ENGINES: Make variable names of AdvancedMetaEngine conform to our guidelines.

_singleid   -> _singleId
_gameids    -> _gameIds
_guioptions -> _guiOptions
This commit is contained in:
Johannes Schickel
2016-03-08 19:01:13 +01:00
parent 3ec225f127
commit 0b6befdcc5
41 changed files with 85 additions and 85 deletions
+20 -20
View File
@@ -102,9 +102,9 @@ static Common::String sanitizeName(const char *name) {
}
void AdvancedMetaEngine::updateGameDescriptor(GameDescriptor &desc, const ADGameDescription *realDesc) const {
if (_singleid != NULL) {
if (_singleId != NULL) {
desc["preferredtarget"] = desc["gameid"];
desc["gameid"] = _singleid;
desc["gameid"] = _singleId;
}
if (!desc.contains("preferredtarget"))
@@ -120,7 +120,7 @@ void AdvancedMetaEngine::updateGameDescriptor(GameDescriptor &desc, const ADGame
if (_flags & kADFlagUseExtraAsHint)
desc["extra"] = realDesc->extra;
desc.setGUIOptions(realDesc->guioptions + _guioptions);
desc.setGUIOptions(realDesc->guioptions + _guiOptions);
desc.appendGUIOptions(getGameGUIOptionsDescriptionLanguage(realDesc->language));
if (realDesc->flags & ADGF_ADDENGLISH)
@@ -166,7 +166,7 @@ GameList AdvancedMetaEngine::detectGames(const Common::FSList &fslist) const {
// Use fallback detector if there were no matches by other means
const ADGameDescription *fallbackDesc = fallbackDetect(allFiles, fslist);
if (fallbackDesc != 0) {
GameDescriptor desc(toGameDescriptor(*fallbackDesc, _gameids));
GameDescriptor desc(toGameDescriptor(*fallbackDesc, _gameIds));
updateGameDescriptor(desc, fallbackDesc);
detectedGames.push_back(desc);
}
@@ -174,7 +174,7 @@ GameList AdvancedMetaEngine::detectGames(const Common::FSList &fslist) const {
// Otherwise use the found matches
cleanupPirated(matches);
for (uint i = 0; i < matches.size(); i++) {
GameDescriptor desc(toGameDescriptor(*matches[i], _gameids));
GameDescriptor desc(toGameDescriptor(*matches[i], _gameIds));
updateGameDescriptor(desc, matches[i]);
detectedGames.push_back(desc);
}
@@ -269,7 +269,7 @@ Common::Error AdvancedMetaEngine::createInstance(OSystem *syst, Engine **engine)
if (cleanupPirated(matches))
return Common::kNoGameDataFoundError;
if (_singleid == NULL) {
if (_singleId == NULL) {
// Find the first match with correct gameid.
for (uint i = 0; i < matches.size(); i++) {
if (matches[i]->gameid == gameid) {
@@ -287,7 +287,7 @@ Common::Error AdvancedMetaEngine::createInstance(OSystem *syst, Engine **engine)
if (agdDesc != 0) {
// Seems we found a fallback match. But first perform a basic
// sanity check: the gameid must match.
if (_singleid == NULL && agdDesc->gameid != gameid)
if (_singleId == NULL && agdDesc->gameid != gameid)
agdDesc = 0;
}
}
@@ -301,9 +301,9 @@ Common::Error AdvancedMetaEngine::createInstance(OSystem *syst, Engine **engine)
if (agdDesc->flags & ADGF_ADDENGLISH)
lang += " " + getGameGUIOptionsDescriptionLanguage(Common::EN_ANY);
Common::updateGameGUIOptions(agdDesc->guioptions + _guioptions, lang);
Common::updateGameGUIOptions(agdDesc->guioptions + _guiOptions, lang);
GameDescriptor gameDescriptor = toGameDescriptor(*agdDesc, _gameids);
GameDescriptor gameDescriptor = toGameDescriptor(*agdDesc, _gameIds);
bool showTestingWarning = false;
@@ -585,27 +585,27 @@ const ADGameDescription *AdvancedMetaEngine::detectGameFilebased(const FileMap &
}
GameList AdvancedMetaEngine::getSupportedGames() const {
if (_singleid != NULL) {
if (_singleId != NULL) {
GameList gl;
const PlainGameDescriptor *g = _gameids;
const PlainGameDescriptor *g = _gameIds;
while (g->gameid) {
if (0 == scumm_stricmp(_singleid, g->gameid)) {
if (0 == scumm_stricmp(_singleId, g->gameid)) {
gl.push_back(GameDescriptor(g->gameid, g->description));
return gl;
}
g++;
}
error("Engine %s doesn't have its singleid specified in ids list", _singleid);
error("Engine %s doesn't have its singleid specified in ids list", _singleId);
}
return GameList(_gameids);
return GameList(_gameIds);
}
GameDescriptor AdvancedMetaEngine::findGame(const char *gameid) const {
GameDescriptor AdvancedMetaEngine::findGame(const char *gameId) const {
// First search the list of supported gameids for a match.
