Commit Graph
75 Commits
Author SHA1 Message Date
Le Philousophe d5b55b667f SAGA: Don't use unsafe sprintf and vsprintf 2022-10-23 22:46:19 +02:00
Eugene Sandulenko abea37c9bb ALL: Update ScummVM project license to GPLv3+ 2021-12-26 18:48:43 +01:00
Orgad Shaneh 2930d37788 SAGA: Use nullptr
Using clang-tidy modernize-use-nullptr
2021-11-14 15:51:59 +02:00
Le Philousophe 5b9bcb4efb SAGA: Fix compilation on C++98 platforms 2021-07-16 12:53:53 +02:00
athrxx dcf5a40f03 SAGA: fix encodings of save descriptions 2021-07-16 01:08:14 +02:00
David Fioramonti 8405c5d5f0 SAGA: Don't show pause message in saved thumbnail
Fixes Trac#10008. Previously, the game would show
a paused game message in the thumbnail when the
game was saved using the gmm.
2018-06-03 19:36:58 +01:00
Filippos Karapetis 1fd3d105d3 SAGA: Fix bug #10009, when loading games
Abort any scene entry protagonist animations and auto-cue speeches when
loading saved games, as the protagonist can get stuck in scene entry
animations
2017-08-21 22:31:33 +03:00
Eugene Sandulenko 678c5eadfa SAGA: Safer string manipulation 2016-05-31 17:12:18 +02:00
Eugene Sandulenko 9acf733d81 SAGA: Safer string copying 2016-05-05 09:23:09 +02:00
Filippos Karapetis 2a6a79b167 SAGA: Remove the buggy actor swapping fixup code for IHNM
This was a hack that was implemented while IHNM was being developed.
That code should no longer be needed. If this issue does occur again,
the actual cause should be investigated, instead of hiding it with
workarounds. The code was buggy anyway, as _currentProtag was not
initialized properly
2014-10-27 12:28:18 +02:00
Johannes Schickel c1be2aedbb SAGA: Make GPL headers consistent in themselves. 2014-02-18 02:39:37 +01:00
Eugene Sandulenko 0f9f268314 SAGA: Null terminate string. CID 1003869 2013-04-28 23:59:20 +03:00
Filippos Karapetis faa7579241 SAGA: Add support for played time 2012-11-11 23:32:07 +02:00
Eugene Sandulenko c5fa1cabd8 SAGA: Fix warnings 2011-11-03 01:05:03 +00:00
Christoph Mallon b4b6ce0954 ALL: Use Graphics::skipThumbnail() where appropriate. 2011-08-07 15:19:09 +02:00
strangerke 69b1485a22 GIT: Clean up: Suppress SVN tags, now useless 2011-05-12 01:16:22 +02:00
Ori Avtalion 9414d7a6e2 JANITORIAL: Reduce header dependencies in shared code
Some backends may break as I only compiled SDL
2011-04-28 15:08:58 +03:00
Eugene Sandulenko 64c3332138 SAGA: Fixed bug #3276033: IHNM: Savegame reminder not reset 2011-04-17 14:10:46 +03:00
Max Horn 0ce2ca4e00 COMMON: Replace MKID_BE by MKTAG
MKID_BE relied on unspecified behavior of the C++ compiler,
and as such was always a bit unsafe. The new MKTAG macro
is slightly less elegant, but does no longer depend on the
behavior of the compiler.
Inspired by FFmpeg, which has an almost identical macro.
2011-04-12 16:53:15 +02:00
Max Horn efcfb40da9 SAGA: Add some const qualifiers to SagaEngine methods
svn-id: r53737
2010-10-23 15:45:22 +00:00
Andrew Kurushin f24394b85f SAGA: replace Actor::_pathCell, Anim::*, Converse::text, IsoMap::*, Music::_songTable, ObjectMap::*, PalAnim::*, Scene::sceneLut, SndRes::_fxTable* malloc based arrays with Common::Array implementation
add ByteArray type
fix debug Tile Hittest frame drawing
debug 0x%x => 0x%X

svn-id: r53719
2010-10-22 23:13:17 +00:00
Andrew Kurushin 8b72f49460 SAGA: replace Script and Thread "::*alloc" & "::free" with Common::Array
svn-id: r53678
2010-10-21 22:32:50 +00:00
Filippos Karapetis 80acb21a56 Added automatic detection of the IHNM demo
svn-id: r49047
2010-05-16 10:36:21 +00:00
Max Horn cac0ac66e2 COMMON: Get rid of Common::StringList
svn-id: r48287
2010-03-18 15:54:40 +00:00
Andrew Kurushin 802ed6eb40 Fix bug #2963556: SAGA: Memory leaks #2
isomap-malloc to Common::Array conversation

