Commit Graph
137148 Commits
Author SHA1 Message Date
Thierry Crozat 90a86fd39c SWORD25: Add engine option to use English speech instead of German
When selecting non-English language, the scripts default to using
German voices. This commit edits the file path on the fly to use instead
English voices for all languages other than German. This implements bug
#6804 - SWORD25: add option to choose language speech.

If the English voice pack is not present it falls back to using German voices.

The way this is implemented here however does not allow to use German
voices with English text or English voices with German text. This could be
achieved with a slightly different implementation of the same idea.
2016-03-09 00:02:45 +00:00
Paul Gilbert d1a29a1d1a TITANIC: Moved CompressedFile class into simple_file.h
One of the joys of working with ScummVM was that, using existing
Common functionality, the entirety of the original's CompressedFile
class could be reduced to a couple of lines. As such, CompressedFile
doesn't really need it's own seperate files anymore.
2016-03-08 18:57:17 -05:00
Paul Gilbert 0645a3dbde TITANIC: Fix crash when compressed newgame.st file was closed 2016-03-08 18:48:26 -05:00
Johannes Schickel c0163de084 SCI: Fix build with SCI32 disabled.
Regression from d486921820.
2016-03-08 20:20:36 +01:00
Johannes Schickel 7be486ae27 SCI: Slight template formatting fixes. 2016-03-08 20:15:22 +01:00
Johannes Schickel 693f8dc295 SCI: Add missing namespace comments in graphics/. 2016-03-08 20:13:05 +01:00
Filippos Karapetis a2c6e647e6 SCI: Spacing 2016-03-08 20:36:04 +02:00
Filippos Karapetis f450ca0ebf SCI: Split color remapping functionality into a separate class
Currently, only the SCI16 remapping functionality is implemented
(used in the QFG4 demo)
2016-03-08 20:36:03 +02:00
Filippos Karapetis 8f6bbe79ab SCI: Update the game ID of a workaround that's only used in QFG4 demo 2016-03-08 20:36:03 +02:00
Filippos Karapetis aa69563f8a SCI32: Disable kRemapColors32, as SCI32 remapping is still incomplete 2016-03-08 20:36:02 +02:00
Filippos Karapetis 6958aa9890 SCI: Separate the demos of QFG4, PQ4 and GK1 from their full versions
The demo versions of these games were using a very different engine -
SCI1.1 vs SCI2/SCI2.1. Thus, we split them into different game IDs,
to avoid mixing specific game checks for them, as well as specific
game workarounds, which are different for the demos than the full
versions. Also, the demos should be working when SCI32 is disabled.
For these games, we don't use ADGF_DEMO, to avoid game IDs like
foodemo-demo
2016-03-08 20:36:02 +02:00
Johannes Schickel 7fde01b658 LAB: Remove gap handling from removeSaveState.
This removes the annoying behavior that removing a save state causes your
physical files to be renamed.
2016-03-08 19:07:48 +01:00
Johannes Schickel e515fc18db ENGINES: Make variable names of PlainGameDescriptor conform to our guidelines.
gameid -> gameId
2016-03-08 19:01:42 +01:00
Johannes Schickel 3aecd8ef2a ENGINES: Make variable names of ADGameDescription conform to our guidelines.
gameid     -> gameId
guioptions -> guiOptions
2016-03-08 19:01:38 +01:00
Johannes Schickel 0b6befdcc5 ENGINES: Make variable names of AdvancedMetaEngine conform to our guidelines.
_singleid   -> _singleId
_gameids    -> _gameIds
_guioptions -> _guiOptions
2016-03-08 19:01:13 +01:00
Johannes Schickel 3ec225f127 ENGINES: Fix formatting. 2016-03-08 18:23:04 +01:00
Colin Snover a2e9cc4965 SCI32: Clean up kIsOnMe and fix rounding bug
The implementation was not correctly rounding the scaled position
with mulru, leading to occasionally incorrect hit detection at
the boundaries of boxes.
2016-03-08 10:29:05 -06:00
Kirben ea3f2ba60e CONFIGURE: Remove out dated comment for MinGW. 2016-03-08 19:23:50 +11:00
Kirben 2dc3346c08 CONFIGURE: Update FluidSynth libraries for MinGW. 2016-03-08 19:22:07 +11:00
Colin Snover 729d0182d8 SCI32: Add unnecessary micro-optimisation to palette merging code 2016-03-07 23:48:13 -06:00
Colin Snover 0afb056e2d SCI32: Fix palette color overflow 2016-03-07 23:47:44 -06:00
Colin Snover 82be9326f7 SCI32: Actually use the BitmapFlags enum 2016-03-07 22:57:46 -06:00
Colin Snover 0235a84b90 SCI32: Enable GfxPalette32::cycleAllPause
This is used by the Mr Soylent machines in SQ6 (e.g. room 370).
