-11-06 21:59:37 +01:00 |
|
neuromancer
|
38f8663880
|
FREESCAPE: entraces support for Driller
|
2022-11-06 21:59:37 +01:00 |
|
neuromancer
|
56f692a67c
|
FREESCAPE: some parsing of instruments in 3DK games
|
2022-11-06 21:59:37 +01:00 |
|
neuromancer
|
6f328337f9
|
FREESCAPE: better parsing of 3DK games
|
2022-11-06 21:59:37 +01:00 |
|
neuromancer
|
e0cbcd074d
|
FREESCAPE: improve palette handling
|
2022-11-06 21:59:37 +01:00 |
|
neuromancer
|
2a15014719
|
FREESCAPE: better parsing of Driller and fixes
|
2022-11-06 21:59:36 +01:00 |
|
neuromancer
|
c6d703414a
|
FREESCAPE: added more code for rendering areas
|
2022-11-06 21:59:36 +01:00 |
|
neuromancer
|
a36dc0bd75
|
FREESCAPE: fixes and added one cube example
|
2022-11-06 21:59:36 +01:00 |
|
neuromancer
|
3a9491a2a3
|
FREESCAPE: fixed rendering sky and ground with border
|
2022-11-06 21:59:36 +01:00 |
|
neuromancer
|
3956250e63
|
FREESCAPE: initial rendering of sky and ground
|
2022-11-06 21:59:36 +01:00 |
|
neuromancer
|
26573ae048
|
FREESCAPE: more fixes
|
2022-11-06 21:59:36 +01:00 |
|
neuromancer
|
0cd58b40ca
|
FREESCAPE: fixes in the area and object class
|
2022-11-06 21:59:35 +01:00 |
|
neuromancer
|
62aa8d4bf5
|
FREESCAPE: fixes in the main and object class
|
2022-11-06 21:59:35 +01:00 |
|
neuromancer
|
868d07e2df
|
FREESCAPE: start area support and empty draw code
|
2022-11-06 21:59:35 +01:00 |
|
neuromancer
|
085c083d2b
|
FREESCAPE: initial tinygl support
|
2022-11-06 21:59:35 +01:00 |
|
neuromancer
|
a7c57a39b1
|
FREESCAPE: first attempt to do palette parsing
|
2022-11-06 21:59:35 +01:00 |
|
neuromancer
|
f4558be547
|
FREESCAPE: used clang-format to improve code
|
2022-11-06 21:59:35 +01:00 |
|
neuromancer
|
8d0b3b3e04
|
FREESCAPE: added more code for 8-bit parsing
|
2022-11-06 21:59:34 +01:00 |
|
neuromancer
|
5cc47a4077
|
FREESCAPE: added more code for 8-bit parsing
|
2022-11-06 21:59:34 +01:00 |
|
neuromancer
|
9c1391e957
|
FREESCAPE: used clang-format to improve code style
|
2022-11-06 21:59:34 +01:00 |
|
neuromancer
|
424a2e967c
|
FREESCAPE: added first code for 8-bit parsing
|
2022-11-06 21:59:34 +01:00 |
|
neuromancer
|
b5df126667
|
FREESCAPE: used clang-format to improve code style
|
2022-11-06 21:59:34 +01:00 |
|
neuromancer
|
7606960ec8
|
FREESCAPE: refactored old phantasma code
|
2022-11-06 21:59:34 +01:00 |
|
neuromancer
|
1edba8cfb2
|
FREESCAPE: used clang-format to improve code style
|
2022-11-06 21:59:33 +01:00 |
|
neuromancer
|
56f4fdca10
|
FREESCAPE: added more code from phantasma
|
2022-11-06 21:59:33 +01:00 |
|
neuromancer
|
3e414ba6b1
|
FREESCAPE: first attempt to merge phantasma code
|
2022-11-06 21:59:33 +01:00 |
|
neuromancer
|
de83c18416
|
FREESCAPE: initial fixes
|
2022-11-06 21:59:33 +01:00 |
|
neuromancer
|
1458492a82
|
FREESCAPE: added initial files
|
2022-11-06 21:59:33 +01:00 |
|
Filippos Karapetis
|
ffb6d79dcd
|
MADS: Fix infinite conversation loop at the beginning of Phantom
Also, update the conversation modes enum
|
2022-11-06 21:48:47 +02:00 |
|
ScummVM-Translations
|
8fee9abb64
|
I18N: Update translation files
Updated by "Update PO files to match POT (msgmerge)" hook in Weblate.
Translation: ScummVM/scummvm
Translate-URL: https://translations.scummvm.org/projects/scummvm/scummvm/
|
2022-11-06 19:48:11 +00:00 |
|
Eugene Sandulenko
|
e3a2685222
|
AGS: Added detection for zniwadventure 1.3.4
|
2022-11-06 20:47:49 +01:00 |
|
ScummVM-Translations
|
a3c9f49b90
|
I18N: Update translations templates
|
2022-11-06 19:03:09 +00:00 |
|
Le Philousophe
|
e5c1a4249a
|
BACKENDS: OPENGL: When no shader is selected, close
|
2022-11-06 20:02:59 +01:00 |
|
Le Philousophe
|
52903aff8a
|
BACKENDS: OPENGL: Close old preset before opening a new one
|
2022-11-06 20:02:59 +01:00 |
|
Le Philousophe
|
a6dd037079
|
BACKENDS: OPENGL: Add support for previous frames in LibRetro
|
2022-11-06 20:02:59 +01:00 |
|
Le Philousophe
|
9d1910854b
|
BACKENDS: OPENGL: Match vertex coordinates with RetroArch
This makes work shaders which ignore them.
A flip is done when rendering to output pipeline because RetroArch
renders directly on the back buffer
|
2022-11-06 20:02:59 +01:00 |
|
Le Philousophe
|
5484ebffae
|
BACKENDS: OPENGL: Rework LibRetro pipeline
This makes LibRetro behave almost like other pipelines and make the code
in OpenGLGraphicsManager somewhat simpler.
|
2022-11-06 20:02:59 +01:00 |
|