VAN-Gluon
00cb40c46f
I18N: Update translation (Japanese)
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Currently translated at 76.6% (1213 of 1583 strings)
2021-02-28 22:09:32 +00:00
Paul Gilbert
0ef2ac659b
AGS: Move DbgMgr to Globals
2021-02-28 13:27:21 -08:00
Paul Gilbert
887472c8c1
AGS: Moved a lot of game.cpp globals to Globals
2021-02-28 13:27:21 -08:00
Paul Gilbert
ef245e2104
AGS: Move thisroom to Globals
2021-02-28 13:27:21 -08:00
Paul Gilbert
80bfa0510d
AGS: Move troom to Globals
2021-02-28 13:27:21 -08:00
Martin Gerhardy
0c21e1fac2
TWINE: fixed logic in renderLocations according to disassembly
2021-02-28 22:11:03 +01:00
Martin Gerhardy
db604307f7
TWINE: reduced visibility
2021-02-28 22:11:03 +01:00
Martin Gerhardy
d7043700c0
TWINE: fixed position of drawSelectableCharacter
2021-02-28 22:11:03 +01:00
Martin Gerhardy
83d7494bbf
TWINE: comment
2021-02-28 22:08:10 +01:00
antoniou79
ccc1ccf06f
BLADERUNNER: Improve dialogue with Bob about Hasan
2021-02-28 22:45:37 +02:00
athrxx
9b582ce0c5
SCUMM: (LOOM) - fix bug no. 11480
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(Loom (VGA) - Graphical glitches where some text appears over previous line and the wood musical note disappear)
The glitch is caused by a workaround in ScummEngine::actorTalk(). Removing it will make the original bug (speech animations for empty text strings) reappear. I have located the code which prevents that in LOOM DOS EGA disasm and added that. The FM-Towns versions don't have such code, but I do not get that weird speech animations either. So it seems to be fixed in a different manner there...
2021-02-28 21:00:23 +01:00
athrxx
80f79d21c9
SCUMM: (FM-Towns) - fix graphics glitch
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In certain situations a string rect could get restored twice, e. g. LOOM, dragon's lair, when double clicking the gold pile and then pressing Esc.
2021-02-28 21:00:23 +01:00
athrxx
65f567d817
SCUMM: (FM-Towns) - array declaration cleanup
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_cyclRects can have no more than 10 entries, but was declared as [16]. Someone put a TODO about it in saveload.cpp, so why not fix it...
2021-02-28 21:00:23 +01:00
Lothar Serra Mari
d2c4ad9b16
NEWS: Update German NEWS file
2021-02-28 20:47:00 +01:00
Paweł Kołodziejski
91fb9e4e55
NEWS: Remove EMI entry, it's not ready for next release
2021-02-28 19:16:59 +01:00
Paweł Kołodziejski
bd4983ce8a
ICB: Removed ';' leftover
2021-02-28 19:12:19 +01:00
Paweł Kołodziejski
9bf59ec021
ICB: Attempt to fix amigaos4 build
2021-02-28 18:54:57 +01:00
Paweł Kołodziejski
dce0c082db
ICB: Attempt to fix amigaos4 build
2021-02-28 18:15:10 +01:00
Paweł Kołodziejski
72744dfe4b
ICB: Removed not needed includes
2021-02-28 17:35:32 +01:00
Paweł Kołodziejski
59d4f63537
ICB: Reworked game config file support for reading game defaults
2021-02-28 17:34:08 +01:00
Paweł Kołodziejski
f5a6201a04
ICB: Remove not used code
2021-02-28 17:31:24 +01:00
Paweł Kołodziejski