const PlainGameDescriptor *g = findPlainGameDescriptor(gameid, _gameids);
const PlainGameDescriptor *g = findPlainGameDescriptor(gameId, _gameIds);
if (g)
return GameDescriptor(*g);
@@ -613,14 +613,14 @@ GameDescriptor AdvancedMetaEngine::findGame(const char *gameid) const {
return GameDescriptor();
}
AdvancedMetaEngine::AdvancedMetaEngine(const void *descs, uint descItemSize, const PlainGameDescriptor *gameids, const ADExtraGuiOptionsMap *extraGuiOptions)
: _gameDescriptors((const byte *)descs), _descItemSize(descItemSize), _gameids(gameids),
AdvancedMetaEngine::AdvancedMetaEngine(const void *descs, uint descItemSize, const PlainGameDescriptor *gameIds, const ADExtraGuiOptionsMap *extraGuiOptions)
: _gameDescriptors((const byte *)descs), _descItemSize(descItemSize), _gameIds(gameIds),
_extraGuiOptions(extraGuiOptions) {
_md5Bytes = 5000;
_singleid = NULL;
_singleId = NULL;
_flags = 0;
_guioptions = GUIO_NONE;
_guiOptions = GUIO_NONE;
_maxScanDepth = 1;
_directoryGlobs = NULL;
}
+5 -5
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@@ -192,7 +192,7 @@ protected:
* A list of all gameids (and their corresponding descriptions) supported
* by this engine.
*/
const PlainGameDescriptor *_gameids;
const PlainGameDescriptor *_gameIds;
/**
* A map containing all the extra game GUI options the engine supports.
@@ -220,7 +220,7 @@ protected:
* address a more generic problem. We should find a better way to
* disambiguate gameids.
*/
const char *_singleid;
const char *_singleId;
/**
* A bitmask of flags which can be used to configure the behavior
@@ -234,7 +234,7 @@ protected:
* entry in addition to per-game options. Refer to GameGUIOption
* enum for the list.
*/
Common::String _guioptions;
Common::String _guiOptions;
/**
* Maximum depth of directories to look up.
@@ -252,7 +252,7 @@ protected:
const char * const *_directoryGlobs;
public:
AdvancedMetaEngine(const void *descs, uint descItemSize, const PlainGameDescriptor *gameids, const ADExtraGuiOptionsMap *extraGuiOptions = 0);
AdvancedMetaEngine(const void *descs, uint descItemSize, const PlainGameDescriptor *gameIds, const ADExtraGuiOptionsMap *extraGuiOptions = 0);
/**
* Returns list of targets supported by the engine.
