Commit Graph
209 Commits
Author SHA1 Message Date
Eugene Sandulenko abea37c9bb ALL: Update ScummVM project license to GPLv3+ 2021-12-26 18:48:43 +01:00
Jonathan Phénix 2e4f224043 XEEN: Fix dismiss button not fully implemented 2020-12-02 18:12:58 -08:00
Paul Gilbert 7451fc50d3 XEEN: Fix animation of border faces during clairvoyance 2020-09-12 20:08:07 -07:00
Paul Gilbert 5eea46f257 XEEN: Fix crash loading some savegames directly from launcher 2020-05-06 18:13:43 -07:00
D G Turner 5447a13013 XEEN: Fix Missing Default Switch Cases
These are flagged by GCC if -Wswitch-default is enabled.
2019-11-09 01:03:55 +00:00
Paul Gilbert b0913fcab3 XEEN: Fix giving lava damage after combat ends 2019-08-22 19:37:24 -07:00
Paul Gilbert 83a479470f XEEN: Fix applying characters' fire resistance when walking on lava 2019-08-20 22:17:36 -07:00
Paul Gilbert 560f10c346 XEEN: Fix Coverity warnings 2018-07-26 18:54:17 -07:00
Paul Gilbert c2854a8318 XEEN: Fix using mouse click to close message dialogs 2018-07-04 21:58:15 -07:00
Paul Gilbert d6841efd63 XEEN: Fix Direction Sense display 2018-05-30 18:51:40 -04:00
Paul Gilbert b191cbf909 XEEN: Stop re-rolling new character stats when some areas of screen clicked 2018-05-30 18:15:50 -04:00
Paul Gilbert 69ebe3747a XEEN: Fix compiler warning 2018-05-27 20:43:04 -04:00
Adrian Frühwirth cee4d6b853 JANITORIAL: Fix trailing whitespace 2018-05-24 15:30:55 +02:00
Paul Gilbert 60bff89140 XEEN: Properly fix Border faces frame calculation 2018-05-05 10:24:00 -04:00
Paul Gilbert 8fdf592fe1 XEEN: Fix frame calculation for UI border heads when shaking 2018-05-04 19:41:29 -04:00
Paul Gilbert d9efbee9e3 XEEN: Add FIXME to hopefully prevent a rare combat failure condition 2018-04-29 17:50:14 -04:00
Paul Gilbert a23216fbfc XEEN: Further fix for movement checks when strafing indoors 2018-04-29 16:44:36 -04:00
Paul Gilbert 432d5fea30 XEEN: Fix original bug prematurely resetting WEAK condition 2018-04-29 14:30:08 -04:00
Paul Gilbert d5acefa023 XEEN: Further simplification in checkMoveDirection 2018-04-28 19:15:45 -04:00
Paul Gilbert 730de448db XEEN: Revert removal of movement check code; it was necessary after all 2018-04-28 16:33:10 -04:00
Paul Gilbert e0c7335ea4 XEEN: Cleanup and fixes for control arrow movement 2018-04-28 14:12:17 -04:00
Paul Gilbert 0aeecb6c33 XEEN: Swords changes for game flags array 2018-04-21 07:26:52 -04:00
Paul Gilbert caba188569 XEEN: Mode renamings, fix loading savegame during script dragging party 2018-04-15 09:51:18 -04:00
Paul Gilbert 083f18af93 XEEN: Fix falling from the Dark Side Skyroads 2018-04-09 21:19:10 -04:00
Paul Gilbert 54ff19bcf5 XEEN: Fix double-casting of spells during combat 2018-04-07 18:40:47 -04:00
Paul Gilbert c1ae848818 XEEN: Allow loading savegames during combat using GMM
The original didn't allow loading during combat from it's
options dialog, and I'll leave that untouched, but the ability
to load out of a unwinnable combat is too convenient to not
allow in some form.
