TSAGE: Implemented Ringworld 2 right click dialog

This commit is contained in:
Paul Gilbert
2011-10-23 22:12:05 +11:00
parent 4cfafcdf8b
commit d3c8a8e95e
5 changed files with 264 additions and 3 deletions
+1
View File
@@ -35,6 +35,7 @@ MODULE_OBJS := \
ringworld/ringworld_scenes8.o \
ringworld/ringworld_scenes10.o \
ringworld/ringworld_speakers.o \
ringworld2/ringworld2_dialogs.o \
ringworld2/ringworld2_logic.o \
ringworld2/ringworld2_scenes0.o \
saveload.o \
@@ -0,0 +1,193 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/translation.h"
#include "gui/dialog.h"
#include "gui/widget.h"
#include "tsage/tsage.h"
#include "tsage/core.h"
#include "tsage/dialogs.h"
#include "tsage/staticres.h"
#include "tsage/globals.h"
#include "tsage/ringworld2/ringworld2_dialogs.h"
namespace TsAGE {
namespace Ringworld2 {
/**
* This dialog implements the right-click dialog
*/
RightClickDialog::RightClickDialog() : GfxDialog() {
// Setup button positions
_btnList[0] = Common::Point(48, 12);
_btnList[1] = Common::Point(31, 29);
_btnList[2] = Common::Point(65, 29);
_btnList[3] = Common::Point(14, 47);
_btnList[4] = Common::Point(48, 47);
_btnList[5] = Common::Point(83, 47);
// Set the palette and change the cursor
BF_GLOBALS._events.setCursor(CURSOR_ARROW);
setPalette();
// Get the dialog image and selected button images
if (R2_GLOBALS._sceneManager._sceneNumber == 2900) {
_surface = surfaceFromRes(2902, 1, 1);
_btnImages.setVisage(2902, 2);
} else {
_surface = surfaceFromRes(1, 1, 1);
_btnImages.setVisage(1, 2);
}
// Set the dialog position
Rect dialogRect;
dialogRect.resize(_surface, 0, 0, 100);
dialogRect.center(g_globals->_events._mousePos.x, g_globals->_events._mousePos.y);
// Ensure the dialog will be entirely on-screen
Rect screenRect = g_globals->gfxManager()._bounds;
screenRect.collapse(4, 4);
dialogRect.contain(screenRect);
_bounds = dialogRect;
_gfxManager._bounds = _bounds;
_highlightedAction = -1;
_selectedAction = -1;
}
RightClickDialog::~RightClickDialog() {
}
void RightClickDialog::draw() {
// Save the covered background area
_savedArea = Surface_getArea(g_globals->_gfxManagerInstance.getSurface(), _bounds);
// Draw the dialog image
g_globals->gfxManager().copyFrom(_surface, _bounds.left, _bounds.top);
}
bool RightClickDialog::process(Event &event) {
switch (event.eventType) {
case EVENT_MOUSE_MOVE: {
// Check whether a button is highlighted
int buttonIndex;
for (buttonIndex = 6; buttonIndex >= 0; --buttonIndex) {
Rect tempRect(0, 0, 28, 29);
tempRect.moveTo(_btnList[buttonIndex].x, _btnList[buttonIndex].y);
if (tempRect.contains(event.mousePos))
break;
}
// If selection has changed, handle it
if (buttonIndex != _highlightedAction) {
if (_highlightedAction != -1) {
// Another button was previously selected, so restore dialog
_gfxManager.copyFrom(_surface, 0, 0);
}
if (buttonIndex != -1) {
// Draw newly selected button
GfxSurface btn = _btnImages.getFrame(buttonIndex + 1);
_gfxManager.copyFrom(btn, _btnList[buttonIndex].x, _btnList[buttonIndex].y);
}
_highlightedAction = buttonIndex;
}
event.handled = true;
return true;
}
case EVENT_BUTTON_DOWN:
// Specify the selected action
_selectedAction = (_highlightedAction == -1) ? 999 : _highlightedAction;