@@ -260,7 +260,7 @@ public:
*/
virtual GameList getSupportedGames() const;
virtual GameDescriptor findGame(const char *gameid) const;
virtual GameDescriptor findGame(const char *gameId) const;
virtual GameList detectGames(const Common::FSList &fslist) const;
+2 -2
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@@ -202,8 +202,8 @@ class AgiMetaEngine : public AdvancedMetaEngine {
public:
AgiMetaEngine() : AdvancedMetaEngine(Agi::gameDescriptions, sizeof(Agi::AGIGameDescription), agiGames, optionsList) {
_singleid = "agi";
_guioptions = GUIO1(GUIO_NOSPEECH);
_singleId = "agi";
_guiOptions = GUIO1(GUIO_NOSPEECH);
}
virtual const char *getName() const {
+3 -3
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@@ -94,13 +94,13 @@ using namespace AGOS;
class AgosMetaEngine : public AdvancedMetaEngine {
public:
AgosMetaEngine() : AdvancedMetaEngine(AGOS::gameDescriptions, sizeof(AGOS::AGOSGameDescription), agosGames) {
_guioptions = GUIO1(GUIO_NOLAUNCHLOAD);
_guiOptions = GUIO1(GUIO_NOLAUNCHLOAD);
_maxScanDepth = 2;
_directoryGlobs = directoryGlobs;
}
virtual GameDescriptor findGame(const char *gameid) const {
return Engines::findGameID(gameid, _gameids, obsoleteGameIDsTable);
virtual GameDescriptor findGame(const char *gameId) const {
return Engines::findGameID(gameId, _gameIds, obsoleteGameIDsTable);
}
virtual const char *getName() const {
+1 -1
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@@ -69,7 +69,7 @@ static const char * const directoryGlobs[] = {
class BbvsMetaEngine : public AdvancedMetaEngine {
public:
BbvsMetaEngine() : AdvancedMetaEngine(Bbvs::gameDescriptions, sizeof(ADGameDescription), bbvsGames) {
_singleid = "bbvs";
_singleId = "bbvs";
_maxScanDepth = 3;
_directoryGlobs = directoryGlobs;
}
+1 -1
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@@ -115,7 +115,7 @@ static const ADExtraGuiOptionsMap optionsList[] = {
class CGEMetaEngine : public AdvancedMetaEngine {
public:
CGEMetaEngine() : AdvancedMetaEngine(CGE::gameDescriptions, sizeof(ADGameDescription), CGEGames, optionsList) {
_singleid = "soltys";
_singleId = "soltys";
}
virtual const char *getName() const {
+1 -1
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@@ -111,7 +111,7 @@ static const ADExtraGuiOptionsMap optionsList[] = {
class CGE2MetaEngine : public AdvancedMetaEngine {
public:
CGE2MetaEngine() : AdvancedMetaEngine(gameDescriptions, sizeof(ADGameDescription), CGE2Games, optionsList) {
_singleid = "sfinx";
_singleId = "sfinx";
}
virtual const char *getName() const {
+4 -4
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@@ -80,12 +80,12 @@ static const ADExtraGuiOptionsMap optionsList[] = {
class CineMetaEngine : public AdvancedMetaEngine {
public:
CineMetaEngine() : AdvancedMetaEngine(Cine::gameDescriptions, sizeof(Cine::CINEGameDescription), cineGames, optionsList) {
_singleid = "cine";
_guioptions = GUIO2(GUIO_NOSPEECH, GAMEOPTION_ORIGINAL_SAVELOAD);
_singleId = "cine";
_guiOptions = GUIO2(GUIO_NOSPEECH, GAMEOPTION_ORIGINAL_SAVELOAD);
}
virtual GameDescriptor findGame(const char *gameid) const {
return Engines::findGameID(gameid, _gameids, obsoleteGameIDsTable);
virtual GameDescriptor findGame(const char *gameId) const {
return Engines::findGameID(gameId, _gameIds, obsoleteGameIDsTable);
}
virtual const char *getName() const {
+1 -1
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@@ -386,7 +386,7 @@ static const char *directoryGlobs[] = {
class ComposerMetaEngine : public AdvancedMetaEngine {
public:
ComposerMetaEngine() : AdvancedMetaEngine(Composer::gameDescriptions, sizeof(Composer::ComposerGameDescription), composerGames) {
_singleid = "composer";
_singleId = "composer";
_maxScanDepth = 2;
_directoryGlobs = directoryGlobs;
}
+2 -2
