Cameron Cawley
1cdf50ce75
GP2XWIZ: Fix compilation with older SDL versions
2020-08-03 01:17:13 +01:00
Cameron Cawley
215c98d321
MAEMO: Fix compilation with older SDL versions
2020-08-02 23:03:30 +01:00
Cameron Cawley
835cb919e5
WIN32: Support using additional OneCore voices for text to speech
2020-08-02 14:53:27 +02:00
Eugene Sandulenko
aa563f0c81
ALL: Remove PS2 port
2020-08-01 15:15:49 +02:00
Eugene Sandulenko
eaa86f9333
ALL: Remove WebOS port
2020-08-01 14:56:16 +02:00
Eugene Sandulenko
432383a667
ALL: Remove Tizen port
2020-08-01 14:42:45 +02:00
Eugene Sandulenko
b97c514dfb
BACKENDS: Another attempt to fix race condition on slow systems
2020-07-30 01:57:06 +02:00
Cameron Cawley
2e6de7ee3f
BACKENDS: Replace use of bzero()
2020-07-26 23:55:28 +01:00
antoniou
4685d7d2e6
ANDROID: Don't reset the autosave period to 0 upon launch
2020-07-25 22:42:43 +03:00
Cameron Cawley
453cc63c02
BACKENDS: Remove unneeded use of Graphics::createPixelFormat
2020-07-25 13:32:45 +02:00
Cameron Cawley
0a29fced6e
WII: Replace use of Graphics::ColorMasks
2020-07-25 13:32:45 +02:00
Cameron Cawley
ceed6b2c8c
NULL: Allow using Ctrl+C to open the debugger
2020-07-25 13:31:33 +02:00
antoniou79
617e56f165
ANDROID: increase jvm memory to 4096m
2020-07-24 06:34:11 +00:00
Bastien Bouclet
1de6764891
3DS: Use the 800x240px graphics mode for the top screen
...
The extra horizontal resolution results in much improved visuals
for hi-resolution games.
2020-07-19 17:41:05 +02:00
Bastien Bouclet
4825e9f967
3DS: Upgrade to libctru v2.0.0
2020-07-19 17:41:05 +02:00
Bastien Bouclet
5b69df78d4
3DS: Fix potential integer overflow in circle pad handling
2020-07-19 17:41:05 +02:00
Bastien Bouclet
0a567b6058
3DS: Implement OSystem::kFeatureFilteringMode
2020-07-19 17:41:05 +02:00
Cameron Cawley
b41c5f1952
ANDROID: Implement OSystem::convertEncoding()
2020-07-18 15:14:01 +03:00
Cameron Cawley
0efce44e81
ANDROID: Clean up the text conversion code
2020-07-18 15:14:01 +03:00
Mataniko
f2697269fa
BUILD: Support building Android on OSX
2020-07-06 17:39:45 -04:00
Eugene Sandulenko
698dbbdfca
BACKENDS: Attempt to address race condition on slow systems with timers
2020-07-02 18:12:31 +02:00
Pawel Kolodziejski
3de1a96480
ANDROID: Reverse changes from ScummVM sync
2020-06-25 10:58:11 +02:00
Pawel Kolodziejski
fa277fcb48
ALL: Sync with ScummVM - rev a94849abc4
2020-06-25 08:34:00 +02:00
Cameron Cawley
9dd91d651c
POSIX: Support building with TTS support on FreeBSD
...
This fixes Trac #11347 .
2020-06-24 21:10:44 +01:00
Cameron Cawley
539ae3cda7
GTK: Support building with older versions of GTK
2020-06-24 21:05:43 +01:00
Bastien Bouclet
8ccb564772
3DS: Fix crash when quitting with the home button when a game is started
...
Fixes #11512 .
2020-06-22 21:10:41 +02:00
Pawel Kolodziejski
99197060d3
ANDROID: Fixed compilation after sync
2020-06-22 08:28:07 +02:00
Pawel Kolodziejski
8f4e1c6cf3
Sync with ScummVM rev. 654b8208b8
2020-06-22 08:14:16 +02:00
aryanrawlani28
51d95f8978
GRAPHICS: move start + end to Graphics::TextAlign
2020-06-22 00:03:02 +02:00
BLooperZ
4fc9c11bbe
GUI: use start + end for static widgets
2020-06-22 00:03:02 +02:00
aryanrawlani28
b8a9331138
GUI: RTL: Shift to a better way of positioning when dialogs are stacked
2020-06-22 00:03:02 +02:00
aryanrawlani28
dda3ce0929
GUI: RTL: Rework remap widget for supporting RTL
2020-06-22 00:03:02 +02:00
Thierry Crozat
025dd965f5
MACOSX: Fix TTS when stopping speech and immediately starting another
2020-06-21 19:13:02 +01:00
Thierry Crozat
6254fe8dec
TTS: Add override keyword
2020-06-21 16:31:15 +01:00
Thierry Crozat
75698aa306
MACOSX: Implement TextToSpeechManager::getDefaultVoice()
...
On macOS, TextToSpeechManager::getDefaultVoice() now returns the
system default voice (assuming the system language is the same as
the language for which we ask the default voice in ScummVM, otherwise
it returns the first voice).
2020-06-21 16:31:15 +01:00
athrxx
43678ae0c8
SDL: fix --output-rate commandline option
...
The commandline otion was ignored. The code would only query the scummvm.ini setting but not the transient domain (=commandline) setting.
2020-06-18 18:35:25 +02:00
Cameron Cawley
00e3c03755
ALL: Remove unnecessary graphics/colormasks.h includes
2020-06-15 16:59:34 +01:00
Cameron Cawley
a55ea5d152
SDL: Simplify code for taking screenshots
2020-06-13 17:06:02 +02:00
Dries Harnie
7823e94c18
ANDROID: Shift graphics code to graphics.cpp
...
This brings our port more in line with ScummVM. Much of the code there
now is analogous to graphics/opengl/opengl-graphics.h
2020-06-09 12:45:15 +02:00
Dries Harnie
33975233de
ANDROID: Remove focus rect and zoning
2020-06-09 12:45:15 +02:00
Dries Harnie
146551f994
ANDROID: Move to ModularBackend
2020-06-09 12:45:14 +02:00
Dries Harnie
20207012ae
ANDROID: Remove a few more differences with ScummVM
2020-06-09 12:45:14 +02:00
Dries Harnie
2d4b666aa1
ANDROID: Remove a few differences with ScummVM
2020-06-09 12:45:14 +02:00
Dries Harnie
fb7260c406
ANDROID: Reduce differences with ScummVM
2020-06-09 12:45:14 +02:00
Dries Harnie
1a49825573
ANDROID: Replace KeyReceiver by g_System::pushEvent
2020-06-09 12:45:14 +02:00
Dries Harnie
6063865b9e
ANDROID: Fix-up after sync with ScummVM
2020-06-09 12:45:14 +02:00
Cameron Cawley
f14cd2ff45
UNITY: Fix warning
2020-06-07 15:39:15 +01:00
Philippe Valembois
a8f270eb25
DS: Fix build of C files when specifying -ansi in CXXFLAGS
...
Compiling externally provided C files using CXXFLAGS makes build fail
when specifying -ansi because files are not ANSI C compliant.
configure script don't provide a CFLAGS variable so we just override
using -std flag
2020-06-02 19:47:57 +02:00
Marcus Comstedt
a37a33c008
DC: Fix a compilation warning
2020-06-01 19:47:31 +02:00
Philippe Valembois
3be555db01
3DS: Don't use auto as it's a C++11ism
...
That makes build fail when using -ansi
2020-05-30 19:43:13 +02:00