Joni Vähämäki
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12ef0d6ccb
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GRIM: Fixed regression in sprite drawing.
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2013-01-02 00:50:26 +02:00 |
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Joel Teichroeb
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19dac53794
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EMI: Remove round as MSVC does not have it
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2012-12-20 21:14:04 -08:00 |
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Paweł Kołodziejski
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175620b62a
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ALL: change license headers from LGPL to GPL, and few updates
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2012-12-19 23:15:43 +01:00 |
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Dries Harnie
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e21e670c5a
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EMI: Fix text corruption [TinyGL]
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2012-11-28 00:25:40 +01:00 |
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Einar Johan Trøan Sømåen
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62367556c7
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EMI: Sync TinyGL to also fix the PS2 Splash-screen there
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2012-11-26 22:37:02 +01:00 |
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Dries Harnie
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4470144b83
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EMI: Over-draw foreground actors [TinyGL]
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2012-11-26 02:08:58 +01:00 |
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Dries Harnie
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7b490b228b
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TINYGL: Allow blitting of subimages
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2012-11-26 02:08:58 +01:00 |
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Dries Harnie
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bde37f96a8
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EMI: Over-draw some actors in Set::drawForeground
EMI draws portions of the background over actors
with sortOrder >= 15.
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2012-11-26 02:08:58 +01:00 |
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Einar Johan Trøan Sømåen
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4f1f4aeb4d
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EMI: Implement DimScreen and add hacks to UnDimRegion to make it work
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2012-11-21 18:17:24 +01:00 |
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Joel Teichroeb
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84db0881fa
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EMI: Add BM_BGRA for correct sprite colour
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2012-11-18 09:47:23 -08:00 |
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Dries Harnie
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253f5d14cf
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EMI: Fix text positioning [TinyGL]
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2012-11-18 17:28:19 +01:00 |
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Dries Harnie
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ef9750ce90
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EMI: Properly scale sprites [TinyGL]
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2012-11-18 17:06:31 +01:00 |
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Dries Harnie
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6334cc0290
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EMI: Gfx::startActorDraw() accepts a quaternion
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2012-11-13 21:51:11 +01:00 |
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Dries Harnie
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c900a088a8
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EMI: Unify code paths in Gfx::startActorDraw
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2012-07-03 20:03:17 +02:00 |
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Dries Harnie
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79ca2f004c
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EMI: Proper rendering of setups (TinyGL)
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2012-07-03 00:20:45 +02:00 |
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Dries Harnie
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662e247c77
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EMI: Pass scene.roll to Gfx::positionCamera()
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2012-07-03 00:20:39 +02:00 |
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Giulio Camuffo
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ab24b58a40
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Merge pull request #625 from tobigun/font_issue1
GRIM: fix drawing of long text objects. Fix #623
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2012-05-28 06:35:30 -07:00 |
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Tobias Gunkel
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ea3421b881
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GRIM: draw clean-buffer before text objects to avoid them being overdrawn by actors
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2012-05-28 15:18:58 +02:00 |
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Tobias Gunkel
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917b0e2151
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GRIM: fix drawing of long text objects
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2012-05-28 14:40:15 +02:00 |
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Joel Teichroeb
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13a9e6fd3e
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GRIM: Make TextObject use const where appropriate
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2012-05-05 18:20:54 -07:00 |
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Joel Teichroeb
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b223ca4880
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GRIM: Make PrimitiveObject use const where appropriate
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2012-05-05 18:20:54 -07:00 |
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Paweł Kołodziejski
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8eb957cda3
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GRIM: shutup warnings
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2012-04-16 06:47:02 +02:00 |
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Dries Harnie
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75531be6e7
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EMI: Add missing projection code for TGL overworld
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2012-04-13 20:39:26 +02:00 |
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Dries Harnie
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d7ee515961
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EMI: render overworld actors using a straight coord system
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2012-04-13 20:02:07 +02:00 |
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Joel Teichroeb
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5403a5678f
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EMI: Implement specialty textures for TinyGL
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2012-04-13 09:48:16 -07:00 |
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Paweł Kołodziejski
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640889b805
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ALL: disabled compiler warnings
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2012-04-12 02:54:10 +02:00 |
|
Joel Teichroeb
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0dcfaf8fb1
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GRIM: Do not include unneeded headers
|
2012-04-04 16:11:05 -07:00 |
|
Joel Teichroeb
|
44efbccff4
|
GRIM: Fix casting away const
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2012-04-03 16:58:04 -07:00 |
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Joel Teichroeb
|
7afd163b6e
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GRIM: Fix a memory leak with tinygl bitmaps. Fixes #580
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2012-03-31 15:03:56 -07:00 |
|
Giulio Camuffo
|
45ecf07bce
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GRIM: Fix zbitmap creation in tinygl renderer.
