Eugene Sandulenko
cd01e2d546
GCW0: Attempt to fix README sections
2016-04-12 09:22:35 +02:00
Thomas Edvalson
a0cc562f1f
3DS: Use linear GPU texture downscaling for better legibility in hi-res games
2016-04-11 15:21:58 -04:00
Thomas Edvalson
f5d73cac8a
3DS: Add CIA format build, add timer handler thread, fix APT service suspending/sleeping/exiting
2016-04-11 15:15:42 -04:00
Eugene Sandulenko
849ab0d9d3
GCW0: Clean up build script
2016-04-10 13:57:02 +02:00
Eugene Sandulenko
777e6fde39
ALL: Split SMALL_SCREEN_DEVICE into GUI_ENABLE_KEYSDIALOG and GUI_ONLY_FULLSCREEN
2016-04-10 13:02:27 +02:00
Johannes Schickel
1cbab62211
DC: Fix compilation errors due to AudioCD changes.
2016-04-06 23:40:26 +02:00
Thomas Edvalson
e2b9572a83
3DS: Initial commit
2016-04-06 02:12:02 -04:00
Johannes Schickel
114ef5817f
Merge pull request #711 from lordhoto/opengl-revamp
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OpenGLGraphicsManager: Revamp
2016-03-23 15:55:55 +01:00
Johannes Schickel
5336882555
Merge pull request #704 from lordhoto/clone2727-audiocd
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Implement Custom Audio CD Support for Win32, Linux, and Mac OS X.
2016-03-21 01:48:38 +01:00
Johannes Schickel
10d4d30628
Merge pull request #682 from lordhoto/savefilemanager-case-insensitive
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ALL: Make SaveFileManager case insensitive.
2016-03-16 21:35:01 +01:00
Johannes Schickel
af727afe0c
OPENGL: Simplify context type setting.
2016-03-16 20:29:25 +01:00
Johannes Schickel
d6d3e17d53
OPENGL: Allow runtime specification of OpenGL mode.
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Formerly, we required that the OpenGL mode was fixed at compile time. Now we
allow the code to work with whatever it is given at runtime.
It is still possible to force a context type on compile time.
2016-03-16 20:29:25 +01:00
Johannes Schickel
8f3783da09
OPENGL: Add functionality to query OpenGL functions on runtime.
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This can and will be used for future extension usage support.
Tizen changes have been untested.
2016-03-16 20:29:24 +01:00
Johannes Schickel
5340df3faf
POSIX: Cleanup AudioCD manager creation.
2016-03-13 14:20:20 +01:00
Johannes Schickel
b32f347531
SDL: Get rid of reference to SDL 1.3.
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We only support SDL 1.2 and SDL 2.
2016-03-13 14:07:56 +01:00
Matthew Hoops
aa6ff44440
BACKENDS: Only expose one set of functions for AudioCDManager
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Engines should only have to call one set of functions and not decide between the two. In fact, the 'emulation' API was documented to just call the 'real CD' API.
2016-03-13 13:57:19 +01:00
Matthew Hoops
2aa2a6b56c
BACKENDS: Add a Win32 audio CD player
2016-03-13 13:56:51 +01:00
Matthew Hoops
a1a4fc0d51
BACKENDS: Add a Linux CD-ROM audio player
2016-03-13 13:56:28 +01:00
Matthew Hoops
47a82f2d1b
BACKENDS: Add a custom Mac OS X CD audio manager
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Since Mac OS X Carbon/Cocoa API isn't stable (in that it's changed multiple times over the years). Maintaining two versions of the same code (one in some foreign language with overly long names) isn't very appealing to me.
2016-03-13 13:53:55 +01:00
Matthew Hoops
55a87c59b6
BACKENDS: Use a virtual function for creating the SDL audio CD manager
2016-03-13 13:53:40 +01:00
Matthew Hoops
30e68efac4
BACKENDS: Add a closeCD() function to the AudioCDManager
2016-03-13 13:53:35 +01:00
Matthew Hoops
fb6fe1332a
BACKENDS: Move to an openCD() without parameters as the public API
2016-03-13 13:52:24 +01:00
Johannes Schickel
4ee3623f5d
SDL: Fix compilation with SDL2 and MSVC2015.
2016-03-09 22:03:47 +01:00
Eugene Sandulenko
f5f41d7daa
GCW0: Remove hardcoded list of skipped engines.
