neuromancer
c912eed42a
PRIVATE: more functions
2021-03-04 02:06:59 +01:00
neuromancer
0c3a74fdd8
PRIVATE: more stuff
2021-03-04 02:06:59 +01:00
neuromancer
92a892008d
PRIVATE: implemented original cursors
2021-03-04 02:06:59 +01:00
neuromancer
6fa9b8474c
PRIVATE: clean-up
2021-03-04 02:06:59 +01:00
neuromancer
03ed1ac933
PRIVATE: astyled the code again
2021-03-04 02:06:59 +01:00
neuromancer
c333492c8f
PRIVATE: remove stuff from the event loop
2021-03-04 02:06:59 +01:00
neuromancer
f2cb789918
PRIVATE: more code
2021-03-04 02:06:59 +01:00
neuromancer
f5c4e7e6cb
PRIVATE: more code
2021-03-04 02:06:59 +01:00
neuromancer
536fcd5605
PRIVATE: used astyle to improve code formatting
2021-03-04 02:06:59 +01:00
neuromancer
5c48056948
PRIVATE: clean-up
2021-03-04 02:06:59 +01:00
neuromancer
40b7bc29e9
PRIVATE: added some data structure to hold exit information
2021-03-04 02:06:59 +01:00
neuromancer
2a04c04c35
PRIVATE: some fixes and added debug functions
2021-03-04 02:06:59 +01:00
neuromancer
695eae1421
PRIVATE: grammar fixes
2021-03-04 02:06:59 +01:00
neuromancer
980ef278a7
PRIVATE: improved data structures
2021-03-04 02:06:59 +01:00
neuromancer
fc71730e17
PRIVATE: more functions and fixes
2021-03-04 02:06:59 +01:00
neuromancer
68ad8f1ad0
PRIVATE: simplified grammar and added some code for conditional handling
2021-03-04 02:06:59 +01:00
neuromancer
baf7a442fc
PRIVATE: fixed pallete colors with a hack
2021-03-04 02:06:59 +01:00
neuromancer
ccef0fb704
PRIVATE: some more functions implemented
2021-03-04 02:06:59 +01:00
neuromancer
cae1b214a8
PRIVATE: fixes + more functiions
2021-03-04 02:06:59 +01:00
neuromancer
2ce4159f16
PRIVATE: more code
2021-03-04 02:06:59 +01:00
neuromancer
638cf52ee6
PRIVATE: handled all defines
2021-03-04 02:06:59 +01:00
neuromancer
fcddf8aae1
PRIVATE: reorganized lexer and grammar code
2021-03-04 02:06:59 +01:00
neuromancer
b95e920fbc
PRIVATE: code to compare expr
2021-03-04 02:06:59 +01:00
neuromancer
6a8adece27
PRIVATE: allocate a new stack for every setting
2021-03-04 02:06:59 +01:00
neuromancer
939bf92266
PRIVATE: use Private namespace
2021-03-04 02:06:59 +01:00
neuromancer
16a642cba8
PRIVATE: fixed linking
2021-03-04 02:06:59 +01:00
neuromancer
7e1e52e5ee
PRIVATE: moved more files to c++
2021-03-04 02:06:59 +01:00
neuromancer
f8b16861fc
PRIVATE: more code
2021-03-04 02:06:59 +01:00
neuromancer
f1262c242d
PRIVATE: new prototype for code generation using hoc
2021-03-04 02:06:59 +01:00
neuromancer
2ace923718
PRIVATE: removed old grammar code
2021-03-04 02:06:59 +01:00
neuromancer
7e2daba32d
PRIVATE: grammar fixes
2021-03-04 02:06:59 +01:00
neuromancer
bbd8d54209
PRIVATE: added flex/bison grammar
2021-03-04 02:06:59 +01:00
neuromancer
84f7edd834
PRIVATE: improved detection
2021-03-04 02:06:59 +01:00
neuromancer
33de9528fd
PRIVATE: fixes
2021-03-04 02:06:59 +01:00
neuromancer
9e2ebc5e8a
PRIVATE: fixed palette
2021-03-04 02:06:59 +01:00
neuromancer
c6c9c05b6a
PRIVATE: some code to decode videos
2021-03-04 02:06:59 +01:00
neuromancer
c813fd25cb
PRIVATE: private-eye skeleton engine
2021-03-04 02:06:59 +01:00
Thierry Crozat
6b08906f25
AGS: Remove hack to skip transparent color when blitting to screen
...
The previous commit to fix skipping transparent colors when
drawing a paletted sprite on paletted bitmap seems to have
fixed the original issue.
2021-03-04 00:19:00 +00:00
Thierry Crozat
c1295f90d1
AGS: Fix handling of transparency when drawing paletted sprites
...
One test case for this is Trilby's Note that now render properly.
2021-03-04 00:19:00 +00:00
Thierry Crozat
51c9a9eb84
AGS: Remove allegro blender functions
...
Blending modes was reimplemented and we no longer need the
original functions.
2021-03-04 00:19:00 +00:00
Thierry Crozat
eccbde5530
AGS: Implement blender modes
2021-03-04 00:19:00 +00:00
Thierry Crozat
e55462f483
AGS: Remove some unused allegro code
2021-03-04 00:19:00 +00:00
SupSuper
d9ba513ad0
AGS: Fix return type of plugin method calls
2021-03-03 22:03:08 +00:00
Yegor Timoshenko
fbd7619ad6
DIRECTOR: implement colorQD builtin
...
Normally, colorQD is a TheEntity. However, "Eastern Mind: The Lost Souls
of Tong-Nou" instead uses it as a builtin with no arguments, both in Mac
and Windows versions of the game.
2021-03-03 16:27:03 +01:00
Eugene Sandulenko
3dc6137b6f
GRAPHICS: MACGUI: Fix crash for first cursor undrawing
2021-03-03 16:20:51 +01:00
SupSuper
88f685217b
COMMON: Don't use Win32 MIN/MAX since ScummVM provides its own
2021-03-03 11:17:37 +00:00
SupSuper
a399be3844
COMMON: Modern MSVC has inttypes.h
2021-03-03 11:17:28 +00:00
SupSuper
2d0a0fc987
AGS: Add detection for new Blackwell Epiphany version
2021-03-03 11:13:17 +00:00
Le Philousophe
befedb887b
VITA: Add SceAppUtil_stub library
...
New SDL 2.0.14 uses it for launching web browser
2021-03-03 09:05:39 +01:00
sluicebox
6841af484d
SCI: Fix KQ1 Demo leprechaun dance speed
...
Fixes bug #9825
2021-03-02 20:31:18 -08:00