Commit Graph
99 Commits
Author SHA1 Message Date
Vladimir Serbinenko 588f706503 VIDEO: Switch DXA decoder to gzio.
This reduces reliance on zlib
2022-11-28 00:19:51 +01:00
Eugene Sandulenko abea37c9bb ALL: Update ScummVM project license to GPLv3+ 2021-12-26 18:48:43 +01:00
aryanrawlani28 e22b32abfe GUI: U32: Use Common::U32String::format where necessary and GUIError to u32
- Where necessary as in, where translated messages are used.
- GUIErrorMessage now takes in U32String
- error messages across some engines use U32Strings. they are changed because they show a message dialog.
2020-08-30 14:43:41 +02:00
aryanrawlani28 bed05ea134 GUI: U32: Fix compilation errors across entire project
After the initial changes just to scummvm/gui for u32, this commit includes the whole project

- Widget creations now always have u32 descriptions, labels, or tooltips
- Message dialogs make use of default arguments instead of providing the same argument explicitly
- encode String::format properly before passing on as argument where necessary
- Modify hugo utils (yesNoBox and notify box) to use u32
- Also provide fake constructors for the above which redirect to the u32 constructor
- Convert all keymap descriptions to u32 across all engines
- showConfirmationDialog in mohawk now uses u32
- showScummVMDialog also uses u32
- Scumm engine has dialogs now which use u32
- General fixes and wrapping convertToU32String for setLabels and related functions
- Add a fake constructor to MesssageDialog which redirects to the u32 constructor
2020-08-30 14:43:41 +02:00
D G Turner 8b7a71a3f6 SWORD2: Fix Missing Default Switch Cases
These are flagged by GCC if -Wswitch-default is enabled.
2019-10-20 17:09:58 +01:00
Colin Snover 432fd522d2 ENGINES: Remove default1x scaler flag
This flag is removed for a few reasons:

* Engines universally set this flag to true for widths > 320,
  which made it redundant everywhere;
* This flag functioned primarily as a "force 1x scaler" flag,
  since its behaviour was almost completely undocumented and users
  would need to figure out that they'd need an explicit non-default
  scaler set to get a scaler to operate at widths > 320;
* (Most importantly) engines should not be in the business of
  deciding how the backend may choose to render its virtual screen.
  The choice of rendering behaviour belongs to the user, and the
  backend, in that order.

A nearby future commit restores the default1x scaler behaviour in
the SDL backend code for the moment, but in the future it is my
hope that there will be a better configuration UI to allow users
to specify how they want scaling to work for high resolutions.
2017-10-07 12:30:29 -05:00
Ben Castricum fd2ee7921f SWORD1: Change "no DXA support" message.
It's "without zlib" or "without DXA support". WJP prefers the first.
2014-08-22 06:43:02 +02:00
Johannes Schickel 5f8bce839f SWORD2: Take advantage of Surface::getPixels. 2013-08-03 04:02:52 +02:00
Johannes Schickel d91c379f16 SWORD2: Prefer getBasePtr over direct Surface::pixels access. 2013-08-03 02:52:33 +02:00
Matthew Hoops 15a4d52ef7 SWORD2: Add back MPEG-2 video support 2013-06-20 19:55:00 -04:00
Matthew Hoops 18823198ad VIDEO: Merge AdvancedVideoDecoder into VideoDecoder 2012-08-16 14:00:14 -04:00
Matthew Hoops fb35c7f46f VIDEO: Remove setSystemPalette() 2012-08-16 13:30:32 -04:00
Matthew Hoops 3117e4a8ff VIDEO: Convert DXADecoder to the AdvancedVideoDecoder API 2012-07-24 13:24:01 -04:00
Matthew Hoops a652f6669e VIDEO: Rewrite SmackerDecoder to use the new API 2012-07-23 21:04:51 -04:00
Matthew Hoops 24c97b8913 VIDEO: Move PSXStreamDecoder to the new VideoDecoder API 2012-07-21 17:31:00 -04:00
Johannes Schickel 808e41d807 SWORD2: Get rid of casts on OSystem::copyRectToScreen calls. 2012-06-16 02:39:00 +02:00
Matthew Hoops 9e330174c8 VIDEO: Change getElapsedTime() into getTime()
This name change accompanies a slight meaning change; now it means the current time position from the beginning of the video and not from starting the video.
2012-05-12 21:28:13 -04:00
Matthew Hoops 8812f885bc SWORD2: Add support for PSX stream playback 2012-02-23 22:48:18 +01:00
Max Horn 88913c0139 ALL: Remove trailing whitespaces
This tries to make our code a bit more compliant with our code formatting
conventions. For future use, this is the command I used:
  git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
2011-06-20 00:59:48 +02:00
Thierry Crozat 06bbb57ad7 I18N: Make many more GUI MessageDialog strings translatable 2011-06-13 22:19:18 +01:00
D G Turner d3b53d4c50 SWORD2: Replace snprintf() usage with Common::String::format()
Safer and less portability issues.
2011-06-02 04:38:47 +01:00
strangerke 69b1485a22 GIT: Clean up: Suppress SVN tags, now useless 2011-05-12 01:16:22 +02:00
Ori Avtalion 9414d7a6e2 JANITORIAL: Reduce header dependencies in shared code
Some backends may break as I only compiled SDL
2011-04-28 15:08:58 +03:00
md5 7c10e4e3d8 SWORD2: Silence an MSVC warning (false positive) 2011-02-28 22:23:32 +02:00
Fabio Battaglia 3550e10568 SWORD2: fix leak of previous commit properly
Memorize psx sprite buffer pointer to properly free it
2011-02-28 19:22:22 +01:00
Fabio Battaglia 33d90412c1 SWORD2: Plug a memory leak in psx version
Free buffer used to resize psx sprite in drawTextObject
2011-02-28 19:16:18 +01:00
dhewg aa2a2e046b SWORD2: Reduce overhead 2011-02-27 10:13:18 +01:00
dhewg 1c95d47cfa SWORD2: Respect screen pitch while postprocessing
Fixes subtitles on androids
2011-02-27 10:10:44 +01:00
Max Horn 805a5b2996 VIDEO: In overloaded methods, invoke correct parent implementation
This should not cause any code behavior changes at this time, but if any
of the intermediate VideoDecoder classes ever starts to overload stuff,
this would become important.

