Vincent Bénony
3b5d14b51a
ISO: Updates instructions for command line compilation
2016-01-06 16:17:31 +01:00
Vincent Bénony
4713f76802
IOS: Clean the path of the Savegames directory
2016-01-06 16:17:31 +01:00
Vincent Bénony
e9934b8cc4
IOS: Fixes a crash on startup on iOS 7
2016-01-06 16:17:31 +01:00
Vincent Bénony
c1e664b6d6
IOS: Replaces spaces with tabs
2016-01-06 16:17:31 +01:00
Vincent Bénony
106e3a87bd
IOS: Updates the compilation instructions
2016-01-06 16:17:31 +01:00
Vincent Bénony
5bea2b416d
IOS: Moves the compilation instructions in the platform directory
2016-01-06 16:17:31 +01:00
Vincent Bénony
3f829daa1d
IOS: Fixes tabs
2016-01-06 16:17:30 +01:00
Vincent Bénony
39b98c1cc6
IOS: Fixes rotation and event handling
2016-01-06 15:35:31 +01:00
Vincent Bénony
62606412b1
IOS: Uses the chroot filesystem
2016-01-06 15:35:31 +01:00
Vincent Bénony
452968ec67
IOS: Adds a getter for the touchpad mode
2016-01-06 15:35:31 +01:00
Vincent Bénony
e82a46c2e3
IOS: Fixes the virtual keyboard
2016-01-06 15:35:31 +01:00
Eugene Sandulenko
55100f224a
ALL: Update copyright years
2016-01-01 13:33:39 +01:00
Pawel Kolodziejski
2fadf2e466
ALL: Synced with ScummVM
2015-12-22 00:24:01 +01:00
Thierry Crozat
ef62422e59
OSX: Fix menus when using SDL2
...
We remove the menus added by SDL before inserting our own menus,
but the code assumed that there were two SDL generated menus. SDL2
actually adds three menus. So the new code makes no assumptions on
the number of menus so that it works with both SDL1.2 and SDL2.
Also fix an issue on OS X 10.4 and earlier that caused the app menu
to be nameless.
2015-12-16 20:42:11 +00:00
Bastien Bouclet
aa9191c4c4
PS3: Remove the SDL2 mixer manager.
...
It was only used by the PS3 backend, and the standard SDL mixer was fixed
to work in the PS3 case.
2015-12-15 20:10:19 +01:00
Bastien Bouclet
b9a1074999
PS3: Make use of an updated SDL2 version
...
This version, available at https://bitbucket.org/bgK/sdl_psl1ght , is based on SDL 2.0.3.
2015-12-15 20:10:19 +01:00
Johannes Schickel
fe2ee9ecf5
OPENGL: Refactor screen refresh handling.
...
Subclasses of OpenGLGraphicsManager are now supposed to supply a refreshScreen
function which handles actual screen updating (for example, buffer swapping).
2015-12-12 22:31:35 +01:00
Johannes Schickel
33be7ef5dd
Merge branch 'rpi-sdl2'
...
This is a manual merge of pull request #632 . The history fo the PR has been
cleaned up.
2015-12-08 21:43:34 +01:00
vanfanel
66dbb7f485
SDL/DISPMANX: Remove dispmanx graphics output.
2015-12-08 21:41:40 +01:00
Fedor
84c516d47a
Symbian: cleanup build script
...
Add missed engines, all engines ordered by names, simplified and clear comments
2015-12-03 23:43:22 +03:00
Fedor
9cdcce6bc6
Symbian: add Sherlock engine support
2015-12-03 23:31:20 +03:00
Fedor Strizhnev
f6ea588b89
Symbian: fix build issues
...
Add new linker options to remove useless code
Add file not parsed by script
2015-11-22 23:36:47 +03:00
Fedor Strizhnev
296199086a
Symbian: add new engine
2015-11-22 23:22:36 +03:00
Fedor Strizhnev
96b2706b29
Symbian: fix complation issues
2015-11-22 23:20:58 +03:00
Fedor Strizhnev
a155ba6542
Symbian: add new engine to help file
2015-11-22 23:17:54 +03:00
Fedor Strizhnev
c282884276
Symbian: help file build once now
2015-11-22 23:13:32 +03:00
vanfanel
9d831d0c42
SDL/DISPMANX Fixed small issues with merging: Use append_var, fix spacing issues and changed SurfaceSdlGraphicsManager constructor call parameters on DispmanXSdlGraphicsManager constructor.