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@@ -196,8 +196,8 @@ static const CRUISEGameDescription gameDescriptions[] = {
class CruiseMetaEngine : public AdvancedMetaEngine {
public:
CruiseMetaEngine() : AdvancedMetaEngine(Cruise::gameDescriptions, sizeof(Cruise::CRUISEGameDescription), cruiseGames) {
_singleid = "cruise";
_guioptions = GUIO2(GUIO_NOSPEECH, GUIO_NOMIDI);
_singleId = "cruise";
_guiOptions = GUIO2(GUIO_NOSPEECH, GUIO_NOMIDI);
}
virtual const char *getName() const {
+1 -1
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@@ -84,7 +84,7 @@ const ADGameDescription gameDescriptions[] = {
class DraciMetaEngine : public AdvancedMetaEngine {
public:
DraciMetaEngine() : AdvancedMetaEngine(Draci::gameDescriptions, sizeof(ADGameDescription), draciGames) {
_singleid = "draci";
_singleId = "draci";
}
virtual const char *getName() const {
+2 -2
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@@ -310,8 +310,8 @@ SaveStateDescriptor loadMetaData(Common::ReadStream *s, int slot, bool setPlayTi
class DrasculaMetaEngine : public AdvancedMetaEngine {
public:
DrasculaMetaEngine() : AdvancedMetaEngine(Drascula::gameDescriptions, sizeof(Drascula::DrasculaGameDescription), drasculaGames) {
_singleid = "drascula";
_guioptions = GUIO1(GUIO_NOMIDI);
_singleId = "drascula";
_guiOptions = GUIO1(GUIO_NOMIDI);
}
virtual const char *getName() const {
+2 -2
View File
@@ -70,8 +70,8 @@ public:
AdvancedMetaEngine(DreamWeb::gameDescriptions,
sizeof(DreamWeb::DreamWebGameDescription), dreamWebGames,
gameGuiOptions) {
_singleid = "dreamweb";
_guioptions = GUIO1(GUIO_NOMIDI);
_singleId = "dreamweb";
_guiOptions = GUIO1(GUIO_NOMIDI);
}
virtual const char *getName() const {
+1 -1
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@@ -76,7 +76,7 @@ static const ADGameDescription gameDescriptions[] = {
class FullpipeMetaEngine : public AdvancedMetaEngine {
public:
FullpipeMetaEngine() : AdvancedMetaEngine(Fullpipe::gameDescriptions, sizeof(ADGameDescription), fullpipeGames) {
_singleid = "fullpipe";
_singleId = "fullpipe";
}
virtual const char *getName() const {
+5 -5
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@@ -33,7 +33,7 @@ class GobMetaEngine : public AdvancedMetaEngine {
public:
GobMetaEngine();
virtual GameDescriptor findGame(const char *gameid) const;
virtual GameDescriptor findGame(const char *gameId) const;
virtual const ADGameDescription *fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const;
@@ -55,12 +55,12 @@ private:
GobMetaEngine::GobMetaEngine() :
AdvancedMetaEngine(Gob::gameDescriptions, sizeof(Gob::GOBGameDescription), gobGames) {
_singleid = "gob";
_guioptions = GUIO1(GUIO_NOLAUNCHLOAD);
_singleId = "gob";
_guiOptions = GUIO1(GUIO_NOLAUNCHLOAD);
}
GameDescriptor GobMetaEngine::findGame(const char *gameid) const {
return Engines::findGameID(gameid, _gameids, obsoleteGameIDsTable);
GameDescriptor GobMetaEngine::findGame(const char *gameId) const {
return Engines::findGameID(gameId, _gameIds, obsoleteGameIDsTable);
}
const ADGameDescription *GobMetaEngine::fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const {
+2 -2
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@@ -322,7 +322,7 @@ static const ADExtraGuiOptionsMap optionsList[] = {
class GroovieMetaEngine : public AdvancedMetaEngine {
public:
GroovieMetaEngine() : AdvancedMetaEngine(gameDescriptions, sizeof(GroovieGameDescription), groovieGames, optionsList) {
_singleid = "groovie";
_singleId = "groovie";
// Use kADFlagUseExtraAsHint in order to distinguish the 11th hour from
// its "Making of" as well as the Clandestiny Trailer; they all share
@@ -333,7 +333,7 @@ public:
// to the detection entries. In the latter case, this TODO should be
// replaced with an according explanation.
