Commit Graph
47 Commits
Author SHA1 Message Date
aryanrawlani28 29ceb07959 ENGINES: ALL: Revert detection submodule to be directly present in the engine directory
- DETECT_OBJS are present and added inside an engine's modules.mk file.
2020-10-03 14:56:36 +02:00
aryanrawlani28 8189a05316 ENGINES: ALL: Adapt to changes for new plugins by defining a new detection module
For each engine:
- Make a new folder detection
- Move detection-related files inside the folder
- Add a new module "enginename/detection"
- Add DETECT_OBJS here
- Adjust the normal engine module to remove detect_objs
- Adjust every file for the new changes.
2020-10-03 14:56:36 +02:00
aryanrawlani28 d001efc534 TSAGE: Split detection features & adapt to new plugins. 2020-10-03 14:56:36 +02:00
Paul Gilbert 077250acfb TSAGE: Changed engine to use Graphics::ManagedSurface 2016-03-14 20:56:28 -04:00
Paul Gilbert 0ca72189fd TSAGE: Beginnings of game & scene classes for Sherlock Holmes Logo display 2015-05-19 23:16:31 -04:00
Strangerke c878731937 TSAGE: Move Air Duct and Vampire lair mazes in separate source files 2014-10-16 07:56:48 +02:00
Strangerke 126417ae99 TSAGE: R2R - move Scene1337 to its own source file to reduce the size of ringworld2_scenes1 2014-10-13 23:17:24 +02:00
Strangerke 8e54ddfabf TSAGE: R2R - Implement scene 1010 2012-01-05 22:22:30 +01:00
Strangerke 14ccd4f1f0 TSAGE: R2R - Implement scene 3100 2011-12-19 00:09:48 +01:00
Strangerke 7c78fe0d22 TSAGE: R2R - Partial implementation of scene 2000 2011-11-24 08:17:37 +01:00
Paul Gilbert efcf3a6cbc TSAGE: Add new speakers file for R2RW 2011-11-17 21:59:10 +11:00
Paul Gilbert ebc3763d64 TSAGE: Removed game stubs for Geekwad 2011-11-01 21:59:43 +11:00
Paul Gilbert ef1f96b674 TSAGE: Added skeleton for Geekwad 2011-10-31 10:44:37 +11:00
Paul Gilbert d3c8a8e95e TSAGE: Implemented Ringworld 2 right click dialog 2011-10-23 22:12:05 +11:00
Paul Gilbert d3193687a7 TSAGE: Beginnings of support for Return to Ringworld 2011-10-22 20:44:26 +11:00
Paul Gilbert edd1ebb820 TSAGE: Implemented Blue Force scene 200 2011-10-02 19:43:20 +11:00
Paul Gilbert 0cb6a66273 TSAGE: Implemented Blue Force scene 550 2011-09-29 20:54:47 +10:00
Strangerke ea1c6cd8df TsAGE: Add Scene 710 2011-09-28 21:55:03 +02:00
Strangerke 44e6300559 TsAGE: Remove trailing spaces
Thanks LordHoto for reminding this
2011-09-27 00:40:10 +02:00
Paul Gilbert 072d7dcbc0 TSAGE: Implemented Blue Force scene 410 2011-09-26 22:55:29 +10:00
Strangerke 5a62f5bad0 TSAGE: Implement Blue Force Scene 900 2011-09-23 21:52:40 +02:00
Paul Gilbert 0c2dfd2efc TSAGE: Implemented Scene 800 - Jamison & Ryan 2011-09-12 21:51:22 +10:00
Paul Gilbert 3e453675e0 TSAGE: Implemented Scene 666 - Death Scene 2011-09-11 21:50:39 +10:00
Paul Gilbert 8b17e8a9b8 TSAGE: More core functionality needed for Blue Force 2011-09-08 20:41:10 +10:00
Paul Gilbert a28bffec1c TSAGE: Implemented the Blue Force right-click dialog 2011-08-29 22:01:11 +10:00
Paul Gilbert 734e4f628b TSAGE: Implemented lots more Blue Force functionality, and started on first in-game scene 2011-08-26 19:07:43 +10:00
Paul Gilbert c80af54ef9 TSAGE: Started implementation of Blue Force UI classes 2011-08-23 21:12:07 +10:00
Paul Gilbert 2a69bcbeba CGE: Fix backslashes in module.mk 2011-08-13 19:56:43 +10:00
Paul Gilbert e9c8232da8 TSAGE: Split up the hard-coded logic files for Ringworld and Blue Force into separate sub-folderes 2011-08-13 19:49:54 +10:00
Paul Gilbert 744f04bf50 TSAGE: Implemented new Globals for Blue Force, and beginnings of implementation of Scene 100 (Title Screen) 2011-08-11 22:05:44 +10:00
Paul Gilbert 680ef79726 TSAGE: Implemented title screen of Blue Force 2011-08-07 23:14:09 +10:00
Christoph Mallon 23a0f5318c JANITORIAL: Remove trailing empty lines. 2011-08-07 13:53:33 +02:00
Paul Gilbert 1568f19569 TSAGE: Moved scene creation into the Game class, and separated out the Ringworld demo scene creation to it's own game class 2011-05-14 18:20:56 +10:00
Paul Gilbert c17f200ccf TSAGE: Added new file for Ringworld Demo 2011-04-25 20:11:12 +10:00
Johannes Schickel fb9a8620db TSAGE: Fix build as dynamic plugin. 2011-04-13 19:18:12 +02:00
strangerke 753dcda503 Merge branch 'tsage' of http://github.com/dreammaster/scummvm
Conflicts:
	engines/tsage/module.mk
	engines/tsage/ringworld_logic.cpp
2011-04-02 18:06:53 +02:00
Paul Gilbert cbfe04fc1f TSAGE: Implemented Scene 5000 - Caverns - Entrance 2011-04-02 11:30:20 +11:00
strangerke 1b0d5e8877 Merge branch 'tsage' of http://github.com/dreammaster/scummvm
Conflicts:
	engines/tsage/module.mk
	engines/tsage/ringworld_logic.cpp
	engines/tsage/ringworld_logic.h
	engines/tsage/ringworld_scenes1.cpp
	engines/tsage/staticres.cpp
	engines/tsage/staticres.h
2011-03-27 15:23:48 +02:00
strangerke 2a911701bc TSAGE: Implement Scene 9999 2011-03-27 01:19:44 +01:00
Paul Gilbert 4c765a0e64 TSAGE: In progress work on Scene #4000 2011-03-21 23:04:18 +11:00
Paul Gilbert 51602483a4 TSAGE: Implemented Scene #3500 - Ringworld Scan 2011-03-21 08:08:33 +01:00
Paul Gilbert eb1c1e7e6a TSAGE: Implemented Scene #3500 - Ringworld Scan 2011-03-19 22:46:19 +11:00
strangerke bda0d53622 TSAGE: fix compilation on GCC 2011-03-19 00:06:49 +01:00
Paul Gilbert eecce7ae33 TSAGE: Implemented Scene 2000 - Cockpit cutscenes 2011-02-28 21:56:44 +11:00
Paul Gilbert e7ca134b1a TSAGE: Separated Scene 1000 into a seaprate code file
This is mimicking the original engine, which breaks the entire game into groups of scenes
2011-02-27 16:46:49 +11:00
Paul Gilbert 03942da718 TSAGE: Reworked code to separate Ringworld specific code from core engine classes 2011-02-23 22:37:16 +11:00
Paul Gilbert 7042d95cfe TSAGE: Added the engine in a separate branch 2011-02-14 20:37:27 +11:00