Eugene Sandulenko
abea37c9bb
ALL: Update ScummVM project license to GPLv3+
2021-12-26 18:48:43 +01:00
Jonathan Phénix
2e4f224043
XEEN: Fix dismiss button not fully implemented
2020-12-02 18:12:58 -08:00
Paul Gilbert
7451fc50d3
XEEN: Fix animation of border faces during clairvoyance
2020-09-12 20:08:07 -07:00
Paul Gilbert
5eea46f257
XEEN: Fix crash loading some savegames directly from launcher
2020-05-06 18:13:43 -07:00
D G Turner
5447a13013
XEEN: Fix Missing Default Switch Cases
...
These are flagged by GCC if -Wswitch-default is enabled.
2019-11-09 01:03:55 +00:00
Paul Gilbert
b0913fcab3
XEEN: Fix giving lava damage after combat ends
2019-08-22 19:37:24 -07:00
Paul Gilbert
83a479470f
XEEN: Fix applying characters' fire resistance when walking on lava
2019-08-20 22:17:36 -07:00
Paul Gilbert
560f10c346
XEEN: Fix Coverity warnings
2018-07-26 18:54:17 -07:00
Paul Gilbert
c2854a8318
XEEN: Fix using mouse click to close message dialogs
2018-07-04 21:58:15 -07:00
Paul Gilbert
d6841efd63
XEEN: Fix Direction Sense display
2018-05-30 18:51:40 -04:00
Paul Gilbert
b191cbf909
XEEN: Stop re-rolling new character stats when some areas of screen clicked
2018-05-30 18:15:50 -04:00
Paul Gilbert
69ebe3747a
XEEN: Fix compiler warning
2018-05-27 20:43:04 -04:00
Adrian Frühwirth
cee4d6b853
JANITORIAL: Fix trailing whitespace
2018-05-24 15:30:55 +02:00
Paul Gilbert
60bff89140
XEEN: Properly fix Border faces frame calculation
2018-05-05 10:24:00 -04:00
Paul Gilbert
8fdf592fe1
XEEN: Fix frame calculation for UI border heads when shaking
2018-05-04 19:41:29 -04:00
Paul Gilbert
d9efbee9e3
XEEN: Add FIXME to hopefully prevent a rare combat failure condition
2018-04-29 17:50:14 -04:00
Paul Gilbert
a23216fbfc
XEEN: Further fix for movement checks when strafing indoors
2018-04-29 16:44:36 -04:00
Paul Gilbert
432d5fea30
XEEN: Fix original bug prematurely resetting WEAK condition
2018-04-29 14:30:08 -04:00
Paul Gilbert
d5acefa023
XEEN: Further simplification in checkMoveDirection
2018-04-28 19:15:45 -04:00
Paul Gilbert
730de448db
XEEN: Revert removal of movement check code; it was necessary after all
2018-04-28 16:33:10 -04:00
Paul Gilbert
e0c7335ea4
XEEN: Cleanup and fixes for control arrow movement
2018-04-28 14:12:17 -04:00
Paul Gilbert
0aeecb6c33
XEEN: Swords changes for game flags array
2018-04-21 07:26:52 -04:00
Paul Gilbert
caba188569
XEEN: Mode renamings, fix loading savegame during script dragging party
2018-04-15 09:51:18 -04:00
Paul Gilbert
083f18af93
XEEN: Fix falling from the Dark Side Skyroads
2018-04-09 21:19:10 -04:00
Paul Gilbert
54ff19bcf5
XEEN: Fix double-casting of spells during combat
2018-04-07 18:40:47 -04:00
Paul Gilbert
c1ae848818
XEEN: Allow loading savegames during combat using GMM
...
The original didn't allow loading during combat from it's
options dialog, and I'll leave that untouched, but the ability
to load out of a unwinnable combat is too convenient to not
allow in some form.
2018-04-07 15:53:27 -04:00
Paul Gilbert
6a32516490
XEEN: Cache mouse clicks as well as keyboard in EventsManager
...
