Paweł Kołodziejski
10f6a79ce8
TINYGL: More work on accessing FrameBuffer class
2021-12-07 20:40:32 +01:00
Paweł Kołodziejski
2368991ab6
TINYGL: Rearrange access gl context access from/to frame buffer class
2021-12-07 19:58:03 +01:00
Paweł Kołodziejski
d6aebf4eaa
GRIM: Remove not reachable code
2021-12-07 15:09:52 +01:00
Paweł Kołodziejski
776cfe7585
GRIM: Moved getting tinygl buffer reference out of loop
2021-12-07 14:14:16 +01:00
Stian Schultz
d6308f1bef
I18N: Update translation (Norwegian Bokmål)
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Currently translated at 100.0% (1693 of 1693 strings)
2021-12-07 11:54:19 +00:00
Paweł Kołodziejski
4e34da3746
TINYGL: Eliminate passing context
2021-12-07 09:54:19 +01:00
alxpnv
8540da76a1
ASYLUM: fix corrupted cursor
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Bug no. 13145
2021-12-07 11:48:50 +03:00
D G Turner
b9ef0b49f4
TINYGL: Fix GCC Compiler Pedantic Warning
2021-12-07 00:31:48 +00:00
VAN-Gluon
9a4db16a61
I18N: Update translation (Japanese)
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Currently translated at 100.0% (1693 of 1693 strings)
2021-12-07 00:26:41 +00:00
Marcel Souza Lemes
321b79abcf
I18N: Update translation (Portuguese (Brazil))
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Currently translated at 100.0% (1693 of 1693 strings)
2021-12-07 00:26:40 +00:00
Paweł Kołodziejski
c1512a5c40
TINYGL: Eliminate passing context where possible
2021-12-07 00:58:14 +01:00
Walter Agazzi
88dd98204d
I18N: Update translation (Italian)
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Currently translated at 100.0% (1693 of 1693 strings)
2021-12-06 15:53:05 +00:00
Paweł Kołodziejski
d80bd265d2
TINYGL: Rearrange visibility various functions
2021-12-06 13:57:41 +01:00
George Kormendi
d9a7c4741e
I18N: Update translation (Hungarian)
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Currently translated at 100.0% (1693 of 1693 strings)
2021-12-06 12:42:07 +00:00
IlDucci
0cba141fcf
I18N: Update translation (Spanish)
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Currently translated at 100.0% (1693 of 1693 strings)
2021-12-06 12:41:58 +00:00
Thierry Crozat
d18891d69d
I18N: Update translation (French)
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Currently translated at 100.0% (1693 of 1693 strings)
2021-12-06 12:06:33 +00:00
ScummVM-Translations
8c7ad467df
I18N: Update translation files
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Updated by "Update PO files to match POT (msgmerge)" hook in Weblate.
Translation: ScummVM/scummvm
Translate-URL: https://translations.scummvm.org/projects/scummvm/scummvm/
2021-12-06 11:18:39 +00:00
alxpnv
1272665764
ASYLUM: fix yawning during active gameplay
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Bug no. 13136
2021-12-06 14:21:27 +03:00
alxpnv
7cccbafc9d
ASYLUM: fix crash after reaching limit of savegames
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Bug no. 13144
2021-12-06 14:21:27 +03:00
alxpnv
28dc2e14bf
ASYLUM: fix subtitle index
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Bug no. 13135
2021-12-06 14:21:27 +03:00
alxpnv
7ec7e45043
ASYLUM: fix invalid direction crash
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Bug no. 13130
2021-12-06 14:21:27 +03:00
alxpnv
17abacd66a
ASYLUM: convert a couple of workarounds to patches
2021-12-06 14:21:27 +03:00
ScummVM-Translations
60bf388ca6
I18N: Update translations templates
2021-12-06 10:28:10 +00:00
Die4Ever
48def9a580
GROOVIE: T11H option for updated credits music
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Play the song The Final Hour during the credits instead of reusing midi songs that have already been heard during the game.
2021-12-06 04:27:23 -06:00
ScummVM-Translations
7fe55a8e4c
I18N: Update translation files
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Updated by "Update PO files to match POT (msgmerge)" hook in Weblate.
Translation: ScummVM/scummvm
Translate-URL: https://translations.scummvm.org/projects/scummvm/scummvm/
2021-12-06 07:33:20 +00:00
Misty De Meo
66f1f26505
DIRECTOR: remove some detection_paths entries
2021-12-06 08:33:07 +01:00
ScummVM-Translations
01ab403602
I18N: Update translations templates
2021-12-06 03:51:12 +00:00
Die4Ever
81925cbde4
GROOVIE: T11H play Mr Death song
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Patch to play the Mr Death song when the skulls ask you to adjust your brightness. Normally this would play in the launcher for the game but that isn't written in Groovie script.
