Commit Graph
137148 Commits
Author SHA1 Message Date
Lothar Serra Mari dc049edd89 DEVTOOLS: Calculate SHA-256 checksums during tarball creation 2022-07-17 12:21:57 +02:00
VAN-Gluon 1eadef9a32 I18N: Update translation (Japanese)
Currently translated at 99.7% (1769 of 1773 strings)
2022-07-17 10:16:47 +00:00
Antoniou Athanasios 72dd21f220 I18N: Update translation (Greek)
Currently translated at 98.9% (1754 of 1773 strings)
2022-07-17 10:16:46 +00:00
Marcel Souza Lemes 7113f5d0a3 I18N: Update translation (Portuguese (Brazil))
Currently translated at 100.0% (1773 of 1773 strings)
2022-07-17 10:16:45 +00:00
George Kormendi e99a322866 I18N: Update translation (Hungarian)
Currently translated at 100.0% (1773 of 1773 strings)
2022-07-17 10:16:44 +00:00
IlDucci 64d7a4efc4 I18N: Update translation (Spanish)
Currently translated at 100.0% (1773 of 1773 strings)
2022-07-17 10:16:38 +00:00
Lothar Serra Mari d44005252a I18N: Update translation (German)
Currently translated at 100.0% (1773 of 1773 strings)
2022-07-17 07:39:31 +00:00
Lothar Serra Mari 326d275263 NEWS: Mention latest SCUMM graphics improvements in German NEWS file 2022-07-17 09:30:02 +02:00
Lothar Serra Mari df647569f9 NEWS: Fix indentation in latest SCUMM news 2022-07-17 09:26:35 +02:00
Lothar Serra Mari 44e716a481 DISTS: WIN32: Sync Inno Setup file with porter's current setup
This includes some changes I made for the official ScummVM builds starting
with 2.2.0 that have not yet been backported. Usually, the Inno Setup
script cannot be used completely as-is depending on the libraries
used (e.g. static via dynamic), so this is mainly for reference.

NOTE: Please note that the .iss files have a 'weird' encoding, so
in order to keep all the special characters, it should only be
modified with the official Inno Setup tools.
2022-07-17 08:39:42 +02:00
athrxx 9956afb53f SCUMM: (v0-2): fix regression from 2fd8bf67
(versions < 3 don't have the VAR_VIDEOMODE var)
2022-07-17 01:56:18 +02:00
Paweł Kołodziejski 0ca414daa0 TINYGL: Removed few more forced inlines 2022-07-17 01:35:19 +02:00
Paweł Kołodziejski 31e3132896 TINYGL: Reduced some forced inlines 2022-07-17 01:10:54 +02:00
Paweł Kołodziejski f045abc031 TINYGL: Removed some not needed inlines 2022-07-16 23:54:41 +02:00
athrxx bf45eb3daa SCUMM (v3/CGA) - improved rendermode post-load fix
Fix actor palettes for savegames saved with a different rendering mode. This works for Loom and Indy3...
2022-07-16 23:13:45 +02:00
Lothar Serra Mari e93cad7ce6 DISTS: WIN32: Specify release date for 2.6.0 2022-07-16 22:51:37 +02:00
Lothar Serra Mari 4e848f8337 NEWS: Announce release date for 2.6.0 2022-07-16 22:51:20 +02:00
Lothar Serra Mari 31d295e587 HYPNO: Drop ADGF_TESTING flags 2022-07-16 22:49:09 +02:00
Lothar Serra Mari db49324329 HADESCH: Drop ADGF_TESTING flags 2022-07-16 22:49:03 +02:00
Lothar Serra Mari 6a5c13c76f CHEWY: Drop ADGF_TESTING flags 2022-07-16 22:48:58 +02:00
Lothar Serra Mari 17ae680d82 BURIED: Drop ADGF_TESTING flags 2022-07-16 22:48:51 +02:00
Lothar Serra Mari 20110c4b8e ASYLUM: Drop ADGF_TESTING flags 2022-07-16 22:48:42 +02:00
Thierry Crozat 7c7414ebbb I18N: Merge translations from branch-2-6 2022-07-16 21:37:18 +01:00
Henrik "Henke37" Andersson 11ebced7de SLUDGE: Fix detection of nsc 2022-07-16 21:00:06 +03:00
Eugene Sandulenko aabc3e00fe DEVTOOLS: Sync macgui.dat contents 2022-07-16 17:43:35 +02:00
Paweł Kołodziejski 3aa69353f9 WINTERMUTE: WME3D: Fixed cordinates for drawLine 2022-07-16 17:31:39 +02:00
Paweł Kołodziejski 6fd582b3ad WINTERMUTE: WME3D: Fixed drawLine and enabled update save indicator 2022-07-16 17:29:57 +02:00
athrxx b7b71597fe KYRA: (HOF) - fix typo 2022-07-16 16:19:27 +02:00
athrxx f9db5607d8 SCUMM: fix dissolveEffect for non VGA/EGA-rendering modes
(quite obvious in LOOM CGA mode, when suddenly the normal EGA colors appear on screen)
2022-07-16 14:51:15 +02:00
athrxx 2fd8bf67db SCUMM: fix videomode var handling (LOOM CGA actor palette glitch)
(original bug)

In LOOM, the scripts actually read the videomode var and make actor palette adjustments based on that. Which means for games saved in EGA mode, with the wrong videomode var value,  there will be glitches.

