Commit Graph
137148 Commits
Author SHA1 Message Date
neuromancer c912eed42a PRIVATE: more functions 2021-03-04 02:06:59 +01:00
neuromancer 0c3a74fdd8 PRIVATE: more stuff 2021-03-04 02:06:59 +01:00
neuromancer 92a892008d PRIVATE: implemented original cursors 2021-03-04 02:06:59 +01:00
neuromancer 6fa9b8474c PRIVATE: clean-up 2021-03-04 02:06:59 +01:00
neuromancer 03ed1ac933 PRIVATE: astyled the code again 2021-03-04 02:06:59 +01:00
neuromancer c333492c8f PRIVATE: remove stuff from the event loop 2021-03-04 02:06:59 +01:00
neuromancer f2cb789918 PRIVATE: more code 2021-03-04 02:06:59 +01:00
neuromancer f5c4e7e6cb PRIVATE: more code 2021-03-04 02:06:59 +01:00
neuromancer 536fcd5605 PRIVATE: used astyle to improve code formatting 2021-03-04 02:06:59 +01:00
neuromancer 5c48056948 PRIVATE: clean-up 2021-03-04 02:06:59 +01:00
neuromancer 40b7bc29e9 PRIVATE: added some data structure to hold exit information 2021-03-04 02:06:59 +01:00
neuromancer 2a04c04c35 PRIVATE: some fixes and added debug functions 2021-03-04 02:06:59 +01:00
neuromancer 695eae1421 PRIVATE: grammar fixes 2021-03-04 02:06:59 +01:00
neuromancer 980ef278a7 PRIVATE: improved data structures 2021-03-04 02:06:59 +01:00
neuromancer fc71730e17 PRIVATE: more functions and fixes 2021-03-04 02:06:59 +01:00
neuromancer 68ad8f1ad0 PRIVATE: simplified grammar and added some code for conditional handling 2021-03-04 02:06:59 +01:00
neuromancer baf7a442fc PRIVATE: fixed pallete colors with a hack 2021-03-04 02:06:59 +01:00
neuromancer ccef0fb704 PRIVATE: some more functions implemented 2021-03-04 02:06:59 +01:00
neuromancer cae1b214a8 PRIVATE: fixes + more functiions 2021-03-04 02:06:59 +01:00
neuromancer 2ce4159f16 PRIVATE: more code 2021-03-04 02:06:59 +01:00
neuromancer 638cf52ee6 PRIVATE: handled all defines 2021-03-04 02:06:59 +01:00
neuromancer fcddf8aae1 PRIVATE: reorganized lexer and grammar code 2021-03-04 02:06:59 +01:00
neuromancer b95e920fbc PRIVATE: code to compare expr 2021-03-04 02:06:59 +01:00
neuromancer 6a8adece27 PRIVATE: allocate a new stack for every setting 2021-03-04 02:06:59 +01:00
neuromancer 939bf92266 PRIVATE: use Private namespace 2021-03-04 02:06:59 +01:00
neuromancer 16a642cba8 PRIVATE: fixed linking 2021-03-04 02:06:59 +01:00
neuromancer 7e1e52e5ee PRIVATE: moved more files to c++ 2021-03-04 02:06:59 +01:00
neuromancer f8b16861fc PRIVATE: more code 2021-03-04 02:06:59 +01:00
neuromancer f1262c242d PRIVATE: new prototype for code generation using hoc 2021-03-04 02:06:59 +01:00
neuromancer 2ace923718 PRIVATE: removed old grammar code 2021-03-04 02:06:59 +01:00
neuromancer 7e2daba32d PRIVATE: grammar fixes 2021-03-04 02:06:59 +01:00
neuromancer bbd8d54209 PRIVATE: added flex/bison grammar 2021-03-04 02:06:59 +01:00
neuromancer 84f7edd834 PRIVATE: improved detection 2021-03-04 02:06:59 +01:00
neuromancer 33de9528fd PRIVATE: fixes 2021-03-04 02:06:59 +01:00
neuromancer 9e2ebc5e8a PRIVATE: fixed palette 2021-03-04 02:06:59 +01:00
neuromancer c6c9c05b6a PRIVATE: some code to decode videos 2021-03-04 02:06:59 +01:00
neuromancer c813fd25cb PRIVATE: private-eye skeleton engine 2021-03-04 02:06:59 +01:00
Thierry Crozat 6b08906f25 AGS: Remove hack to skip transparent color when blitting to screen
The previous commit to fix skipping transparent colors when
drawing a paletted sprite on paletted bitmap seems to have
fixed the original issue.
2021-03-04 00:19:00 +00:00
Thierry Crozat c1295f90d1 AGS: Fix handling of transparency when drawing paletted sprites
One test case for this is Trilby's Note that now render properly.
2021-03-04 00:19:00 +00:00
Thierry Crozat 51c9a9eb84 AGS: Remove allegro blender functions
Blending modes was reimplemented and we no longer need the
original functions.
2021-03-04 00:19:00 +00:00
Thierry Crozat eccbde5530 AGS: Implement blender modes 2021-03-04 00:19:00 +00:00
Thierry Crozat e55462f483 AGS: Remove some unused allegro code 2021-03-04 00:19:00 +00:00
SupSuper d9ba513ad0 AGS: Fix return type of plugin method calls 2021-03-03 22:03:08 +00:00
Yegor Timoshenko fbd7619ad6 DIRECTOR: implement colorQD builtin
Normally, colorQD is a TheEntity. However, "Eastern Mind: The Lost Souls
of Tong-Nou" instead uses it as a builtin with no arguments, both in Mac
and Windows versions of the game.
2021-03-03 16:27:03 +01:00
Eugene Sandulenko 3dc6137b6f GRAPHICS: MACGUI: Fix crash for first cursor undrawing 2021-03-03 16:20:51 +01:00
SupSuper 88f685217b COMMON: Don't use Win32 MIN/MAX since ScummVM provides its own 2021-03-03 11:17:37 +00:00
SupSuper a399be3844 COMMON: Modern MSVC has inttypes.h 2021-03-03 11:17:28 +00:00
SupSuper 2d0a0fc987 AGS: Add detection for new Blackwell Epiphany version 2021-03-03 11:13:17 +00:00
Le Philousophe befedb887b VITA: Add SceAppUtil_stub library
New SDL 2.0.14 uses it for launching web browser
2021-03-03 09:05:39 +01:00
sluicebox 6841af484d SCI: Fix KQ1 Demo leprechaun dance speed
Fixes bug #9825
2021-03-02 20:31:18 -08:00