_flags = kADFlagUseExtraAsHint;
_guioptions = GUIO3(GUIO_NOSUBTITLES, GUIO_NOSFX, GUIO_NOASPECT);
_guiOptions = GUIO3(GUIO_NOSUBTITLES, GUIO_NOSFX, GUIO_NOASPECT);
// Need MIDI directory to detect 11H Mac Installed
_maxScanDepth = 2;
+1 -1
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@@ -115,7 +115,7 @@ uint32 LabEngine::getFeatures() const {
class LabMetaEngine : public AdvancedMetaEngine {
public:
LabMetaEngine() : AdvancedMetaEngine(labDescriptions, sizeof(ADGameDescription), lab_setting) {
_singleid = "lab";
_singleId = "lab";
_maxScanDepth = 4;
_directoryGlobs = directoryGlobs;
+2 -2
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@@ -199,8 +199,8 @@ static const ADGameDescription gameDescriptions[] = {
class LastExpressMetaEngine : public AdvancedMetaEngine {
public:
LastExpressMetaEngine() : AdvancedMetaEngine(gameDescriptions, sizeof(ADGameDescription), lastExpressGames) {
_singleid = "lastexpress";
_guioptions = GUIO2(GUIO_NOSUBTITLES, GUIO_NOSFX);
_singleId = "lastexpress";
_guiOptions = GUIO2(GUIO_NOSUBTITLES, GUIO_NOSFX);
}
const char *getName() const {
+2 -2
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@@ -193,12 +193,12 @@ class LureMetaEngine : public AdvancedMetaEngine {
public:
LureMetaEngine() : AdvancedMetaEngine(Lure::gameDescriptions, sizeof(Lure::LureGameDescription), lureGames) {
_md5Bytes = 1024;
_singleid = "lure";
_singleId = "lure";
// Use kADFlagUseExtraAsHint to distinguish between EGA and VGA versions
// of italian Lure when their datafiles sit in the same directory.
_flags = kADFlagUseExtraAsHint;
_guioptions = GUIO1(GUIO_NOSPEECH);
_guiOptions = GUIO1(GUIO_NOSPEECH);
}
virtual const char *getName() const {
+1 -1
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@@ -521,7 +521,7 @@ static MadeGameDescription g_fallbackDesc = {
class MadeMetaEngine : public AdvancedMetaEngine {
public:
MadeMetaEngine() : AdvancedMetaEngine(Made::gameDescriptions, sizeof(Made::MadeGameDescription), madeGames) {
_singleid = "made";
_singleId = "made";
}
virtual const char *getName() const {
+1 -1
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@@ -178,7 +178,7 @@ static const ADExtraGuiOptionsMap optionsList[] = {
class MohawkMetaEngine : public AdvancedMetaEngine {
public:
MohawkMetaEngine() : AdvancedMetaEngine(Mohawk::gameDescriptions, sizeof(Mohawk::MohawkGameDescription), mohawkGames, optionsList) {
_singleid = "mohawk";
_singleId = "mohawk";
_maxScanDepth = 2;
_directoryGlobs = directoryGlobs;
}
+1 -1
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@@ -55,7 +55,7 @@ public:
MortevielleMetaEngine() : AdvancedMetaEngine(Mortevielle::MortevielleGameDescriptions, sizeof(Mortevielle::MortevielleGameDescription),
MortevielleGame) {
_md5Bytes = 512;
_singleid = "mortevielle";
_singleId = "mortevielle";
// Use kADFlagUseExtraAsHint to distinguish between original and improved versions
// (i.e. use or not of the game data file).
