Commit Graph
137148 Commits
Author SHA1 Message Date
eientei 9bd355e9ad DEVTOOLS: Simplify data/rsrc padding 2022-06-16 13:59:50 +02:00
eientei 2583c5ea71 DEVTOOLS: Add flags to mac mode 2022-06-16 13:59:50 +02:00
eientei 9c5f3065b0 DEVTOOLS: Add basic Apple partition parsing, recursively set folder modtimes 2022-06-16 13:59:50 +02:00
George Kormendi e8e9489f28 I18N: Update translation (Hungarian)
Currently translated at 100.0% (1742 of 1742 strings)
2022-06-16 09:28:04 +00:00
athrxx aa44656733 KYRA: (LoK/MR) - fix options menu text colors 2022-06-16 11:10:56 +02:00
neuromancer 2a4828956e HYPNO: added missing videos accesible from c5 in boyz 2022-06-16 09:50:40 +02:00
neuromancer b338306f80 HYPNO: show c5 map in boyz 2022-06-16 09:50:40 +02:00
neuromancer c27b3e13d8 HYPNO: avoid zero division and added some missing videos in boyz 2022-06-16 09:50:40 +02:00
neuromancer 2a6a5f3750 HYPNO: fix crash when getting certain territory numbers in boyz 2022-06-16 09:50:40 +02:00
neuromancer 8360e708ca HYPNO: use the correct video when the alarm is activated in boyz 2022-06-16 09:50:40 +02:00
Lothar Serra Mari 67798f5519 I18N: Update GUI translations datafile 2022-06-16 06:33:43 +02:00
Donovan Watteau 6f8bd666b6 SCUMM: Restore the first frame of Indy's reaction drinking from the Grail
The original game always hides this first frame behind the second one,
probably so that this cutscene never starts with some previous frame
leftovers (since this animation will repeat as long as you pick up the
wrong Grail).

This is a bit unfortunate, especially since it also makes Indy appear
older if he drinks from the real Grail.  So, restore this first frame
and just reset any previously drawn object when starting this animation.
2022-06-16 02:57:39 +03:00
Marcel Souza Lemes 2d3be08554 I18N: Update translation (Portuguese (Brazil))
Currently translated at 100.0% (1742 of 1742 strings)
2022-06-15 23:28:04 +00:00
Pragyansh Chaturvedi (r41k0u) e2b79d029f DIRECTOR: LINGO: Implement showLocals lingo command 2022-06-15 23:58:36 +02:00
Pragyansh Chaturvedi (r41k0u) be2a6d2c5d DIRECTOR: LINGO: Implement b_showGlobals builtin command 2022-06-15 23:56:04 +02:00
Pragyansh Chaturvedi (r41k0u) 21ac3dde4a DIRECTOR: LINGO: Implement clearGlobals Lingo command 2022-06-15 23:54:58 +02:00
Thierry Crozat 13c3d6cddc AGS: Increased Room Objects limit to 256
From upstream b71f820c992d70ffef8f40b783ee4b53df634254
2022-06-15 22:13:02 +01:00
Thierry Crozat 5d9ae41cd6 AGS: Store room objects in std::vector
From upstream 5f3b8eb509c9535c75b401f9b7257f7c7acd0e6d
2022-06-15 22:13:02 +01:00
Thierry Crozat 74416f547f AGS: Removed redundant arrays keeping copies of obj script names
From upstream f0887ba798b9df7aa70125b432efd5d62c64a622
2022-06-15 22:13:02 +01:00
Thierry Crozat 98bb288bbe AGS: Fixed BufferedStream may overwrite dest with clear buffer
From upstream 39c8f628575eeabff1ed583b43bd6c58530c6b24
2022-06-15 22:13:02 +01:00
Eugene Sandulenko 671db8b3c0 DIRECTOR: Use Pattern Tiles for pattens #57-64 2022-06-15 18:23:06 +02:00
Eugene Sandulenko 1e082af6f8 DIRECTOR: Attempt to fix tile pattern origin. Still incorrect 2022-06-15 18:23:06 +02:00
Eugene Sandulenko 131138b9a7 DIRECTOR: Fix drawing outlined QD shapes, patterns were missing 2022-06-15 18:23:05 +02:00
Walter Agazzi 2b1bf967ee I18N: Update translation (Italian)
Currently translated at 100.0% (1742 of 1742 strings)
2022-06-15 16:07:00 +00:00
Lothar Serra Mari 919f3b18b3 I18N: Update translation (German)
Currently translated at 100.0% (1742 of 1742 strings)
2022-06-15 15:54:52 +00:00
Martin Gerhardy f921f762c7 TWINE: credits are no longer playing on inactivity at the in-game options, too
see https://bugs.scummvm.org/ticket/13581
2022-06-15 17:50:00 +02:00
VAN-Gluon 15dd40c6d1 I18N: Update translation (Japanese)
Currently translated at 100.0% (1742 of 1742 strings)
2022-06-15 15:46:20 +00:00
IlDucci 393b9d0f3a I18N: Update translation (Spanish)
Currently translated at 100.0% (1742 of 1742 strings)
2022-06-15 15:46:13 +00:00
ScummVM-Translations 4b983e1bd1 I18N: Update translation files
Updated by "Update PO files to match POT (msgmerge)" hook in Weblate.

