neuromancer
f3136020e2
PRIVATE: refine platform detection for japanese release
2023-01-02 08:49:11 -03:00
neuromancer
edc0cd234e
PRIVATE: added support for the japanese mac release
2023-01-02 08:44:31 -03:00
Vladimir Serbinenko
d05bc934d6
PRIVATE: Match mac versions by data rather than resource fork
...
This is a rare case when we don't need resource forks, so allow either with or
without resource forks to match
2022-12-28 13:02:22 +01:00
Vladimir Serbinenko
26cc6c6a73
PRIVATE: Mark demo mac installer entry as supported
2022-12-28 13:02:22 +01:00
Vladimir Serbinenko
f6ff94a4fa
PRIVATE: Mark retail mac installer format as supported
2022-12-28 13:02:22 +01:00
Vladimir Serbinenko
8791bad955
PRIVATE: Support in-memory unpacking of Private eye installer
2022-12-28 13:02:22 +01:00
Vladimir Serbinenko
d7c0ae4075
PRIVATE: Support resources wrapped in MacBinary format
...
This is to allow running from macbinary dumped images
2022-12-28 13:02:22 +01:00
Eugene Sandulenko
fb7095f5a4
COMMON: Move all compression-related files to a separate directory
2022-12-01 11:53:02 +01:00
Cameron Cawley
f3b094e53f
ENGINES: Change the MetaEngineDetection interface to match MetaEngine
2022-07-23 23:31:58 +02:00
D G Turner
6ac3d31f47
PRIVATE: Fix Redundant Declaration in Grammar Parser Code
...
This is emitted by GCC if -Wredundant-decls is passed.
2022-03-09 10:01:02 +00:00
neuromancer
15ac113510
PRIVATE: added support for Korean release
2022-01-29 20:43:33 +01:00
neuromancer
496f0d7e85
PRIVATE: correctly deallocate initial palette
2022-01-03 11:44:25 +01:00
neuromancer
5ebcd0fa74
PRIVATE: correct initialization of paletteduring intro
2022-01-03 09:15:10 +01:00
neuromancer
fb9e22daf1
PRIVATE: fixed indentation of previous commit
2022-01-01 19:04:05 +01:00
neuromancer
1a604c7bd3
PRIVATE: more portable code to avoid endianness issues
2022-01-01 18:51:49 +01:00
Eugene Sandulenko
abea37c9bb
ALL: Update ScummVM project license to GPLv3+
2021-12-26 18:48:43 +01:00
neuromancer
c515216cd3
PRIVATE: fixed endianness issues when a palette is copied
2021-12-11 12:48:50 +01:00
Paweł Kołodziejski
e26415ea5b
PRIVATE: Fixed const cast
2021-12-08 00:33:22 +01:00
neuromancer
3d247f33e1
PRIVATE: fixed save game bug
2021-11-28 14:21:59 +01:00
neuromancer
0578120fb4
PRIVATE: fix and refactor palette remapping
2021-11-28 14:21:59 +01:00
Orgad Shaneh
5a830a7bae
PRIVATE: Use nullptr
...
Using clang-tidy modernize-use-nullptr
2021-11-14 15:51:59 +02:00
neuromancer
2798dc9eb8
PRIVATE: some more palette fixes when the games is paused/unpaused
2021-10-30 22:43:25 +02:00
neuromancer
b9f84d4410
PRIVATE: some palette fixes when the games is paused/unpaused
2021-10-30 18:10:22 +02:00
neuromancer
a14662a5ef
PRIVATE: optimized VSimage drawing and removed old palette indexes
2021-10-30 14:28:03 +02:00
neuromancer
48bdc8f63e
PRIVATE: first approach to handle the original palette without any image conversion
2021-10-30 12:09:01 +02:00
neuromancer
b31b0c57cb
PRIVATE: added detection of french demo
2021-10-26 20:29:24 +02:00
Eugene Sandulenko
3a89f4ca7e
PRIVATE: Dropping ADGF_TESTING flag
2021-10-01 14:16:47 +03:00
trembyle
2be6794ae8
PRIVATE: Remove duplicate detection entry
...
Also add version info to known demos.
2021-09-19 14:52:46 +02:00
neuromancer
5630dd5ecc
PRIVATE: removed and refactored assertions with side effects
2021-09-17 08:35:51 +02:00
D G Turner
4770908e58
PRIVATE: Fix Another GCC Compiler Warning
2021-09-15 22:08:15 +01:00
neuromancer
0c9f922917
PRIVATE: refactored palette composition for PS3
2021-09-15 19:50:29 +02:00
D G Turner
858d9cd95a
PRIVATE: Fix GCC Compiler Warning
2021-09-15 18:30:55 +01:00
neuromancer
dc3919b413
PRIVATE: optimized palette composition for PS3
2021-09-15 08:30:05 +02:00
neuromancer
c3019f9398
PRIVATE: palette composition for PS3
2021-09-14 12:44:56 +02:00
neuromancer
0c282ef756
PRIVATE: reduced and improved PS3 specific code
2021-09-12 17:09:17 +02:00
neuromancer
39782a2f37
PRIVATE: improved color handling in PS3 code
2021-09-11 13:40:22 +02:00
neuromancer
df3c1d7e53
PRIVATE: added conditional code for PlayStation3 render testing
2021-09-07 21:02:21 +02:00
Eugene Sandulenko
a94189db10
PRIVATE: Reduce the delay between frames in video playback
2021-08-16 17:00:35 +02:00
Eugene Sandulenko
0ab142554a
PRIVATE: Do not eat 100% CPU during video playback. Potential fix for bug #12761
2021-08-16 15:20:52 +02:00
Max Horn
2f1f8f502e
DEVTOOLS: move credits from devtools/credits.pl to engines
...
This employs a "lazy" approach: the "format" for the credits stays
exactly as it was, i.e., perl code. Of course one may want to change
this to another format (e.g. YAML, JSON, XML; or also shell script or
AWK, like `configure.engine` uses). But I deliberately kept it simple,
to get a minimal change that is easy to verify. Any further changes to
e.g. the format can be layered atop this.
2021-08-05 00:01:46 +02:00
neuromancer
223c398990
PRIVATE: disable pause menu when police bust is enabled
2021-07-06 20:19:18 +02:00
neuromancer
fc883bb340
PRIVATE: count number of click only if they hit a hotspot
2021-07-05 20:12:38 +02:00
neuromancer
73f781bc95
PRIVATE: fixed typos in fPoliceClip documentation
2021-07-05 10:04:30 +02:00
neuromancer
aa04208e3b
PRIVATE: implemented missing corner case in PoliceClip
2021-07-05 09:40:23 +02:00
neuromancer
10310cccdd
PRIVATE: initial implementation of the SafeDigit function
2021-07-04 13:13:21 +02:00
neuromancer
366cd04704
PRIVATE: fixed AskSave redirection
2021-07-03 21:35:00 +02:00
neuromancer
e7033ebe74
PRIVATE: removed extra debug statements
2021-07-03 21:05:00 +02:00
neuromancer
01711fd8f9
PRIVATE: it shows again the list of locations in non-US releases
2021-07-03 18:58:42 +02:00
neuromancer
3091add07b
PRIVATE: make sure symbols are resolved before using them
2021-07-03 18:20:24 +02:00
neuromancer
32415de587
PRIVATE: all the versions are marked as in TESTING
2021-07-03 10:36:19 +02:00