This allows the well open door/gate, shoot at enemies, then close
to work with the mouse as well as the keyboard. The pending event
queue has also been limited to 5 pending events. Trust me, you
don't want to spent time spamming Shoot at a high level monster
that can't reach you, only for when it's killed to have to wait
several minutes whilst your party keeps shooting.
2018-04-07 11:02:09 -04:00
Paul Gilbert
396076c6fd
XEEN: Fix combat crash when additional monsters join the front row
2018-04-01 17:18:37 -04:00
Paul Gilbert
68365f3c54
XEEN: Fix crash escaping Cast Spell dialog during combat
2018-03-31 22:29:15 -04:00
Paul Gilbert
c33fce7ac7
XEEN: Removal of deprecated code
2018-03-30 21:05:52 -04:00
Paul Gilbert
60bb10e92b
XEEN: Fix to correct remember last caster when reopening Cast Spell dialog
2018-03-30 20:30:39 -04:00
Paul Gilbert
eca76ea91e
XEEN: Fix highlighting of character when Cast Spell dialog is opened
2018-03-30 20:08:31 -04:00
Paul Gilbert
60fdd3d5f2
XEEN: Added intangible debugger command
2018-03-29 21:35:25 -04:00
Paul Gilbert
d320bc569a
XEEN: Fix check for if party has swimming skill
2018-03-28 22:38:14 -04:00
Paul Gilbert
5b5abd4743
XEEN: Change Map _loadDarkSide bool to int _loadCcNum
2018-03-27 21:45:17 -04:00
Paul Gilbert
7c818d6c45
XEEN: Fix right border face after getting temple blessing
2018-03-25 22:14:57 -04:00
Paul Gilbert
d5df6f0d7e
XEEN: Fix clipping right edge of current monster highlight box
2018-03-24 21:34:06 -04:00
Paul Gilbert
ef8109850a
XEEN: Don't pass a turn after opening gates
2018-03-24 20:38:23 -04:00
Paul Gilbert
c3d6dcfae0
XEEN: Remove duplicated party dead flag
2018-03-23 22:29:55 -04:00
Paul Gilbert
0a5dcfb833
XEEN: Fix GMM savegame loads were waiting until a turn had passed
2018-03-20 22:06:22 -04:00
Paul Gilbert
9504ecd74e
XEEN: Fix whether events are checked after openGrate calls
2018-03-19 21:25:59 -04:00
Paul Gilbert
22456b345f
XEEN: Change bool _isDarkCc to int _ccNum
...
Originally the flag was whether the party was on the Dark Side,
but as a bool I was having to cast it to an int side/cc number in
more and more places. So now I've converted it to _ccNum, and it
can be used directly as an int
2018-03-17 20:27:42 -04:00
Paul Gilbert
902c984cf5
XEEN: Fix crash setting up combat speed table for new games
2018-03-17 07:12:01 -04:00
Paul Gilbert
ac98281d9d
XEEN: Don't let traps trigger more than once
2018-03-17 07:10:41 -04:00
Paul Gilbert
f2b574d647
XEEN: Move all the dialog classes to their own sub-folder
2018-03-04 22:40:42 -05:00
Paul Gilbert
0fc11aef63
XEEN: Cleanup of the game title, intro, and menu launching code
2018-02-26 19:15:00 -05:00
Paul Gilbert
8ae340d847
XEEN: Remove debug code and unneeded variables
2018-02-24 21:34:54 -05:00
Paul Gilbert
36d474db1f
XEEN: Merge various pow/hit arrays into a single array of structures
2018-02-24 11:11:04 -05:00
Paul Gilbert
e5a3f5b7e1
XEEN: Add custom minimap logo for Swords of Xeen
2018-02-23 20:19:09 -05:00
Paul Gilbert
db07aeb51d
XEEN: Implement Quick Fight Options dialog
2018-02-19 11:59:59 -05:00