aryanrawlani28
29ceb07959
ENGINES: ALL: Revert detection submodule to be directly present in the engine directory
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- DETECT_OBJS are present and added inside an engine's modules.mk file.
2020-10-03 14:56:36 +02:00
aryanrawlani28
8189a05316
ENGINES: ALL: Adapt to changes for new plugins by defining a new detection module
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For each engine:
- Make a new folder detection
- Move detection-related files inside the folder
- Add a new module "enginename/detection"
- Add DETECT_OBJS here
- Adjust the normal engine module to remove detect_objs
- Adjust every file for the new changes.
2020-10-03 14:56:36 +02:00
aryanrawlani28
d001efc534
TSAGE: Split detection features & adapt to new plugins.
2020-10-03 14:56:36 +02:00
Paul Gilbert
077250acfb
TSAGE: Changed engine to use Graphics::ManagedSurface
2016-03-14 20:56:28 -04:00
Paul Gilbert
0ca72189fd
TSAGE: Beginnings of game & scene classes for Sherlock Holmes Logo display
2015-05-19 23:16:31 -04:00
Strangerke
c878731937
TSAGE: Move Air Duct and Vampire lair mazes in separate source files
2014-10-16 07:56:48 +02:00
Strangerke
126417ae99
TSAGE: R2R - move Scene1337 to its own source file to reduce the size of ringworld2_scenes1
2014-10-13 23:17:24 +02:00
Strangerke
8e54ddfabf
TSAGE: R2R - Implement scene 1010
2012-01-05 22:22:30 +01:00
Strangerke
14ccd4f1f0
TSAGE: R2R - Implement scene 3100
2011-12-19 00:09:48 +01:00
Strangerke
7c78fe0d22
TSAGE: R2R - Partial implementation of scene 2000
2011-11-24 08:17:37 +01:00
Paul Gilbert
efcf3a6cbc
TSAGE: Add new speakers file for R2RW
2011-11-17 21:59:10 +11:00
Paul Gilbert
ebc3763d64
TSAGE: Removed game stubs for Geekwad
2011-11-01 21:59:43 +11:00
Paul Gilbert
ef1f96b674
TSAGE: Added skeleton for Geekwad
2011-10-31 10:44:37 +11:00
Paul Gilbert
d3c8a8e95e
TSAGE: Implemented Ringworld 2 right click dialog
2011-10-23 22:12:05 +11:00
Paul Gilbert
d3193687a7
TSAGE: Beginnings of support for Return to Ringworld
2011-10-22 20:44:26 +11:00
Paul Gilbert
edd1ebb820
TSAGE: Implemented Blue Force scene 200
2011-10-02 19:43:20 +11:00
Paul Gilbert
0cb6a66273
TSAGE: Implemented Blue Force scene 550
2011-09-29 20:54:47 +10:00
Strangerke
ea1c6cd8df
TsAGE: Add Scene 710
2011-09-28 21:55:03 +02:00
Strangerke
44e6300559
TsAGE: Remove trailing spaces
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Thanks LordHoto for reminding this
2011-09-27 00:40:10 +02:00
Paul Gilbert
072d7dcbc0
TSAGE: Implemented Blue Force scene 410
2011-09-26 22:55:29 +10:00
Strangerke
5a62f5bad0
TSAGE: Implement Blue Force Scene 900
2011-09-23 21:52:40 +02:00
Paul Gilbert
0c2dfd2efc
TSAGE: Implemented Scene 800 - Jamison & Ryan
2011-09-12 21:51:22 +10:00
Paul Gilbert
3e453675e0
TSAGE: Implemented Scene 666 - Death Scene
2011-09-11 21:50:39 +10:00
Paul Gilbert
8b17e8a9b8
TSAGE: More core functionality needed for Blue Force
2011-09-08 20:41:10 +10:00
Paul Gilbert
a28bffec1c
TSAGE: Implemented the Blue Force right-click dialog
2011-08-29 22:01:11 +10:00
Paul Gilbert
734e4f628b
TSAGE: Implemented lots more Blue Force functionality, and started on first in-game scene
2011-08-26 19:07:43 +10:00
Paul Gilbert
c80af54ef9
TSAGE: Started implementation of Blue Force UI classes
2011-08-23 21:12:07 +10:00
Paul Gilbert
2a69bcbeba
CGE: Fix backslashes in module.mk
2011-08-13 19:56:43 +10:00
Paul Gilbert
e9c8232da8
TSAGE: Split up the hard-coded logic files for Ringworld and Blue Force into separate sub-folderes
2011-08-13 19:49:54 +10:00
Paul Gilbert
744f04bf50
TSAGE: Implemented new Globals for Blue Force, and beginnings of implementation of Scene 100 (Title Screen)
2011-08-11 22:05:44 +10:00
Paul Gilbert
680ef79726
TSAGE: Implemented title screen of Blue Force
2011-08-07 23:14:09 +10:00
Christoph Mallon
23a0f5318c
JANITORIAL: Remove trailing empty lines.
2011-08-07 13:53:33 +02:00
Paul Gilbert
1568f19569
TSAGE: Moved scene creation into the Game class, and separated out the Ringworld demo scene creation to it's own game class
2011-05-14 18:20:56 +10:00
Paul Gilbert
c17f200ccf
TSAGE: Added new file for Ringworld Demo
2011-04-25 20:11:12 +10:00
Johannes Schickel
fb9a8620db
TSAGE: Fix build as dynamic plugin.
2011-04-13 19:18:12 +02:00
strangerke
753dcda503
Merge branch 'tsage' of http://github.com/dreammaster/scummvm
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Conflicts:
engines/tsage/module.mk
engines/tsage/ringworld_logic.cpp
2011-04-02 18:06:53 +02:00
Paul Gilbert
cbfe04fc1f
TSAGE: Implemented Scene 5000 - Caverns - Entrance
2011-04-02 11:30:20 +11:00
strangerke
1b0d5e8877
Merge branch 'tsage' of http://github.com/dreammaster/scummvm
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Conflicts:
engines/tsage/module.mk
engines/tsage/ringworld_logic.cpp
engines/tsage/ringworld_logic.h
engines/tsage/ringworld_scenes1.cpp
engines/tsage/staticres.cpp
engines/tsage/staticres.h
2011-03-27 15:23:48 +02:00
strangerke
2a911701bc
TSAGE: Implement Scene 9999
2011-03-27 01:19:44 +01:00
Paul Gilbert
4c765a0e64
TSAGE: In progress work on Scene #4000
2011-03-21 23:04:18 +11:00
Paul Gilbert
51602483a4
TSAGE: Implemented Scene #3500 - Ringworld Scan
2011-03-21 08:08:33 +01:00
Paul Gilbert
eb1c1e7e6a
TSAGE: Implemented Scene #3500 - Ringworld Scan
2011-03-19 22:46:19 +11:00
strangerke
bda0d53622
TSAGE: fix compilation on GCC
2011-03-19 00:06:49 +01:00
Paul Gilbert
eecce7ae33
TSAGE: Implemented Scene 2000 - Cockpit cutscenes
2011-02-28 21:56:44 +11:00
Paul Gilbert
e7ca134b1a
TSAGE: Separated Scene 1000 into a seaprate code file
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This is mimicking the original engine, which breaks the entire game into groups of scenes
2011-02-27 16:46:49 +11:00
Paul Gilbert
03942da718
TSAGE: Reworked code to separate Ringworld specific code from core engine classes
2011-02-23 22:37:16 +11:00
Paul Gilbert
7042d95cfe
TSAGE: Added the engine in a separate branch
2011-02-14 20:37:27 +11:00