event.handled = true;
return true;
default:
break;
}
return false;
}
void RightClickDialog::execute() {
// Draw the dialog
draw();
// Dialog event handler loop
_gfxManager.activate();
while (!g_vm->shouldQuit() && (_selectedAction == -1)) {
Event evt;
while (g_globals->_events.getEvent(evt, EVENT_MOUSE_MOVE | EVENT_BUTTON_DOWN)) {
evt.mousePos.x -= _bounds.left;
evt.mousePos.y -= _bounds.top;
process(evt);
}
g_system->delayMillis(10);
g_system->updateScreen();
}
// Execute the specified action
CursorType cursorNum = CURSOR_NONE;
switch (_selectedAction) {
case 0:
// Look action
cursorNum = CURSOR_LOOK;
break;
case 1:
// Walk action
cursorNum = CURSOR_WALK;
break;
case 2:
// Use action
cursorNum = CURSOR_USE;
break;
case 3:
// Talk action
cursorNum = CURSOR_TALK;
break;
case 4:
// Change player
break;
case 5:
// Options dialog
break;
}
if (cursorNum != CURSOR_NONE)
BF_GLOBALS._events.setCursor(cursorNum);
_gfxManager.deactivate();
}
} // End of namespace Ringworld2
} // End of namespace TsAGE
@@ -0,0 +1,66 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TSAGE_RINGWORLD2_DIALOGS_H
#define TSAGE_RINGWORLD2_DIALOGS_H
#include "gui/options.h"
#include "tsage/dialogs.h"
#include "tsage/events.h"
#include "tsage/graphics.h"
#include "common/list.h"
#include "common/rect.h"
#include "common/system.h"
namespace TsAGE {
namespace Ringworld2 {
using namespace TsAGE;
class RightClickDialog : public GfxDialog {
private:
GfxSurface _surface;
Visage _btnImages;
Common::Point _btnList[6];
Rect _rectList1[5];
Rect _rectList2[5];
Rect _rectList3[5];
Rect _rectList4[5];
int _highlightedAction;
int _selectedAction;
public:
RightClickDialog();
~RightClickDialog();
virtual void draw();
virtual bool process(Event &event);
void execute();
};
} // End of namespace Ringworld2
} // End of namespace TsAGE
#endif
@@ -25,6 +25,7 @@
#include "tsage/tsage.h"
#include "tsage/staticres.h"
#include "tsage/ringworld2/ringworld2_logic.h"
#include "tsage/ringworld2/ringworld2_dialogs.h"
#include "tsage/ringworld2/ringworld2_scenes0.h"
namespace TsAGE {
@@ -277,6 +278,7 @@ bool DisplayObject::performAction(int action) {
/*--------------------------------------------------------------------------*/
Ringworld2InvObjectList::Ringworld2InvObjectList():
_none(1, 1),
_inv1(1, 2),
_inv2(1, 3),
_inv3(1, 4),
@@ -331,6 +333,7 @@ Ringworld2InvObjectList::Ringworld2InvObjectList():
_inv52(4, 2) {
// Add the items to the list
_itemList.push_back(&_none);
_itemList.push_back(&_inv1);
_itemList.push_back(&_inv2);
_itemList.push_back(&_inv3);
@@ -484,7 +487,6 @@ void Ringworld2Game::start() {
else {
// Switch to the first game scene
g_globals->_events.setCursor(CURSOR_WALK);
T2_GLOBALS._uiElements._active = true;
g_globals->_sceneManager.setNewScene(100);
}
@@ -574,11 +576,9 @@ void Ringworld2Game::processEvent(Event &event) {
}
void Ringworld2Game::rightClick() {
/*
RightClickDialog *dlg = new RightClickDialog();
dlg->execute();
delete dlg;
*/
}
/*--------------------------------------------------------------------------*/
@@ -114,6 +114,7 @@ public:
class Ringworld2InvObjectList : public InvObjectList {
public:
InvObject _none;
InvObject _inv1;
InvObject _inv2;
InvObject _inv3;