2016-03-07 22:52:49 -06:00
Colin Snover b9fa04c201 SCI32: Implement kBitmapDrawText 2016-03-07 20:51:06 -06:00
Colin Snover 73eea88939 SCI32: Move in-memory bitmap read/write into its own class 2016-03-07 20:51:06 -06:00
Martin Kiewitz 6779340b24 SCI: Truncate channel data in case it goes beyond resource size
Fixes invalid memory access during kq5 floppy ending
2016-03-08 03:36:02 +01:00
Martin Kiewitz 343f1c7f8b SCI: Script patch for ending glitch in multilingual kq5
Game hangs during the magic battle during the ending.
Happened in all multilingual versions because of a script bug
(scripts were waiting for a signal, music didn't set one)
Fixes French, German and Spanish versions of KQ5
Also happened, when using the original interpreter
2016-03-08 01:29:46 +01:00
Colin Snover bd75b26d56 SCI32: Change magnifier warning to error
If anything actually uses this feature, we should know about it
eventually.
2016-03-07 17:27:38 -06:00
Colin Snover 4297305dd5 SCI32: Clean up renderer code a bit more 2016-03-07 16:46:25 -06:00
Colin Snover d486921820 SCI32: Add reg_t comparisons for graphics sorting 2016-03-07 16:46:25 -06:00
Colin Snover 13f2a2c3bd SCI32: Add debugger command to view screen items in the visible plane list 2016-03-07 16:46:25 -06:00
Willem Jan Palenstijn 8be1ff109f SCI32: Fix adding too many items to drawlist 2016-03-07 23:41:06 +01:00
Eugene Sandulenko 86592b82a5 AD: Remove leftover debug messages 2016-03-07 20:48:13 +01:00
Eugene Sandulenko cf4cea4872 WAGE: Added games from Joshua's Worlds 1.0 2016-03-07 19:00:38 +01:00
Eugene Sandulenko fea0fc9ff3 WAGE: Use new AD flag for autogenerating targets for fangames 2016-03-07 19:00:37 +01:00
Eugene Sandulenko 60f60f87c3 WAGE: Added couple more games to detection 2016-03-07 19:00:37 +01:00
Eugene Sandulenko 0463b787e1 AD: Added new flag for autogenerating game target from extra information 2016-03-07 19:00:37 +01:00
Eugene Sandulenko a515d69e7f Merge pull request #698 from rootfather/update-news-de
NEWS: Add AGI Hercules rendering + pause feature info
2016-03-07 17:47:57 +01:00
rootfather 61f619b149 NEWS: Add AGI Hercules rendering + pause feature info
The German translation of the NEWS file is now based
on the original NEWS file as of commit
e63cbdb6a7
2016-03-07 17:38:18 +01:00
Paul Gilbert 3103c9aaa9 TITANIC: Implemented message target classes 2016-03-07 08:11:06 -05:00
Eugene Sandulenko 0a189061a4 WAGE: Added more games to detection 2016-03-07 14:05:24 +01:00
Eugene Sandulenko a3308ffcc3 WAGE: More game detection 2016-03-07 14:05:22 +01:00
Paul Gilbert fbcd4de457 TITANIC: Overall message handling method 2016-03-06 22:57:45 -05:00
Colin Snover 266a9fdd25 SCI32: Implement variable size frame drawing 2016-03-06 21:34:44 -06:00
Colin Snover 56806161a7 SCI32: Make PlaneList definition order match declaration order 2016-03-06 21:34:44 -06:00
Colin Snover 36800b7017 SCI32: Fix memory leaks 2016-03-06 21:34:43 -06:00
Colin Snover 3e631ca5e3 SCI32: "Improve" comparison algorithm for planes and screen items
This adds a slightly more accurate comparison algorithm that will
at least ensure that all the engine-generated planes and screen
items with matching priorities will be sorted above
script-generated planes and screen items, like in the original
engine. It still does not sort script-generated items by memory
handle order, so if that is ever a thing that actually happens,
those may still be in the wrong order.
2016-03-06 21:34:43 -06:00
Colin Snover e8d6ad1d0b SCI32: Fix missing digits in plane item list debug output 2016-03-06 21:34:43 -06:00
Colin Snover 1337cd3dec SCI32: Implement kEditText 2016-03-06 21:34:43 -06:00
Paul Gilbert 2395e5601c TITANIC: Further gcc compilation fixes 2016-03-06 20:23:35 -05:00