Translation: ScummVM/scummvm
Translate-URL: https://translations.scummvm.org/projects/scummvm/scummvm/
2022-06-15 14:35:54 +00:00
Einar Johan Trøan Sømåen b3d026ae46 DIRECTOR: Implement AIFF mDuration.
This also means a refactor of the AIFF Audio-decoder, to expose
the two header fields we need to calculate the length.
2022-06-15 16:35:41 +02:00
Einar Johan Trøan Sømåen 4ddf23d393 DIRECTOR: Implement AIFF Xobject 2022-06-15 16:35:41 +02:00
Einar Johan Trøan Sømåen 039537bcd8 DIRECTOR: Stub MovUtils XObject 2022-06-15 16:35:41 +02:00
Einar Johan Trøan Sømåen a07723a8df DIRECTOR: Implement GPID XObject 2022-06-15 16:35:41 +02:00
Einar Johan Trøan Sømåen 54091dd50d DIRECTOR: Stub JWXINI XObject 2022-06-15 16:35:41 +02:00
ScummVM-Translations 0dba7a8af5 I18N: Update translations templates 2022-06-15 12:39:02 +00:00
alxpnv 42b051cabf ASYLUM: remove a shortcut to toggle scrolling debug mode 2022-06-15 15:40:28 +03:00
alxpnv 5a6edfa2d9 ASYLUM: implement 'version' command 2022-06-15 15:40:27 +03:00
alxpnv 2b7cadaa72 ASYLUM: add a shortcut to open character inventory 2022-06-15 15:40:27 +03:00
Torbjörn Andersson 14983f01a4 SCUMM: Exclude Loom demos from recent fire animation enhancement
Not only do the demos use a different script number, they don't even
have the bug we're working around!
2022-06-15 07:23:39 +02:00
Torbjörn Andersson c8a76a492a SCUMM: Make Loom intro fire animation run at constant speed
The fire animation is sped up along with the rest of the game while the
messenger nymph is flying. Slow it down to make it appear to run at
constant speed throughout the intro. This does not apply to the VGA
talkie version, because there the fire isn't animated.
2022-06-15 08:07:12 +03:00
Donovan Watteau 8f7e171a50 DOCS: Describe SCUMM game-specific enhancements 2022-06-15 08:05:54 +03:00
Thierry Crozat 48a1dfe68e AGS: Fixed renderer error if room backgrounds are of different size
From upstream 660857d193b9bcac3a7bb1bba70be8149b1e2d7e
2022-06-15 02:22:03 +01:00
Thierry Crozat 912071c893 AGS: Fixed game not closing while window is minimized
From upstream 12354d791e7ad2c358c3d99e4678fd4cda6bb75e

In ScummVM this currently does not matter since _on_switchin_callback
and _on_switchout_callback are not called when the window gains or
loses the focus.
2022-06-15 02:22:03 +01:00
Thierry Crozat 56154c8065 AGS: Made BufferedStream work as expected in writing mode
From upstream 97eebe7b91010ad9e507de5c8b9c2515bb8d6cfd
2022-06-15 02:22:03 +01:00
Thierry Crozat 01dd8d5abf AGS: Clean BufferedStream code
Part of upstream 82a928cb07970acc5918905c5836c39ce11b7f32
(Tests: added BufferedStream tests)

This commit has no functional change but allows to keep the code
in ScummVM close to upstream code.
2022-06-15 02:22:03 +01:00
Eugene Sandulenko c5b8d31f16 DIRECTOR: Implement tile pattern drawing. Not yet referenced. 2022-06-15 01:01:05 +02:00
Eugene Sandulenko b7735a6326 DIRECTOR: Encapsulated tile access and implement override by VWTL 2022-06-15 01:01:05 +02:00
Pragyansh Chaturvedi (r41k0u) a2a37604ce DIRECTOR: LINGO: Implement setting of ForeColor and BackColor properties of CastMember 2022-06-14 23:27:33 +02:00
Thierry Crozat 553f7330a2 AGS: Add detection for Old Skies Demo (macOS version) 2022-06-14 22:25:43 +01:00
ScummVM-Translations 4d4d12ffba I18N: Update translation files
Updated by "Update PO files to match POT (msgmerge)" hook in Weblate.

Translation: ScummVM/scummvm
Translate-URL: https://translations.scummvm.org/projects/scummvm/scummvm/
2022-06-14 21:12:10 +00:00