907abe8169
ICB: Silence few messages
2021-02-28 17:30:24 +01:00
Paweł Kołodziejski
f22e4de3fc
ICB: Remove not used code
2021-02-28 14:37:27 +01:00
Paweł Kołodziejski
122f871f54
ICB: Engine works in specific internal pixel format
2021-02-28 13:40:21 +01:00
Paweł Kołodziejski
943f6c7568
ICB: Completed movie implementation
2021-02-28 13:37:55 +01:00
Paweł Kołodziejski
4e07f31c66
ICB: Fixed fillRect, w and h were swapped
2021-02-28 12:49:40 +01:00
Paweł Kołodziejski
f15f20182c
ICB: Removed not used code
2021-02-28 10:05:29 +01:00
Paweł Kołodziejski
77d616d68d
ICB: Remove not used globals
2021-02-28 09:36:58 +01:00
Paweł Kołodziejski
9026597a7f
ICB: Fixed pan/volume typo
2021-02-28 09:13:04 +01:00
Cameron Cawley
3341fb743b
ICB: Remove leftover joystick code
2021-02-28 08:56:49 +01:00
Cameron Cawley
d3c6b4cf69
ICB: Replace cstr with const char *
2021-02-28 08:56:49 +01:00
Cameron Cawley
1d1de5d974
ICB: Remove pxException
2021-02-28 08:56:49 +01:00
Cameron Cawley
75d5a886df
ICB: Replace _ASSERT with assert
2021-02-28 08:56:49 +01:00
Cameron Cawley
286f377d1f
ICB: Replace PXmin and PXmax with MIN and MAX
2021-02-28 08:56:49 +01:00
Cameron Cawley
8eb1cecf53
ICB: Replace PreventClassCopy with Common::NonCopyable
2021-02-28 08:56:49 +01:00
Einar Johan Trøan Sømåen
5901737aa7
TINSEL: Map WHICHCD
2021-02-28 00:36:25 +01:00
Paul Gilbert
ae9a824fba
AGS: Fix text strings changed in game search & replace
2021-02-27 15:31:34 -08:00
Paul Gilbert
334b2a9d48
AGS: Move play to Globals
2021-02-27 15:31:34 -08:00
ScummVM-Translations
32eccee7c2
I18N: Update translation files
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Updated by "Update PO files to match POT (msgmerge)" hook in Weblate.
Translation: ScummVM/scummvm
Translate-URL: https://translations.scummvm.org/projects/scummvm/scummvm/
2021-02-27 23:31:03 +00:00
Einar Johan Trøan Sømåen
944dcd276e
TINSEL: Map KILLPROCESS
2021-02-28 00:30:29 +01:00
Einar Johan Trøan Sømåen
c0d5ca6fad
TINSEL: Map ENDACTOR
2021-02-28 00:26:59 +01:00
Einar Johan Trøan Sømåen
103436dc90
TINSEL: Map HIDEACTOR
2021-02-28 00:26:50 +01:00
Einar Johan Trøan Sømåen
760c22c5fc
TINSEL: Map SHOWACTOR
2021-02-28 00:20:49 +01:00
VAN-Gluon
5b267698e8
I18N: Update translation (Japanese)
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Currently translated at 75.1% (1190 of 1583 strings)
2021-02-27 16:10:58 +00:00
VAN-Gluon
13062db803
I18N: Update translation (Japanese)
...
Currently translated at 74.9% (1186 of 1583 strings)
2021-02-27 13:13:20 +00:00
Paul Gilbert
2ecc1dcd41
AGS: Change some Strings to const char *
2021-02-26 21:30:39 -08:00
Paul Gilbert
1a8ae27b58
AGS: Move game & spriteset into Globals
2021-02-26 21:28:53 -08:00
Paul Gilbert
c8551452bb
AGS: Added detection entries
2021-02-26 20:29:23 -08:00
Paul Gilbert
44d616d9c0
GRAPHICS: Compilation fixes
2021-02-26 18:20:11 -08:00
Paul Gilbert
4142f7b7f8
GRAPHICS: Allow TTFFont to handle ManagedSurfaces with transparent pixels
2021-02-26 17:58:19 -08:00