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Now we rely on highres feature of the backends
2016-03-09 16:33:52 +01:00
Eugene Sandulenko
8b3f27753e
GCW0: Disabled more 640x480-only engines
2016-03-05 13:05:21 +01:00
Tarek Soliman
ae0ca6c1c2
MAEMO: Update debian/changelog
2016-02-26 21:19:33 -06:00
Eugene Sandulenko
1d1e6ed274
GCW0: Packaging fixes
2016-02-26 21:17:27 +01:00
Eugene Sandulenko
0fe8260a98
GCW0: Update port building and provide port-specific README
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Fluidsynth is too problematic, stutters with some games,
so disabling it for the time being.
2016-02-26 20:57:27 +01:00
Marcus Comstedt
9d2d0cafd8
DREAMCAST: Re-fix listing of savegames
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The roles of the pattern and filename were reversed, so fixed that.
2016-02-26 19:20:45 +01:00
Vincent Bénony
587d5d5703
IOS: Fixes savegame deletion on sandboxed iOS devices
2016-02-26 09:50:39 +01:00
Johannes Schickel
d6d63a16e2
BACKENDS: Make DefaultSaveFileManager case insensitive.
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For this we introduce a file cache inside DefaultSaveFileManager similar to
what we use inside FSDirectory. However, we only do small updates for newly
created saves (via openForSaving) or for removed saves (via removeSavefile).
Re-caching is done whenever the savepath changes.
Tizen changes have not been tested.
2016-02-25 22:15:45 +01:00
Johannes Schickel
47f82d439d
DREAMCAST: Fix listing of savefiles.
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We introduced a new pattern '#' in 06641f29a7 .
Starting from that commit all backends were supposed to support it. Dreamcast
was missed. To support it in Dreamcast we now use Common::String::matchString
to do pattern matching.
2016-02-25 21:05:53 +01:00
Eugene Sandulenko
2131023913
GCW0: Made packager reenterable
2016-02-24 23:23:02 +01:00
Eugene Sandulenko
22121c5104
GCW0: Disabling more features on GCW0
2016-02-24 23:23:02 +01:00
Eugene Sandulenko
6285d2f565
GCW0: Add release build script
2016-02-24 20:09:48 +01:00
Eugene Sandulenko
fe7ca47ed3
GCW0: Include free soundfont into release package
2016-02-24 19:00:41 +01:00
Johannes Schickel
4145109937
AMIGAOS: Fix native build breakage caused by indented comments in amigaos.mk.
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As pointed out by Raziel^.
2016-02-17 12:37:36 +01:00
Hubert Maier
89e9a36af5
AMIGAOS: Fix 'amigaosdist' for in-tree builds on AmigaOS.
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AmigaOS's Rexx interpreter seems to have problems with './' in the path to the
Rexx script. We work around this by copying it to the cwd and using it from
there.
Manual merge of PR #669 "AMIGAOS: Fix amigaos.mk to make the rexx script work
on local builds".
2016-02-17 11:58:48 +01:00
Jakub Wilk
d9b00eb3e6
I18N: Fix language code for Swedish
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The language code for Swedish is "sv", not "se".
2016-02-15 21:18:53 +00:00
Jakub Wilk
a69526452d
I18N: Fix country code for Denmark
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The country code for Denmark is DK, not DA.
2016-02-15 21:17:13 +00:00
Alexandre Detiste
6c298e964f
JANITORIAL: Typos detected with lintian & grep
2016-02-15 18:27:02 +01:00
Johannes Schickel
655f4dfedb
WIN32: Fix compilation with MinGW-w64 based Win32 compiler.
2016-02-12 19:22:47 +01:00
Tarek Soliman
d61e365956
MAEMO: Add configure and make extra args env vars
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This allows running "make -j4" and similar as part of dpkg-buildpackage
without editing the makefile.
2016-02-09 22:38:04 -06:00
Johannes Schickel
1b21b8b906
AMIGAOS: Fix 'amigaosdist' target for out-of-tree builds.
2016-02-06 17:46:05 +01:00
Bastien Bouclet
31715787ca
SYSTEM: Add a system method for retrieving the screen framebuffer
2016-02-06 08:53:41 +01:00
Bastien Bouclet
ed38c20cce
OPENGL: Add a Context class used to describe the active OpenGL context
2016-02-06 08:02:50 +01:00
Bastien Bouclet
6c78bcebe4
GRAPHICS: Move opengles2 files to the opengl folder
2016-02-06 08:02:49 +01:00
Bastien Bouclet
4c2c1b4d36
GRAPHICS: Set the namespace for OpenGL classes to OpenGL
2016-02-06 08:02:27 +01:00
Eugene Sandulenko
0930018045
RELEASE: This is 1.9.0git
2016-02-05 23:31:25 +01:00
Tarek Soliman
f28ced2e96
MAEMO: Fix default bindings
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This code depended on the off by one
bug fixed in 9b8b737
2016-02-05 01:06:54 -06:00