eientei
9bd355e9ad
DEVTOOLS: Simplify data/rsrc padding
2022-06-16 13:59:50 +02:00
eientei
2583c5ea71
DEVTOOLS: Add flags to mac mode
2022-06-16 13:59:50 +02:00
eientei
9c5f3065b0
DEVTOOLS: Add basic Apple partition parsing, recursively set folder modtimes
2022-06-16 13:59:50 +02:00
George Kormendi
e8e9489f28
I18N: Update translation (Hungarian)
...
Currently translated at 100.0% (1742 of 1742 strings)
2022-06-16 09:28:04 +00:00
athrxx
aa44656733
KYRA: (LoK/MR) - fix options menu text colors
2022-06-16 11:10:56 +02:00
neuromancer
2a4828956e
HYPNO: added missing videos accesible from c5 in boyz
2022-06-16 09:50:40 +02:00
neuromancer
b338306f80
HYPNO: show c5 map in boyz
2022-06-16 09:50:40 +02:00
neuromancer
c27b3e13d8
HYPNO: avoid zero division and added some missing videos in boyz
2022-06-16 09:50:40 +02:00
neuromancer
2a6a5f3750
HYPNO: fix crash when getting certain territory numbers in boyz
2022-06-16 09:50:40 +02:00
neuromancer
8360e708ca
HYPNO: use the correct video when the alarm is activated in boyz
2022-06-16 09:50:40 +02:00
Lothar Serra Mari
67798f5519
I18N: Update GUI translations datafile
2022-06-16 06:33:43 +02:00
Donovan Watteau
6f8bd666b6
SCUMM: Restore the first frame of Indy's reaction drinking from the Grail
...
The original game always hides this first frame behind the second one,
probably so that this cutscene never starts with some previous frame
leftovers (since this animation will repeat as long as you pick up the
wrong Grail).
This is a bit unfortunate, especially since it also makes Indy appear
older if he drinks from the real Grail. So, restore this first frame
and just reset any previously drawn object when starting this animation.
2022-06-16 02:57:39 +03:00
Marcel Souza Lemes
2d3be08554
I18N: Update translation (Portuguese (Brazil))
...
Currently translated at 100.0% (1742 of 1742 strings)
2022-06-15 23:28:04 +00:00
Pragyansh Chaturvedi (r41k0u)
e2b79d029f
DIRECTOR: LINGO: Implement showLocals lingo command
2022-06-15 23:58:36 +02:00
Pragyansh Chaturvedi (r41k0u)
be2a6d2c5d
DIRECTOR: LINGO: Implement b_showGlobals builtin command
2022-06-15 23:56:04 +02:00
Pragyansh Chaturvedi (r41k0u)
21ac3dde4a
DIRECTOR: LINGO: Implement clearGlobals Lingo command
2022-06-15 23:54:58 +02:00
Thierry Crozat
13c3d6cddc
AGS: Increased Room Objects limit to 256
...
From upstream b71f820c992d70ffef8f40b783ee4b53df634254
2022-06-15 22:13:02 +01:00
Thierry Crozat
5d9ae41cd6
AGS: Store room objects in std::vector
...
From upstream 5f3b8eb509c9535c75b401f9b7257f7c7acd0e6d
2022-06-15 22:13:02 +01:00
Thierry Crozat
74416f547f
AGS: Removed redundant arrays keeping copies of obj script names
...
From upstream f0887ba798b9df7aa70125b432efd5d62c64a622
2022-06-15 22:13:02 +01:00
Thierry Crozat
98bb288bbe
AGS: Fixed BufferedStream may overwrite dest with clear buffer
...
From upstream 39c8f628575eeabff1ed583b43bd6c58530c6b24
2022-06-15 22:13:02 +01:00
Eugene Sandulenko
671db8b3c0
DIRECTOR: Use Pattern Tiles for pattens #57-64
2022-06-15 18:23:06 +02:00
Eugene Sandulenko
1e082af6f8
DIRECTOR: Attempt to fix tile pattern origin. Still incorrect
2022-06-15 18:23:06 +02:00
Eugene Sandulenko
131138b9a7
DIRECTOR: Fix drawing outlined QD shapes, patterns were missing
2022-06-15 18:23:05 +02:00
Walter Agazzi
2b1bf967ee
I18N: Update translation (Italian)
...
Currently translated at 100.0% (1742 of 1742 strings)
2022-06-15 16:07:00 +00:00
Lothar Serra Mari
919f3b18b3
I18N: Update translation (German)
...
Currently translated at 100.0% (1742 of 1742 strings)
2022-06-15 15:54:52 +00:00
Martin Gerhardy
f921f762c7
TWINE: credits are no longer playing on inactivity at the in-game options, too
...
see https://bugs.scummvm.org/ticket/13581
2022-06-15 17:50:00 +02:00
VAN-Gluon
15dd40c6d1
I18N: Update translation (Japanese)
...