_flags = kADFlagUseExtraAsHint;
+2 -2
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@@ -181,8 +181,8 @@ static const ExtraGuiOption neverhoodExtraGuiOption3 = {
class NeverhoodMetaEngine : public AdvancedMetaEngine {
public:
NeverhoodMetaEngine() : AdvancedMetaEngine(Neverhood::gameDescriptions, sizeof(Neverhood::NeverhoodGameDescription), neverhoodGames) {
_singleid = "neverhood";
_guioptions = GUIO2(GUIO_NOSUBTITLES, GUIO_NOMIDI);
_singleId = "neverhood";
_guiOptions = GUIO2(GUIO_NOSUBTITLES, GUIO_NOMIDI);
}
virtual const char *getName() const {
+1 -1
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@@ -220,7 +220,7 @@ static const PARALLACTIONGameDescription gameDescriptions[] = {
class ParallactionMetaEngine : public AdvancedMetaEngine {
public:
ParallactionMetaEngine() : AdvancedMetaEngine(Parallaction::gameDescriptions, sizeof(Parallaction::PARALLACTIONGameDescription), parallactionGames) {
_guioptions = GUIO1(GUIO_NOLAUNCHLOAD);
_guiOptions = GUIO1(GUIO_NOLAUNCHLOAD);
}
virtual const char *getName() const {
+1 -1
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@@ -134,7 +134,7 @@ static const PegasusGameDescription gameDescriptions[] = {
class PegasusMetaEngine : public AdvancedMetaEngine {
public:
PegasusMetaEngine() : AdvancedMetaEngine(Pegasus::gameDescriptions, sizeof(Pegasus::PegasusGameDescription), pegasusGames) {
_singleid = "pegasus";
_singleId = "pegasus";
}
virtual const char *getName() const {
+1 -1
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@@ -104,7 +104,7 @@ const static char *directoryGlobs[] = {
class PrinceMetaEngine : public AdvancedMetaEngine {
public:
PrinceMetaEngine() : AdvancedMetaEngine(Prince::gameDescriptions, sizeof(Prince::PrinceGameDescription), princeGames) {
_singleid = "prince";
_singleId = "prince";
_maxScanDepth = 2;
_directoryGlobs = directoryGlobs;
}
+1 -1
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@@ -401,7 +401,7 @@ static const QueenGameDescription gameDescriptions[] = {
class QueenMetaEngine : public AdvancedMetaEngine {
public:
QueenMetaEngine() : AdvancedMetaEngine(Queen::gameDescriptions, sizeof(Queen::QueenGameDescription), queenGames, optionsList) {
_singleid = "queen";
_singleId = "queen";
}
virtual const char *getName() const {
+3 -3
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@@ -102,11 +102,11 @@ static const Engines::ObsoleteGameID obsoleteGameIDsTable[] = {
class SagaMetaEngine : public AdvancedMetaEngine {
public:
SagaMetaEngine() : AdvancedMetaEngine(Saga::gameDescriptions, sizeof(Saga::SAGAGameDescription), sagaGames) {
_singleid = "saga";
_singleId = "saga";
}
virtual GameDescriptor findGame(const char *gameid) const {
return Engines::findGameID(gameid, _gameids, obsoleteGameIDsTable);
virtual GameDescriptor findGame(const char *gameId) const {
return Engines::findGameID(gameId, _gameIds, obsoleteGameIDsTable);
}
virtual const char *getName() const {
+1 -1
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@@ -473,7 +473,7 @@ static char s_fallbackGameIdBuf[256];
class SciMetaEngine : public AdvancedMetaEngine {
public:
SciMetaEngine() : AdvancedMetaEngine(Sci::SciGameDescriptions, sizeof(ADGameDescription), s_sciGameTitles, optionsList) {
_singleid = "sci";
_singleId = "sci";
}
virtual const char *getName() const {
+1 -1
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@@ -44,7 +44,7 @@ static const char *directoryGlobs[] = {
class Sword25MetaEngine : public AdvancedMetaEngine {
public:
Sword25MetaEngine() : AdvancedMetaEngine(Sword25::gameDescriptions, sizeof(ADGameDescription), sword25Game) {
_guioptions = GUIO1(GUIO_NOMIDI);
_guiOptions = GUIO1(GUIO_NOMIDI);
_maxScanDepth = 2;
_directoryGlobs = directoryGlobs;
}
+1 -1
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@@ -88,7 +88,7 @@ enum {
class TeenAgentMetaEngine : public AdvancedMetaEngine {
public:
TeenAgentMetaEngine() : AdvancedMetaEngine(teenAgentGameDescriptions, sizeof(ADGameDescription), teenAgentGames) {
_singleid = "teenagent";
_singleId = "teenagent";
}