2018-04-07 15:53:27 -04:00
Paul Gilbert 6a32516490 XEEN: Cache mouse clicks as well as keyboard in EventsManager
This allows the well open door/gate, shoot at enemies, then close
to work with the mouse as well as the keyboard. The pending event
queue has also been limited to 5 pending events. Trust me, you
don't want to spent time spamming Shoot at a high level monster
that can't reach you, only for when it's killed to have to wait
several minutes whilst your party keeps shooting.
2018-04-07 11:02:09 -04:00
Paul Gilbert 396076c6fd XEEN: Fix combat crash when additional monsters join the front row 2018-04-01 17:18:37 -04:00
Paul Gilbert 68365f3c54 XEEN: Fix crash escaping Cast Spell dialog during combat 2018-03-31 22:29:15 -04:00
Paul Gilbert c33fce7ac7 XEEN: Removal of deprecated code 2018-03-30 21:05:52 -04:00
Paul Gilbert 60bb10e92b XEEN: Fix to correct remember last caster when reopening Cast Spell dialog 2018-03-30 20:30:39 -04:00
Paul Gilbert eca76ea91e XEEN: Fix highlighting of character when Cast Spell dialog is opened 2018-03-30 20:08:31 -04:00
Paul Gilbert 60fdd3d5f2 XEEN: Added intangible debugger command 2018-03-29 21:35:25 -04:00
Paul Gilbert d320bc569a XEEN: Fix check for if party has swimming skill 2018-03-28 22:38:14 -04:00
Paul Gilbert 5b5abd4743 XEEN: Change Map _loadDarkSide bool to int _loadCcNum 2018-03-27 21:45:17 -04:00
Paul Gilbert 7c818d6c45 XEEN: Fix right border face after getting temple blessing 2018-03-25 22:14:57 -04:00
Paul Gilbert d5df6f0d7e XEEN: Fix clipping right edge of current monster highlight box 2018-03-24 21:34:06 -04:00
Paul Gilbert ef8109850a XEEN: Don't pass a turn after opening gates 2018-03-24 20:38:23 -04:00
Paul Gilbert c3d6dcfae0 XEEN: Remove duplicated party dead flag 2018-03-23 22:29:55 -04:00
Paul Gilbert 0a5dcfb833 XEEN: Fix GMM savegame loads were waiting until a turn had passed 2018-03-20 22:06:22 -04:00
Paul Gilbert 9504ecd74e XEEN: Fix whether events are checked after openGrate calls 2018-03-19 21:25:59 -04:00
Paul Gilbert 22456b345f XEEN: Change bool _isDarkCc to int _ccNum
Originally the flag was whether the party was on the Dark Side,
but as a bool I was having to cast it to an int side/cc number in
more and more places. So now I've converted it to _ccNum, and it
can be used directly as an int
2018-03-17 20:27:42 -04:00
Paul Gilbert 902c984cf5 XEEN: Fix crash setting up combat speed table for new games 2018-03-17 07:12:01 -04:00
Paul Gilbert ac98281d9d XEEN: Don't let traps trigger more than once 2018-03-17 07:10:41 -04:00
Paul Gilbert f2b574d647 XEEN: Move all the dialog classes to their own sub-folder 2018-03-04 22:40:42 -05:00
Paul Gilbert 0fc11aef63 XEEN: Cleanup of the game title, intro, and menu launching code 2018-02-26 19:15:00 -05:00
Paul Gilbert 8ae340d847 XEEN: Remove debug code and unneeded variables 2018-02-24 21:34:54 -05:00
Paul Gilbert 36d474db1f XEEN: Merge various pow/hit arrays into a single array of structures 2018-02-24 11:11:04 -05:00
Paul Gilbert e5a3f5b7e1 XEEN: Add custom minimap logo for Swords of Xeen 2018-02-23 20:19:09 -05:00
Paul Gilbert db07aeb51d XEEN: Implement Quick Fight Options dialog 2018-02-19 11:59:59 -05:00