svn-id: r48232
2010-03-10 21:44:58 +00:00
Torbjörn Andersson 1928a7ba38 Silenced some cppcheck warnings.
svn-id: r47427
2010-01-21 23:05:33 +00:00
Eugene Sandulenko aaf66f20ef Implement FR #2827944: "SAGA: Hide in-game GUI on thumbnails"
svn-id: r46879
2010-01-02 11:03:12 +00:00
Max Horn 42120ed626 Introduce a new struct TimeDate, replacing struct tm in client code. May lead to compilation issues in ports, which should be trivial to fix, though
svn-id: r44793
2009-10-08 19:41:38 +00:00
Max Horn 65b5d31814 COMMON: Removed Stream::ioFailed() and clearIOFailed(), as they are deprecated; however, retained ioFailed in SeekableReadStream and File for now (so for now this mainly affects WriteStream subclasses)
svn-id: r40725
2009-05-19 11:42:14 +00:00
Filippos Karapetis 2d54d2717e Removed obsolete TODO
svn-id: r39914
2009-04-10 21:47:10 +00:00
Torbjörn Andersson d3d641e487 Sort the list of savegames. (I suppose this fix, or a better one, should go
into 0.13.1 as well.)

svn-id: r39906
2009-04-09 15:59:22 +00:00
Filippos Karapetis 56f75b4c41 Fixed bug #2057987 - "IHNM: Music stops in Ellen's chapter"
svn-id: r35884
2009-01-17 21:45:53 +00:00
Filippos Karapetis e399865ee8 IHNM save games no longer contain ITE-related variables
svn-id: r35828
2009-01-11 14:44:29 +00:00
Filippos Karapetis d5b6996c45 - Split the IHNM script functions into a different file
- Added two new defines, ENABLE_IHNM and ENABLE_SAGA2 (enabled by default), which can be used to remove the parts of the SAGA engine which are specific to IHNM and SAGA 2 games. Hopefully, this will reduce the size of the engine even more for platforms with little memory (e.g. the Nintendo DS)

svn-id: r35672
2009-01-02 16:52:38 +00:00
Filippos Karapetis 2257db88d3 - Added some stubs for the SAGA2 games dino and fta2
- Stopped loading the isomap and puzzle game modules for IHNM, as they are not used for that game (this saves some memory for IHNM)
- Removed getDisplayWidth() and getDisplayHeight()

svn-id: r35473
2008-12-21 22:52:44 +00:00
Filippos Karapetis d0f4f97ea9 Cleaned up the mess with game IDs and game types: removed game types, reduced the game IDs and added game features where necessary
svn-id: r35467
2008-12-21 15:59:05 +00:00
Robin Watts 8f3b2e9b4d Remove warnings from NDS build.
svn-id: r35172
2008-11-29 18:01:16 +00:00
Filippos Karapetis a859e2c1c9 Cleanup
svn-id: r34988
2008-11-10 18:51:51 +00:00
Filippos Karapetis 3ccfce260f SAGA save games now contain thumbnails and creation date/time (visible from the GMM save/load screens)
svn-id: r34986
2008-11-10 14:11:30 +00:00
Filippos Karapetis 966239fc52 Code cleanup:
- Removed sagaresnames.h
- Moved all special scenes to scene.h, and named them consistently (e.g. RID_ITE_OVERMAP_SCENE -> ITE_SCENE_OVERMAP)
- Moved all resources which were used by the ITE intro into ite_introproc.cpp
- Removed several defines which were only used once (e.g. the SFX names)
- Reordered the GameResourceDescription resources so that ITE and IHNM specific resources are placed in the end
- Updated the comment about the IHNM Mac music
- Changed the callocs in loadPalAnim to mallocs, like in the rest of the code
- Removed the MEM error

svn-id: r32282
2008-05-26 11:10:46 +00:00
Paul Gilbert 6eb64102a4 Fix to remove a tab character from the GPL header
svn-id: r30238
2008-01-05 12:45:14 +00:00
Filippos Karapetis c07894bcea ioFailed() is now checked when saving a game
svn-id: r29767
2007-12-08 17:48:51 +00:00
Torbjörn Andersson 6cd700f776 Of course, that also means that 'slot' should be 3 characters, not 2.
svn-id: r29150
2007-09-30 14:32:21 +00:00
Torbjörn Andersson 44216e2837 Terminate the string used to hold the save slot number, or strange things may
happen. (In my case, it was looking for slot 10, 20, 30, ... instead of the
correct 1, 2, 3...)

svn-id: r29149
2007-09-30 14:31:47 +00:00
Andrew Kurushin f50e162c25 remove _saveMarks from SAGA load and save implementation
svn-id: r29053
2007-09-23 15:53:49 +00:00
Filippos Karapetis 4333fafe76 Fix for bug #1800276 - "IHNM: Problem in saving". A bug in the logic of the save slot allocation algorithm became apparent with the FS node merge. It should be working correctly now
svn-id: r29031
2007-09-22 22:37:20 +00:00
Nicola Mettifogo 258901bab9 Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
svn-id: r28966
2007-09-19 08:40:12 +00:00
Max Horn 3abc11611e Code formatting fixes
svn-id: r28945
2007-09-18 20:16:33 +00:00
Max Horn c3d3aebe87 Patch #1768757: Merge fsnode-gsoc into trunk (MAJOR change, will break compilation on some ports)
svn-id: r28944
2007-09-18 20:02:04 +00:00
Filippos Karapetis bd454d0c79 Fixed regression with save games that have an inset and an outset scene
svn-id: r28913
2007-09-16 03:20:10 +00:00