svn-id: r55841
2011-02-09 00:12:58 +00:00
Eugene Sandulenko caa6684752 VIDEO: Move video classes to Video:: namespace
svn-id: r55479
2011-01-23 19:08:09 +00:00
Matthew Hoops 1ead0d8436 VIDEO: Make VideoDecoder::getPalette() return a const byte pointer
svn-id: r54928
2010-12-16 01:41:11 +00:00
Matthew Hoops 375f32fbe9 VIDEO: Make VideoDecoder::decodeNextFrame() return a const Surface pointer
svn-id: r54927
2010-12-16 01:35:13 +00:00
Torbjörn Andersson 68469f45ce SWORD2: Cleanup pause handling
Removed a bunch of pause-related code which I either can't remember why
it's there, or which doesn't seem to serve any useful purpose. Most
things I've tried seem to work as well or better than before.

svn-id: r53997
2010-11-01 11:25:11 +00:00
Torbjörn Andersson 1b294306dd Another video player regression: When the palette changes, look up the
lightest/darkest available colours to use as white/black for the subtitles. It
is possible that we could get away with fixed values for Broken Sword 2, since
it has always had subtitles. But for Broken Sword 1, subtitles is a ScummVM
addition, and we can't.

svn-id: r49154
2010-05-23 11:16:10 +00:00
Torbjörn Andersson 8ed56e1834 Keep the Broken Sword cutscene players from using up all available CPU.
Probably a regression from the recent video decoder rewrite, but I haven't
checked if it also present in other engines.

svn-id: r49153
2010-05-23 10:50:14 +00:00
Matthew Hoops 11cbdd0318 Committing the rest of the VideoDecoder Rewrite from patch #2963496.
svn-id: r49079
2010-05-18 14:17:24 +00:00
Matthew Hoops c7fa1074fb Change VideoDecoder::getCurFrame() to mean the last frame drawn instead of the next frame to draw. This is patch 1 from patch #2963496 (VideoDecoder Rewrite).
svn-id: r49063
2010-05-17 21:59:05 +00:00
Torbjörn Andersson 83a25d2e37 Fixed a regression that caused some speech in cutscenes to not be played.
svn-id: r49037
2010-05-15 08:54:58 +00:00
Max Horn a1840bd573 AUDIO: Rename Mixer::playInputStream to playStream
svn-id: r48637
2010-04-12 09:14:17 +00:00
Max Horn a44c6e4323 Add Mixer::getElapsedTime() method returning a Timestamp, thus offering a higher precision than Mixer::getSoundElapsedTime(). Convert some video code to use it.
svn-id: r47213
2010-01-09 22:37:10 +00:00
Johannes Schickel 84f3034406 - Move openStreamFile from AudioStream to SeekableAudioStream.
- Fix documentation of openStreamFile.

svn-id: r47080
2010-01-06 15:23:33 +00:00
Max Horn 51933629d1 Changed foo(void) to foo() in almost all non-backend source files
svn-id: r45616
2009-11-02 21:54:57 +00:00
Filippos Karapetis 422b732dba Added a new convenience method to the video player, which adds the event of skipping videos with the escape key by default, thereby simplifying the video playing code in all places where it's used
svn-id: r45151
2009-10-16 07:42:23 +00:00
Joost Peters e1ad748f0d SWORD2: Don't show a pop-up if the 'eye' movie is missing - it was omitted in later re-releases.
svn-id: r44187
2009-09-18 16:39:14 +00:00
Torbjörn Andersson 7a6329a29b Broken Sword 2, unsurprisingly, had the same subtitle drawing glitch for small
cutscenes that Broken Sword 1 had. And a memory leak. This should fix both.

svn-id: r42861
2009-07-28 17:53:59 +00:00
Johannes Schickel b3c6751b9b Strip trailing whitespaces in the whole code base.
svn-id: r40867
2009-05-24 15:17:42 +00:00
Filippos Karapetis 6ec870303f - Reverted commit #40730, as it introduced rounding errors
- Properly fixed the FLIC player
- The sound chunk tag of DXA files is now read by the DXADecoder's loadFile() method

svn-id: r40736
2009-05-20 10:43:18 +00:00
Torbjörn Andersson caf9bf0941 Removed the rest of the hard-coded cutscene information. It was only needed to
get the number of frames of a cutscene (to find the "lead out frame"), but this
information is already provided by both the DXA and the SMK players. (It wasn't
provided by the now obsolete MPEG player.)

svn-id: r40735
2009-05-20 04:29:09 +00:00
Torbjörn Andersson 358b1a7c7e Removed the "seamless" flag. It was something I added to cope with the fade
in/out behaviour of the MPEG cutscene player, and no longer seems to be needed.

svn-id: r40734
2009-05-20 04:07:34 +00:00
Filippos Karapetis e358b13ef9 Changed calculations based on frame delay to be based on the scale of 1ms, not 1/100. This fixes the FLIC player and also makes the overall code a bit clearer and easier to understand
svn-id: r40730
2009-05-19 19:56:53 +00:00