Commit Graph
137148 Commits
Author SHA1 Message Date
alxpnv 2c18077472 ASYLUM: handle intersecting action areas the way the original does (this reverts the workaround introduced in 1e933a1) 2021-05-17 15:37:37 +02:00
alxpnv bf0a3ab7b5 ASYLUM: add a debug command to list all possible inventory items 2021-05-17 15:37:37 +02:00
alxpnv 27cbc13eee ASYLUM: add inventory debug commands 2021-05-17 15:37:36 +02:00
alxpnv 617955615d ASYLUM: implement PuzzlePipes::saveLoadWithSerializer() 2021-05-17 15:37:36 +02:00
Alexandre Fontoura 28cbd2b28e ASYLUM: cleanup some warnings 2021-05-17 15:37:36 +02:00
Alexandre Fontoura 1f473eedfe ASYLUM: Fixed metaengine mistake 2021-05-17 15:37:36 +02:00
Alexandre Fontoura bc16fa16b7 ASYLUM: Game detection improvements 2021-05-17 15:37:36 +02:00
Alexandre Fontoura bbceb7b098 ASYLUM: Skip intro speech 2021-05-17 15:37:36 +02:00
Alexandre Fontoura 30109163b4 ASYLUM: Fixed MacOS crash. Poll Events not allowed outside the main thread. 2021-05-17 15:37:36 +02:00
Alexandre Fontoura eb9443461e ASYLUM: gitignore build files 2021-05-17 15:37:35 +02:00
alxpnv c232bc5dec ASYLUM: fix a wrong index 2021-05-17 15:37:35 +02:00
alxpnv 6678429e49 ASYLUM: reorder PuzzlePipes::_connectors to match the original 2021-05-17 15:37:35 +02:00
alxpnv 560d0a68ad ASYLUM: don't reset the Pipes puzzle's data each time it's being run 2021-05-17 15:37:35 +02:00
alxpnv 9f5008b18d ASYLUM: set a game flag when the Pipes puzzle is solved 2021-05-17 15:37:35 +02:00
alxpnv 051213bad5 ASYLUM: fix ActionArea::toString() 2021-05-17 15:37:35 +02:00
alxpnv ae58cb534d ASYLUM: re-enable the console 2021-05-17 15:37:34 +02:00
alxpnv c08da99266 ASYLUM: add a workaround to handle action areas intersection 2021-05-17 15:37:34 +02:00
alxpnv 19712bac19 ASYLUM: restore palette when VCR puzzle is completed 2021-05-17 15:37:34 +02:00
alxpnv af823c01ee ASYLUM: fix build 2021-05-17 15:37:34 +02:00
alxpnv 994fb8133d ASYLUM: unloop dialogs 2021-05-17 15:37:34 +02:00
alxpnv c7b652226c ASYLUM: unify script offset 2021-05-17 15:37:34 +02:00
alxpnv 87205c935e ASYLUM: reset text data at return 2021-05-17 15:37:34 +02:00
alxpnv 8157fc35ab ASYLUM: missing comma 2021-05-17 15:37:33 +02:00
alxpnv 88f63359e8 ASYLUM: align keywords 2021-05-17 15:37:33 +02:00
alxpnv 5bed7c1c55 ASYLUM: sync with removeReactionHive 2021-05-17 15:37:33 +02:00
alxpnv 4f7978b243 ASYLUM: rework removeReactionHive 2021-05-17 15:37:33 +02:00
alxpnv 3c53386332 ASYLUM: fix an index 2021-05-17 15:37:33 +02:00
alxpnv 49941a57b4 ASYLUM: use max index instead of count 2021-05-17 15:37:33 +02:00
alxpnv e20a8bc6b1 ASYLUM: check param2 2021-05-17 15:37:32 +02:00
Joseph Davies 9195e58c33 ASYLUM: Modify data search paths to match canonical locations. 2021-05-17 15:37:32 +02:00
Joseph Davies 19d343e82f ASYLUM: Split detection features & adapt to new plugins. 2021-05-17 15:37:32 +02:00
Alex Bevilacqua a9ef5fe57a ASYLUM: fix fallback detection 2021-05-17 15:37:32 +02:00
D G Turner 86eee35eb4 ASYLUM: Correct Compilation On Newer GCC.
The abs() function returns double, but the ScummVM common/util version
should be used instead which is ABS().
2021-05-17 15:37:32 +02:00
D G Turner 79ef1c65dd ASYLUM: Fix Compilation Due to initGraphics Function API. 2021-05-17 15:37:32 +02:00
D G Turner ffe854efe7 ASYLUM: Fix Various GCC Compiler Warnings. 2021-05-17 15:37:32 +02:00
Joseph Davies 8ad1bcb8a9 ASYLUM: Rename variables to match changes to AdvancedMetaEngine.
Follows guideline-conforming changes in 0b6befdcc5.
2021-05-17 15:37:31 +02:00
xesfnet 230054c0c3 ASYLUM: Added missing debug channels 2021-05-17 15:37:31 +02:00
xesfnet c5ed6cb220 ASYLUM: Encounters script size has originl 2021-05-17 15:37:31 +02:00
xesfnet 40e5cc51a1 ASYLUM: Few encounter script fixes. 2021-05-17 15:37:31 +02:00
xesfnet 410a7aab2e ASYLUM: Encounters speech play. Still buggy has it loops through all the voices but at least isn't stuck in the screen anymore. 2021-05-17 15:37:31 +02:00
xesfnet d25c7ed13a ASYLUM: Encounter tiny fixes. 2021-05-17 15:37:31 +02:00
Alexandre Fontoura 294e27d67f ASYLUM: Fixed chapter 2 specials crash 2021-05-17 15:37:30 +02:00
Alex Bevilacqua 5dd9d33d2c ASYLUM: add debug output to special::check[Other]Object and test for kObjectInvalid 2021-05-17 15:37:30 +02:00
Alexandre Fontoura b374c59bdf ASYLUM: Fixed actor visibility entering the scene. Chapter 2 can now be played. 2021-05-17 15:37:30 +02:00
Alexandre Fontoura 42e09f359b ASYLUM: Fixed incorrect string format 2021-05-17 15:37:30 +02:00
Alexandre Fontoura 52fe2f8455 ASYLUM: debug for non implemented palette functions instead of error, so we can proceed with the game. A lot of bugs but we can now go to the next level :) 2021-05-17 15:37:30 +02:00
Alexandre Fontoura b8a3047e3f ASYLUM: Fixed correct resourceId while Actor is disabled. 2021-05-17 15:37:30 +02:00
xesfnet 5fbe1d706b ASYLUM: Skip intro talk about Max 2021-05-17 15:37:29 +02:00
xesfnet c7a7025ca5 ASYLUM: Fixed wrong palette info attached that was causing a segmentation fault. 2021-05-17 15:37:29 +02:00
Alexandre Fontoura ad85c727d2 ASYLUM: Commented Script JumpIfActorCoordinates and added comments. This is to allow us to proceed within the script and go to other places in the scene 2021-05-17 15:37:29 +02:00