Currently translated at 100.0% (1742 of 1742 strings)
2022-06-15 15:46:20 +00:00
IlDucci
393b9d0f3a
I18N: Update translation (Spanish)
...
Currently translated at 100.0% (1742 of 1742 strings)
2022-06-15 15:46:13 +00:00
ScummVM-Translations
4b983e1bd1
I18N: Update translation files
...
Updated by "Update PO files to match POT (msgmerge)" hook in Weblate.
Translation: ScummVM/scummvm
Translate-URL: https://translations.scummvm.org/projects/scummvm/scummvm/
2022-06-15 14:35:54 +00:00
Einar Johan Trøan Sømåen
b3d026ae46
DIRECTOR: Implement AIFF mDuration.
...
This also means a refactor of the AIFF Audio-decoder, to expose
the two header fields we need to calculate the length.
2022-06-15 16:35:41 +02:00
Einar Johan Trøan Sømåen
4ddf23d393
DIRECTOR: Implement AIFF Xobject
2022-06-15 16:35:41 +02:00
Einar Johan Trøan Sømåen
039537bcd8
DIRECTOR: Stub MovUtils XObject
2022-06-15 16:35:41 +02:00
Einar Johan Trøan Sømåen
a07723a8df
DIRECTOR: Implement GPID XObject
2022-06-15 16:35:41 +02:00
Einar Johan Trøan Sømåen
54091dd50d
DIRECTOR: Stub JWXINI XObject
2022-06-15 16:35:41 +02:00
ScummVM-Translations
0dba7a8af5
I18N: Update translations templates
2022-06-15 12:39:02 +00:00
alxpnv
42b051cabf
ASYLUM: remove a shortcut to toggle scrolling debug mode
2022-06-15 15:40:28 +03:00
alxpnv
5a6edfa2d9
ASYLUM: implement 'version' command
2022-06-15 15:40:27 +03:00
alxpnv
2b7cadaa72
ASYLUM: add a shortcut to open character inventory
2022-06-15 15:40:27 +03:00
Torbjörn Andersson
14983f01a4
SCUMM: Exclude Loom demos from recent fire animation enhancement
...
Not only do the demos use a different script number, they don't even
have the bug we're working around!
2022-06-15 07:23:39 +02:00
Torbjörn Andersson
c8a76a492a
SCUMM: Make Loom intro fire animation run at constant speed
...
The fire animation is sped up along with the rest of the game while the
messenger nymph is flying. Slow it down to make it appear to run at
constant speed throughout the intro. This does not apply to the VGA
talkie version, because there the fire isn't animated.
2022-06-15 08:07:12 +03:00
Donovan Watteau
8f7e171a50
DOCS: Describe SCUMM game-specific enhancements
2022-06-15 08:05:54 +03:00
Thierry Crozat
48a1dfe68e
AGS: Fixed renderer error if room backgrounds are of different size
...
From upstream 660857d193b9bcac3a7bb1bba70be8149b1e2d7e
2022-06-15 02:22:03 +01:00
Thierry Crozat
912071c893
AGS: Fixed game not closing while window is minimized
...
From upstream 12354d791e7ad2c358c3d99e4678fd4cda6bb75e
In ScummVM this currently does not matter since _on_switchin_callback
and _on_switchout_callback are not called when the window gains or
loses the focus.
2022-06-15 02:22:03 +01:00
Thierry Crozat
56154c8065
AGS: Made BufferedStream work as expected in writing mode
...
From upstream 97eebe7b91010ad9e507de5c8b9c2515bb8d6cfd
2022-06-15 02:22:03 +01:00
Thierry Crozat
01dd8d5abf
AGS: Clean BufferedStream code
...
Part of upstream 82a928cb07970acc5918905c5836c39ce11b7f32
(Tests: added BufferedStream tests)
This commit has no functional change but allows to keep the code
in ScummVM close to upstream code.
2022-06-15 02:22:03 +01:00
Eugene Sandulenko
c5b8d31f16
DIRECTOR: Implement tile pattern drawing. Not yet referenced.
2022-06-15 01:01:05 +02:00
Eugene Sandulenko
b7735a6326
DIRECTOR: Encapsulated tile access and implement override by VWTL
2022-06-15 01:01:05 +02:00
Pragyansh Chaturvedi (r41k0u)
a2a37604ce
DIRECTOR: LINGO: Implement setting of ForeColor and BackColor properties of CastMember
2022-06-14 23:27:33 +02:00
Thierry Crozat
553f7330a2
AGS: Add detection for Old Skies Demo (macOS version)
2022-06-14 22:25:43 +01:00
ScummVM-Translations
4d4d12ffba
I18N: Update translation files
...
Updated by "Update PO files to match POT (msgmerge)" hook in Weblate.
Translation: ScummVM/scummvm
Translate-URL: https://translations.scummvm.org/projects/scummvm/scummvm/
2022-06-14 21:12:10 +00:00