This concerns not only Bobbin, but the script does things for various actors and costumes in various situations.

We just set the videomode var to the actual config after loading.

For Bobbin in normal costume, I also include a post-load fix for savegames that will not have the actor palettes fixed by the scripts (savegames that we allow in situations where the original would prevent them).
2022-07-16 14:51:11 +02:00
athrxx 3d27309624 SCUMM: (LOOM/CGA) - fix minor actor palette glitch
(original interpreter bug, reported by antoniou79)

The original interpreter has an actor palette fix for the CGA mode, but it isn't properly re-applied after the script makes changes to the actor palette)
2022-07-16 14:51:06 +02:00
Paweł Kołodziejski 134e412a00 WINTERMUTE: doFlip WA is also needed for 3D renderers 2022-07-16 13:58:02 +02:00
Paweł Kołodziejski a2a6867a1b WINTERMUTE: WIME3D: No need to implement drawRect() in 3D renderers 2022-07-16 13:38:27 +02:00
Paweł Kołodziejski 6688e22195 WINTERMUTE: WME3D: Added game option to allow force 2d renderer for 2d games 2022-07-16 12:53:25 +02:00
Paweł Kołodziejski 79118af9a9 WINTERMUTE: WME3D: Implemented windowedFlip() 2022-07-16 12:49:51 +02:00
elasota eba023df12 MTROPOLIS: Fix inconsistent option capitalization 2022-07-16 04:55:43 -04:00
Paweł Kołodziejski 2d017a7efc WINTERMUTE: WME3D: Implement screenshots in 3d renderers 2022-07-16 10:44:24 +02:00
Paweł Kołodziejski 0020c73ecb WINTERMUTE: Make variable _useD3D depends on used renderer. 2022-07-16 10:42:57 +02:00
elasota f14a24f07c MTROPOLIS: Implement Obsidian rectshift and movement modifiers 2022-07-16 04:29:01 -04:00
elasota f120ec49f9 MTROPOLIS: Add debug inspectors for movement and rectshift modifiers 2022-07-16 04:29:01 -04:00
elasota d2cd12a976 MTROPOLIS: Change minimum wipe duration to 500ms 2022-07-16 04:29:01 -04:00
Le Philousophe 6c2c603df2 OPENGL: Fix cast on Vertex Attribute pointer 2022-07-16 09:57:42 +02:00
elasota 7ac9be5cfd MTROPOLIS: Fix incorrect cascade flag on scene change messages 2022-07-15 22:08:23 -04:00
elasota 6a966b2d17 MTROPOLIS: Add boundary detection modifier, fix real-time vector motion var sourcing 2022-07-15 21:49:23 -04:00
elasota 7180505432 MTROPOLIS: Change enable short transitions default to on 2022-07-15 21:49:23 -04:00
D G Turner 511a886591 ICB: Fix GCC Undefined Macro Symbols Warnings
These are emitted by GCC when -Wundef is passed.

The _PSX symbol looks to be intended to switch the codebase between
building the PSX and PC version of the game due to differences in the
data structures. The _PSX_ON_PC likely allows building a version of
the engine which will run on PC, but use the PSX game data.

These should be refactored to allow the codebase to use either PC or
PSX game data at runtime in future, but for now, these are hardcoded
to the PC game data version for build stability.
2022-07-16 01:47:41 +01:00
athrxx 9b05c20699 COMMON: fix bug no. 13703 (KYRA: Legend of Kyrandia 3: Problem with autosave)
The warning message was only based on the description of the autosave file. And that description depended on the GUI language setting, since it is a string that gets translated.

Now we also query the _saveType that is set by the metaengine...
2022-07-16 01:08:51 +02:00
eientei 6b407f7772 WAGE: Add games/demos from "Mac Giga-ROM" v2 and v4 discs from Quantum Leap Technologies 2022-07-15 22:38:33 +02:00
Henrik "Henke37" Andersson 6155dbde7f SLUDGE: Reimplement builtin launch for webpages 2022-07-15 22:37:44 +02:00
BLooperZ 5cf1ff7d57 AGOS: FF: Enable subtitles configuration 2022-07-15 22:36:29 +02:00