Commit Graph
137148 Commits
Author SHA1 Message Date
Walter van Niftrik 1e1a5d4f07 ADL: Fix darkness setting in a move too late 2016-03-09 10:03:13 +01:00
Walter van Niftrik 165e333f4f ADL: Implement half-pixel shift for monochrome 2016-03-09 10:03:13 +01:00
Walter van Niftrik b2d2f3405e ADL: Make palettes static 2016-03-09 10:03:13 +01:00
Walter van Niftrik d3bfdc3657 ADL: Add more #defines to replace literals 2016-03-09 10:03:13 +01:00
Walter van Niftrik 50d6e6938a ADL: Refactor graphics code 2016-03-09 10:03:13 +01:00
Walter van Niftrik f5430f961b ADL: Implement half-pixel shift in color mode 2016-03-09 10:03:13 +01:00
Walter van Niftrik 6f91289838 ADL: Clean up Display class 2016-03-09 10:03:13 +01:00
Walter van Niftrik e6d478ad15 ADL: Clean up Display class 2016-03-09 10:03:13 +01:00
Walter van Niftrik ec14c397ee ADL: Clean up Display class 2016-03-09 10:03:13 +01:00
Walter van Niftrik 115e4cab0d ADL: Fix restoring on restart prompt 2016-03-09 10:03:13 +01:00
Walter van Niftrik 4f7e5da4da ADL: Clean up Display class 2016-03-09 10:03:13 +01:00
Walter van Niftrik d5cc42f1c2 ADL: Make frame buffer linear 2016-03-09 10:03:13 +01:00
Walter van Niftrik b30fb417ac ADL: Disable scanlines when saving thumbnail 2016-03-09 10:03:13 +01:00
Walter van Niftrik 912a31fa65 ADL: Add monochrome and scanline rendering 2016-03-09 10:03:13 +01:00
Walter van Niftrik 84a9f6ce95 ADL: Add save game meta info support 2016-03-09 10:03:13 +01:00
Walter van Niftrik baa2410a1c ADL: Fix "don't understand" parser response override 2016-03-09 10:03:13 +01:00
Walter van Niftrik 93f5e36c9f ADL: Add GMM loading and saving 2016-03-09 10:03:13 +01:00
Walter van Niftrik 339d3bc868 ADL: Move input code into AdlEngine 2016-03-09 10:03:13 +01:00
Walter van Niftrik ba54955bff ADL: Add loading from launcher 2016-03-09 10:03:13 +01:00
Walter van Niftrik 9928e51bd7 ADL: Add functions to adjust for 1-based arrays 2016-03-09 10:03:13 +01:00
Walter van Niftrik 475eb0cc95 ADL: Fix bug in item taking 2016-03-09 10:03:13 +01:00
Walter van Niftrik e1fb585357 ADL: Use #define instead of literal 2016-03-09 10:03:13 +01:00
Walter van Niftrik e3d13d06ee ADL: Add save game support 2016-03-09 10:03:13 +01:00
Walter van Niftrik 727469d4a7 ADL: Add restarting 2016-03-09 10:03:13 +01:00
Walter van Niftrik 301b2fdc21 ADL: Remove leftover debug code 2016-03-09 10:03:13 +01:00
Walter van Niftrik dc2e5e09ba ADL: Put state-related members in _state struct 2016-03-09 10:03:13 +01:00
Walter van Niftrik 1abaf60cf0 ADL: Rename rightAngles to lineArt 2016-03-09 10:03:13 +01:00
Walter van Niftrik 34cb2f4c53 ADL: Move functionality into base class 2016-03-09 10:03:13 +01:00
Walter van Niftrik 24c478c5ec ADL: Add ARG #define to improve readability 2016-03-09 10:03:13 +01:00
Walter van Niftrik ede25c19bc ADL: Rename some #defines and variables for clarity 2016-03-09 10:03:13 +01:00
Walter van Niftrik 00d87cca90 ADL: Add more #defines for literals 2016-03-09 10:03:13 +01:00
Walter van Niftrik 2104a5095d ADL: Rename Room struct fields 2016-03-09 10:03:13 +01:00
Walter van Niftrik 8f9d4b9653 ADL: Use #defines instead of literals 2016-03-09 10:03:13 +01:00
Walter van Niftrik f9c9f2ac9d ADL: Rename Item struct fields 2016-03-09 10:03:13 +01:00
Walter van Niftrik ce97d0a26e ADL: Use #defines instead of literals 2016-03-09 10:03:13 +01:00
Walter van Niftrik 6a1dd07197 ADL: Move more functionality into base class 2016-03-09 10:03:13 +01:00
Walter van Niftrik 1e17a23879 ADL: Rename adl_v1.cpp/h to hires1.cpp/h 2016-03-09 10:03:13 +01:00
Walter van Niftrik 43a37e94dd ADL: Rename AdlEngine_v1 to HiRes1Engine 2016-03-09 10:03:13 +01:00
Walter van Niftrik d30cfa24fa ADL: Remove dead code 2016-03-09 10:03:13 +01:00
Walter van Niftrik 183fe8b217 ADL: Move members into base class 2016-03-09 10:03:13 +01:00
Walter van Niftrik 9717aa9561 ADL: Clean-up string handling 2016-03-09 10:03:13 +01:00
Walter van Niftrik 87e2c4c1a9 ADL: Rename game type 2016-03-09 10:03:13 +01:00
Walter van Niftrik c8ab2909c6 ADL: Initial check-in for ADL engine 2016-03-09 10:03:13 +01:00
Paul Gilbert 759c0e3b45 TITANIC: More game manager setup 2016-03-08 22:56:34 -05:00
Paul Gilbert 71c3129ecf TITANIC: Added skeletons for game manager support classes 2016-03-08 22:34:51 -05:00
Paul Gilbert 8a404e62aa TITANIC: Implemented CTreeItem::findByName 2016-03-08 21:13:24 -05:00
Paul Gilbert 34ade1f8cb TITANIC: Add const suffix to many tree item methods 2016-03-08 20:33:57 -05:00
Thierry Crozat 2f1ae3fb4e SWORD25: Fix error after changing language in-game with the data file distributed by ScummVM
Changing the language in-game causes the language to be set for the target in the
scummvm.ini file. Then the next time we try to start the engine, if was causing an error
(Sword25 failed to instantiate engine: Game data not found) because there was no match
for the path and language in the detection table. Setting the language to Unknown in
the detection table for this multilingual data file fixes the issue.
2016-03-09 00:38:08 +00:00
Paul Gilbert eff4ed1ac1 TITANIC: Fleshing out CProjectItem methods 2016-03-08 19:35:30 -05:00
Johannes Schickel 2ca642e3e2 SCUMM: Fix bugs #7070, #7071.
When adding support for Russian fan translations the font source data was
accidentally switched to the Russian font data for all game versions, not just
the Russian one. Now we only use the Russian font data only for the Russian
versions.

Bug #7071 "MM V2: Umlauts disappeared in German versions" is a regression from
556d65713b.

Bug #7070 "ZAK V2: Umlauts disappeared in German versions" is a regression from
c809a65b93.
2016-03-09 01:22:12 +01:00