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2012-03-07 11:31:43 +01:00 |
|
Giulio Camuffo
|
2b29820241
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TinyGL: Try to not blit the clean buffer if empty.
|
2012-02-13 21:28:19 +01:00 |
|
Giulio Camuffo
|
9d0666129a
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GRIM: Convert the zbuffer data to fit the 32bit zbuffer in TinyGL.
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2012-02-13 19:21:37 +01:00 |
|
Giulio Camuffo
|
5c7db7a77d
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GRIM: Properly implement the lua opcode ActorToClean(). Fix #406
|
2012-02-13 18:01:03 +01:00 |
|
Joel Teichroeb
|
7ff91c5817
|
GRIM: Various cleanups to code
|
2012-02-04 18:07:24 -08:00 |
|
Joel Teichroeb
|
505ec14fc3
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GRIM: Greatly improved memory usage of bitmaps
|
2012-02-02 09:38:37 -08:00 |
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Dries Harnie
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c8297eeaec
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EMI: render scene in correct orientation
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2012-01-31 20:01:03 +01:00 |
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Einar Johan T. Sømåen
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1e2858bc34
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EMI: Connect up the animated vertices to the drawing.
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2012-01-31 00:14:26 +01:00 |
|
Einar Johan T. Sømåen
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76bac36b7d
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EMI: Move the emi-specifics into its own subfolder
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2012-01-29 16:14:36 +01:00 |
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Paweł Kołodziejski
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3231ecf31f
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GRIM/TINYGL: use game resolutions for gfx operations.
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2012-01-28 09:06:22 +01:00 |
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Joel Teichroeb
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aa814e3334
|
GRIM: Enhance the way that colors are given to lua.
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2012-01-27 11:47:28 -08:00 |
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Paweł Kołodziejski
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cea5828be3
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GRIM: implement scaling for screenshot and add filtering
|
2012-01-27 20:01:12 +01:00 |
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Paweł Kołodziejski
|
4dc3895fa9
|
simplify code
|
2012-01-27 20:00:00 +01:00 |
|
Paweł Kołodziejski
|
1d2dff02ca
|
unconst resolutions
|
2012-01-27 19:59:34 +01:00 |
|
Paweł Kołodziejski
|
462a94a1ad
|
formating
|
2012-01-27 19:58:17 +01:00 |
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Paweł Kołodziejski
|
9b587582a4
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fixed compile warnings
|
2012-01-27 13:48:36 +01:00 |
|
Einar Johan T. Sømåen
|
63bacaf771
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GRIM/GFX: Make OpenGL scalable and resolution-independent.
|
2012-01-27 09:34:25 +01:00 |
|
Einar Johan T. Sømåen
|
5b963d6660
|
GRIM: Fix a memleak that happens when changing video mode.
|
2012-01-26 07:07:11 +01:00 |
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Giulio Camuffo
|
88ee7ee289
|
GRIM: Fix typo. Fix #505
|
2012-01-25 21:32:49 +01:00 |
|
Giulio Camuffo
|
f927098b1e
|
GRIM: Better blitting of images for TinyGL.
|
2012-01-25 18:06:29 +01:00 |
|
Giulio Camuffo
|
3d14f4d309
|
GRIM: Make Bitmap use PixelBuffer extensively.
|
2012-01-24 21:36:48 +01:00 |
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