virtual const char *getName() const {
+1 -1
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@@ -49,7 +49,7 @@ class TestbedMetaEngine : public AdvancedMetaEngine {
public:
TestbedMetaEngine() : AdvancedMetaEngine(testbedDescriptions, sizeof(ADGameDescription), testbed_setting) {
_md5Bytes = 512;
_singleid = "testbed";
_singleId = "testbed";
}
virtual const char *getName() const {
+1 -1
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@@ -85,7 +85,7 @@ static const PlainGameDescriptor tinselGames[] = {
class TinselMetaEngine : public AdvancedMetaEngine {
public:
TinselMetaEngine() : AdvancedMetaEngine(Tinsel::gameDescriptions, sizeof(Tinsel::TinselGameDescription), tinselGames) {
_singleid = "tinsel";
_singleId = "tinsel";
}
virtual const char *getName() const {
+1 -1
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@@ -206,7 +206,7 @@ static const ExtraGuiOption toltecsExtraGuiOption = {
class ToltecsMetaEngine : public AdvancedMetaEngine {
public:
ToltecsMetaEngine() : AdvancedMetaEngine(Toltecs::gameDescriptions, sizeof(Toltecs::ToltecsGameDescription), toltecsGames) {
_singleid = "toltecs";
_singleId = "toltecs";
}
virtual const char *getName() const {
+1 -1
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@@ -127,7 +127,7 @@ static const char * const directoryGlobs[] = {
class ToonMetaEngine : public AdvancedMetaEngine {
public:
ToonMetaEngine() : AdvancedMetaEngine(Toon::gameDescriptions, sizeof(ADGameDescription), toonGames) {
_singleid = "toon";
_singleId = "toon";
_maxScanDepth = 3;
_directoryGlobs = directoryGlobs;
}
+1 -1
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@@ -128,7 +128,7 @@ class ToucheMetaEngine : public AdvancedMetaEngine {
public:
ToucheMetaEngine() : AdvancedMetaEngine(Touche::gameDescriptions, sizeof(ADGameDescription), toucheGames) {
_md5Bytes = 4096;
_singleid = "touche";
_singleId = "touche";
_maxScanDepth = 2;
_directoryGlobs = directoryGlobs;
}
+1 -1
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@@ -75,7 +75,7 @@ enum {
class TSageMetaEngine : public AdvancedMetaEngine {
public:
TSageMetaEngine() : AdvancedMetaEngine(TsAGE::gameDescriptions, sizeof(TsAGE::tSageGameDescription), tSageGameTitles) {
_singleid = "tsage";
_singleId = "tsage";
}
virtual const char *getName() const {
+1 -1
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@@ -116,7 +116,7 @@ class TuckerMetaEngine : public AdvancedMetaEngine {
public:
TuckerMetaEngine() : AdvancedMetaEngine(tuckerGameDescriptions, sizeof(ADGameDescription), tuckerGames) {
_md5Bytes = 512;
_singleid = "tucker";
_singleId = "tucker";
}
virtual const char *getName() const {
+2 -2
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@@ -53,8 +53,8 @@ static const PlainGameDescriptor wageGames[] = {
class WageMetaEngine : public AdvancedMetaEngine {
public:
WageMetaEngine() : AdvancedMetaEngine(Wage::gameDescriptions, sizeof(ADGameDescription), wageGames) {
_singleid = "wage";
_guioptions = GUIO2(GUIO_NOSPEECH, GUIO_NOMIDI);
_singleId = "wage";
_guiOptions = GUIO2(GUIO_NOSPEECH, GUIO_NOMIDI);
}
virtual const char *getName() const {
+2 -2
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@@ -75,8 +75,8 @@ static const char *directoryGlobs[] = {
class WintermuteMetaEngine : public AdvancedMetaEngine {
public:
WintermuteMetaEngine() : AdvancedMetaEngine(Wintermute::gameDescriptions, sizeof(WMEGameDescription), Wintermute::wintermuteGames, gameGuiOptions) {
_singleid = "wintermute";
_guioptions = GUIO2(GUIO_NOMIDI, GAMEOPTION_SHOW_FPS);
_singleId = "wintermute";
_guiOptions = GUIO2(GUIO_NOMIDI, GAMEOPTION_SHOW_FPS);
_maxScanDepth = 2;
_directoryGlobs = directoryGlobs;
}
+1 -1
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@@ -61,7 +61,7 @@ public:
ZVisionMetaEngine() : AdvancedMetaEngine(ZVision::gameDescriptions, sizeof(ZVision::ZVisionGameDescription), ZVision::zVisionGames, ZVision::optionsList) {
_maxScanDepth = 2;
_directoryGlobs = ZVision::directoryGlobs;
_singleid = "zvision";
_singleId = "zvision";
}
virtual const char *getName() const {