Walter van Niftrik
1e1a5d4f07
ADL: Fix darkness setting in a move too late
2016-03-09 10:03:13 +01:00
Walter van Niftrik
165e333f4f
ADL: Implement half-pixel shift for monochrome
2016-03-09 10:03:13 +01:00
Walter van Niftrik
b2d2f3405e
ADL: Make palettes static
2016-03-09 10:03:13 +01:00
Walter van Niftrik
d3bfdc3657
ADL: Add more #defines to replace literals
2016-03-09 10:03:13 +01:00
Walter van Niftrik
50d6e6938a
ADL: Refactor graphics code
2016-03-09 10:03:13 +01:00
Walter van Niftrik
f5430f961b
ADL: Implement half-pixel shift in color mode
2016-03-09 10:03:13 +01:00
Walter van Niftrik
6f91289838
ADL: Clean up Display class
2016-03-09 10:03:13 +01:00
Walter van Niftrik
e6d478ad15
ADL: Clean up Display class
2016-03-09 10:03:13 +01:00
Walter van Niftrik
ec14c397ee
ADL: Clean up Display class
2016-03-09 10:03:13 +01:00
Walter van Niftrik
115e4cab0d
ADL: Fix restoring on restart prompt
2016-03-09 10:03:13 +01:00
Walter van Niftrik
4f7e5da4da
ADL: Clean up Display class
2016-03-09 10:03:13 +01:00
Walter van Niftrik
d5cc42f1c2
ADL: Make frame buffer linear
2016-03-09 10:03:13 +01:00
Walter van Niftrik
b30fb417ac
ADL: Disable scanlines when saving thumbnail
2016-03-09 10:03:13 +01:00
Walter van Niftrik
912a31fa65
ADL: Add monochrome and scanline rendering
2016-03-09 10:03:13 +01:00
Walter van Niftrik
84a9f6ce95
ADL: Add save game meta info support
2016-03-09 10:03:13 +01:00
Walter van Niftrik
baa2410a1c
ADL: Fix "don't understand" parser response override
2016-03-09 10:03:13 +01:00
Walter van Niftrik
93f5e36c9f
ADL: Add GMM loading and saving
2016-03-09 10:03:13 +01:00
Walter van Niftrik
339d3bc868
ADL: Move input code into AdlEngine
2016-03-09 10:03:13 +01:00
Walter van Niftrik
ba54955bff
ADL: Add loading from launcher
2016-03-09 10:03:13 +01:00
Walter van Niftrik
9928e51bd7
ADL: Add functions to adjust for 1-based arrays
2016-03-09 10:03:13 +01:00
Walter van Niftrik
475eb0cc95
ADL: Fix bug in item taking
2016-03-09 10:03:13 +01:00
Walter van Niftrik
e1fb585357
ADL: Use #define instead of literal
2016-03-09 10:03:13 +01:00
Walter van Niftrik
e3d13d06ee
ADL: Add save game support
2016-03-09 10:03:13 +01:00
Walter van Niftrik
727469d4a7
ADL: Add restarting
2016-03-09 10:03:13 +01:00
Walter van Niftrik
301b2fdc21
ADL: Remove leftover debug code
2016-03-09 10:03:13 +01:00
Walter van Niftrik
dc2e5e09ba
ADL: Put state-related members in _state struct
2016-03-09 10:03:13 +01:00
Walter van Niftrik
1abaf60cf0
ADL: Rename rightAngles to lineArt
2016-03-09 10:03:13 +01:00
Walter van Niftrik
34cb2f4c53
ADL: Move functionality into base class
2016-03-09 10:03:13 +01:00
Walter van Niftrik
24c478c5ec
ADL: Add ARG #define to improve readability
2016-03-09 10:03:13 +01:00
Walter van Niftrik
ede25c19bc
ADL: Rename some #defines and variables for clarity
2016-03-09 10:03:13 +01:00
Walter van Niftrik
00d87cca90
ADL: Add more #defines for literals
2016-03-09 10:03:13 +01:00
Walter van Niftrik
2104a5095d
ADL: Rename Room struct fields
2016-03-09 10:03:13 +01:00
Walter van Niftrik
8f9d4b9653
ADL: Use #defines instead of literals
2016-03-09 10:03:13 +01:00
Walter van Niftrik
f9c9f2ac9d
ADL: Rename Item struct fields
2016-03-09 10:03:13 +01:00
Walter van Niftrik
ce97d0a26e
ADL: Use #defines instead of literals
2016-03-09 10:03:13 +01:00
Walter van Niftrik
6a1dd07197
ADL: Move more functionality into base class
2016-03-09 10:03:13 +01:00
Walter van Niftrik
1e17a23879
ADL: Rename adl_v1.cpp/h to hires1.cpp/h
2016-03-09 10:03:13 +01:00
Walter van Niftrik
43a37e94dd
ADL: Rename AdlEngine_v1 to HiRes1Engine
2016-03-09 10:03:13 +01:00
Walter van Niftrik
d30cfa24fa
ADL: Remove dead code
2016-03-09 10:03:13 +01:00
Walter van Niftrik
183fe8b217
ADL: Move members into base class
2016-03-09 10:03:13 +01:00
Walter van Niftrik
9717aa9561
ADL: Clean-up string handling
2016-03-09 10:03:13 +01:00
Walter van Niftrik
87e2c4c1a9
ADL: Rename game type
2016-03-09 10:03:13 +01:00
Walter van Niftrik
c8ab2909c6
ADL: Initial check-in for ADL engine
2016-03-09 10:03:13 +01:00
Paul Gilbert
759c0e3b45
TITANIC: More game manager setup
2016-03-08 22:56:34 -05:00
Paul Gilbert
71c3129ecf
TITANIC: Added skeletons for game manager support classes
2016-03-08 22:34:51 -05:00
Paul Gilbert
8a404e62aa
TITANIC: Implemented CTreeItem::findByName
2016-03-08 21:13:24 -05:00
Paul Gilbert
34ade1f8cb
TITANIC: Add const suffix to many tree item methods
2016-03-08 20:33:57 -05:00
Thierry Crozat
2f1ae3fb4e
SWORD25: Fix error after changing language in-game with the data file distributed by ScummVM
...
Changing the language in-game causes the language to be set for the target in the
scummvm.ini file. Then the next time we try to start the engine, if was causing an error
(Sword25 failed to instantiate engine: Game data not found) because there was no match
for the path and language in the detection table. Setting the language to Unknown in
the detection table for this multilingual data file fixes the issue.
2016-03-09 00:38:08 +00:00
Paul Gilbert
eff4ed1ac1
TITANIC: Fleshing out CProjectItem methods
2016-03-08 19:35:30 -05:00
Johannes Schickel
2ca642e3e2
SCUMM: Fix bugs #7070 , #7071 .
...
When adding support for Russian fan translations the font source data was
accidentally switched to the Russian font data for all game versions, not just
the Russian one. Now we only use the Russian font data only for the Russian
versions.
Bug #7071 "MM V2: Umlauts disappeared in German versions" is a regression from
556d65713b .
Bug #7070 "ZAK V2: Umlauts disappeared in German versions" is a regression from
c809a65b93 .
2016-03-09 01:22:12 +01:00