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EMI: Fix text positioning [TinyGL]
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@@ -971,6 +971,9 @@ void GfxTinyGL::createTextObject(TextObject *text) {
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userData[j].x = text->getLineX(j);
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userData[j].y = text->getLineY(j);
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if (g_grim->getGameType() == GType_MONKEY4)
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userData[j].y -= font->getBaseOffsetY();
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delete[] _textBitmap;
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}
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}
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