2015-11-12 14:03:14 +01:00
vanfanel
99739a13fe
Merge branch 'master' into dispmanx
2015-11-11 17:56:12 +01:00
vanfanel
37e157a11c
SDL/DISPMANX Make additional notes on README.RASPBERRYPI telling users to manually disable some features that are sub-optimal on the Pi when they don't pass a host parameter
2015-10-20 21:15:26 +02:00
vanfanel
c2c95cc95b
SDL/DISPMANX Fixed dispmanx activation parameter on README.RASPBERRYPI
2015-10-19 12:12:54 +02:00
vanfanel
c362119572
SDL/DISPMANX Renamed the RASBERRYPI define to the less confusing name of DISPMANX because it controls whether dispmanx rendering backend is enabled or not on the Raspberry Pi.
2015-10-18 20:25:53 +02:00
Kirben
8f9245cfce
WIN: Fix mingw64 compilation, by limiting last hack.
2015-10-08 11:02:40 +11:00
Kirben
7e81052150
WIN: Add hack for command line display in Windows versions built with MinGW.
2015-10-08 10:46:05 +11:00
Willem Jan Palenstijn
bf822e7dc0
SYMBIAN: Rename define and rephrase comments
2015-09-14 22:46:19 +02:00
Fedor Strizhnev
c7aa5cb995
SYMBIAN: Delete obsolete fixes for 'remove'
2015-09-14 22:43:35 +02:00
Fedor Strizhnev
99d6dec059
SYMBIAN: Fix compilation error caused by remove macro
2015-09-14 22:43:09 +02:00
Dries Harnie
8fc79af213
SYSTEM: Add side textures as a System feature
2015-08-17 13:25:46 +02:00
vanfanel
b706ca36f1
SDL/DISPMANX: Updated class member names, configure script and asociated files and docs to conform to fingolfin's corrections.
2015-07-22 13:00:45 +02:00
vanfanel
bf68de9aa7
RASPBERRYPI: Changed the RGB code for the game screen surface and added RaspberryPi information file.
2015-07-20 17:13:19 +02:00
Dries Harnie
36c8b3d2d5
GRAPHICS: Move common OpenGL files into graphics/opengl
2015-05-27 10:08:25 +02:00
Tarek Soliman
0aa512da12
MAEMO: Fix compilation.
...
Related to 71cc9e41e8
2015-04-20 12:12:34 -05:00
Pawel Kolodziejski
4fe80cd669
ALL: synced with ScummVM
2015-04-19 07:43:34 +02:00
vanfanel
08a3376ba7
RASPBERRYPI: Added Raspberry Pi native 2D API support (dispmanx)
2015-03-29 21:52:53 +02:00
Filippos Karapetis
6cb0a4c1b0
SDL: Fix compilation with SDL 2.0 under MSVC
...
In SDL 2.0, intrin.h is now included in SDL_cpuinfo.h, which includes
setjmp.h. SDL_cpuinfo.h is included from SDL.h and SDL_syswm.h.
Thus, we remove the exceptions for setjmp and longjmp before these two
includes.
2015-03-06 02:57:09 +02:00
Matthew Hoops
5936f7c9d1
MACOSX: Fix compilation
...
Broken by 3f22c12
2015-03-05 08:02:54 -05:00
Johannes Schickel
066e71f61a
SDL: Call setupIcon for each window creation with SDL2.
...
This should make sure that the logo is properly set on Win32 with SDL2.
2015-03-01 16:21:53 +01:00
Johannes Schickel
71cc9e41e8
WINCE: Fix compilation.
2015-02-18 05:24:45 +01:00
Johannes Schickel
3745ddbefd
WIN32: Add experimental SDL2 support.
...
Based on changes by aquadran.
2015-02-16 02:13:11 +01:00
Johannes Schickel
3f22c12c56
SDL: Handle icon setup in SdlWindow.
2015-02-16 01:25:22 +01:00
Johannes Schickel
627d766325
SDL: Add basic abstraction class for the SDL window.
2015-02-16 01:03:29 +01:00