Giulio Camuffo
9b11f73bc0
GRIM: New static functions to create a SaveGame object that deal with failures.
2011-07-18 14:35:16 +02:00
Giulio Camuffo
1da3fe3b91
GRIM: Increase save version to 18.
2011-07-17 21:50:27 +02:00
Giulio Camuffo
27ec9c2920
GRIM: Bumped savegame version to 17.
2011-06-10 19:04:05 +02:00
Joel Teichroeb
feac2c1090
Reduced the number of memory allocations done in savegame.
2011-06-08 13:02:29 -07:00
Giulio Camuffo
e548d852db
GRIM: Increased savegame version to 16.
2011-05-29 11:42:37 +02:00
Giulio Camuffo
9a1c78dde0
GRIM: Bumped savegame version to 15.
2011-05-23 16:32:34 +02:00
Giulio Camuffo
1bbe821624
GRIM: Fix save/restore of floats.
...
Makes BE saves work on LE system and vice versa.
2011-05-23 16:16:09 +02:00
Joel Teichroeb
2ba03249d1
Changed more const char * to const Common::String &
2011-05-22 16:40:56 -07:00
Joel Teichroeb
733b34febc
Changed const char * to const Common::String &.
2011-05-22 12:56:37 +08:00
Pawel Kolodziejski
07bb4ad790
GRIM: change image savegame code to be write always in little endian
2011-05-20 21:02:30 +02:00
Pawel Kolodziejski
356c9c8c07
sync with scummvm
2011-05-18 23:33:39 +02:00
Giulio Camuffo
59be5e8772
GRIM: SAvegame version to 14.
2011-05-17 17:08:31 +02:00
Giulio Camuffo
d977c587e9
GRIM: Fix readFloat/saveFloat on big endian.
2011-05-17 16:49:26 +02:00
Giulio Camuffo
95ffd34ff7
GRIM: Fix save/restore of fading chores. Bumped savegame version to 13.
2011-05-13 14:53:37 +02:00
Joel Teichroeb
54d9ad429f
Fixed two small issues.
2011-05-13 06:45:35 +08:00
Joel Teichroeb
e9a2861af0
Only read when nesisary when loading a savegame.
2011-05-11 13:45:50 +08:00
Giulio Camuffo
64c37e9a99
GRIM: Do not throw the assert when opening the save/load menu with old saves.
2011-05-08 19:31:23 +02:00
Giulio Camuffo
a02740f77d
GRIM: Don't cache the bitmaps in ResourceLoader. Bump savegame version to 12
2011-05-08 18:39:28 +02:00
Giulio Camuffo
07d6e51c24
GRIM: Rename Color's getters.
2011-05-05 10:58:29 +02:00
Giulio Camuffo
54e9a77700
GRIM: Fix restore of ObjectState's bitmaps. Savegame version to 11.
2011-05-04 22:44:18 +02:00
Giulio Camuffo
5a229643b2
GRIM: Raise savegame version, Needed by aaeb946
2011-05-04 21:12:55 +02:00
Giulio Camuffo
fcab857cfa
GRIM: Increased savegame version to 9.
2011-05-03 16:54:29 +02:00
Joel Teichroeb
133d09e6ba
GRIM: Make savegme allocate in 1kb chunks
2011-05-03 14:30:36 +08:00
Giulio Camuffo
2e749f55e1
GRIM: Bumped savegame version to 8
2011-05-01 19:03:13 +02:00
Giulio Camuffo
8034fc2255
GRIM: Bumped savegame version to 7.
2011-04-24 15:44:43 +02:00
Pawel Kolodziejski
b18b857558
cleanup headers - grim part
2011-04-16 14:12:44 +02:00
Giulio Camuffo
5d8fa44dcf
Save/restore the visibility of the meshes in the costumes. Bumped savegame version to 6.
2011-03-28 13:36:07 +02:00
Giulio Camuffo
2939da9c6c
Save and restore smush state
2011-03-27 17:37:28 +02:00
Giulio Camuffo
26f14beb0d
Save/restore the state of the keyframe animations. Bump savegame version to 4.
2011-03-24 19:52:31 +01:00
Giulio Camuffo
ca8985862c
Paint the TextObjects after restore. Bumped savegame version to 3.
2011-03-22 17:51:34 +01:00
Giulio Camuffo
49c46c9085
Increased savegame version number to 2.
2011-03-21 23:41:26 +01:00
Giulio Camuffo
cff70f9fad
Cleanings. Mostly indent fixes.
2011-03-21 17:18:04 +01:00
Giulio Camuffo
59dcece9ae
Working savegame support.
...
Implemented also the movement of Manny's head when looking at usable items.
This commit also introduces a new Object class with a ObjectPtr used for
caching the resources loaded by ResourceLoader. This fixes also the lipsync
regression.
2011-03-21 05:41:30 +08:00
Torbjorn Andersson
e90ad4af30
warning() and error() add a ! to the string automatically.
2009-05-31 07:33:18 +00:00
Pawel Kolodziejski
d3f6ae0476
synced common code with scummvm and adopt other parts to that changes
2009-05-27 13:28:49 +00:00
Pawel Kolodziejski
f364f9a535
update headers
2009-05-26 14:13:08 +00:00
Pawel Kolodziejski
8b8e7e07d2
added namespace Grim
2009-05-25 06:49:57 +00:00
Pawel Kolodziejski
a34d883844
update path includes for recent directory changes
2009-05-24 19:13:58 +00:00
Pawel Kolodziejski
f58c073a0a
move/rename engine into engines/grim
2009-05-24 18:55:19 +00:00