2021-12-05 21:50:29 -06:00
Henrik "Henke37" Andersson
331f59873b
MACVENTURE: Correct datatype for active flag
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This silences a warning in MSVC about an unsafe operation
2021-12-05 23:44:55 +01:00
Paweł Kołodziejski
8ed00821ac
TINYGL: Attempt to fix compilation
2021-12-05 23:00:15 +01:00
Paweł Kołodziejski
9f7a903b10
TINYGL: Mark private/public entries in FrameBuffer class
2021-12-05 22:30:52 +01:00
Cameron Cawley
424d76f0e7
OPENGL: Log more information about the GL context
2021-12-05 21:53:07 +01:00
Cameron Cawley
35e12e2491
OPENGL: Lower the minimum GLSL version to 1.10
2021-12-05 21:53:07 +01:00
Cameron Cawley
98da66b735
MYST3: Fix the viewport used by the TinyGL renderer for 2D drawing
2021-12-05 20:28:49 +01:00
ScummVM-Translations
85032509b7
I18N: Update translation files
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Updated by "Update PO files to match POT (msgmerge)" hook in Weblate.
Translation: ScummVM/scummvm
Translate-URL: https://translations.scummvm.org/projects/scummvm/scummvm/
2021-12-05 19:28:35 +00:00
Cameron Cawley
d18d321092
MYST3: Split TinyGLTexture into two separate subclasses
2021-12-05 20:28:23 +01:00
Cameron Cawley
9bd82872bd
MYST3: Replace the Renderer::freeTexture function
2021-12-05 20:28:23 +01:00
ScummVM-Translations
270ddf7b18
I18N: Update translations templates
2021-12-05 18:00:02 +00:00
Die4Ever
e0510db9f7
GROOVIE: couldn't find resource warning
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The 11th Hour has bugged scripts that sometimes don't set the variables for the GameBook thumbnails correctly, which causes even the original Win95 exe to crash. This happens occasionallyafter watching an end of chapter cutscene. Changing this to a warning means you don't crash, and the missing thumbnail is a minor compromise.
2021-12-05 11:59:30 -06:00
Die4Ever
a19ecd94ee
GROOVIE: refactor input loop
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Some scripts, such as the boat puzzle in Clandestiny, were clearing variables right before the o_inputloopend instruction, which was causing a crash because we were deferring our input actions until then. This change means hotspots execute their actions immediately instead of deferring, this is how the old Win95 exe does it.
2021-12-05 11:59:25 -06:00
athrxx
63747963b3
KYRA: (LoK/Trd. Chinese) - fix Kyrandia logo glitch
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The animation has been modified so that the frame numbers don't match. The sequence data needs to be modified accordingly...
2021-12-05 18:48:55 +01:00
athrxx
c837fafaa8
KYRA: (LoK/Mac) - fix line breaks glitch
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(regression from 6f2df10d )
The dialog text displayer functions really only handle '\n' in the Mac version. But the equivalent function to our Screen::printText() function actually handles both '\r' and '\n'.
2021-12-05 17:03:02 +01:00
Le Philousophe
04e05e7a5f
ANDROID: Sync 3D backend HiDPI with 2D one
2021-12-05 16:43:30 +01:00
Le Philousophe
f12409d321
ANDROID: Simplify texture setup in 3D
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There is no specific format for the game texture, use 16-bit one
2021-12-05 16:43:30 +01:00
Le Philousophe
30baf0e599
ANDROID: Unbind everything to ensure engine don't use our stuff
2021-12-05 16:43:30 +01:00
Le Philousophe
05e5e10dec
ANDROID: Rework 3D backend to not mangle game GL state
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We don't need scissor test in 3D, it was a leftover from 2D.
Don't split code in multiple functions when it's not needed.
2021-12-05 16:43:30 +01:00
Le Philousophe
91cf76aa64
ANDROID: Reset the framebuffer when initializing back the surfaces
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It's needed when application is paused and resumed
2021-12-05 16:43:30 +01:00
Paweł Kołodziejski
02dd2eb068
DEVTOOLS: Added suppress options in xcode for pragma and deprecated opengl/es
2021-12-05 16:38:56 +01:00
Paweł Kołodziejski
e6b5661725
VIDEO: Fixed compiler warning about dead code
2021-12-05 16:18:28 +01:00
Paweł Kołodziejski
2bc3d7f4ed
AUDIO: Fixed compiler warning, this is always true
2021-12-05 16:17:20 +01:00